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Post by Phen on Jun 27, 2017 12:15:43 GMT -8
Fueling Curiosity
1-100
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Post by Kman on Jun 27, 2017 12:16:23 GMT -8
1-100
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Post by Phen on Jun 27, 2017 12:25:57 GMT -8
Sazerac Setup:
Sazerac Activates Power Surge
Power Surge Sazerac prepares for battle, collecting energy from all around him to be able to fend off attackers. 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 Extra Use to Sight Beyond Sight
Offense: 4 slots
Sazerac Charges Overload
Sazerac Charges Conductor
Sniper effect, Next attack gets +150 Damage
Arc Lightning S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
30 330 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered. Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage.
Charge Arc Lightning
HP: 1300/1300 Charges: Arc Lightning (1/1) Conductor (1/1) Overload (1/3)
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Post by Kman on Jun 27, 2017 12:33:51 GMT -8
================ K-414 Turn One ================
Defense Phase:
Take Arc Lightning for 330 205
Armored to the Teeth - +28 Damage/Armor [+28 Currently]
================
Support Phase:
HP: 6560 / 6765 Regen: 1179 HP: 6765 / 6765
K-414 Lays down Glitch Panels!
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns
Base Damage: 350 (348)
================
Offense Phase:
4AS
Charging Draw Out Anomalies
Charging Devastator
Name: Crush Claw x2 Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 280 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
================
Wrap-up:
HP: 6765/6765
Immunities: None
Cooldowns: None
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Post by Phen on Jun 27, 2017 13:25:39 GMT -8
Defense:
Conductive Array used twice, one use is uncuttable.
Conductive Array Aura Skill (A-tier) Sazerac scatters shards of conductive metal in front of him before reaching out with a burst of electricity, forming a protective layer of his electricity around him. 85 HP This aura may fuse with another active aura, combining both aura's effects and adding 50% of one Aura's HP to the other x1 use (+3) [2/4]
Sight Beyond Sight used thrice
Sight Beyond Sight Aura Skill (A-tier) Sazerac prepares an overlay to his vision which gives him insight to avoid attacks. 115 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x1 use (+4) [2/5]
Sight Beyond Sight 1 Is base, fuses Conductive Array x2 (one is uncuttable) and Sight Beyond Sight 2/3. Fused Aura created. 315 HP, Uncuttable, Can fuse, 3 attacks each turn may be aimed.
Fused Aura absorbs all attacks.
Reflect Passive Program User counters for 20 + (10 * Version) (50) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent.
100 counter damage to K-414
Setup:
Glitch Panels inflict Darken, Sazerac is forced out of his HM (that he already made use of)
HP: 1300/1300 Aura: 315 HP, Uncuttable, Can fuse, 3 attacks aimed
Offense:
Charge Conductor
Charge Overload
Drop charge on Arc Lightning
Charge Magnetic Restraint
Sniper Effect, +150 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 30 180 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
HP: 1300/1300 Aura: 315 HP, Uncuttable, Can fuse, 3 attacks aimed Conductor (2/2) Overload (2/3) Magnetic Restraint (1/1)
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Post by Kman on Jun 29, 2017 7:09:34 GMT -8
================ K-414 Turn Two ================ K-414 is afflicted by Burn! Defense Phase: Take Zest. Armored to the Teeth - +28 Damage/Armor [+56 Currently] ================ Support Phase: K-414 uses Anti-Virus Protocol 2x to remove Burn and Zest DoT. Becomes immune to both via Anti-Viral Quarantine. Gains a strength to Cursor/Sniper/Seeking/whateverthiselementis from Variable Anti-Virus! Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 150 HP. Uses: 9/10
Name: Variable Anti-Virus Rank: S Description: K-414 is able to understand the makeup of the unusual data, turning it into a potent defense. Effects: Whenever K-414 develops an Immunity from Anti-Viral Quarantine, he also develops Element Strengths toward the Elements of the attack that initially inflicted that status. This resistance overwrites K-414's standard elemental interactions with those elements and lasts for as long as the status immunities are kept. Uses: 2/3 HP: 6765 / 6765 Regen: 1179 HP: 6765 / 6765 Glitch Panels Continue Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns Base Damage: 380 (376) ================ Offense Phase: 7AS [14 Base + 2(Aggressive Deletion) + 1(Even Turn)] Name: Slash x5 Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 380 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus Name: Devastator Range: Combat Element: Normal Description: Gathering the data that he normally uses for viral deletion, K-414 sunders his opponent's ability to mount an offense. Effects: 80% | 305 Damage, Breaks Shields, Cuts Auras, If Hits: Opponent has -1 Attack Slot for 2 turns Charge: 1 Cooldown: 1 Name: Draw Out Anomalies Range: Shot Element: Normal Description: K-414 generates a rush of energy, which can draw out the anamolous data from within an opponent. Effects: 90% | 345 Damage. Undodgeable, Breaks Shields, Cannot Naturally be Avoided. If Hits, Opponents struck by this attack cannot use any attacks without Negative Statuses for 1 turn. If they have no attacks meeting this criterion available, their damage is instead reduced by 50. Regardless of Success, K-414 gains +1 use to One Skill. Auto-Attacks at 50% Damage with full effects for 1 turn. Cooldown begins after the Auto-Attack completes. Charge: 1 (Reduced by 2 by Hyper Attack Extension) Cooldown: 1 (Reduced by 1 by Hyper Attack Extension) ================ Wrap-up: HP: 6765/6765 Immunities: Burn Zest Elemental Strengths: Seeking Cooldowns: Devastator - 1
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Post by Phen on Jun 29, 2017 9:30:08 GMT -8
Glitch Panels Inflict Sazerac with Poison (10/10)
Sazerac uses Repurpose Energy to dodge Slash 1, 1 charge applied to Overload
Repurpose Energy B-Tier Dodge Skill Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself. Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn. x2 uses (+3) [4/5]
Sazerac activates Sight Beyond Sight and fuses it with Fused Aura, boosting its HP to 372. [1/5]
Slash 2 breaks Fused Aura.
Sazerac takes Slash 3-5 for 1140 Damage
Sazerac Activates Conductive Array, creating an 85 HP aura [1/4]
Sazerac Activates Backup Copy
Backup Copy Active A-tier Skill Sazerac's data stores always keep track of his battles as they progress, letting him occasionally pull on defensive protocols from earlier in the fight before they were destroyed. Resummon one aura that was destroyed this battle. Usable 1/turn x1 use (+3) [3/4]
Backup Copy Resummons Fused aura at 372 HP
Fused Aura blocks Devestator and Draw out Anomalies. Secondary aura from Conductive Array stops "regardless of success" effect of Draw out Anomalies.
Reflect triggers 4 times, 200 Counter Damage total.
End of Defense
HP: 160/1300 Conductive Array (Inner layer): 85 HP Fused Aura (outer Layer): 372 HP, Uncuttable, Can fuse, 4 aimed attacks
Setup:
Takes 10 damage from poison
HP: 150/1300
Offense: 4 slots
Charge Arc Lightning
Sniper: +150 Damage to next attack
Overload S-Attack Elec Sazerac overloads himself, creating a powerful storm around him.
80 880 (60%), Hits All, if hits, Sazerac's next aura created has its HP increased by 10 per turn this attack has been charged. 1 turn charge, 2 turn optional charge
No additional attacks, other charges dropped.
End
HP: 160/1300 Conductive Array (Inner layer): 85 HP Fused Aura (outer Layer): 372 HP, Uncuttable, Can fuse, 4 aimed attacks Status: Poison (0/2; 10/10) Charges: Arc Lightning (1/1)
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Post by Kman on Jul 4, 2017 7:40:28 GMT -8
================ K-414 Turn Three ================ K-414 is afflicted by Poison! Defense Phase: Take Overload for 490. Armored to the Teeth - +28 Damage/Armor [+84 Currently] Takes counters for 200 ================ Support Phase: K-414 uses Anti-Virus Protocol x1 to remove Poison. Becomes immune to Poison via Anti-Viral Quarantine. Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 150 HP. Uses: 7/10 HP: 6215 / 6765 Regen: 1179 HP: 6765 / 6765 Glitch Panels Continue Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns Base Damage: 405 (404) ================ Offense Phase: 6AS [4 Base + 2(Aggressive Deletion)] Data Flash used 1x to increase Crush Claw's Damage by +50% and add Hits All! Name: Crush Claw Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 490 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Burn, Hits AllName: Crush Claw Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 325 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided, PoisonName: Ravage Programming Range: Combat Element: Normal Description: K-414's own code used offensively in proximity as he begins to rewrite his opponent's data as well, causing their NaviCust to malfunction. Effects: 70% | 285 Damage. Undodgeable, Breaks Shields, Cannot be Naturally Avoided. If hits: Opponent has -1 use to one Activated Program Restriction: 3/Battle Name: System Freeze Range: Combat Element: Aqua Description: Utilizing the Aqua and Ice data within him, K-414 unleashes a point-blank concussive blow at an enemy. Effects: 80% | 325 Damage, Undodgeable, Cuts Auras Name: System Meltdown Range: Combat Element: Fire Description: Heating his body up through manipulation of leftover Fire Elemental data, K-414 overheats his foes. Effects: 80% | 325 Damage, Breaks Shields, Cuts Auras Charging Goad Name: Draw Out Anomalies Auto Range: Shot Element: Normal Description: K-414 generates a rush of energy, which can draw out the anamolous data from within an opponent. Effects: 90% | 185 Damage. Undodgeable, Breaks Shields, Cannot Naturally be Avoided. If Hits, Opponents struck by this attack cannot use any attacks without Negative Statuses for 1 turn. If they have no attacks meeting this criterion available, their damage is instead reduced by 50. Regardless of Success, K-414 gains +1 use to One Skill. Auto-Attacks at 50% Damage with full effects for 1 turn. Cooldown begins after the Auto-Attack completes. Charge: 1 (Reduced by 2 by Hyper Attack Extension) Cooldown: 1 (Reduced by 1 by Hyper Attack Extension) ================ Wrap-up: HP: 6765/6765 Immunities: Burn Poison Zest Elemental Strengths: Seeking Cooldowns: Devastator - 0 Draw Out Anomalies - 1
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Post by Phen on Jul 7, 2017 10:47:28 GMT -8
Sazerac is inflicted with Freeze (S)
Sazerac acivates Conductive Array [0/4], Creating an 85 HP aura. This aura stops Crush Claw 1 but shatters.
Sazerac activates Backup Copy [2/4]. creating a 402 HP Fused Aura, Uncuttable, Can Fuse, 4 Aimed attacks.
Fused Aura 2 Absorbs all attacks, Fused Aura 1 stops "regardless of success" on Draw out Anomalies (Auto)
HP: 160/1300 Fused Aura 2 (Outermost): 407 HP, Uncuttable, Can Fuse, 4 Aimed Attack Fused AUra 1 (middle): 372 HP, Uncuttable, Can Fuse, 4 aimed attacks Conductive Array (innermost): 85 HP, Can Fuse
200 Counter Damage
Setup:
Sazerac takes 20 damage from Poison (forgot last turn's)
HP: 140/1300 Fused Aura 2 (Outermost): 407 HP, Uncuttable, Can Fuse, 4 Aimed Attack Fused AUra 1 (middle): 372 HP, Uncuttable, Can Fuse, 4 aimed attacks Conductive Array (innermost): 85 HP, Can Fuse
Offensive: 4 slots
Sniper Effect, +150 Damage to next attack
Arc Lightning (Channel) S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
30 330 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered. Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage.
Sazerac heals 330 HP
HP: 470/1300
Sazerac Charges Overload
Sazerac Charges Arc Lightning
End
HP: 470/1300 Fused Aura 2 (Outermost): 407 HP, Uncuttable, Can Fuse, 4 Aimed Attack Fused AUra 1 (middle): 372 HP, Uncuttable, Can Fuse, 4 aimed attacks Conductive Array (innermost): 85 HP, Can Fuse
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Post by Kman on Jul 12, 2017 21:25:22 GMT -8
================ K-414 Turn Four ================ K-414 is afflicted by Soak! Defense Phase: N/A ================ Support Phase: K-414 uses Anti-Virus Protocol x1 to remove Soak. Becomes immune to Soak via Anti-Viral Quarantine. Name: Anti-Viral Quarantine Rank: Advanced Description: K-414.exe has learned a great deal about how to utilize the various anomalies in his code to his own advantage. Effects: After Removing a Negative Status, K-414 may choose to become Immune to that Negative Status for the remainder of battle. He can acquire up to 4 Immunities this way and may switch out existing immunities with new ones when maxed out. Additionally, each Negative Statuses he is Immune to may be added to one attack each turn. This skill may add a Quarantine effect to some skills and attacks K-414 cannot create Avoidance-based abilities
Name: Anti-Virus Protocol Rank: C Description: K-414's systems continually check, quarantine, and delete any unusual data that should not be present within his form. Effects: K-414 may Remove one Negative Status. Quarantine: For each Negative Status that K-414 has become Immune to that deals HP Damage, he also restores 150 HP. Uses: 6/10 HP: 6765 / 6765 Regen: 1179 HP: 6765 / 6765 Glitch Panels End Base Damage: 405 (404) ================ Offense Phase: 7AS [4 Base + 3(Aggressive Deletion) +1(Even Turn)] Name: Slash x7 Range: Combat Element: Normal Description: K-414's bread-and-butter, ripping apart his foes. Effects: 100% | 405 Damage Quarantine: K-414 can choose to change the Element of this attack from Normal to any element he is resistant to via Variable Anti-Virus ================ Wrap-up: HP: 6765/6765 Immunities: Burn Poison Soak Zest Elemental Strengths: Seeking Cooldowns: Draw Out Anomalies - 0
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Post by Phen on Jul 24, 2017 13:47:19 GMT -8
Aura absorbed all attacks 200 total counter damage
Setup:
None
Attack:
Charge Overload
Sniper Effect, +150 Damage to next attack
Arc Lightning (Channel) S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
30 330 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered. Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage.
Charge Arc Lightning
HP: 800/1300 Fused Aura 2 (Outermost): 407 HP, Uncuttable, Can Fuse, 4 Aimed Attack Fused AUra 1 (middle): 372 HP, Uncuttable, Can Fuse, 4 aimed attacks Conductive Array (innermost): 85 HP, Can Fuse
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Post by Kman on Jul 24, 2017 21:00:35 GMT -8
================ K-414 Turn Five ================
Defense Phase:
N/A
================
Support Phase:
HP: 6765 / 6765 Regen: 1179 HP: 6765 / 6765
Base Damage: 405 (404)
================
Offense Phase:
6AS [4 Base + 3(Aggressive Deletion)]
Charging: Draw Out Anomalies
Data Flash used 1x to increase Crush Claw's Dmaage by +75% and adds Hits All!
Name: Crush Claw Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 568 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
Name: Crush Claw x4 Range: Combat Element: Normal Description: K-414 moves with unnatural speed, gripping an opponent, crushing them in his claws. Effects: 80% | 325 Damage, Undodgeable, Breaks Shields, Cannot be Naturally Avoided
================
Wrap-up:
HP: 6765/6765
Immunities: Burn Poison Soak Zest
Elemental Strengths: Seeking
Cooldowns: N/A
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Post by Phen on Jul 27, 2017 10:42:58 GMT -8
Effects of Onyx Star used, first Crush Claw's damage is reduced to 0
Remaining Crush claws hit aura harmlessly, 200 total counter damage.
Attack:
Charge Overload
Sniper Effect, +150 Damage to next attack
Arc Lightning (Channel) S-Attack Elec Sazerac charges his hand with electricity, then thrusts it out, arcing the charge out to his opponents.
30 330 (20%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets, Cannot be Countered. Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage.
Charge Arc Lightning
HP: 1130/1300 Fused Aura 2 (Outermost): 407 HP, Uncuttable, Can Fuse, 4 Aimed Attack Fused AUra 1 (middle): 372 HP, Uncuttable, Can Fuse, 4 aimed attacks Conductive Array (innermost): 85 HP, Can Fuse Charge: Overload [3/3] Charge: Arc Lightning [1/1] CD: Onyx Star [0/1]
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Post by Kman on Jul 27, 2017 13:38:40 GMT -8
Draw agreed upon.
Sazerac: +50xp / +500z K-414: +50zp / +500z
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