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Post by Warrior on Feb 26, 2023 14:01:36 GMT -8
Participating Navis: Faith, Vanguard, Genesis Allowances Spent: 2 each ° Faith/Van: (BCC) StrifeMan vs Faith ° Faith/Van: (BCC) StrifeMan vs Shine ° Genesis: Joker vs Xion ° Genesis: Vanguard vs Xion Total Initiative: 2 (1 from Faith, 1 from Vanguard)
Waves Completed Wave 1: Gaia Wave 2: Ratty, Gaia, Mettaur Wave 3: Metfire, Snapper, Slimer Wave 4: Rush (+Unlocker) Wave 5: Bladia Wave 6: Pengi, Pengi, Slimer
Faith's Rewards Bug Frag: - Z-License: +30 Exp | +1000 Zenny ×6 Mystery Data: 3 Green MD | 0 Yellow MD | 0 Blue MD Sub Chips: -- Collect (+2 Pengi Credit, +1 Slimer Credit) -- Fish Net -- Unlocker (Magnificent Seal of Fortune)
Vanguard's Rewards Bug Frag: - Z-License: +30 Exp | +1000 Zenny ×6 Mystery Data: 6 Green MD | 0 Yellow MD | 0 Blue MD Sub Chips: -- Unlocker (Brilliant Seal of Fortune)
Genesis's Rewards Bug Frag: - Z-License: +30 Exp | +1000 Zenny ×6 Mystery Data: 6 Green MD | 0 Yellow MD | 0 Blue MD Sub Chips: -- Unlocker (Hub Batch)
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Post by Warrior on Feb 26, 2023 14:03:08 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeC1::]
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Post by Warrior on Feb 26, 2023 14:03:44 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C1
Gaia has Initiative
[::Virus:Stats:GaiaV11:10000HP::]
[::Virus:Attack:All::]
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Post by Warrior on Feb 26, 2023 15:34:48 GMT -8
#s://i.imgur.com/stQVi94.png
[Faith HP=5100/5100]
Defensive
° Faith takes God Hammer (-800 HP; Avoidances Locked for 1 Turn)
Supportive
{° Preemptive Charge: SE - Zealot's Conviction (1/5) ° Auto Charge: SE - Zealot's Conviction (2/5) ° Optima Flux: Faith converts 480 Base Damage into +480 Regen ° Optima Flux: Faith converts 4 AS into +240 Regen ° Faith Regenerates 1230 HP ° Light Lv5: Faith has +2 AS ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Preemptive Charges ° Auto Charge ⇪ Alpha (Faith begins the Battle with 1 Charge intact)
Auto Charges ° Auto Charge ⇪ Alpha (Faith Auto-Charges 1 Attack per turn)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
Offensive
° Charge: Bug Death Thunder ° Charge: Protean Essence ° Charge: Excellence
[Faith HP=5530/5100]
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Post by Gaia on Feb 26, 2023 15:58:00 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[Trained Eye] [A-Tier, Avoidance Augment] The incredible power of his eyes allows him to not only detect the flow of enemies' code to assail them, but to analyze and maneuver away from their assaults. - After using an instance-based avoidance skill, that skill avoids +1 attack for the remainder of battle. This stacks up to 5 times, and stacks last indefinitely. - If a new instance-based avoidance skill is used, any remaining avoidances are converted into avoidances of that type. -- [Passive]
[Folder Pack] Passive Hidden Program - Giga Folder 1: Giga Chip Limit Increased by 1 - Mega Folder 2: Mega Chip Limit Increased by 2 - Custom+5: +5 Battle Chips usable per battle - Shuffle: Once per turn, may activate a chip that requires a skill use without spending the skill use - Takes up one normal Program Slot along with the Navi's Hidden Program Slot.
[Big Hammer] - Deflect [12/13] [God Hammer] - Air Shoes Chip [11/12 | 0/6 | 0/3] [Gaia Quake] - Deflect [11/13] - Avoids both
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 11/13]
[Vanguard HP=2500/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [1/5 Charges] Zealot's Ultimatum [1/5 Charges] Tactical Destruction [1/2 Charges] Charged Barrel [1/5 Charges] Darklight Sword [1/5 Charges] Doomsight [1/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [1/2 Charges] Dynamo Aiming - [1/2 Charges] Disruptive Pulse - [1/2 Charges] Power Revolver - [1/2 Charges] Unyielding Judgment - [1/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [1/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [1/2 Charges] Dark Meteors - [1/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [1/4 Charges] Meteors - [1/1 Charges] x2
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] [::BattleChip:Dark ShockwaveLv7:v21::]
[10/12 | 1/6 | 0/3] [::BattleChip:Full CustomLv1:v21::]
[DCE - Dark Drill Imbue] 1. [Darklight Sword] A mighty sword created from darklight energy that cleaves through multiple enemies. [240 -> 9,990] Fire/Toxic C-Damage [50%] ::C:: 2 Aiming effects chosen upon use. Breaks Shields | Cuts Auras ::C:: Can be optionally charged for up to 5 turns. ::o:: Non-Hidden Element of Choice selected upon use. Ignores Armor.
Summary Phase
[Vanguard HP=2,125/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - --
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Post by Genesis on Feb 27, 2023 14:37:21 GMT -8
Defense Phase:
Metal x 2 activated. 0 from Big Hammer x 2. 310 from God Hammer. Avoidances locked for 1 turn.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Hounding Crescent, Rending Helix, Revelations, Form Destruction, Unfounded Edge, and Crumbling Ethereal.
6 Attack Slots.
Offense Phase:
Ivory Twilight S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used. Damage: 900 Effects of Attack: Damage scales from armor instead of Base Damage. 1 Turn Optional Charge 3x/Turn
Ivory Twilight x 2 S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used. Damage: 450 Effects of Attack: Damage scales from armor instead of Base Damage. 1 Turn Optional Charge 3x/Turn
Charging 3 Endbringers.
Genesis: HP: 5,890/6,200 Total Damage: 1,800
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Post by Warrior on Feb 27, 2023 19:24:44 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C1
Dark Shockwave taken for -1065 HP Dark Drill (Darklight Sword) bypasses Guts and Armor. -9990 → -12,987 HP Gaia Deleted
[::Virus:Stats:GaiaV11:0HP::]
[::Virus:Attack:All::]
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Post by Warrior on Feb 27, 2023 19:25:11 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeC2::]
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Post by Warrior on Feb 27, 2023 19:25:41 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C2
Viruses have Initiative
[::Virus:Stats:RattyV11:10000HP::] [::Virus:Stats:GaiaV11:10000HP::] [::Virus:Stats:MettaurV11:10000HP::]
[::Virus:Attack:All::]
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Post by Genesis on Feb 28, 2023 9:17:57 GMT -8
Defense Phase:
Metal x 2 activated.
Aurora of Acceptance: Phantom Defiance Block ~ C+ Tier Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way. Effects: Blocks one attack. If Genesis is strong against the next attack, he can block it as well. x12 Uses
x1 Used. Avoids first two attacks from Mettaurs.
740 Damage taken.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Hounding Crescent, Rending Helix, Revelations, Form Destruction, Unfounded Edge, and Crumbling Ethereal.
6 Attack Slots.
Offense Phase:
Ivory Twilight S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used. Damage: 1,800 Effects of Attack: Damage scales from armor instead of Base Damage. 1 Turn Optional Charge 3x/Turn
Ivory Twilight x 2 S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used. Damage: 450 Effects of Attack: Damage scales from armor instead of Base Damage. 1 Turn Optional Charge 3x/Turn
Unfounded Edge S-Combat Plasma Element Genesis holds his ground, regaining strength from his destructive energy. Damage: 100%: 1,085 Effects of Attack: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage. (Does not apply multipliers from other Charges)
Imperious Edge C-Combat Metal Element Genesis creates a sword in both hands as he tosses the first two, creating two more and tossing them before he closes the distance. The four swords change trajectory and strike from four different angles, Genesis creating one final sword as he passes by the enemy with a final multitude of strikes. Damage: 76 x 10 Effects of Attack: Breaks Shields, Cuts Auras, Hits Two Additional Targets.
Imperious Edge C-Combat Metal Element Genesis creates a sword in both hands as he tosses the first two, creating two more and tossing them before he closes the distance. The four swords change trajectory and strike from four different angles, Genesis creating one final sword as he passes by the enemy with a final multitude of strikes. Damage: 76 x 10 Effects of Attack: Breaks Shields, Cuts Auras, Hits Two Additional Targets.
Genesis: HP: 6,200/6,200
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Post by Gaia on Feb 28, 2023 16:23:09 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2125/2500]
[Vanguard has 0 Armor]
[Ratton Seeker] - Discorporate [12/13] [Ratton Piercer] - Natural Barrier [Ratton breaker] - Deflect [10/13] [God Hammer] - Air Shoes Program [1/2] [Gaia Quake] - Deflect [9/13] [3 Avoidances] [God Hammer] - Air Shoes Program [2/2] [Sonic Wave] - Deflect [1 Avoidances] [Sonic Wave] - Deflect [8/13] [5 Avoidances] [Sonic Wave] - Deflect [3 Avoidances] [Sonic Wave] - Discharge [12/13] [4 Avoidances]
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 9/13]
[Discharge] [C-Tier, Barrier] Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 Attack. -- [Active, 12/13]
[Discorporate] [C-Tier, Dodge] Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- [Active, 12/13]
[Vanguard HP=2125/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [2/5 Charges] Zealot's Ultimatum [2/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [2/5 Charges] Darklight Sword [2/5 Charges] Doomsight [2/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [2/2 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [2/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [2/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [2/4 Charges] Meteors - [1/1 Charges] x2
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] - x4 @ Ratton, x3 @ Mettaur [::BattleChip:Dark CircleLv7:v21:"Fully Undodgeable, Breaks Shields":x2.5::]
1. [Zealot's Fuel] Stoking his inner flames for increased heat and pressure, Vanguard funnels his life essence through his core an additional time to strike with more force. [0] Fire S-Damage [100%] ::A:: Adds 100% of Vanguard's Base Damage to the next attack used. ::o:: Can be optionally charged for up to four turns. Each turn of charge increases the Base Damage multiplier by 50% upon use. Attack gains 1-CD per turn of charge. ::°:: 1-Turn Required Charge, 1-CD
[8/12 | 1/6 | 0/3] [Elemental Rage Imbue, Drill Imbue] [2 AS] 2. [Variable Assault] @ Gaia / Mettaur Vanguard loads a round and uses his data to unleash a destructive burst designed just for his adversary. [200 -> 9,840] Toxic/Break/Metal S-Damage [50%] ::o:: Breaks Unbreakable Shields, Cuts Uncuttable Auras ::o:: Ignores Armor ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Multi-Target: 1 ::B:: Non-Hidden Element chosen upon use. ::°:: 2-CD
Summary Phase
[Vanguard HP=1,750/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 0/2] -- [Zealot's Fuel | 0/1]
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Post by Warrior on Feb 28, 2023 16:35:04 GMT -8
#s://i.imgur.com/stQVi94.png
[Faith HP=5530/5100]
Defensive
° Ratton Seeker: Faith sacrifices 1 Use from Pinnacle (12 Left) ° Ratton Piercer: Faith sacrifices 1 Use from Pinnacle (11 Left) ° God Hammer: Faith sacrifices 1 Use from Air Shoes Nu (1 Left) ° God Hammer: Faith sacrifices 1 Use from Air Shoes Nu (1 Left)
Supportive
{° Auto Charge: SE - Zealot's Conviction (3/5)\ ° Optima Flux: Allocations from last turn expired ° Optima Flux: Faith converts 480 Base Damage into +480 Regen ° Optima Flux: Faith converts 4 AS into +240 Regen ° Faith Regenerates 1230 HP ° Light Lv5: Faith has +2 AS ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Preemptive Charges ° Auto Charge ⇪ Alpha (Faith begins the Battle with 1 Charge intact)
Auto Charges ° Auto Charge ⇪ Alpha (Faith Auto-Charges 1 Attack per turn)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
Offensive
° Charge: Bug Death Thunder (1/1) ° Charge: Protean Essence (1/1 +1) ° Charge: Excellence (1/1)
[Faith HP=6760/5100]
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Post by Warrior on Feb 28, 2023 16:39:04 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C2
Ivory Twilight deals 1800 to One Virus Ivory Twilight deals 450 to One Virus Ivory Twilight deals 450 to One Virus Imperious Edge deals 1520 to All Viruses Dark Circle deletes Ratton (bypasses Dodge/Guts) and triggers Mettaur's Guts Dark Drill (Variable Assault) deletes Gaia and Mettaur (bypassing Block/Armor/Guts)
[::Virus:Stats:RattyV11:0HP::] [::Virus:Stats:GaiaV11:0HP::] [::Virus:Stats:MettaurV11:0HP::]
[::Virus:Attack:All::]
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Post by Warrior on Feb 28, 2023 16:39:12 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeC3::]
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Post by Warrior on Feb 28, 2023 16:39:41 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C3
Viruses have Initiative
[::Virus:Stats:MetFireV12:15000HP::] [::Virus:Stats:SnapperV12:15000HP::] [::Virus:Stats:SlimerV12:15000HP::]
[::Virus:Attack:All::]
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