(So setup however you most optimally want eh? aight.)
Sure. Tapping her foot to Crescendos percussive rhythm.
Can't spoil all my toys, but have a little taste.SetupLet's say she's on turn 2 of her HM, having paid 24 attack slots. (-14 from program, 7 AS, 1 magnet stage, 1 assassin aspect, 1 BPM(triggering momentum))
[The Corona Downplay] was setup last round, and set to fire this one. Last turn had 8 attacks used, with shockwave hitting 3 targets for +3 attack slots.
Let's say 4 charged attacks have been used this fight by her already?
[Kill&Thrill] was avoided, +1 program use.
[Blast]'s charges total up to 5 and is ready to go.
OffenseAS: 7base 6HM 3Shockwave 2AA 1stage 19 total
DMG: +1920
(BPM has 7 uses, +1AS, +1more when triggering [momentum].)
-Jolt- x1
S-attack
Elec element
*Xeel calls down a bolt of electrical energy onto a target.*
---
725 2645 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
-Jolt- x2
S-attack
Elec element
*Xeel calls down a bolt of electrical energy onto a target.*
---
725 2735 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
[BPM -1 use +2AS]
[Momentum: 1 attack this turn may retain its charges after its next use(but not throughout the turn, does not carry over into subsequent turns).] Choosing [Blast]
-Blast-
S-attack
Plasma element
*Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.*
---
545 29,580 damage, breaks shields, cuts auras, can't be naturally avoided.
If charged 3=< times, may target 1 additional target.
If charged 5 times, increases the Plasma element damage bonus to 100%.
[5 turn optional charge]
-Jolt- x1
S-attack
Elec element
*Xeel calls down a bolt of electrical energy onto a target.*
---
725 2645 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
-Jolt- x1
S-attack
Elec element
*Xeel calls down a bolt of electrical energy onto a target.*
---
725 2735 damage, undodgeable, breaks shields, when used +90 damage the next Elec element attack this turn.
[BPM -1 use +2AS]
[Momentum: 1 attack this turn may retain its charges after its next use(but not throughout the turn, does not carry over into subsequent turns).] Choosing [Blast]
-Blast-
S-attack
Plasma element
*Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.*
---
545 29,580 damage, breaks shields, cuts auras, can't be naturally avoided.
If charged 3=< times, may target 1 additional target.
If charged 5 times, increases the Plasma element damage bonus to 100%.
[5 turn optional charge]
Xeel repeats this loop a total of 8 times
19 15 17 6/8 37,595
17 13 15 5/8 34,960
15 11 13 4/8 34,960 (Continued from the iteration above)
13 09 11 3/8 34,960
11 07 09 2/8 34,960
09 05 07 1/8 34,960
07 03 05 0/8 34,960
05 01 01 end 34,960
Speed Addition -1 use, +2AS. 288100
-Blast-
S-attack
Plasma element
*Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.*
---
545 29,580 damage, breaks shields, cuts auras, can't be naturally avoided.
If charged 3=< times, may target 1 additional target.
If charged 5 times, increases the Plasma element damage bonus to 100%.
[5 turn optional charge]
-Flare Up- used, autos 14 times
S-attack
Elec element
*The molecules leftover from Xeel's rampage spark to life creating a sea of lightning.*
---
410 1370, damage. Auto attacks once for each time a charged attack(including itself) has been used by Xeel this battle. Upon use may reduce the damage of all [Flare Up] triggers to 0 and add the total damage between them to 1 attack this turn.
[1 required charge]
[x1 use]
-1 use, siphoning 19,180 damage to add to [The Corona Downplay]
[The Corona Downplay auto attacks]
+258% damage (35 this turn 8 last turn)
-Corona Downplay-
Hyper Attack
S-attack
Elec element
*Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.*
---
360 Hit1: 115,240, then Hit2-4: 57,620 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered, Ignores armor and %-based damage reductions.
Does not attack upon initial use, Auto attacks the next turn at 100% damage.
May pay 1 attack slot to delay this attacks auto attack by 1 turn.
+6% damage per attack used while this attack is delayed.
May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target up to 4 times but at 50% damage for each subsequent hit after the first. Additional hits from this attack must be avoided separately.
[2 required charge]
[3 turn cooldown]
SummaryTotal damage:
599,995