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Post by "Bill" on Dec 7, 2017 18:50:51 GMT -8
*Embera flexed, before grabbing at her faceplate.*
Embera: Jeez, you're really making me work for this one, aren't you?
Round two Re-ignition Hyper Mode Embera's power goes beyond her own limits, further pressing on During this Hypermode Embera: Maximizes the effect of "Now we're having fun"* If "Now We're having Fun is already Maxed, Embera gains "Cuts undershirt" on up to 3 attacks per turn instead "Now Now, let's calm down" can be triggered after 2 attacks instead of 4 3 turns
Now We’re Having Fun Every turn Embera is under max HP after recovery, she gains +100 damage to all attacks,stacking up to 500 damage. If Embera reaches max hp, her bonus damage is “turned off,” but turns back on at the same bonus when below again. For all turns after bonus damage is capped, Embera has +1 attack slot, also turned off when at max HP
+500 damage, +1 attack slot
Reign of the Empress Hyper Mode Embera’s identity as the Solar Empress is active again. Her outfit illuminates with the violent brightness rivaling the surface of the sun itself Embera gains +2 attack slots Embera’s damage is increased by 100 + 1 use to 1 skill 3 turns
Restraints unlocked Hyper Mode Embera’s skin cracks as her power overloads her vessel. She is now the purest of fire-data, easily able to rip through any foe +2 Attack slots All dodges are raised to the Omni level Embera’s fire element attacks deal +50 damage 4 turns
Reforged Guardian Hyper Mode Embera’s body boils away, reforming more powerful than before, drawing from the heat around her +250 damage +1 skill use +250 armor +1 Attack Slot 3 turns
10 attack slots
Attack 1 Fire-element C-range
280 1080 damage Undodgeable, breaks shields x 12
total damage: 12,960
Embera: Pass
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Post by Shast on Dec 8, 2017 7:41:21 GMT -8
Xeel
Xeel stretches both arms up into the air and arcs backwards, cracking her back. Simple.
Xeel is version 16. Mark to beat: 4000.
Setup
None.
Offense AS: 7
-Jolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 725 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
-Jolt- x6 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
725 815 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
Summary Xeel: 1250/1250
Output: 5,615
Xeel: Pass.
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Post by Zane on Dec 8, 2017 12:16:31 GMT -8
Defense Phase:
N/A
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Ocean's Support Cloning Augment = A-Tier The body of water is supported, gaining strength where it once could not through innovation. Effects: Can have multiple copies of Ocean's Tide active at a time. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Ocean's Tide Cloning Skill = S-Tier Calling forth another body of water, he fights back against his foe with renewed vigor. Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP. 2x Uses.
x2 Used.
Two 880 HP Clone created. +352 Damage to all attacks.
-
Attack Phase:
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 527: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 527: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 527: 90%, Breaks Shields, Cuts Auras.
-
End Phase:
Zerix: HP: 4,400/4,400 Damage: 1,581 Results: Pass
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Post by Gaia on Dec 8, 2017 16:28:19 GMT -8
StrifeMan.EXE
"Hit you? That's it?! Such an easy task is maddening!"
Defense Phase
[StrifeMan HP=550/550]
[StrifeMan cannot reduce incoming damage!]
[Alpha Barrier] - Spawns 10-HP Barrier! 1 Active!
Support Phase
[Ruinous Ascension] Hyper Mode | A-Tier StrifeMan's power over calamity is only limited by his whims and desires. He inflicts agony wherever he goes, and catastrophe lingers in his shadow. - StrifeMan gains +1 Use to All Skills [A-Tier] -- StrifeMan raises a single Avoidance to Omni for one use each turn. [C-Tier] --- 2-Turns.
[Malignant Veil] [A-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) * .8] 400-HP Barrier. -- Malignant Veil can sustain two hits before being destroyed. --- [Active, 7/2 Uses] ---- (Skill Addition, Shadow +2, Scepter +1) ----- [Used x1, raised Omni-Barrier]
[Accursed Speed] [C-Tier, AS+] StrifeMan moves as a wraith, flitting about at greater speeds, with more speed at his disposal in times of suffering. - StrifeMan gains +1 Attack Slot per use. -- [Active, 9/6 Uses] --- (Skill Addition, Attack) ---- [Used x2]
Attack Phase [4] 6 AS | 1 AC
[Blood Moon] - [1/2 Charges]
1. [Spurn] Shadow | C-Range StrifeMan grows ferocious claws with which to strike down his foes. - 275 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
2. [Spurn] Shadow | C-Range StrifeMan grows ferocious claws with which to strike down his foes. - 275 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
3. [Spurn] Shadow | C-Range StrifeMan grows ferocious claws with which to strike down his foes. - 275 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
4. [Spurn] Shadow | C-Range StrifeMan grows ferocious claws with which to strike down his foes. - 275 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
5. [Spurn] Shadow | C-Range StrifeMan grows ferocious claws with which to strike down his foes. - 275 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
6. [Spurn] Shadow | C-Range StrifeMan grows ferocious claws with which to strike down his foes. - 275 Damage [80%] -- Undodgeable, Breaks Shields, Cannot be Naturally Avoided
Summary Phase
1,650/1,500 Damage @ Simon
[StrifeMan HP=550/550] [AlphaBarrier HP=10/10] [MalignantVeil HP=400/400]
[Status] - Fine [Stage] - Aqua [Cooldown] - N/A
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Post by xoDeathy on Dec 9, 2017 10:39:42 GMT -8
"... Ya expec' me to injure ya that much withou' even a warmup?"
|Defense Phase|
[Initiative gained: Shadow Labrys is defaultly in control! Asterius is summoned!]
|Recuperation Phase| Skill Information to Note: >Labyrinthos Core Core Armament (Custom Skill), S-Tier Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect: -(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills). -(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses). -Labrys's attacks will only deal 10% Damage Final Total (after all modifiers) -Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-+1 Element Level -Passive-
>Entering the Labyrinth Custom Armament, S-Tier Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment. -Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other. -At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active. -Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys.
- Labrys gains Armor equal to 2% of her Max HP.
- Shadow Labrys gains Damage equal to 2% of her Max HP.
-Bonuses are lost while switching to and being in the other state. -Passive-
>Acolyte's Regalia Support Armament, A-Tier An acolyte must be donned in gear protected by celestials. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Acolyte's Regalia gains the following effects: -While Labrys is in Labrys state, this skill passively summons Ariadne, a metal angel. Ariadne is treated as an object with 270 HP. Whenever Labrys takes an attack, Ariadne will counter for Unavoidable Damage equal to Labrys's Armor, but cannot counter for more than 25 Damage per proc. This effect can proc up to 4 times per turn. If Ariadne counters 4 times in one turn, Ariadne will restore 150 HP to Labrys. Upon destruction, inflicts Paralyze to the entity that destroyed her. This Paralyze will ignore post infliction immunity. -While Labrys is in Shadow Labrys state, this skill passively summons Asterius, a flaming minotaur. Asterius is treated as a clone with 300 HP. Each turn, Asterius will attempt to use one attack from Shadow Labrys's arsenal that does not have a CD against a target of choice. Asterius must attack each turn he is able to. Optionally, Asterius can instead use 1 Standard Chip that Shadow Labrys owns, consuming that Chip without counting against Shadow Labrys's max Chips per battle. DarkChips will not affect Asterius and must affect Shadow Labrys Upon destruction, Shadow Labrys gains +1 Attack Slot for the rest of battle. -Objects/Clones created by this skill retain the same stats and statuses as they had when they were dismissed. -Objects/Clones directly targeted by enemy attacks must be resolved before they are dismissed. -Objects/Clones created by this skill do not get re-summoned when destroyed. -Passive-
Acolyte's Regalian Axe Offensive Armament, B-Tier This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil. -Every time either Labrys lands 4 Attacks [4 Non-Chip Attacks], she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage. -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn. -Can only be overclocked once per turn. -2 Overclocks-
>Endless Massacre Offensive Armament, B-Tier The more Labrys and Shadow Labrys fight, the more their sanity slips. -Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to two times per turn and resets at the end of each turn. -Passive-
[Axe Steam: N/A] [Damage Output: 10%] [Regalian Axe: 0/4 Attacks Landed] [Regalian Axe 2: 0/4 Attacks Landed]
[Shadow Labrys laughs as the charm on her axe's pole shines!] [Bonuses: +1 AS Even Turns, +30 Damage]
WWW The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other. ° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choise ☉ +1 Use to One Actived Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Labrys's HP: 1400/1400 [Ariadne HP= 270/270] - [Asterius HP= 300/300] -Active Armor: 0 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 Status(es):
|Unleash Phase| 5 Attack Slots
4 Passive, +1 Turn 1, +2 on Even Turns, +30 Damage. +30 Damage
1:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 15 (145) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
Asterius:|Unrelenting Barrage! C-Range, Wind 75 Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
3:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 15 (155) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
4:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 20 (160) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
5:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 20 (165) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
6:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 20 (170) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
|Summary Phase| 10% Labrys and Shadow Labrys Damage
165 Damage @ Simon
Labrys's HP: 1400/1400 Active Summon: Asterius Field: Normal B-Chip Folder: 7/7 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Shadow/Labrys: Fail
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Post by Raven8 on Dec 9, 2017 20:06:08 GMT -8
Round 1 complete!
Current Standings:
Cresccendo: 1 StrifeMan: 1 SharkMan: 1 Legacy: 1 Labrys: 0 Zerix: 1 Asymptote: 1 Embera: 1 Xeel: 1 Vytrex: 0
Round 2 begin! Evade all of the following attacks!
Tester Cannon S-Attack Normal element 1,000,000 DMG, cannot be reduced by any means, ignores undershirt, keeps Dark Soul and other saving effects from taking place. Once a a method of evasion has been used (dodge, shield, aura, or other forms of evasion), any following attacks must follow the same evasion type. This effect cannot be ignored/circumnavigated by any means and pierces all forms of immunity.
V1: Used 5x V2-3: Used 7x V4-6: Used 9x V7-10: Used 12x V11-15: Used 15x V16-19: Used 20x V20+: Used 25x
Vytrex's turn:
....
Vytrex: FAIL.
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Post by Gaia on Dec 9, 2017 20:19:58 GMT -8
StrifeMan.EXE
"Catastrophe! Malcontent! I shall avoid all!"
Defense Phase
[StrifeMan HP=550/550]
[StrifeMan cannot reduce incoming damage!]
[Alpha Barrier] - Spawns 10-HP Barrier! 2 Active!
[Tester Cannon] - Avoided with [Alpha Barrier]! Shadow turns it into a Dodge! [Tester Cannon] - Avoided with [Alpha Barrier]! Shadow turns it into a Dodge! [Tester Cannon] - Avoided with [Natural Shield]! Shadow turns it into a Dodge! [Tester Cannon] - Avoided with [Calamitous Fortitude]! Shadow turns it into a Dodge! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Sustained with 1-HP! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Destroyed! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Sustained with 1-HP! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Destroyed! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Sustained with 1-HP! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Destroyed! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Sustained with 1-HP! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Destroyed! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Sustained with 1-HP! [Tester Cannon] - Avoided with [Malignant Veil]! Shadow turns it into a Dodge! Destroyed!
[Calamitous Fortitude] [C-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 1 Attack. -- [Active 10/6 Uses Remaining] --- (Skill Addition, Saito, Scepter +2)
[Malignant Veil] [A-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that gradually grows in power, and deters harm. - StrifeMan raises a [(210 + (40*V)) * .8] 400-HP Barrier. -- Malignant Veil can sustain two hits before being destroyed. --- [Active, 2/2 Uses Remaining] ---- (Skill Addition, Shadow +2, Scepter +1)
Support Phase
[Ruinous Ascension] Hyper Mode | A-Tier StrifeMan's power over calamity is only limited by his whims and desires. He inflicts agony wherever he goes, and catastrophe lingers in his shadow. - StrifeMan gains +1 Use to All Skills [A-Tier] -- StrifeMan raises a single Avoidance to Omni for one use each turn. [C-Tier] --- 2-Turns.
[Accursed Speed] [C-Tier, AS+] StrifeMan moves as a wraith, flitting about at greater speeds, with more speed at his disposal in times of suffering. - StrifeMan gains +1 Attack Slot per use. -- [Active, 7/6 Uses Remaining] --- (Skill Addition, Attack)
Attack Phase [4] 6 AS | 1 AC
[Blood Moon] - [2/2 Charges]
1. [N/A]
Summary Phase
[StrifeMan HP=550/550]
[Status] - Fine [Stage] - Aqua [Cooldown] - N/A
[Pass]
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Post by Kman on Dec 9, 2017 20:32:00 GMT -8
==================== Crescendo Test Two ====================
The dull thudding of an overtuned bass system rings out in rhythmic beats, and the blind Navi realized now that, with the waves of sound that he had delivered during his last test that he could now See his opponent. And that, of course, meant that he could See the incoming onslaught of attacks.
Crescendo made the smallest of sounds, not at all discernible amidst the cacophony that surrounded him as he disintegrated his form into raw sound for a moment as the attacks fired through, before he reconstituted himself, looking as if he hadn't even moved in the first place. 3 Attacks hit Last Turn. +36 Damage from Resonance. Base Damage: 236
==================== Defense:
Full-Turn Natural Avoid used to avoid all attacks.
==================== Discordance Auto-Charged ====================
7 Attack Slots-
Name: Decibel x3 Range: Shot Element: Sonic Description: A rush of sonic energy meant to keep Crescendo safe from reprisal. Effects: 90% | 215 Damage | Cannot Be Countered
Charging - Sonar Charging - Adagio Charging - Piercing Note Charging - Resonate
====================
End Result -
Avoided All Attacks. PASS
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Post by Zane on Dec 9, 2017 21:41:33 GMT -8
Well that's pretty rude.
Defense Phase:
Reboot Activated Program +1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs. ⦗Uses per battle: 1/1⦘
Skill Addition Zeta Activated Program +1 use to One Activated Skill when activated ⦗Uses per battle: 2/2⦘
Natural Block the first.
Ocean's Wall Shield = C-Tier Zerix summons a wall of water to defend himself against an attack. Effects: Blocks one attack. x11 uses.
x11 Used.
-
Support Phase:
N/A
-
Attack Phase:
N/A
-
End Phase:
Zerix: HP: 4,400/4,400 Damage: 0 Results: Pass
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Post by Shast on Dec 9, 2017 22:33:07 GMT -8
Xeel
Oh god. she whines, wishing life was easy.
Xeel is version 16. Mark to beat: 20 avoids of one type.
As auras/barriers are cut by the same thing. They be the same avoid type.
Defense Dear god I've learned three things today. Skills > damage, being v16 is a curse, and this skill has a problem.
[Swift movement] 8 [Errative Metronome] 5 [Parry] 8 [Force Veil] 6 [Assassin Aspect] 6 [BPM] 8 [Pinpoint] 8 [Speed Addition Omega] 7 [Anti-piece omega] 2 [Firewall] 2
Between every single one of Xeels skills,and programs, she has 60 collective uses.
Using [Momentum]'s trigger every 4 anything's for -3nat avoid. Xeels natural avoidance is [Force] Natural Barrier.
2 [Momentum] triggers = 1 nat avoid.
So... 20-13(Aspect, 1st nat avoid, force veil uses combined)=7 60/4=15 [Momentum] procs 15/2=7.5(7) natural barriers.
Sooooo by futility using everything she has, Xeel is able to barrier/aura everything.
Xeel Naturally barriers [Tester Cannon].
Then proceeds to cycle through [Momentum] triggers and [Assassin Aspect] or [Force Veil] uses as necessary.
Summary
Xeel: Pass.
Should've kept my old setup! she mumbles, exhausted.
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Post by "Bill" on Dec 10, 2017 0:49:56 GMT -8
Embera cannot avoid the first attack dealt to her. That's kind of her schtick. I mean, she has a lot of damage reduction, but She can't reduce that enough even if she could!
Embera: Fail
While she lay dying, she drops her hyper modes so they do not tick down.
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Post by Nightshade on Dec 10, 2017 3:45:18 GMT -8
Sharkman Fails miserably xD
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kemix
MMM Member
Posts: 168
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Post by kemix on Dec 10, 2017 10:14:44 GMT -8
Lets see...carry the two and screw this, I fail. Asymptote says as he pulls out a Girlie magazine and waits for the next turn.
Asymptote: FAIL! (Seriously I can only do three of the five screw you guys and your min-max navis :<)
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Post by xoDeathy on Dec 11, 2017 5:47:49 GMT -8
"Tch... This isn' lookin' too good..."
|Defense Phase|
|Recuperation Phase| >Labyrinthos Core Core Armament (Custom Skill), S-Tier Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect: -(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills). -(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses). -Labrys's attacks will only deal 10% Damage Final Total (after all modifiers) -Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-+1 Element Level -Passive-
[Axe Steam: +20%, +20%, +20%, +20%, +20%, +20%, -10%] [Damage Output: 120%] [Regalian Axe: 4/4 Attacks Landed, +1 AS this turn] [Regalian Axe 2: 2/4 Attacks Landed]
[Shadow Labrys laughs as the charm on her axe's pole shines!] [Bonuses: +1 AS Even Turns, +30 Damage]
{Spoiler}WWW The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other. ° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choise ☉ +1 Use to One Actived Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Labrys's HP: 1400/1400 [Ariadne HP= 270/270] - [Asterius HP= 300/300] -Active Armor: 0 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 Status(es):
|Unleash Phase| 7 Attack Slots
4 Passive, +1 Turn 1, +2 on Even Turns, +30 Damage, +30 Damage
1:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 210 (175) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
Asterius:|Unrelenting Barrage! C-Range, Wind 85 Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered
3:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 215 (180) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
4:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 220 (185) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
5:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 225 (190) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
6:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 230 (195) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
7:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 240 (200) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
|Summary Phase| 120% Labrys and Shadow Labrys Damage
1,425 Damage @ Simon
Labrys's HP: 1400/1400 Active Summon: Asterius Field: Normal B-Chip Folder: 7/7 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Shadow/Labrys: Fail
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Post by Blazewind on Dec 12, 2017 12:15:16 GMT -8
====Test Two====
Defense!:
Tester Cannon x5:
- Sefirot Cloud: Gevurah x2: Blocked!
- Natural Avoid x1: Blocked!
- Hit! x2
Legacy: FAILS!
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