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Post by Phen on Jun 6, 2017 12:38:14 GMT -8
No Initiative, A roll in case:
1-100
If opponent has Initiative, they may begin on their first Post.
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Post by Wackoguy on Jun 6, 2017 12:59:31 GMT -8
(OOC: Revved's got Initiative. Off we go!) ========= Revved's Setup Phase:
-Beta Barrier activates-
Barrier: 320 / 320
Revved's HP: 1600 / 1600
==========
Revved's offensive Phase:
4 attack slots
SuperNova Burst S-Attack Light Element Revved throws a ball of concentrated light across the field, which erupts in an awe-inspiring explosion of light. -blinds [-10% base damage || 1 Required Cooldown] -Cuts Auras [-10% base damage] -Undodgeable [-10% base damage] 110 damage [70% damage] -1 turn CD
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
-charges Velocity Rush-
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
===========
Revved's HP: 1600 / 1600 Barrier's HP: 320 / 320
Stage: normal
Status: Ok!
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Post by Phen on Jun 6, 2017 13:23:08 GMT -8
Sazerac is Strong vs Light.
Sazerac Takes all attacks, First hit deals 77 Damage, Following two deal 160 each.
397 HP lost.
HP: 603/1000 Status: Blind
Setup:
Sazerac Activates his Hyper Mode: Recharge
Recharge 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 Use to Targeted Removal
Sazerac Activates Targeted Removal twice, Conductive Array Once (Conductive Array is Uncuttable this use)
Targeted Removal Aura Skill (A-tier) Sazerac prepares a filter that floats around him, showing the path of incoming attacks and pointing out weak points of his opponent. 100 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x2 uses (+2) [2/4]
Conductive Array Aura Skill (A-tier) Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him. 70 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other Uncuttable x1 use (+1) [1/2]
Conductive Array Fuses with the first Targeted Removal, Adding 50% of Conductive Array's HP to Targeted Removal and combining their effects. Aura hereby referred to as "Targeted Array". New Aura HP: 135, Uncuttable, can fuse with another active aura, one attack each turn is considered "Aimed"
Targeted Array Fuses with Targeted Removal, adding 50% Of Targeted Removal's HP to Targeted Array. New Aura HP: 185, Uncuttable, Can fuse with another active aura, two attacks each turn are considered "Aimed"
HP: 603/1000 Status: Blind Aura: 185 HP, Uncuttable, Can fuse with another active Aura, Two Attacks each turn are considered "Aimed".
Offense: 3 Attack Slots
Charge: Conductor
Extra Attack Slot used to active Spark Dash's secondary effect
Spark Dash C-Attack Elec Sazerac Charges a knife with a powerful electrical charge, rushing to his opponent for a quick strike
75 327 (60%), Undodgable, Breaks Shields, Cannot be naturally avoided, This attack may be used consuming an additional attack slot to deal Extra Damage equal to 50% of the total HP of all active Auras and Barriers.
End:
HP: 603/1000 Status: Blind Aura: 185 HP, Uncuttable, Can fuse with another active Aura, Two Attacks each turn are considered "Aimed".
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Post by Wackoguy on Jun 6, 2017 13:37:08 GMT -8
Revved's defensive Phase:
Spark Dash = avoided via Barrier ; Barrier's destroyed!
=========
Revved's setup Phase:
HP: 1600 / 1600
=========
Revved's offensive Phase:
4 attack slots
Sword - Third strike 220 Blade C-Damage ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
Sword - Third strike 220 Blade C-Damage ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
Sword - Third strike 220 Blade C-Damage ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
Velocity Rush C-atk Normal Laced in white energy,Revved shoots from his current position and seems to vanish,delivering blows to several foes. -hits all -cannot be countered -undodgeable -cuts auras -adds +60 damage to the next C-atk Revved uses 20 damage (10% of base) -1 Turn Required Charge, Can be optionally charged for up to two additional turns to deal up to x2.5 Damage
============
HP: 1600 / 1600
Stage: Normal
Status: Ok!
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Post by Phen on Jun 6, 2017 13:55:15 GMT -8
Defense:
Targeted Removal Activated, Generates a 100 HP aura. [1/4]
Targeted Removal fused into Targeted Array, granting it +50 HP.
Targeted Array: 235 HP, Uncuttable, Can fuse with other Auras, Three attacks each turn are considered "Aimed"
Targeted Array blocks all incoming attacks.
HP: 603/1000 Status: Blind Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed".
Setup:
Hyper Mode Drops
Attack: 3 slots
Charge Conductor
Sniper Effect, +50 Damage to next attack.
Zest (aimed) S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest (aimed) S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 603/1000 Status: Blind (2/2) Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed".
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Post by Wackoguy on Jun 6, 2017 14:14:37 GMT -8
Revved's defensive phase:
Zest (aimed) = avoided via skill:
Speed Force - Deflect Activated skill Rev quickly blocks an attack! -Blocks an attack in a shield-like manner! -4 uses
(used once)
Zest (aimed) = avoided again via skill:
Speed Force - Deflect Activated skill Rev quickly blocks an attack! -Blocks an attack in a shield-like manner! -4 uses
(used once)
============
Revved's setup phase:
HP: 1600 / 1600
=============
Revved's offensive Phase:
Fighting the Limits B-tier skill Revved burns with a white flame, breaking through a few of his limits and going on the offensive with great vim & vigor! -Revved gains +1 attack slot this turn -Revved gains an additional attack slot if he avoided an attack this turn -2 uses
(used once)
4 attack slots + 2 (skill) = 6 attack slots
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [3]Version)] (60) Damage for One use [4 Uses per Battle]
(used twice)
+60 damage added from 'Velocity Rush' last turn
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
160 340 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Sidewinder frenzy S-atk Normal A force seems to depart from Revved's body,lashing out like a bolt of energy. -130 damage (80% of base damage) -cuts auras -ignores armor -strikes an additional target 1-turn CD
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
=========
HP: 1600 / 1600
Stage: Normal
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Post by Phen on Jun 6, 2017 14:23:30 GMT -8
Conductive Array used, creates a 70 HP Aura
Conductive Array blocks and is destroyed by Karate Blow 1
Following attacks absorbed by Targeted Array Aura.
HP: 603/1000 Status: Blind (2/2) Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed".
Setup:
Blind cleared.
Attack: 3 Slots
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Sniper Effect: +50 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 603/1000 Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed". CD: Conductor (0/1)
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Post by Wackoguy on Jun 6, 2017 14:50:07 GMT -8
Revved's defensive phase:
Conductor = avoided via Nat Dodge ; one use expended from 'Revved Dash' to cancel the 'regardless of' effect (1 use lost)
Zest = taken for 0 damage, but inflicted with bleed effect [75 damage taken for 2 turns]
Zest = taken again for 0 damage; bleed effect worsens [>100 damage taken for 3 turns]
=========
Revved's setup phase:
100 damage taken from Zest's DoT effect
HP: 1500 / 1600
===========
Revved's offensive Phase:
4 attack slots
Mini Bomb 130 Normal S-Damage -Undodgeable ° If this attack is avoided by a skill, that skill cannot be used against the next attackRev-Cannon : Speed Eruptor S-atk Sonic element Revved materializes a red buster and fires a blast from it! 130 damage (80% base damage) -if used after another S-attack, this attack may copy one trait from the previous one and add it to this attack! -may not copy Unavoidable - added effect: If this attack is avoided by a skill, that skill cannot be used against the next attack-"if struck by an element corresponding to this attack's element this turn, this attack gains one aimer and +50 damage [70% base damage] -once per battle [Asparas Shockwave SE] - Mega Chip | Legion Revved thrusts his palm forward, sending forth a wide red shockwave that tears the fabric of space. 195 | Elec | Shot > Undodgeable + Breaks Shields > Hits All + Cannot be Countered > If Hits: Blind | +1 Attack Slot to user for 1 Turn -charges Velocity Rush- ============= HP: 1500 / 1600 status: -100 HP for 2 more turns
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Post by Phen on Jun 6, 2017 15:05:03 GMT -8
Mini-Bomb Blocked by Electromagnetic Shield.
Electromagnetic Shield B-Tier Block Sazerac generates a powerful electromagnetic pulse to stop an oncoming attack, then draws Block 1 Attack, This turn, Sazerac may benefit from one temporary boosting effect that the opponent benefited from when they made the blocked attack. x2 (+1) uses [2/3]
no boosting effects to copy.
Rev-Cannon: Speed Eruptor Dodged by Repurpose Energy
Repurpose Energy B-Tier Dodge Skill Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself. Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn. x2 (+1) uses [2/3]
Preemptive Charge not applied.
Asparas Shockwave absorbed by Aura.
Setup:
HP: 603/1000 Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed". CD: Conductor (0/1)
Attack: 3 attack slots
Sniper Effect, +50 Damage to one attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
HP: 603/1000 Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed". CD: Conductor (1/1 READY)
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Post by Wackoguy on Jun 6, 2017 15:54:25 GMT -8
Revved's defensive Phase:
Zest = taken; Effect worsens to -175 HP for 3 turns
Zest = taken; Effect worsens to -200 HP for 4 turns
Zest = taken; Effect worsens to -225 HP for 5 turns
==========
Revved's setup phase:
-225 HP taken
HP: 1275 / 1600
============
Revved's offensive Phase:
4 attack slots
Velocity Rush (charged) C-atk Normal Laced in white energy,Revved shoots from his current position and seems to vanish,delivering blows to several foes. -hits all -cannot be countered -undodgeable -cuts auras -adds +60 damage to the next C-atk Revved uses 20 damage (10% of base) -1 Turn Required Charge, Can be optionally charged for up to two additional turns to deal up to x2.5 Damage
Ignition Strike Activated Skill C-tier Revved wields a refined pinch of energy, taking on a red hue as he adds greater power to his own! -- One Attack gains [15 + (15 * [3]Version)] (60) Damage for One use [4 Uses per Battle]
(used twice)
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch.
160 340 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
===========
HP: 1275 / 1600
status: -225 HP for 4 more turns
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Post by Phen on Jun 6, 2017 16:39:22 GMT -8
Velocity Rush absorbed by Aura
Targeted Removal Activated, 100 HP aura created.
Targeted Removal blocks and is destroyed by First Karate Blow
Subsequent hits absorbed by Aura.
Setup:
HP: 603/1000 Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed".
Offense: 3 Slots
Sniper Effect applied, +50 Damage to next attack
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
HP: 603/1000 Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed".
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Post by Wackoguy on Jun 6, 2017 17:25:13 GMT -8
Revved's defensive phase:
Shocking Grasp = all 3 taken for 420 damage in total
HP: 855 / 1600
=======
Revved's support phase:
-225 HP
HP: 630 / 1600
========
Revved offensive phase:
4 attack slots
Rev strike - Karate blow (used 4 times) C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 160 damage (100% base damage) Undodgeable [-10% damage] -Breaks shields [-10% damage]
===========
HP: 630 / 1600
Status: -225 HP for 3 more turns
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Post by Phen on Jun 6, 2017 18:43:51 GMT -8
All attacks absorbed by Aura.
HP: 603/1000 Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed".
Offense: 3 Slots
Sniper Effect applied, +50 Damage to next attack
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
HP: 603/1000 Aura: 235 HP, Uncuttable, Can fuse with another active Aura, Three Attacks each turn are considered "Aimed".
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Post by Wackoguy on Jun 7, 2017 0:07:29 GMT -8
Revved's defensive phase:
-Revved takes all hits for 420 damage
HP: 210 / 1600
==========
Revved's setup phase:
-225 HP
HP: 0 / 1600
Revved is defeated
Revved: 40 EXP and 400 zenny
Sazerac: 60 EXP and 600 zenny
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