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Post by Genesis on Feb 28, 2023 18:57:45 GMT -8
Defense Phase:
Metal x 2 activated. Meteor Shower and Set Grass taken for 0 Damage.
550 Damage taken.
Support Phase:
Attack Type and Tadashi Set: 6 Auto-Charges. Charges to Hounding Crescent, Rending Helix, Revelations, Form Destruction, Unfounded Edge, and Crumbling Ethereal.
6 Attack Slots.
Offense Phase:
Ivory Twilight S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used. Damage: 900 Effects of Attack: Damage scales from armor instead of Base Damage. 1 Turn Optional Charge 3x/Turn
Ivory Twilight x 2 S-Combat Plasma Element A white and silver magnum, much larger than Genesis himself would commonly use. When invoked, it fires a shot with the sole intent of annihilation. A memento of old times and channels his might extremely well when used. Damage: 450 Effects of Attack: Damage scales from armor instead of Base Damage. 1 Turn Optional Charge 3x/Turn
Imperious Edge x 3 C-Combat Metal Element Genesis creates a sword in both hands as he tosses the first two, creating two more and tossing them before he closes the distance. The four swords change trajectory and strike from four different angles, Genesis creating one final sword as he passes by the enemy with a final multitude of strikes. Damage: 76 x 10 Effects of Attack: Breaks Shields, Cuts Auras, Hits Two Additional Targets.
Genesis: HP: 5,650/6,200
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Post by Gaia on Mar 1, 2023 17:13:02 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1750/2500]
[Vanguard has 0 Armor]
[7/12 | 1/6 | 0/3] - [Air Shoes Chip]
[Set Grass] - Deflect [7/13] [5 Avoidances] [Set Grass] - Hits [750/2500] [Moon Blade] - Discorporate [6 Avoidances] [Meta Gel] - Discorporate [5 Avoidances] [Meta Gel] - Discorporate [4 Avoidances] [Meta Gel] - Deflect [6/13] [9 Avoidances] [Meta Gel] - Deflect [8 Avoidances]
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 7/13]
[Discharge] [C-Tier, Barrier] Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 Attack. -- [Active, 12/13]
[Discorporate] [C-Tier, Dodge] Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- [Active, 11/13]
[Vanguard HP=1750/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [1/5 Charges] Zealot's Ultimatum [3/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [3/5 Charges] Darklight Sword [2/5 Charges] Doomsight [3/5 Charges] Variable Assault [1/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [3/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [3/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [3/4 Charges] Meteors - [1/1 Charges] x2
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[::Shortcut:Element:Seeking::] [::Shortcut:Element:Break::] ::o:: Precision - Add "Fully Undodgeable" ::o:: Unstoppable - Add "Breaks Unbreakable Shields"
[6/12 | 5/6 | 3/3] 1. [::BattleChip:Rainy DayLv8:v21:@slimer::]
[Crown] - Dark Meteors [DCE] - Dark Spread Imbue [::BattleChip:Dark MeteorsLv7:v21:"Fully Undodgeable, Breaks Unbreakable Shields":+1,065 Imbue:x6 CC:x1.6 Dark Spreader:"Hits All":"4 Hits, Half Damage"::]
[DCE] - Dark Circle Imbue @ Slimer 2. [Disruptive Pulse] A blast more like shotgun fire than a cannon burst, Vanguard unleashes energy that disrupts his adversaries. [200 -> 1,565 * 7 Hits] Fire X-Damage [50%] ::o:: Cuts Uncuttable Auras, Breaks Unbreakable Shields ::o:: Deals up to 7 hits at full damage ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Interrupts, Shocks ::°:: 2-CD
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 1/2] -- [Zealot's Fuel | 1/1]
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Post by Warrior on Mar 1, 2023 17:23:33 GMT -8
#s://i.imgur.com/stQVi94.png
[Faith HP=6760/5100]
Defensive
° Set Grass: -700 HP ° Kunai Throw: -500 HP ° Set Ocean: -700 HP
Supportive
{° Auto Charge: SE - Zealot's Conviction (4/5) ° Optima Flux: Allocations from last turn expired ° Optima Flux: Faith converts 480 Base Damage into +480 Regen ° Optima Flux: Faith converts 4 AS into +240 Regen ° Faith Regenerates 1230 HP ° Light Lv5: Faith has +2 AS ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Preemptive Charges ° Auto Charge ⇪ Alpha (Faith begins the Battle with 1 Charge intact)
Auto Charges ° Auto Charge ⇪ Alpha (Faith Auto-Charges 1 Attack per turn)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
Offensive
° Charge: Bug Death Thunder (1/1) ° Charge: Protean Essence (1/1 +2) ° Charge: Excellence (1/1)
[Faith HP=6090/5100]
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Post by Warrior on Mar 1, 2023 17:25:34 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C3
Dark Meteors triggers Guts for MetFire and Slimer Snapper is immune to Dark Meteors Disruptive Pulse bypasses Slimer's Guts and deletes it
[::Virus:Stats:MetFireV12:7500HP::] [::Virus:Stats:SnapperV12:15000HP::] [::Virus:Stats:SlimerV12:0HP::]
[::Virus:Attack:All::]
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Post by Gaia on Mar 1, 2023 17:33:52 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1750/2500]
[Vanguard has 0 Armor]
[Meteor Shower] - Discorporate [9/13] [1 Avoidances] [Moon Blade] - Discorporate [0 Avoidances] [Moon Blade] - Discorporate [8/13] [5 Avoidances] [Moon Blade] - Discorporate [4 Avoidances]
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 7/13]
[Discharge] [C-Tier, Barrier] Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 Attack. -- [Active, 12/13]
[Discorporate] [C-Tier, Dodge] Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- [Active, 8/13]
[Vanguard HP=375/2500]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [2/5 Charges] Zealot's Ultimatum [4/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [4/5 Charges] Darklight Sword [3/5 Charges] Doomsight [4/5 Charges] Variable Assault [2/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [4/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [4/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[::BattleChip:Dark MeteorsLv7:v21:"Fully Undodgeable, Breaks Unbreakable Shields":+1,065 Imbue:x6 CC:x1.6 Dark Spreader:"Hits All":"4 Hits, Half Damage"::]
[Crown] [::BattleChip:Dark WideLv7:v21:x6 CC:^2.5 Seeking::]
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 2/2]
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Post by Warrior on Mar 1, 2023 17:40:38 GMT -8
#s://i.imgur.com/stQVi94.png
[Faith HP=6090/5100]
Defensive
° Kunai Throw: -500 HP
Supportive
{° Auto Charge: SE - Zealot's Conviction (5/5) ° Optima Flux: Allocations from last turn expired ° Optima Flux: Faith converts 480 Base Damage into +480 Regen ° Optima Flux: Faith converts 4 AS into +240 Regen ° Faith Regenerates 1230 HP ° Light Lv5: Faith has +2 AS ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Preemptive Charges ° Auto Charge ⇪ Alpha (Faith begins the Battle with 1 Charge intact)
Auto Charges ° Auto Charge ⇪ Alpha (Faith Auto-Charges 1 Attack per turn)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
Offensive
° Charge: Bug Death Thunder (1/1) ° Charge: Protean Essence (1/1 +3) ° Charge: Excellence (1/1)
[Faith HP=6820/5100]
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Post by Warrior on Mar 1, 2023 17:45:10 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C3
MetFire is killed by it's dark counterpart Snapper's Hide is disabled Snapper's Guts is bypassed by Dark Wide
[::Virus:Stats:MetFireV12:0HP::] [::Virus:Stats:SnapperV12:0HP::] [::Virus:Stats:SlimerV12:0HP::]
[::Virus:Attack:All::]
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Post by Warrior on Mar 1, 2023 17:45:52 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeC4::]
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Post by Gaia on Mar 1, 2023 17:55:10 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=375/2500]
[Vanguard has 0 Armor]
[Vanguard HP=375/2500]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [2/5 Charges] Zealot's Ultimatum [4/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [4/5 Charges] Darklight Sword [3/5 Charges] Doomsight [4/5 Charges] Variable Assault [2/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [4/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [4/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2
Offense Phase 2 -> 7 AS || 2 DCE
[::BattleChip:Dark MeteorsLv7:v21:"Fully Undodgeable, Breaks Unbreakable Shields":+1,065 Imbue:x6 CC:x1.6 Dark Spreader:"Hits All":"4 Hits, Half Damage"::]
1. [Aiming Gaze] Vanguard aims his sights at a new target, his eyes blazing, his piercing vision casting reticles into the air that strike true to his target. [160 * 2] Fire S-Damage [80%] ::C:: Can be optionally charged for 1 turn to gain "Interrupt" ::B:: Reticle ::A:: Avoid Separately ::°:: 2-CD
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Aiming Gaze | 0/2]
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Post by Genesis on Mar 1, 2023 18:05:50 GMT -8
Offense Phase:
Healed last turn via Unfounded Edge. Charging general unlisted goods with other attack slots and auto charges.
Unjust Edge S-Combat Spatial Element Genesis manipulates the area itself, devastating the surroundings without discrimination. Damage: 280 Effects of Attack: Unavoidable, Hits All, Interrupts 1 Turn CoolDown
Genesis: HP: 6,200/6,200
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Post by Warrior on Mar 1, 2023 18:06:40 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C4
Vanguard: Condition fulfilled with Reticle Genesis: Condition fulfilled with Interrupt
[::Virus:Stats:RushV13:9HP::]
[::Virus:Attack:All::]
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Post by Gaia on Mar 1, 2023 18:10:33 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [3/5 Charges] Zealot's Ultimatum [5/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [5/5 Charges] Darklight Sword [4/5 Charges] Doomsight [5/5 Charges] Variable Assault [2/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [5/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [5/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2
Offense Phase 2 -> 7 AS || 2 DCE
1. [Darklight Sword] A mighty sword created from darklight energy that cleaves through multiple enemies. [240] Fire/Seeking C-Damage [50%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for up to 5 turns. ::o:: Gains a Non-Hidden element of choice upon use, Cannot be Countered, Cannot be Intercepted, Cannot be Naturally Avoided
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Aiming Gaze | 1/2]
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Post by Genesis on Mar 1, 2023 18:12:33 GMT -8
Offense Phase:
Still charging miscellaneous goods. Except for the one here.
Bug Riser Sword C-Range Blade/Bug 1,240 Damage ★ +40 Damage per Version ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° Can be re-used any number of times in battle without influencing Chip Limitations ° Can gain Damage from external sources, but cannot otherwise be augmented ° Each use of this chip requres 1 Giga Charge (+)
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Post by Warrior on Mar 1, 2023 18:13:53 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C4
Vanguard: Fulfilled (Fire+Seeking) Genesis: Fulfilled (Blade+Bug)
[::Virus:Stats:RushV13:8HP::]
[::Virus:Attack:All::]
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Post by Gaia on Mar 1, 2023 18:17:24 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [3/5 Charges] Zealot's Ultimatum [5/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [5/5 Charges] Darklight Sword [4/5 Charges] Doomsight [5/5 Charges] Variable Assault [2/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [5/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [5/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2
Offense Phase 2 -> 7 AS || 2 DCE
1. [Disruptive Pulse] A blast more like shotgun fire than a cannon burst, Vanguard unleashes energy that disrupts his adversaries. [200] Fire X-Damage [50%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Interrupts, Shocks ::°:: 2-CD
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Aiming Gaze | 2/2] -- [Disruptive Pulse | 0/2]
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