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Post by "Bill" on Dec 17, 2017 5:59:52 GMT -8
*Embera just kind of stared at Xeel as she did her thing. For a zappy assassin, she was more of a firecracker, instead. Seeing it do the trick, Embera simply picked up a rock and threw it.*
Attack 1 Fire-element C-range 280 damage Undodgeable, breaks shields
280 damage @ SIMON
Embera: Pass
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Post by Nightshade on Dec 17, 2017 7:19:29 GMT -8
Sharkman- Turn 1 [Sharkman HP=5000/5000]
"Well then..." _____________________________________
Defense Phase:
Sharkman takes 0dmg from cotton cannon due to his armor!
Setup Phase:
Aqua Affinity activated 4 times! Shark Viruses gain 4 uses! Shark Viruses used 9 times! 9 Shark Viruses created!
Tidal Force! (5 Turns) -Sharkman gains 170 Damage. -Sharkman gains 170 Armor. -Sharkman regens 5% of Max HP. -One Attack per turn gains damage equal to 10% of the target's Max HP for one use
Battle Phase[5AS]:
-Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua.
-SharkVirus attacks with Fin Cutter for 250dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 260dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 270dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 280dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 290dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 300dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 310dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 320dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 330dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
End Phase:
[SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000]
SHARKMAN: PASS
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kemix
MMM Member
Posts: 168
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Post by kemix on Dec 17, 2017 9:48:24 GMT -8
Asymptote simply blinked as he just threw a ball of energy at SIMON and called it a day, sitting back down with his Magazine and calling it good. Huh...so THAT'S what happened to all of his chips between adventures.
Asymptote deals 100 damage!
My Rage, My Anger and ALL OF MY PAIN C/S-Range, Normal Tapping into his rage, Asymptote attacks with a ball of energy that deals damage, this attack can be used from any distance. 90% Damage (100, 99 Rounded up) Dual-Range attack, Cuts Auras
Asymptote: PASS
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Post by xoDeathy on Dec 17, 2017 22:37:11 GMT -8
"Comin' at ya!"
[Extra Setup: Hyper was used last turn and landed] Weaver Art: Rising Bull C-Range, Wind/Aqua Labrys dashes forward with Ariadne and Asterius at the same time, creating the appearance of a charging bull. Upon impact, Labrys uppercuts the enemy with her axe at full charge, sending them flying. 100 x2 Damage Hyper Attack Breaks Unbreakable Shields, Fully Undodgeable, Cannot be Naturally Avoided, Soaks, Avoid Separately, Destroys Auras -If hits, both Labrys' gain +1 Attack Slot for 1 turn. 4 CD |Defense Phase|
Labrys avoids three Cannons! Empowered Blocking Axe! Defensive Armament, B-Tier Its so easy to block now a days. -Labrys blocks one attack by causing her axe to resound rapidly. -Successfully blocking grants Labrys +1 Attack Slot for 1 turn. -3 Overclocks-0 overclocks left
|Recuperation Phase| >Labyrinthos Core Core Armament (Custom Skill), S-Tier Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect: -(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills). -(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses). -Labrys's attacks will only deal 10% Damage Final Total (after all modifiers) -Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-+1 Element Level -Passive-
[Axe Steam: +20%, +20%, +20%, +20%, +20%, +20%, -10%] [Damage Output: 200%] [Regalian Axe: 4/4 Attacks Landed, +1 AS this turn] [Regalian Axe 2: 4/4 Attacks Landed, +1 AS this turn]
[Shadow/Labrys gain +2 AS this turn] >Acolyte's Regalian Axe Offensive Armament, B-Tier This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil. -Every time either Labrys lands 4 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage. -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn. -Can only be overclocked once per turn. -2 Overclocks-
[Shadow Labrys laughs as the charm on her axe's pole shines!] [Bonuses: +1 AS Even Turns, +30 Damage]
{Spoiler}WWW The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other. ° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choise ☉ +1 Use to One Actived Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Labrys's HP: 1400/1400 [Ariadne HP= 270/270] - [Asterius HP= 300/300] -Active Armor: 0 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 Status(es):
|Unleash Phase| 14 Attack Slots
4 Passive, +1 Turn 1, +2 on Even Turns, +6 this turn, +1 Hyper +30 Damage SL, +30 Damage W3, Attacks treated at full charge
1:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 580 (290) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
Asterius:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 145 Damage
2:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 590 (295) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
3:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 600 (300) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
4:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 610 (305) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
5:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 620 (310) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
6:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 630 (315) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
7:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 640 (320) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
8:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 650 (325) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
9:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 660 (330) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
10:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 670 (335) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
11:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 680 (340) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
12:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 690 (345) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
13:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 700 (350) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
14:|Brutal Impact! C-Range, Wind Shadow/Labrys charge their axe. The more steam it has, the deadlier it will strike. 3,100 x2 (1,550 x2) Damage [At this point, 16 Attacks would have been used, and are being treated as landed and treated at full charge.] Avoid Separately -This attack deals 0 Damage -Each time either Labrys lands an attack, this attack gains 35 Damage. Resets upon use. -If hits at least once, +1 Skill Use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0 Damage] 1 Use per battle
|Summary Phase| 200% Labrys and Shadow Labrys Damage
14,665 Damage @ Simon
Labrys's HP: 1400/1400 Active Summon: Asterius Field: Normal B-Chip Folder: 7/7 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Shadow/Labrys: Pass Damage: 14,665
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Post by Blazewind on Dec 18, 2017 21:31:35 GMT -8
========Test 4=========
Setup!:
[/font][li] Pre-emptive Charge[/li][li] +50 Damage to 1 Attack[/li][/ul]
Attack!: 328 Damage Total
[/font][li] Orbital Familiars (Scatter): 100 Damage! Seeking Weakness Applied![/li][li] Hyper Attack! Sefirot Reactor Cannon: [(125+50) * 1.3)] = 228 Damage![/li][/ul]
Legacy: PASS
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Post by Raven8 on Dec 19, 2017 19:58:12 GMT -8
Round 4 Complete!
Current Standings:
Cresccendo: 3 StrifeMan: 3 SharkMan: 2 Legacy: 2 Labrys: 1 Zerix: 4 Asymptote: 2 Embera: 3 Xeel: 3 Vytrex: 2
Round 5 Start!
All Navis must evade every instance of the following attack:
Test Cannon C/S Attack (defender's choice) Normal element 1,000,000 DMG. Used 10x against each Navi.
All Navis are revived, and are allowed to treat this turn as though they are at any point in the battle that they so choose. All existing effects may be treated however the user sees fit in order to maximize his/her evasion without any repercussion on other Navis in the area, though Navis are still allowed to support other Navis on the field. Note that there are several null-evasion Navis on the field at this time, success can only be achieved if they are rescued!
This turn's point, if achieved, will be applied to every Navi that posts on this turn!
REQUIRED: Pass/Fail, and name any Navi(s) that you may have saved at the end of your post.
Vytrex: ...uuhh.... a little help please?
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Post by Gaia on Dec 19, 2017 22:24:21 GMT -8
StrifeMan.EXE
"Catastrophe knows its master . . .!"
StrifeMan's Hyper Mode has popped, giving him +1 use to all skills. His Hyper Attack has also popped off and resolved to fruition, with a total of 14 Attacks Avoided granting him +14 Skill Uses as he desires. Skill uses to his skills are as follows:
[Malignant Veil] - 20/2
[Calamitous Fortitude] - 11/6
[Twist of Fate] - 11/6
Someone has, for whatever reason, allowed him to accumulate 38 Alpha Barriers, too.
Defense Phase
[StrifeMan HP=550/550]
[Alpha Barrier] - Spawns 10-HP Barrier! 38 Active!
Malignant Veil avoids 2 Attacks minimum per use, 40 attacks avoided! Calamitous fortitude avoids 11, as does Twist of Fate; 38 Alpha Barriers covers the remaining 38 of the 100 attacks aimed, total!
StrifeMan intercepts and evades all attacks for all participants!
Support Phase
Attack Phase [4] 13 AS | 1 AC
1.
Summary Phase
Damage @ Simon
[StrifeMan HP=550/550]
[Status] - Fine [Stage] - N/A [Cooldown] - N/A
[PASS, Saved All Participants]
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Post by Nightshade on Dec 20, 2017 1:49:29 GMT -8
Sharkman was ready to avoid stuff,but Strifeman did the work for him.
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Post by Shast on Dec 20, 2017 6:31:15 GMT -8
Xeel
Boooo... Xeels remains seated, her hands cupped to amplify her disapproving noise.
Xeel: Pass?
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kemix
MMM Member
Posts: 168
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Post by kemix on Dec 20, 2017 10:39:46 GMT -8
Asymptote was too into his magazine (now switched to a gossip column for some ungodly reason) as he gave Strifeman a thumbs up at being the best avoider ever. Cool Story Bro, thanks for the work.
Asymptote: PASS
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Post by Zane on Dec 20, 2017 12:01:31 GMT -8
StrifeMan went on to show what could happen if he was given the time of day to carry on in... well, strife. It was nice to see and better to abuse while one could, so here they were.
Defense Phase:
N/A
-
Support Phase:
N/A
-
Attack Phase:
N/A
-
End Phase:
Zerix: HP: 4,620/4,620 Results: Pass
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Post by Kman on Dec 20, 2017 12:11:13 GMT -8
==================== Crescendo Test Five ====================
The beat around Crescendo slowed a bit, and he paused, glancing toward StrifeMan. Well. Whatever worked.
====================
Crescendo: Pass (he /could/ avoid them all though if he needed to)
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Post by "Bill" on Dec 20, 2017 16:35:45 GMT -8
*Embera curtly scoffed as Strifeman proceeded around the room, deflecting all incoming blasts with his rather thick shell of barriers. She just needed a little help, but far be it from her to refuse the help.*
Embera: Pass
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Post by Blazewind on Dec 22, 2017 18:57:57 GMT -8
Legacy braced himself for another round of defending and getting blasted, but that seemed unnecessary since someone decided to be MVP.
Legacy: PASSED
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Post by Raven8 on Dec 25, 2017 17:19:32 GMT -8
Round 5 Complete!
Current Standings:
Cresccendo: 4 StrifeMan: 4 SharkMan: 3 Legacy: 3 Labrys: 2 Zerix: 5 Asymptote: 3 Embera: 4 Xeel: 4 Vytrex: 3
Round 5 Start!
Survive the following turn! All attacks are aimed at all Navis!
Name: Pulse Range: Combat Element: Sonic Description: A low, droning sound emanates from Crescendo at all times, rattling an opponent without end. Effects: 140% | 695 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Drone Range: Shot Element: Sonic Description: A deep, vibrating sound that seems to vibrate a foe's bones. Effects: 140% | 695 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Rhythm Range: Combat Element: Sonic Description: A constant, pulsing sound that rhythmically strikes his opponents. Effects: 140% | 695 Damage | Can be optionally charged for 1 turn for 1.5x damage. Optional Charge: 1 Cooldown: 1
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 450 Damage | Can be Optionally Charged for 1 Turn Optional Charge: 1
Echo used 1x to Fire Resonate again
Name: Resonate Range: Shot Element: Sonic Description: A simple, yet effective attack in which Crescendo.exe's body exudes sound, aimed at any in reach. Effects: 90% | 450 Damage | Can be Optionally Charged for 1 Turn Optional Charge: 1
Name: Decibel x 3 Range: Shot Element: Sonic Description: A rush of sonic energy meant to keep Crescendo safe from reprisal. Effects: 90% | 300 Damage | Cannot Be Countered 1. Bug Rise Sword 700 Bug/Blade C-Damage ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
2. [Blood Spike] Shadow | C-Range His ruinous dance litters the battlefield with his life essence, and StrifeMan can control it to strike at everyone. - 2,965 Damage [80%] -- Undodgeable, Breaks Shields --- Gains +40% Damage per attack Avoided up until this point of battle. ---- 1-Turn Charge.
3. [Blood Moon] Shadow | S-Range StrifeMan howls, his inner beast calling the carrion call, and empowers his strikes. - Adds 360 Damage to StrifeMan's next 2 Attacks. -- 2-Turn Charge.
4. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 650 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
5. [Fray] Shadow | S-Range A simple curse causes the fiber of his victim's code to rip itself apart. - 650 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
6. [Fray] Shadow | S-Range x8 A simple curse causes the fiber of his victim's code to rip itself apart. - 290 Damage [80%] -- Undodgeable, Cuts Auras, Cannot be Countered
-Jolt- x1 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 725 2645 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
-Jolt- x2 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 725 2735 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
[BPM -1 use +2AS] [Momentum: 1 attack this turn may retain its charges after its next use(but not throughout the turn, does not carry over into subsequent turns).] Choosing [Blast]
-Blast- S-attack Plasma element *Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.* --- 545 29,580 damage, breaks shields, cuts auras, can't be naturally avoided. If charged 3=< times, may target 1 additional target. If charged 5 times, increases the Plasma element damage bonus to 100%. [5 turn optional charge]
-Jolt- x1 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 725 2645 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
-Jolt- x1 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 725 2735 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
[BPM -1 use +2AS] [Momentum: 1 attack this turn may retain its charges after its next use(but not throughout the turn, does not carry over into subsequent turns).] Choosing [Blast]
-Blast- S-attack Plasma element *Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.* --- 545 29,580 damage, breaks shields, cuts auras, can't be naturally avoided. If charged 3=< times, may target 1 additional target. If charged 5 times, increases the Plasma element damage bonus to 100%. [5 turn optional charge]
Xeel repeats this loop a total of 8 times SPOILER: Click to show
Speed Addition -1 use, +2AS. 288100
-Blast- S-attack Plasma element *Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.* --- 545 29,580 damage, breaks shields, cuts auras, can't be naturally avoided. If charged 3=< times, may target 1 additional target. If charged 5 times, increases the Plasma element damage bonus to 100%. [5 turn optional charge]
-Flare Up- used, autos 14 times S-attack Elec element *The molecules leftover from Xeel's rampage spark to life creating a sea of lightning.* --- 410 1370, damage. Auto attacks once for each time a charged attack(including itself) has been used by Xeel this battle. Upon use may reduce the damage of all [Flare Up] triggers to 0 and add the total damage between them to 1 attack this turn. [1 required charge] [x1 use] -1 use, siphoning 19,180 damage to add to [The Corona Downplay]
[The Corona Downplay auto attacks] +258% damage (35 this turn 8 last turn)
-Corona Downplay- Hyper Attack S-attack Elec element *Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.* --- 360 Hit1: 115,240, then Hit2-4: 57,620 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered, Ignores armor and %-based damage reductions. Does not attack upon initial use, Auto attacks the next turn at 100% damage. May pay 1 attack slot to delay this attacks auto attack by 1 turn. +6% damage per attack used while this attack is delayed. May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target up to 4 times but at 50% damage for each subsequent hit after the first. Additional hits from this attack must be avoided separately. [2 required charge] [3 turn cooldown]
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 545: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 545: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 545: 90%, Breaks Shields, Cuts Auras.
Attack 1 Fire-element C-range 280 damage Undodgeable, breaks shields
-Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua.
-SharkVirus attacks with Fin Cutter for 250dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 260dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 270dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 280dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 290dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 300dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 310dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 320dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua -SharkVirus attacks with Fin Cutter for 330dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
My Rage, My Anger and ALL OF MY PAIN C/S-Range, Normal Tapping into his rage, Asymptote attacks with a ball of energy that deals damage, this attack can be used from any distance. 90% Damage (100, 99 Rounded up) Dual-Range attack, Cuts Auras
Weaver Art: Rising Bull C-Range, Wind/Aqua Labrys dashes forward with Ariadne and Asterius at the same time, creating the appearance of a charging bull. Upon impact, Labrys uppercuts the enemy with her axe at full charge, sending them flying. 100 x2 Damage Hyper Attack Breaks Unbreakable Shields, Fully Undodgeable, Cannot be Naturally Avoided, Soaks, Avoid Separately, Destroys Auras -If hits, both Labrys' gain +1 Attack Slot for 1 turn. 4 CD
1:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 580 (290) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
Asterius:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 145 Damage
2:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 590 (295) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
3:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 600 (300) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
4:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 610 (305) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
5:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 620 (310) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
6:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 630 (315) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
7:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 640 (320) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
8:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 650 (325) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
9:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 660 (330) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
10:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 670 (335) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
11:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 680 (340) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
12:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 690 (345) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
13:|Unrelenting Barrage! C-Range, Wind Shadow/Labrys perform an assault consistent of a constant 360 degree spin. 700 (350) Damage Undodgeable, Breaks Shields, Cannot be Naturally Avoided, Cannot be Countered -Each consecutive use of this attack gains +5% Base Damage. Resets when a different attack is used.
14:|Brutal Impact! C-Range, Wind Shadow/Labrys charge their axe. The more steam it has, the deadlier it will strike. 3,100 x2 (1,550 x2) Damage [At this point, 16 Attacks would have been used, and are being treated as landed and treated at full charge.] Avoid Separately -This attack deals 0 Damage -Each time either Labrys lands an attack, this attack gains 35 Damage. Resets upon use. -If hits at least once, +1 Skill Use. 1-Turn Required Charge 4-Turn Optional Charge [x5.0 Damage] 1 Use per battle
Tester Cannon S-Attack Normal element 1,000 DMG, cannot be reduced by any means, ignores undershirt, keeps Dark Soul and other saving effects from taking place. Once a a method of evasion has been used (dodge, shield, aura, or other forms of evasion), any following attacks must follow the same evasion type. This effect cannot be ignored/circumnavigated by any means and pierces all forms of immunity. Used 10x
All Navis are revived, and are allowed to treat this turn as though they are at any point in the battle that they so choose. All existing effects may be treated however the user sees fit in order to maximize his/her evasion without any repercussion on other Navis in the area, though Navis are still allowed to support other Navis on the field. Special Note: Whole-turn evasions are disabled. If any one Navi survives this turn, then all Navis will be granted a point.
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