Defense Xeel eats every single attack, hitting undershirt.
Xeel avoids the test cannon using all [Assassin Aspect] and [Force Veil] uses available.
*Cough* *cough* Everything hurts. She mumbles.
": I'm "♥♪!?", but it's hard to pronounce so... call me Geno, after the doll." Gen: All American. The Cobalt Mirage: All the time. Shast: IN AMERICA "They're so far below the understanding of how it could work that it physically hurts me"
Could boss through it all but then Xeel has some super rigged effect so has to do the Undershirt and Shield all the Test Cannons too. Life hurts thanks to others being lamers. Doesn't have to as well because Embera did it first.
Deletion Shard A burst of crystal shards fired out like darts, each one harboring vengeance for being fractured. S-Attack Toxic element 80 [80%] DMG, cuts auras, breaks shields. Inflicts one negative effect that the user has previously been inflicted with. Cannot inflict status that is self-induced. This attack cannot cause status inflictions to stack save those that naturally are allowed to stack. If an inflicted negative effect has a mandatory use-cap, then this attack is only allowed to emulate said status as many times as the use-cap allows. 1x use/turn max
"...What?" Legacy's eyes visibly narrow, which was amazing considering that he barely had something recognizable as a face and lights for eyes. "Do I even have an attack that weak?" He muttered as he looked up his own specifications for a second. He had a policy of going all out against all his opponents, so holding back was something he had to check to see if it was possible.
Attack Phase: (Using V1 base attack of 130)
Twin Sefirot Launchers: 95 (91 rounded up) Damage (70%) 2 Turn (Stage) Optional Charge | Reduces Armor next Turn by 10 If it Connects | Ignores Armor 1 Turn Cooldown
Legacy was amazed at how weak his Twin Launchers were when almost completely uncharged.
Last Edit: Jan 14, 2018 21:42:31 GMT -8 by Blazewind
"Sometimes, a little catastrophe sticks for a while . . ."
[Litany of Fear] Shadow | S-Range Pulling from the shadows, StrifeMan unnerves his opponents with an omen against their defenses. - 100 Damage [40%] -- Undodgeable, Cuts Auras --- If Hits: -50 Armor for 2 Turns. --- If Avoided: -50 Damage for 1 Turn. ---- Inflicts an additional -25 Armor/Damage per Skill Use StrifeMan has expended, to a max of an additional -50 Armor/Damage ----- 2-Turn Charge, 2-CD
*Embera, still battered from the last volley, decides it would be best to just take a nap. She stabs herself with the somnium cross and drops like a sack of bricks.*
Somnium Cross A dream of a nightmare; a reminder of the past and the future. ° The holder is allowed to sacrifice one turn of attacks once per battle in order to recover 20% of his/her HP, gain +1 use to all skills, and +10% damage for two turns.
Clearly the only answer to continue the path to what you despise most and become the most powerful being on site so no one can beat you so you can play the game fairly. fist pump ~Shast
Hyper Attack: Oceanic Array: Serpentine Wave S-Attack Aqua Element An array forms beneath the opponent that covers all in a massive formation. The attack is comes forth to surmount the foe with his own strength, aiming to end the fight in a singular moment in an unpredictable attack from the depths beneath the enemy. 45 x 2: 50% DMG. Ignores Armor. Can select one breaker and one omni-breaker upon use of this attack. Avoid Separately. For each instance that the opponent or Zerix have been hit by an attack that possesses a Status Effect on it, the damage of this attack is increased by 15%. Resets after use. 4 -> 2 Turn Cooldown via Karma Bonuses 1 Turn Charge