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Post by Genesis on Mar 1, 2023 18:51:35 GMT -8
Charges + Bug Riser Sword C-Range Blade/Bug 1,240 Damage ★ +40 Damage per Version ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° Can be re-used any number of times in battle without influencing Chip Limitations ° Can gain Damage from external sources, but cannot otherwise be augmented ° Each use of this chip requres 1 Giga Charge (+)
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Post by Warrior on Mar 1, 2023 18:54:16 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C4
Vanguard: Air Burst Genesis: Bug Riser Sword
[::Virus:Stats:RushV13:2HP::]
[::Virus:Attack:All::]
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Post by Genesis on Mar 1, 2023 18:55:13 GMT -8
Charges + Unjust Edge S-Combat Spatial Element Genesis manipulates the area itself, devastating the surroundings without discrimination. Damage: 280 Effects of Attack: Unavoidable, Hits All, Interrupts 1 Turn CoolDown
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Post by Gaia on Mar 1, 2023 18:56:33 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [3/5 Charges] Zealot's Ultimatum [5/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [5/5 Charges] Darklight Sword [4/5 Charges] Doomsight [5/5 Charges] Variable Assault [2/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [5/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [5/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] [::BattleChip:Dark KunaiLv7:v21::]
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Aiming Gaze | 2/2] -- [Disruptive Pulse | 0/2]
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Post by Warrior on Mar 1, 2023 18:57:23 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C4
Vanguard: Dark Kunai Genesis: Unjust Edge
[::Virus:Stats:RushV13:1HP::]
[::Virus:Attack:All::]
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Post by Genesis on Mar 1, 2023 18:58:56 GMT -8
Charges + Z Saber C-Range Blade 150 + (15 × V) Damage ★ Choose 2 Basic Aimers upon use of this attack ° Hits 3 Times at Full Damage ° Each hit deals and additional 10% of the Target's Max HP as Damage ° Each hit Executes the victim if they are below 10% of their Max HP (before struck) ° Each hit must be avoided separately ° A different pair of aimers may be chosen for each hit ° This Chip cannot be augmented in anyway
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Post by Gaia on Mar 1, 2023 18:59:39 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [3/5 Charges] Zealot's Ultimatum [5/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [5/5 Charges] Darklight Sword [4/5 Charges] Doomsight [5/5 Charges] Variable Assault [2/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [5/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [5/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2
Offense Phase 2 -> 7 AS || 2 DCE
1. [::BattleChip:Z SaberLv1:v21::]
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Aiming Gaze | 2/2] -- [Disruptive Pulse | 0/2]
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Post by Warrior on Mar 1, 2023 19:09:15 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C4
Vanguard: Z-Saber Genesis: Z-Saber
[::Virus:Stats:RushV13:0HP::]
[::Virus:Attack:All::]
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Post by Warrior on Mar 1, 2023 19:09:21 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeC5::]
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Post by Warrior on Mar 1, 2023 19:15:14 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C5
Unfortunately, the demon king has Initiative
[::Virus:Stats:BladiaV14:50000HP::]
[::Virus:Attack:All::]
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Post by Warrior on Mar 1, 2023 19:45:07 GMT -8
#s://i.imgur.com/stQVi94.png
[Faith HP=6820/5100]
Defensive
° Apex and Crest: Dodge 2 Attacks, Grit/IPB with any failed dodges -- Purifier: Grit and IPB'ed -- Blade Beam: Ignores Zenith and Ascension. Crest Dodges instead (11 Left) ° Malefic Oath: Taken for -3500 HP ° Malefic Oath: Dodged with Apex (11 Left) ° Malefic Oath: Dodged with Crest (10 Left) ° Blade Beam: Dodged with Apex ×2 (9 Left) ° Demon's Domain: Light Element cleanses for Faith and All Allies ° Apex and Crest: Dodge 2 Attacks, Grit/IPB with any failed dodges -- Purifier: Grit and IPB'ed -- Purifier: Grit and IPB'ed (Apex: 8 Left || Crest: 9 Left)
Supportive
{° Auto Charge: SE - Zealot's Conviction (5/5) ° Optima Flux: Allocations from last turn expired ° Optima Flux: Faith converts 480 Base Damage into +480 Regen ° Optima Flux: Faith converts 4 AS into +240 Regen ° Faith Regenerates 1230 HP ° Light Lv5: Faith has +2 AS ° Status Reflect activated (3 Left) ::(+)::}
Regeneration ° +5% Regen (Crest: Emotional Enlightenment) ° +5% Regen (Program: Regenerator Omega)
Preemptive Charges ° Auto Charge ⇪ Alpha (Faith begins the Battle with 1 Charge intact)
Auto Charges ° Auto Charge ⇪ Alpha (Faith Auto-Charges 1 Attack per turn)
Optima Flux ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again
Status Reflect Allows the user to Unavoidably Reflect all Negative Statuses (including Interrupt) that he/she is inflicted with on a turn back to their source. Reflected Negative Statuses do not affect the user when this program is activated. Cannot be used reactively, must be announced during the user's Offense Phase. ⦗Uses per battle: 4⦘
Offensive
° Charge: Bug Death Thunder (1/1) ° Charge: Protean Essence (1/1 +4) ° Charge: Excellence (1/1)
[Faith HP=4550/5100]
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Post by Gaia on Mar 1, 2023 19:56:32 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1750/2500]
[Vanguard has 0 Armor]
[Malefic Oath] - Discorporate [8/13] [5 Avoidances] [Purifier] - Deflect [6/13] [10 Avoidances] [Blade Beam] - Discorporate [7/13] [Malefic Oath] - Deflect [5/13] [5 Avoidances] [Malefic Oath] - Discorporate [6/13] [10 Avoidances] [Malefic Oath] - Discorporate [9 Avoidances] [Blade Beam] - Discorporate [5/13] [Purifier] - Discorporate [5 Avoidances] [Purifier] - Natural Barrier
[Deflect] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 5/13]
[Discharge] [C-Tier, Barrier] Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 Attack. -- [Active, 12/13]
[Discorporate] [C-Tier, Dodge] Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- [Active, 5/13]
[Vanguard HP=375/2500]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [2/5 Charges] Zealot's Ultimatum [4/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [4/5 Charges] Darklight Sword [3/5 Charges] Doomsight [4/5 Charges] Variable Assault [2/2 Charges] Aiming Gaze [1/1 Charges] Dynamo Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Unyielding Judgment - [4/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [4/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
[Battle Tempo] [B-Tier, AS+/Aimer] To scan the field of battle and make decisions as they are required, Vanguard feels the flow of battle in the air and pushes himself farther. - Vanguard gains +1 Attack Slot and adds "Cannot be Naturally Avoided" to 1 Attack, this turn. -- Alternatively, may forego one of the effects to gain the other twice. --- [Active, 0/8 Uses]
[Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for 3 Turns
[4/12 | 1/6 | 1/3] [::BattleChip:Dark DrillLv7:v21::]
Offense Phase 2 -> 23 AS || 2 DCE
[2/12 | 3/6 | 1/3] [::BattleChip:Neo Variable SwordLv1:v21::] x2
1. [Punishing Zeal] x3 The power of his flames surge outward, burning away all opposition before him. [35 * 6] Fire C-Damage [50%] ::★:: Must be fully avoided, if able. ::B:: Avoided Separately ° -1 Total Attack/Use, 1-Full Turn Charge, 5-CD ::o:: 1 Use/Battle
2. [Zealot's Judgment] A reticle that rends deep into flesh and being, allowing his strikes to burn through their final hopes. [0] Fire S-Damage [100%] ::S:: Upon use, adds "Cuts Darksoul" to his next attack. ::S:: Upon use, adds "Cuts Undershirt" to his next attack. ::°:: 1-Turn Required Charge, -2 Total Attack/Use. ::°:: 1 Use/Battle
[1/12 | 3/6 | 1/3] [DarkDrill Imbue, Elemental Rage Imbue, Dark Wide Imbue] 3. [Overfuelled Reticle] Overwhelming and overflowing energy applied all at once that offsets the flow of battle in his favor, Vanguard releases a surge of power that floods into all over attacks. [400 -> 3,650] Fire/Metal S/C-Damage [100%] ::★:: Temporary augments to this attack affect the rest of Vanguard's attacks used this turn. ::S::::S:: User can sacrifice a Standard or Dark Chip when using this attack to inherit its damage and one effect from it. ::o:: This attack can be optionally full-turn charged for up to a total of 5 turns. For each turn charged, an additional Chip may be sacrificed and infused into the attack. ::o:: Breaks Unbreakable Shields, Fully Undodgeable ::o:: Hits All ::o:: Cuts Darksoul, Cuts Undershirt ::o:: Cannot be Mitigated, Locks Mitigation Effects for 1 Turn ::o:: Affected attacks cannot be further augmented. ::o:: If this attack's charge is interrupted or dropped, it still loses 1 Use ::o:: Single-Attack Damage Augments are only half as effective on this attack ::o:: -2 Total Attack/Use, 2-Full Turn Charges ::o:: 1 Use/Battle
4. [Darklight Sword] x20 A mighty sword created from darklight energy that cleaves through multiple enemies. [240 -> 3,250] Fire C-Damage [50%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for up to 5 turns. ::o:: Can add 1 effect from the list to this attack per turn of charge applied: Cannot be intercepted, non-hidden element of choice, cannot be naturally avoided, cannot be countered, ignores armor. Replaces the optional charge multiplier.
Summary Phase
[Vanguard HP=375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 2/2]
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Post by Genesis on Mar 1, 2023 20:14:47 GMT -8
Defense Phase:
Aurora of Acceptance: Phantom Defiance Block ~ C+ Tier Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way. Effects: Blocks one attack. If Genesis is strong against the next attack, he can block it as well. x11 Uses
x3 Used.
Flux: The Passage of Genesis Dodge ~ C+ Tier Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way. Effects: Dodges one attack. If Genesis is strong against the next attack, he can dodge it as well. x12 Uses
x4 Used.
Support Phase:
Charges.
Permanence: Phantom Delusion Recovery ~ A Tier Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength. Effects: Target recovers +1,050 HP when used. x7 Uses
x2 Used @ Faith.
6 Attack Slots.
Offense Phase:
Charges.
Genesis: HP: 6,200/6,200
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Post by Warrior on Mar 1, 2023 20:22:14 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E C5
Punishing Zeal - 1 Full Triune Avoid forcefully spent (9 Left) Punishing Zeal - 1 Full Triune Avoid forcefully spent (8 Left) Punishing Zeal - 1 Full Triune Avoid forcefully spent (7 Left) Zealot's Judgment - Non-Damaging Overfuelled Reticle - Fully Triune Avoided (6 Left) Darklight Sword ×6 - Fully Triuned Avoided (0 Left) Darklight Sword ×14 - Each Taken for 4745 Damage, bypassing Omni Avoidances and Guts Total Damage: 66,430
[::Virus:Stats:BladiaV14:0HP::]
[::Virus:Attack:All::]
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Post by Warrior on Mar 1, 2023 20:23:03 GMT -8
#s://tinyurl.com/y6dd48w4 Faith spends 2 GMD on Collect and Fish Net
[::Spawn:HordeC6::]
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