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Post by Gaia on Jun 13, 2017 14:37:06 GMT -8
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Post by Phen on Jun 13, 2017 14:46:24 GMT -8
1-100
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Post by Phen on Jun 13, 2017 14:54:39 GMT -8
Defense: none
Setup:
Sazerac Activates Hyper Mode: Recharge
Recharge 1 avoidance skill is raised to omni-level for one use each turn. (C-tier) +1 Use to All Skills (A-tier) +1 use to One Skill (C-Tier) 1 Turn Duration. +1 extra Use to Targeted Array
Offensive: 3 Slots
Charge Conductor
Sniper Effect: +50 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
HP: 1000/1000
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Post by Gaia on Jun 13, 2017 15:11:08 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=2900/2900]
PlagueMan have 0 Armor and a Weakness to every Element.
[Zest] - Taken for 0 Damage! [Zest] - Taken for 0 Damage!
[Zest] - Taken for 100 Damage!
[PlagueMan HP=2800/2900]
Support Phase
[PlagueMan HP=2800/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [0/4 Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [0 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Regen] - [710] +923 HP!
[Bug] - 100 Damage at Self and Enemies!
[PlagueMan HP=3723/2900]
Offense Phase 3 AS | -72 Damage
1. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges]
2. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Zest] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8u9 C10ud] Bug | Shot A burst of bugged data, released directly from the prokaryotic hivemind. The cloud is persistent, and gladly eats data of virtually any kind. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Undodgeable, Breaks Shields -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Sazerac [PlagueMan HP=3723/2900]
[Status] - - [Zest] - [1/5] [Stage] - Null [Cooldown] - -
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Post by Phen on Jun 13, 2017 15:28:19 GMT -8
Sazerac Dodges 8-9ged 7ran5duct1on with Repurpose Energy, Conductor gets 1 Preemptive Charge
Repurpose Energy B-Tier Dodge Skill Sazerac generates a current around him as he sidesteps an attack, converting the energy lost from the failed attack into power for himself. Dodge 1 Attack, A preemptive charge may be applied to an attack this turn, but that attack must be used this turn. x2 (+1) uses [2/3]
Sazerac makes his next use of Targeted Removal Uncuttable.
Sazerac uses Targeted Removal, Creating an Uncuttable 100 HP Aura.
Targeted Removal Aura Skill (A-tier) Sazerac prepares a filter that floats around him, showing the path of incoming attacks and pointing out weak points of his opponent. 100 HP, Each turn while this Aura is active, One attack may be considered "Aimed". x1 use (+3) [3/4]
Targeted Removal absorbs 8u9 C10ud
Setup:
HM Drops, Takes 100 Unavoidable Damage
HP: 900/1000 Targeted Removal: 100 HP, Uncuttable, One attack each turn may be considered "Aimed"
Offense: 3 Slots
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
Sniper Effect used, +50 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
HP: 900/1000 Targeted Removal: 100HP, Uncuttable, One attack each turn can be considered "Aimed"
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Post by Gaia on Jun 13, 2017 15:57:14 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=3723/2900]
PlagueMan have -83 Armor and a Weakness to every Element.
[Conductor] - Taken for [60 142] 184 Damage!
[PlagueMan HP=3539/2900]
PlagueMan have -63 Armor!
[Zest] - Taken for [0 63] 81 Damage!
[PlagueMan HP=3458/2900]
PlagueMan have -55 Armor!
[Zest] - Taken for [0 55] 71 Damage!
[Zest] - Taken for 200 Damage! [Bug] - Taken for 100 Damage!
[PlagueMan HP=3087/2900]
Support Phase
[PlagueMan HP=3087/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [0/4 Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [19 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Pandemic Outbreak] - [Active!] PlagueMan's hivemind suddenly begins to rapidly reproduce and spread out, generating a field of error and contamination all around them. - Sets Stage to [Glitch Stage] for this Hyper Mode's duration. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [1/2]
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
[Regen] - - [Advanced Recovery] - Increased by x1.3! - [Support] - [145] +188 Health! - [Regenerator ⇪ Omega] - [145] +188 Health! - [Hyper] - [145] +188 Health! - [BugLv5 -> WoodLv3 - [120] +156 Health! - [Alexandrite Shard] - [300] +390 Health! - [Eclectic Cellular Makeup] - [19] +24 Health! -- [Total] - +1,134 Health!
[Bug] - 100 Damage at Self and Enemies!
[PlagueMan HP=4223/2900]
Offense Phase 3 AS | -129 Damage
1. [P4ndem1c Infu5ion] Bug | Melee [1/1 Charges] A spiked pilum, primed for infection, sprouts from a limb to stab at a prospective host. - [90] 140 Damage per turn for [two] four turns. [80%] - Breaks Shields, Cuts Auras - Glitch -- [Burn] [Poison] -- 1 Required Charge. --- [Virility] - This attack cures an ally of any status affliction this attack would normally inflict, if it hits them.
2. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Zest] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8u9 C10ud] Bug | Shot A burst of bugged data, released directly from the prokaryotic hivemind. The cloud is persistent, and gladly eats data of virtually any kind. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Undodgeable, Breaks Shields -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Sazerac [PlagueMan HP=4223/2900]
[Status] - - [Zest] - [2/7] [Stage] - Glitch [Cooldown] - -
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Post by Phen on Jun 13, 2017 16:09:54 GMT -8
Defense: All attacks absorbed by Aura.
Setup:
Takes 100 Unavoidable Damage, Glitch Panels inflict Darken on Sazerac Bonus Active: +50 Damage to all attacks [1/2]
HP: 800/1000 Targeted Removal: 100HP Uncuttable Aura
Offensive:
Sniper Bonus, +50 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 125 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
HP: 800/1000 Targeted Removal: 100HP Uncuttable Aura Status: Darken, +50 Damage to all attacks [1/2]
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Post by Gaia on Jun 13, 2017 16:20:56 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=4223/2900]
PlagueMan have -132 Armor and a Weakness to every Element.
[Glitch] - Inflicts [Burn]!
[Zest] - Taken for [0 132] 171 Damage!
[PlagueMan HP=4052/2900]
PlagueMan have -115 Armor!
[Zest] - Taken for [0 115] 149 Damage!
[PlagueMan HP=3903/2900]
PlagueMan have -100 Armor!
[Zest] - Taken for [0 100] 130 Damage!
[Zest] - Taken for 475 Damage! [Bug] - Taken for 100 Damage! [Burn] - Taken for 50 Damage!
[PlagueMan HP=3148/2900]
Support Phase
[PlagueMan HP=3148/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [0/4 Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [24 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Pandemic Outbreak] - [Active!] PlagueMan's hivemind suddenly begins to rapidly reproduce and spread out, generating a field of error and contamination all around them. - Sets Stage to [Glitch Stage] for this Hyper Mode's duration. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [2/2]
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
[Regen] - [710 855 879] +1,142 Health!
[Bug] - 100 Damage at Self and Enemies!
[PlagueMan HP=4290/2900]
Offense Phase 3 AS | -139 Damage
1. [!nfect] Bug | Combat PlagueMan's touch corrupts and corrodes data, and their presence destroys anything that comes near them. - 120 Damage per turn for two turns. [110%] - [Burn] - [Virility] - This damage lasts an additional turn per two Negative Status Effects afflicting PlagueMan.
2. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Zest] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8u9 C10ud] Bug | Shot A burst of bugged data, released directly from the prokaryotic hivemind. The cloud is persistent, and gladly eats data of virtually any kind. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Undodgeable, Breaks Shields -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Sazerac [PlagueMan HP=4290/2900]
[Status] - - [Zest] - [3/10] - [Burn] - [0/5] [Stage] - Glitch [Cooldown] - -
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Post by Phen on Jun 13, 2017 16:35:17 GMT -8
!nfect Blocked by Electromagnetic Shield, Sazerac may apply the effects of "Zest" on Plagueman to one of his attacks.
Electromagnetic Shield B-Tier Block Sazerac generates a powerful electromagnetic pulse to stop an oncoming attack, then draws Block 1 Attack, This turn, Sazerac may benefit from one temporary boosting effect that the opponent benefited from when they made the blocked attack. x2 (+1) uses [2/3]
All other attacks absorbed by Aura.
Setup:
Sazerac is afflicted by Soak
Sazerac takes 100 Damage from Bug
HP: 700/1000 Status: Darken, Soak, +50 Damage to all attacks [2/2], Sazerac may apply the effects of "Zest" on Plagueman to one attack this turn (As the bonus applied to "8-9ged 7ran5duct1on" from "Alpha Prokaryotic Virility") Targeted Removal: 100 HP, Uncuttable
Offensive: 3 Slots
Sniper Effect, +50 Damage to next attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 125 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack. "Deals 475 575 damage per turn for 10 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it."
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
HP: 700/1000 Status: Darken, Soak Targeted Removal: 100 HP, Uncuttable
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Post by Gaia on Jun 13, 2017 16:46:46 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=4290/2900]
PlagueMan have -139 Armor and a Weakness to every Element.
[Glitch] - Inflicts [Blind]!
[Zest] - Taken for [0 139] 180 Damage!
[PlagueMan HP=4110/2900]
PlagueMan have -121 Armor!
[Zest] - Taken for [0 121] 157 Damage!
[PlagueMan HP=3953/2900]
PlagueMan have -105 Armor!
[Zest] - Taken for [0 105] 136 Damage!
[Zest] - Taken for 1,325 Damage! [Bug] - Taken for 100 Damage! [Burn] - Taken for 50 Damage!
[PlagueMan HP=2342/2900]
Support Phase
[PlagueMan HP=2342/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Skill Addition] - +1 Use to [Bacteriophage Injection]! [1/1 Uses]
[Bacteriophage Injection] [2/4 Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns. -- Used x2
[PlagueMan HP=3322/2900]
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [42 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Pandemic Outbreak] - [Offline]
[Offensive Adaptation] - [Active!] PlagueMan's hivemind redistributes the work output in order to make damage a priority, for a short time. - One attack per turn can ignore [Cancerous Cellular Mitosis]' Negative Effects. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [1/3 Turns]
[Regen] - [710 855 897] +1,166 Health!
[Bug] - 100 Damage at Self and Enemies!
[PlagueMan HP=4488/2900]
Offense Phase 3 AS | -158 Damage
1. [!nfect] Bug | Combat PlagueMan's touch corrupts and corrodes data, and their presence destroys anything that comes near them. - 120 Damage per turn for two turns. [110%] - [Burn] - [Virility] - This damage lasts an additional turn per two Negative Status Effects afflicting PlagueMan.
2. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Blind] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8u9 C10ud] Bug | Shot A burst of bugged data, released directly from the prokaryotic hivemind. The cloud is persistent, and gladly eats data of virtually any kind. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Undodgeable, Breaks Shields -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Sazerac [PlagueMan HP=4488/2900]
[Status] - - [Zest] - [4/21] - [Burn] - [0/5] - [Blind] - [0/4] [Stage] - Null [Cooldown] - -
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Post by Phen on Jun 13, 2017 17:04:36 GMT -8
Defense: All attacks absorbed by Aura
Setup:
100 Damage taken from Bug
Soak Active for 1 more turn
HP: 600/1000 Status: Soak [2/2] Targeted Removal: 100 HP, Uncuttable
Offensive: 3 Slots
Charge Conductor
Sniper Effect, +50 Damage to next attack
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 75 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
Zest S-attack Sniper Sazerac throws a knife such that it tears off some of his opponent's skin, leaving a bleeding patch on them. 0 Damage, Cuts Auras, Undodgable, Cannot be Naturally Avoided, Deals 25 damage per turn for 2 turns, successive applications of the DoT from this attack increase the Duration by 1 turn while adding the Damage on again instead of applying another instance of it. Temporary bonuses to damage instead increase the damage dealt by the status effect on this attack.
End
HP: 600/1000 Status: Soak [2/2] Targeted Removal: 100 HP, Uncuttable
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Post by Gaia on Jun 13, 2017 17:37:16 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=4488/2900]
PlagueMan have -158 Armor and a Weakness to every Element.
[Zest] - Taken for [0 158] 206 Damage!
[PlagueMan HP=4282/2900]
PlagueMan have -138 Armor!
[Zest] - Taken for [0 138] 179 Damage!
[PlagueMan HP=4103/2900]
[Zest] - Taken for 1,425 Damage! [Bug] - Taken for 100 Damage! [Burn] - Taken for 50 Damage!
[PlagueMan HP=2528/2900]
Support Phase
[PlagueMan HP=2528/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [0/4 Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [42 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Pandemic Outbreak] - [Offline]
[Offensive Adaptation] - [Online] PlagueMan's hivemind redistributes the work output in order to make damage a priority, for a short time. - One attack per turn can ignore [Cancerous Cellular Mitosis]' Negative Effects. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [2/3 Turns]
[Regen] - [710 855 897] +1,166 Health!
[Bug] - 100 Damage at Self and Enemies!
[PlagueMan HP=3694/2900]
Offense Phase 3 AS | -79 Damage
1. Justice One 255 Metal/Light C-Damage ° Fully Undodgeable, Breaks Shields ° Hits All || Destroys Objects || Destroys Clones ° Cannot be used by Dark Karma Navis
2. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Blind] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8u9 C10ud] Bug | Shot A burst of bugged data, released directly from the prokaryotic hivemind. The cloud is persistent, and gladly eats data of virtually any kind. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Undodgeable, Breaks Shields -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
255 Damage @ Sazerac [PlagueMan HP=3694/2900]
[Status] - - [Zest] - [5/23] - [Burn] - [1/5] - [Blind] - [1/4] [Stage] - Null [Cooldown] - -
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Post by Phen on Jun 13, 2017 18:24:45 GMT -8
Defense:
Sazerac Activates Targeted Removal, creating a 100 HP Aura in front of his 100 HP uncuttable Aura.
JUSTICE ONE breaks the most recently created Targeted Removal.
8-9ged 7ran5duct1on Dodged by Repurpose Energy, +1 Charge to Conductor. [1/3]
8u9 C10ud is absorbed by the Uncuttable Targeted Removal
Setup:
Sazerac takes 100 damage from bug
Sazerac is cleared of Soak and enters post-infliction immunity period.
HP: 500/1000 Status: Immune to Soak for 2 turns [1/2] Targeted Removal: 100 HP, Uncuttable
Offense: 3 slots
Sniper effect, +50 Damage to next attack
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 140 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Conductor S-Attack Metal With a quick flick of the wrist, Sazerac throws a knife that sticks in his opponent, providing him quick access to their more vital processes 60 (50%), Cuts Auras, Regardless of Success, Sazerac gains 50 damage to all attacks for 2 turns and Elec attacks may bypass one Aura or Barrier on the target (Functions as cuts-auras, but deals no damage to bypassed Auras and Barriers) 2 turn Charge 1 turn CD
HP: 500/1000 Status: Immune to Soak for 2 turns [1/2] Targeted Removal: 100 HP, Uncuttable
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Post by Gaia on Jun 14, 2017 12:50:54 GMT -8
PlagueMan.ERR
Defense Phase
[PlagueMan HP=3694/2900]
PlagueMan have -79 Armor and a Weakness to every Element.
[Shocking Grasp] - Taken for [140 219] 284 Damage!
[PlagueMan HP=3410/2900]
PlagueMan have -51 Armor!
[Shocking Grasp] - Taken for [140 191] 248 Damage!
[PlagueMan HP=3162/2900]
[Conductor] - Taken for [60 86] 111 Damage!
[Zest] - Taken for 1,425 Damage! [Bug] - Taken for 100 Damage! [Burn] - Taken for 50 Damage!
[PlagueMan HP=1476/2900]
Support Phase
[PlagueMan HP=1476/2900]
[Cancerous Cellular Mitosis] [Advanced Skill] - PlagueMan and its Host(s) are capable of healing HP above their Maximum HP. - PlaguaMan can only heal up to 200% beyond its Max HP. When that amount is reached, its Max HP is set to the new amount for the remainder of battle, but it can no longer heal beyond it. - For every 10 HP it is above Max, Plagueman loses 1 Damage and 1 Armor. - Damage cannot be reduced below 0, but Armor can. - PlagueMan's Host(s) can only heal up to 150% beyond their Max HP. [Passive]
[Bacteriophage Injection] [0/4 Uses Remaining] - This Skill starts with 0 Uses. - When PlagueMan is inflicted by a Status Effect or Damage, this skill gains +1/3 Use, to a maximum of +4 Uses. -- Each Stack of [Poison] is not treated as its own affliction. - This cannot grant more than one total use per turn from self-inflicted Statuses. - PlagueMan heals 1 target ally for 490 HP. -- When healing PlagueMan's Host(s), PlagueMan also cures them from one Status Effect. --- Hosts cured via Healing Enhancement are also cleansed from one status effect of PlagueMan's choice. --- [Virility] - If PlagueMan has suffered from the cured Status Effect during this battle, it also grants an Immunity to that status effect to the target, which lasts 2 turns.
[Alpha Prokaryotic Virility] [X-Tier, Custom] - Status Effects inflicted upon and by PlagueMan last 2 Additional Turns, and cannot be cleansed on turn of infliction. - PlagueMan can never benefit from Status Healing or Status Immunity Effects. - Whenever PlagueMan cures an Ally of a Status Effect, that Status Effect is immediately transferred to PlagueMan, and is treated as though it was inflicted upon them with its remaining duration +2 additional turns. - Each Status Effect PlagueMan is currently suffering from can be added to one attack per turn. For every two Status Effects PlagueMan suffers from, a Host can add one to one attack per turn. These may not be the same Status Effects that PlagueMan or another Host has used that turn. -- This Skill may add a Virility effect to some Skills and Attacks, which either grant bonuses depending on current or past status inflictions.
[Eclectic Cellular Makeup] [0 | 0 | 0] A design flaw gives them a collection of multiple, unicellular organisms. Due to its instability, their form is constantly evolving to survive. - PlagueMan permanently gains +14 Armor and +40 Regen the first time each ally is hit by an Attack each turn. - The first time per battle PlagueMan's Host is hit by an attack, it instead gains +28 Armor and +80 Regen. - This skill caps at +140 Armor and +320 Regen. - PlagueMan gains Regen equal to its Negative Armor value. [Passive]
[Pandemic Outbreak] - [Offline]
[Offensive Adaptation] - [Online] PlagueMan's hivemind redistributes the work output in order to make damage a priority, for a short time. - One attack per turn can ignore [Cancerous Cellular Mitosis]' Negative Effects. - PlagueMan's Host gains regen equal to 5% of PlagueMan's max HP. If PlagueMan does not have a Host, it gains this boost, instead. - Duration - [3/3 Turns]
[Regen] - [710 855] +1,111 Health!
[Bug] - 100 Damage at Self and Enemies!
[PlagueMan HP=2587/2900]
Offense Phase 3 AS
1. [!nfect] Bug | Combat PlagueMan's touch corrupts and corrodes data, and their presence destroys anything that comes near them. - 120 Damage per turn for two turns. [110%] - [Virility] - This damage lasts an additional turn per two Negative Status Effects afflicting PlagueMan.
2. [8-9ged 7ran5duct1on] Bug | Shot This process of prokaryotic reproduction usually involves injecting bacterial DNA into a host. It still does that . . . just, from a much greater distance. And with a few more errors than normal. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Breaks Sheilds, Cuts Auras -- [Blind] -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
3. [8u9 C10ud] Bug | Shot A burst of bugged data, released directly from the prokaryotic hivemind. The cloud is persistent, and gladly eats data of virtually any kind. - [88] 138 Damage per turn, for [two] four turns. [80%] - Damage over time. - Undodgeable, Breaks Shields -- [Virility] - This Attack can target one additional target per Negative Status Effect afflicting PlagueMan.
Summary Phase
0 Damage @ Sazerac [PlagueMan HP=2587/2900]
[Status] - - [Zest] - [6/23] - [Burn] - [2/5] - [Blind] - [2/4] [Stage] - Null [Cooldown] - -
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Post by Phen on Jun 14, 2017 13:12:15 GMT -8
Defense:
Sazerac uses Electromagnetic Shield to Block !nfect, Sazerac benefits from Plagueman's Healing from Hyper Mode (188) this turn.
Electromagnetic Shield: [1/3]
All remaining attacks absorbed by Aura.
Setup:
Sazerac heals 188 HP Sazerac takes 100 unavoidable bug damage
HP: 588/1000 Status: Immune to Soak [2/2], +50 damage to all attacks [1/2] Targeted Removal: 100 HP, Uncuttable
Offense: 3 Slots
Sniper Effect, +50 Damage to next attack
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
Shocking Grasp C-Attack Elec Sazerac charges his hand with electricity, rushing up to his opponent and grasping them to send a burst of electricity through their bodies.
40 240 (30%), Temporary Damage Additions to this attack are twice as potent, Temporary Damage additions to this attack persist for the entire turn. Hits up to 2 additional targets
End
HP: 588/1000 Status: Immune to Soak [2/2], +50 damage to all attacks [1/2] Targeted Removal: 100 HP, Uncuttable
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