Post by Phen on Jun 2, 2017 17:57:26 GMT -8
|Navi & RP Information|
-Navi Name: Sazerac.EXE
--Appearance:
--Personality: Sazerac maintains a friendly if frightening demeanor. His words have a tone of familiarity, regardless of having known whoever he speaks to for very long. He maintains a habit of providing nicknames to people almost as soon as he learns their names. Though in times of business, his tone becomes much more rigid, only ever referring to people by their provided name in these situations. His combat prowess is primarily to stay alive, and even in heat of battle, his chatter rarely stops, even without a direct response from an adversary.
--Background: Having previously worked with the Animus Syndicate as a net informant and infiltration specialist, Sazerac prides himself in being in the right places at the right times, but rarely standing out. He was fortunate enough to witness, though remotely, the last three great net threats. That of Eon, the conflict of Revolution that followed, and Juno's rise and fall. Though he had not participated in any such events, as it was against his policies. Merely observing them had provided himself and his contacts with the syndicate some helpful information of what to avoid and what was perhaps about to affect the real world. Now however, he simply spends time as an information broker for freelance, trying to make sure he knows what people want to know.
V3 Approved by Zeta 6/26/2017
-Version / Experience:
--Version: 4
--Experience: 929/1200
-Funds:
--Zenny: 2851
--Bugfrags: 4/21 (16 Utility Increase, 1 Zenny Token)
Sazerac Vs Revved, Sazerac Win, 60/750
Sazerac Vs Nightshade, Sazerac Win, 60/750
Sazerac Vs Kira, Sazerac Win, 60/750
Sazerac Vs Kidd, Sazerac Win, 60/750
Sazerac Vs Uni, Sazerac Win, 60/750
Sazerac vs Plagueman, Sazerac Win, 80/1000
Sazerac vs. K-216, Sazerac Win, 60/750
Sazerac vs Rook, Draw, 50/625
Sazerac vs Coqui, Sazerac Win, 60/750
Sazerac vs Rosario, Sazerac Win, 60/750
Sazerac vs Meso, Sazerac Win, 60/750
Sazerac Vs Doomstria, Doomstria Win, 40/500
Event Battle: Testing Testing 1...2...3..., Combat Resolved, 29/1051
Sazerac vs Nightshade, Nightshade Win, 60/800
Sazerac vs K-414, Draw, 50/625
Sazerac vs Regis, Regis Win, 40/500
Sazerac vs Rime, Rime Win, 40/500
|Statistical Information|
-Type: Resource
-Karma: Light
Base Karma Bonus: Hyper Mode
-Elements: Elec Lv3, Sniper Lv3
Shock
Precision (Add unomnidodgable to one attack, 5CD)
+1 Attack Slot
+150 damage to one attack each turn
+1 Use to an aiming Skill
--Modifiers: +1 Element Lvl (Resource Type), +1 Element Level (Resource Type V3), +1 Element Level (Elemental Expansion)
--Net Strengths: Metal, Ice, Aqua, Elec, Toxic, Break, Light, Seeking
--Net Weaknesses: Shadow, Stone, Wood, Blade, Wind, Bug
-HP: 1400
--Modifiers: 1000 (Base), +300 (Version), +100 (Silver Cross Signet)
-Armor: 0
-Regeneration: 0
-Natural Avoid: Aura // 5 Turn CD
-Base Damage: 140
--Modifiers: 100 (Base), +30 (Version), +20 (Navi Crest), -10 (Glass Cross)
-Attack Slots: 4
--Modifiers: +1 (V2), +1 (Lv3 Elec)
|Skills|
Conductive Array
Aura Skill (A-tier)
Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him.
90 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other
x1 use (+2)
Repurpose Energy
B-Tier Dodge Skill
Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself.
Dodge 1 Attack, if successful, Sazerac can use Sniper's damage boost effect an additional time this turn.
x3 uses (+2)
Electromagnetic Shield
B-Tier Block
Sazerac generates a powerful electromagnetic pulse to stop an oncoming attack, then draws
Block 1 Attack, if successful, then during this turn Sazerac may benefit from one temporary boosting effect that the opponent benefited from when they made the blocked attack.
x3 uses (+2)
Sight Beyond Sight
Aura Skill (A-tier)
Sazerac prepares an overlay to his vision which gives him insight to avoid attacks.
120 HP, Each turn while this Aura is active, One attack may be considered "Aimed".
x1 use (+2)
Backup Copy
Active A-tier Skill
Sazerac's data stores always keep track of his battles as they progress, letting him occasionally pull on defensive protocols from earlier in the fight before they were destroyed.
Resummon one aura that was destroyed this battle. Usable 1/turn
x1 use (+2)
|Attacks|
Spark Dash
C-Attack
Elec
Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
85 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
Conductor
S-Attack
Metal
With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes
70 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers)
2 turn Charge
1 turn CD
Overload
S-Attack
Elec
Sazerac overloads himself, creating a powerful storm around him.
85 (60%), Hits All, if hits, Sazerac's next aura created has its HP increased by 10 per turn this attack has been charged.
1 turn charge, 2 turn optional charge
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 40 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Arc Lightning
S-Attack
Elec
Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
30 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage.
Magnetic Restraint
S-Attack
Sniper
Sazerac throws a volley of knives into the opponent that restrain the opponent's abilities, weakening their attacks
85 (60%), Opponent has -50 Damage for 3 turns, Undodgable, Temporary Damage additions to this attack instead apply to the status effect on this attack.
1 turn Charge
2 turn CD
Pulse Disruptor
C-Attack
Elec
Charging his hand with electricity, Sazerac rushes in close to his enemy to tear apart their own auras.
70 (50%), Destroys Auras, Breaks Shields, Cuts Auras, The optional charge on this attack may elevate one aiming effect to Omni-Level instead of increasing damage, This attack may retain its mandatory charge if it does not destroy an aura.
1 turn Charge, 1 turn Optional Charge
Phantom Knife
C-Range
Shadow
A slice so well placed, most navis do not even detect it until they notice their strength waning.
40 (30%) Damage, Breaks Shields, Undodgable, This attack does not trigger any effects on opponents it targets, Cannot Be Countered.
3 turn Optional Charge
|Hyper Modes/Attacks|
Power Surge
Sazerac prepares for battle, collecting energy from all around him to be able to fend off attackers.
1 avoidance skill is raised to omni-level for one use each turn. (C-tier)
+1 Use to All Skills (A-tier)
+1 use to One Skill (C-Tier)
1 Turn Duration.
Auric Overload
Sazerac surges with power, making his auras stronger than ever and funneling excess power into his other abilities.
+20 Aura HP While in this Hyper Mode (B-tier)
One avoid type may become Omni for the duration of this Hyper Mode (A-Tier)
Lasts 2 Turns
|Chips|
Meteors
100 (195) Fire Damage, Hits All, Undodgable
° This Chip only deals 50% damage, but hits an additional time per Undodgeable Attack targets used last turn
° This Chip does not have nor can it gain "Avoid Separately"
SE Force Pulse
[S-Range]
[Plasma Element]
A blast of energy shot forward.
Damage: 150 + 15*V
-- Breaks Shields
-- Cuts Auras
-- Can be charged for a turn.
Cooldown: None
|Programs|
3/6
Channel (Arc Lightning)
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage." (Does not apply multipliers from other Charges)
Reflect
Passive Program
User counters for 20 + (10 * Version) (50) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent.
Elemental Expansion
Passive Program
+1 Element Level
Hidden Program: Utility Increase
Utility Increase
Passive hidden program
+1 use to all skills.
|Accessories|
3/3
Sapphire Shard
A single shard of Sapphire, gives off a weak light.
° Grants +1 Use to All Skills
° If equipped alongside a Glass Cross, has the effects of Sapphire Cross instead
° If equipped alongside a Glass Star, has the effects of Sapphire Star instead
Glass Cross of Glass
A shining cross of... glass? I think it's cracked!
° -10 DMG
Onyx Star of Strength
A shining star forged of onyx, sparkles with an otherworldly power
° Negate damage from one incoming attack (1 Turn CD)
|Crests|
Navi Mark
+20 Damage
Silver Cross Signet
Crest
A silver cross designed to enhance defensive capability.
HP+100
|Items|
An Object Wrapped In Cellophane
Story Item
Who knows what will happen if you unwrap it? For some reason, what's inside can't be seen,
One time use.
Zenny Token, Use at the start of battle for x2 zenny
x1
-Navi Name: Sazerac.EXE
--Appearance:
--Personality: Sazerac maintains a friendly if frightening demeanor. His words have a tone of familiarity, regardless of having known whoever he speaks to for very long. He maintains a habit of providing nicknames to people almost as soon as he learns their names. Though in times of business, his tone becomes much more rigid, only ever referring to people by their provided name in these situations. His combat prowess is primarily to stay alive, and even in heat of battle, his chatter rarely stops, even without a direct response from an adversary.
--Background: Having previously worked with the Animus Syndicate as a net informant and infiltration specialist, Sazerac prides himself in being in the right places at the right times, but rarely standing out. He was fortunate enough to witness, though remotely, the last three great net threats. That of Eon, the conflict of Revolution that followed, and Juno's rise and fall. Though he had not participated in any such events, as it was against his policies. Merely observing them had provided himself and his contacts with the syndicate some helpful information of what to avoid and what was perhaps about to affect the real world. Now however, he simply spends time as an information broker for freelance, trying to make sure he knows what people want to know.
V3 Approved by Zeta 6/26/2017
-Version / Experience:
--Version: 4
--Experience: 929/1200
-Funds:
--Zenny: 2851
--Bugfrags: 4/21 (16 Utility Increase, 1 Zenny Token)
Sazerac Vs Revved, Sazerac Win, 60/750
Sazerac Vs Nightshade, Sazerac Win, 60/750
Sazerac Vs Kira, Sazerac Win, 60/750
Sazerac Vs Kidd, Sazerac Win, 60/750
Sazerac Vs Uni, Sazerac Win, 60/750
Sazerac vs Plagueman, Sazerac Win, 80/1000
Sazerac vs. K-216, Sazerac Win, 60/750
Sazerac vs Rook, Draw, 50/625
Sazerac vs Coqui, Sazerac Win, 60/750
Sazerac vs Rosario, Sazerac Win, 60/750
Sazerac vs Meso, Sazerac Win, 60/750
Sazerac Vs Doomstria, Doomstria Win, 40/500
Event Battle: Testing Testing 1...2...3..., Combat Resolved, 29/1051
Sazerac vs Nightshade, Nightshade Win, 60/800
Sazerac vs K-414, Draw, 50/625
Sazerac vs Regis, Regis Win, 40/500
Sazerac vs Rime, Rime Win, 40/500
|Statistical Information|
-Type: Resource
-Karma: Light
Base Karma Bonus: Hyper Mode
-Elements: Elec Lv3, Sniper Lv3
Shock
Precision (Add unomnidodgable to one attack, 5CD)
+1 Attack Slot
+150 damage to one attack each turn
+1 Use to an aiming Skill
--Modifiers: +1 Element Lvl (Resource Type), +1 Element Level (Resource Type V3), +1 Element Level (Elemental Expansion)
--Net Strengths: Metal, Ice, Aqua, Elec, Toxic, Break, Light, Seeking
--Net Weaknesses: Shadow, Stone, Wood, Blade, Wind, Bug
-HP: 1400
--Modifiers: 1000 (Base), +300 (Version), +100 (Silver Cross Signet)
-Armor: 0
-Regeneration: 0
-Natural Avoid: Aura // 5 Turn CD
-Base Damage: 140
--Modifiers: 100 (Base), +30 (Version), +20 (Navi Crest), -10 (Glass Cross)
-Attack Slots: 4
--Modifiers: +1 (V2), +1 (Lv3 Elec)
|Skills|
Conductive Array
Aura Skill (A-tier)
Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him.
90 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other
x1 use (+2)
Repurpose Energy
B-Tier Dodge Skill
Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself.
Dodge 1 Attack, if successful, Sazerac can use Sniper's damage boost effect an additional time this turn.
x3 uses (+2)
Electromagnetic Shield
B-Tier Block
Sazerac generates a powerful electromagnetic pulse to stop an oncoming attack, then draws
Block 1 Attack, if successful, then during this turn Sazerac may benefit from one temporary boosting effect that the opponent benefited from when they made the blocked attack.
x3 uses (+2)
Sight Beyond Sight
Aura Skill (A-tier)
Sazerac prepares an overlay to his vision which gives him insight to avoid attacks.
120 HP, Each turn while this Aura is active, One attack may be considered "Aimed".
x1 use (+2)
Backup Copy
Active A-tier Skill
Sazerac's data stores always keep track of his battles as they progress, letting him occasionally pull on defensive protocols from earlier in the fight before they were destroyed.
Resummon one aura that was destroyed this battle. Usable 1/turn
x1 use (+2)
|Attacks|
Spark Dash
C-Attack
Elec
Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
85 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
Conductor
S-Attack
Metal
With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes
70 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers)
2 turn Charge
1 turn CD
Overload
S-Attack
Elec
Sazerac overloads himself, creating a powerful storm around him.
85 (60%), Hits All, if hits, Sazerac's next aura created has its HP increased by 10 per turn this attack has been charged.
1 turn charge, 2 turn optional charge
Zest
S-attack
Sniper
Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them.
0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 40 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Arc Lightning
S-Attack
Elec
Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
30 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered.
Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage.
Magnetic Restraint
S-Attack
Sniper
Sazerac throws a volley of knives into the opponent that restrain the opponent's abilities, weakening their attacks
85 (60%), Opponent has -50 Damage for 3 turns, Undodgable, Temporary Damage additions to this attack instead apply to the status effect on this attack.
1 turn Charge
2 turn CD
Pulse Disruptor
C-Attack
Elec
Charging his hand with electricity, Sazerac rushes in close to his enemy to tear apart their own auras.
70 (50%), Destroys Auras, Breaks Shields, Cuts Auras, The optional charge on this attack may elevate one aiming effect to Omni-Level instead of increasing damage, This attack may retain its mandatory charge if it does not destroy an aura.
1 turn Charge, 1 turn Optional Charge
Phantom Knife
C-Range
Shadow
A slice so well placed, most navis do not even detect it until they notice their strength waning.
40 (30%) Damage, Breaks Shields, Undodgable, This attack does not trigger any effects on opponents it targets, Cannot Be Countered.
3 turn Optional Charge
|Hyper Modes/Attacks|
Power Surge
Sazerac prepares for battle, collecting energy from all around him to be able to fend off attackers.
1 avoidance skill is raised to omni-level for one use each turn. (C-tier)
+1 Use to All Skills (A-tier)
+1 use to One Skill (C-Tier)
1 Turn Duration.
Auric Overload
Sazerac surges with power, making his auras stronger than ever and funneling excess power into his other abilities.
+20 Aura HP While in this Hyper Mode (B-tier)
One avoid type may become Omni for the duration of this Hyper Mode (A-Tier)
Lasts 2 Turns
|Chips|
Meteors
100 (195) Fire Damage, Hits All, Undodgable
° This Chip only deals 50% damage, but hits an additional time per Undodgeable Attack targets used last turn
° This Chip does not have nor can it gain "Avoid Separately"
SE Force Pulse
[S-Range]
[Plasma Element]
A blast of energy shot forward.
Damage: 150 + 15*V
-- Breaks Shields
-- Cuts Auras
-- Can be charged for a turn.
Cooldown: None
|Programs|
3/6
Channel (Arc Lightning)
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage." (Does not apply multipliers from other Charges)
Reflect
Passive Program
User counters for 20 + (10 * Version) (50) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent.
Elemental Expansion
Passive Program
+1 Element Level
Hidden Program: Utility Increase
Utility Increase
Passive hidden program
+1 use to all skills.
|Accessories|
3/3
Sapphire Shard
A single shard of Sapphire, gives off a weak light.
° Grants +1 Use to All Skills
° If equipped alongside a Glass Cross, has the effects of Sapphire Cross instead
° If equipped alongside a Glass Star, has the effects of Sapphire Star instead
Glass Cross of Glass
A shining cross of... glass? I think it's cracked!
° -10 DMG
Onyx Star of Strength
A shining star forged of onyx, sparkles with an otherworldly power
° Negate damage from one incoming attack (1 Turn CD)
|Crests|
Navi Mark
+20 Damage
Silver Cross Signet
Crest
A silver cross designed to enhance defensive capability.
HP+100
|Items|
An Object Wrapped In Cellophane
Story Item
Who knows what will happen if you unwrap it? For some reason, what's inside can't be seen,
One time use.
Zenny Token, Use at the start of battle for x2 zenny
x1