Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 3, 2019 20:32:58 GMT -8
 
v11 Approved (Gaia 03/16/2020)
-Navi Name: Grade.EXE
--Alternative Names:
--Appearance:
--Personality:
--Background:
-Version / Experience:
--Version: 11
--Experience: 4,090/4,200
-Funds:
--Zenny: 13,227
--BugFrags: 2
--Mystery Data:
-Achievement Level: 74
■ Drill Gold (12)
■ Flash Gold (8)
■ Judge Gold (5)
■ King Gold (4)
■ Knight Gold (4)
■ Magnet Gold (6)
■ Mega Bronze (2)
■ Napalm Bronze (1)
■ Number Silver (3)
■ Pharaoh Gold (12)
■ Proto Bronze (3)
■ Roll Silver (2)
■ Turbo Gold (7)
■ Yamato Silver (5)
-Type: Resource
■ +1 Element Level
■ +1 Accessory, Crest, and Program Slots
■ +30% Zenny from all sources
■ V7: +1 Use to All non-Undershirt Programs
-Karma: Neutral
■ 1 Hyper Attack
■ Special Property: Hyper Attack Expansion
-Elements: 11
■ Base (3)
■ V11 (1)
■ Skills (3)
■ ⇪ Elemental Expansion SP (3)
■ Resource Type (1)
Normal Lv1
■ +100 HP, +10 Damage
■ Special Property: Neutrality
--Net Strengths:
--Net Weaknesses:
-HP: 2,600 + 2,200 Overheal
■ Base (1,000)
■ V11 (1,000)
■ Elements (100)
■ Life Force ⇪ Zeta (1,000)
■ Mod Conversion (-500)
■ Heartpulse Drive (2,200 Overheal)
-Damage Mitigation: 0
-Armor: 110
■ Coldsteel Drive (110)
-Regeneration: 100+
■ Alexandrite Star of Regeneration (100+)
-Natural Avoid: Shield (5 CD)
-Initiative Level: 5
■ Initiative ⇪ Omega (5)
-Base Damage: 430
■ Base (100)
■ V11 (100)
■ Power Up Base ⇪ Kappa ⇪ Chi (100)
■ Mod Conversion (50)
■ Crests (70)
■ Elements (10)
-Attack Slots: 6
■ Base (2)
■ V11 (2)
■ ⇪ Speed Addition SP (2)
-Auto Charge Slots: 0
-First Turn Effects: 0
-Total Chips Usable per Battle: 5
--Mega Chips Usable per Battle: 3
--Giga Chips Usable per Battle: 1
-Immunities: 0+
--Reductions:
--Locks:
--Named Effects:
--Other:
-Virus Summons: 1
■ Resource Type V4 (1)
■ Base (4)
■ V11 (4)
■ Limited-instance effects, e.g. Sand Panels, Wood Lv5
■ In-stat customization effects, e.g. Laser, Plasma Attack
■ Avoidance-related effects, e.g. Aqua, Shadow
■ Does not affect Damage Negation
■ Does not affect Power Block (because Hidden Program)
■ Power Up Base ⇪ Kappa ⇪ Chi (10%)
Same-Element Attack Bonus:
Attacks: 15
■ Base (5)
■ V11 (10)
Hyper Attacks: 1
■ Neutral Karma (1)
■ 2 RC Base, -1 RC (Hyper Attack Expansion)
Mega Chips: 11
Giga Chips: 1
■ Resource Type (1)
■ Exp Memory (2)
Mega Program Slots: 2/2
Hidden Program Slots: 1/1
Defensive Programs: 2
Offensive Programs: 3
(NOT Equipped)
Supportive Programs: 3
(NOT Equipped)
(NOT Equipped)
Regenerative Programs: 2
(NOT Equipped)
■ Resource Type (1)
Crest Slots: 3/4
■ Resource Type (1)
Accessories: 11
(NOT Equipped)
(NOT Equipped)
(NOT Equipped)
(NOT Equipped)
(NOT Equipped)
(NOT Equipped)
(NOT Equipped)
(NOT Equipped)
Crests: 4
-Virus Name: GosFireSP.vEXE
--Alternative Names:
-Species: MetFire
-Version / Experience:
--Version: 5
--Experience: 1,315/1,600
-BugFrags Fed: 20
■ Feeding Session 1 (10)
■ Feeding Session 2 (10)
-BugFrags Fed: 20
■ +200 HP, +20 Damage
■ +1 Element Level
■ +1 Use to All Skills/Traits
■ +1 Hidden Virus Skill at random
-Elements: 3
■ Base (1)
■ V5 (1)
■ BugFrags Fed (1)
Metal Lv3
■ +30 Armor. 10% Base Damage is added as Bonus Armor
--Net Strengths:
--Net Weaknesses:
-HP: 1,000
■ Base (400)
■ V5 (400)
■ BugFrags Fed (200)
-Armor: 67
■ Metal Lv2 (30, 12)
■ Lesser Coldsteel Drive (25)
-Regeneration: 124+
■ GhostFire SP (100)
■ Lesser Heartpulse Drive (24+)
-Natural Avoid: Shield (5 CD)
-Base Damage: 120
■ Base (60)
■ V5 (40)
■ BugFrags Fed (20)
-Attack Slots: 2
■ Base (1)
■ V5 (1)
-Auto Charge Slots: 1
■ Astral Bomber (1)
■ Base (1)
■ +(5*V)% Charge Damage
Skills: 2
■ Base (1)
■ V5 (2)
■ +1 Use (BugFrags Fed)
Hidden Skills: 1
■ BugFrags Fed (1)
■ Can be cut like any other Undershirt
Same-Element Attack Bonus:
Attacks: 5
■ Base (1)
■ V5 (4)
Signature Attacks: 1
■ Base (1)
v11 Approved (Gaia 03/16/2020)
Navi & RP Information
-Navi Name: Grade.EXE
--Alternative Names:
• Grade PX
• Classical 🇯🇵
• Classical 🇯🇵
--Appearance:
Grade stands at average Navi height with the build of a slender average male Navi. Silver hair; fairly handsome(needs citation) marble-white face outlined with a chin guard and embedders for potential masks; glowing emerald eyes; his Navi crest where ears should be; metal ring-plates covering his neck; and a white bodysuit with black trims and blinking, glowing green lines.
A metal ring surrounds his waist, connected to pocketed slacks that are the exact same colours as his bodysuit. Said slacks then are connected to his heeled metal greaves, ending an inch below his knees, with slightly bent pointed toe ends.
Short, curved, metal bracers are connected to his silver plated gloves. These bracers probably morph in a similar way to other Navis when he requires the aid of certain weapons.
The second layer of his outfit is a glossy white jacket with black edges and lines, cut just below the ribs, curving down to 2 arcing slitted flaps at the back. The back slit also has a circular cut at the inner end, completing the fountain pen look. Its cone sleeves, thrice wider than his arms (more than enough to cover his bracers most of the time) are connected by a broad, translucent white ribbon constantly floating behind him.
The jacket's metal shoulderguards have black screens in them that look like Navi crest slots but are actually LED screens, great for disguising as, say... a member of World Three, perhaps.
To top it all off, his Navi crest depicting a skull of some sort protrudes at the middle of his chest, connecting his bodysuit and jacket together, unifying his entire outfit into a single undetachable ensemble.
--Personality:
A relaxed soul with some seductive tendencies. Rarely impressed. Silent when he takes pain. Talkative. Often stays still, so much as to sleep entirely, if he's not wandering around anyway. Likes NetCream, adorable things, and shiny chrome things (or something similar).
Not the type to initiate a fight. Will try to forfeit a fight with an excuse of either exhaustion or futility on his part. It's not so much as he's afraid to fight, so much as he's inconvenienced by it.
Not unfamiliar with the... carnal urges. Values personality more than appearance. Uncaring of evil deeds, save deeds committed to those which he likes. Selfish, sometimes generous.
--Background:
Playing vc003.wav...
"Is it my turn now? Okay... uhm. Hello. My name's Grade. Theoretically I've existed for 5 whole centuries, but really only have been awake for less than 10 years. I am-- Huh? You want me to skip straight to that part? Fine...
"So, for a while, I had a bad falling in with my own Dark Soul -- see, I was a Darkloid before -- and he ended up taking over my original Navi body and sent my own soul wandering aimlessly, writhing at my slow disintegration, and to delay it, to survive, I had to consume parts of other Navis to try to reconstruct myself... This went on for a while, and the more I continued, the less Navis I could find and eat, and I was practically dying. It felt like my makeshift crest was about to implode. That was until I saw this one Navi, this strange blue-haired guy with scary green eyes, wearing a white tuxedo and top hat like some kind of funeral goer.
"Long story short, I ate him. I ate him whole, and he was all too receptive of it. It sparked an evolution in me, and now I am this. I like this body. It's like an actual real Navi body, and I don't have to worry about internally combusting anymore.
"Alright, I'm done. Can I go now? I still have people to find."
-Version / Experience:
--Version: 11
--Experience: 4,090/4,200
-Funds:
--Zenny: 13,227
--BugFrags: 2
--Mystery Data:
-Achievement Level: 74
■ Drill Gold (12)
■ Flash Gold (8)
■ Judge Gold (5)
■ King Gold (4)
■ Knight Gold (4)
■ Magnet Gold (6)
■ Mega Bronze (2)
■ Napalm Bronze (1)
■ Number Silver (3)
■ Pharaoh Gold (12)
■ Proto Bronze (3)
■ Roll Silver (2)
■ Turbo Gold (7)
■ Yamato Silver (5)
Statistical Information
-Type: Resource
■ +1 Element Level
■ +1 Accessory, Crest, and Program Slots
■ +30% Zenny from all sources
• Only applies in a Stat Battle, RP Battle, or Stories Mode role-play. Does not apply to Boss Battles, Virus Hordes, or Events
■ V4: +1 Virus Summon, +1 Virus from the Breeder free of charge■ V7: +1 Use to All non-Undershirt Programs
-Karma: Neutral
■ 1 Hyper Attack
■ Special Property: Hyper Attack Expansion
• Passive Effect: Reduce the Required Cooldown or Charge of all Hyper Attacks by 1 Turn (to a minimum of 1 Turn. This Special Property can be taken multiple times to stack with itself).
-Elements: 11
■ Base (3)
■ V11 (1)
■ Skills (3)
■ ⇪ Elemental Expansion SP (3)
■ Resource Type (1)
Normal Lv1
■ +100 HP, +10 Damage
■ Special Property: Neutrality
• Passive Effect: Remove 1 Weakness from each element
--Net Strengths:
--Net Weaknesses:
-HP: 2,600 + 2,200 Overheal
■ Base (1,000)
■ V11 (1,000)
■ Elements (100)
■ Life Force ⇪ Zeta (1,000)
■ Mod Conversion (-500)
■ Heartpulse Drive (2,200 Overheal)
-Damage Mitigation: 0
-Armor: 110
■ Coldsteel Drive (110)
-Regeneration: 100+
■ Alexandrite Star of Regeneration (100+)
-Natural Avoid: Shield (5 CD)
-Initiative Level: 5
■ Initiative ⇪ Omega (5)
-Base Damage: 430
■ Base (100)
■ V11 (100)
■ Power Up Base ⇪ Kappa ⇪ Chi (100)
■ Mod Conversion (50)
■ Crests (70)
■ Elements (10)
-Attack Slots: 6
■ Base (2)
■ V11 (2)
■ ⇪ Speed Addition SP (2)
-Auto Charge Slots: 0
-First Turn Effects: 0
-Total Chips Usable per Battle: 5
--Mega Chips Usable per Battle: 3
--Giga Chips Usable per Battle: 1
-Immunities: 0+
--Reductions:
--Locks:
--Named Effects:
--Other:
-Virus Summons: 1
■ Resource Type V4 (1)
Skills
Skills: 8■ Base (4)
■ V11 (4)
[Adaptive Power] - Advanced Skill
[Piano's ultimate blessing. The power of twenty souls.]
■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards
■ If all chosen Elements have reached Lv5, an additional Element is chosen
■ is treated as for the purpose of Wind
■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead
■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level
[Passive]
■ This Skill is worded specifically so that Grade cannot have more than 1 Element with a Level less than 5 through this Skill[Piano's ultimate blessing. The power of twenty souls.]
■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards
■ If all chosen Elements have reached Lv5, an additional Element is chosen
■ is treated as for the purpose of Wind
■ If Grade were to gain a Special Property through this Skill, he gains 5% Damage Reduction instead
■ If Grade were to gain a limited-instance effect, in-stat customization effect, or Avoidance-related effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level
[Passive]
■ Limited-instance effects, e.g. Sand Panels, Wood Lv5
■ In-stat customization effects, e.g. Laser, Plasma Attack
■ Avoidance-related effects, e.g. Aqua, Shadow
[Creation Drive] - B+-Tier Skill
[A core tick speed enhancer. Adapt through anything.]
■ +3 Element Levels
[Passive]
■ V1/5/9/13/17/21, 1/2/3/4/5/6[A core tick speed enhancer. Adapt through anything.]
■ +3 Element Levels
[Passive]
[Coldsteel Drive] - C-Tier Skill
[A spherical module of ice and iron. Impenetrable as a vault door.]
■ +110 Armor
[Passive]
■ +10*V Armor[A spherical module of ice and iron. Impenetrable as a vault door.]
■ +110 Armor
[Passive]
[Heartpulse Drive] - C-Tier Skill
[A data expander. Limitless vitality.]
■ +2,200 HP Overheal
■ May not create Passive Max HP Skills
[Passive]
■ +200*V HP Overheal[A data expander. Limitless vitality.]
■ +2,200 HP Overheal
■ May not create Passive Max HP Skills
[Passive]
[Classical Groundbreaker] - A-Tier Skill
[Grade hammers the floor with ungodly power.]
■ Turns the current Stage into a Stage that shares one of the Elements used this turn by Adaptive Power. If non-, this Stage lasts 3 Turns
■ If the selected Element is or has no equivalent Stage, Broken Panels may be used, instead
[3 Use(s) per Battle]
■ V1/5/9/13/17/21, 1/2/3/4/5/6 Uses[Grade hammers the floor with ungodly power.]
■ Turns the current Stage into a Stage that shares one of the Elements used this turn by Adaptive Power. If non-, this Stage lasts 3 Turns
■ If the selected Element is or has no equivalent Stage, Broken Panels may be used, instead
[3 Use(s) per Battle]
[Composure ⇪ Gamma] - S-Tier Skill
[Delay that attack all you like; Grade will patiently wait.]
■ Whenever Grade passes Base Attack Slots, he may choose to store them for later
■ These stored Attack Slots can be spent to grant himself additional Attack Slots, or to gain 180 Armor against 1 incoming Attack instead
■ Attack Slots exchanged in this skill for additional Attack Slots cannot interact with other Skills or effects that increase Attack Slots or grant benefits for sacrificed Attack Slots
[Passive]
■ 15+15*V Armor[Delay that attack all you like; Grade will patiently wait.]
■ Whenever Grade passes Base Attack Slots, he may choose to store them for later
■ These stored Attack Slots can be spent to grant himself additional Attack Slots, or to gain 180 Armor against 1 incoming Attack instead
■ Attack Slots exchanged in this skill for additional Attack Slots cannot interact with other Skills or effects that increase Attack Slots or grant benefits for sacrificed Attack Slots
[Passive]
[Neat] - S-Tier Skill
[This body made of marble is inviolable.]
■ After Removing a Negative Status, Grade may choose to become Immune to that Negative Status for the remainder of battle
■ Can acquire up to 4 Immunities this way and may switch out existing Immunities with new ones when maxed out
■ Grade cannot Avoid any incoming attack
[Passive]
[This body made of marble is inviolable.]
■ After Removing a Negative Status, Grade may choose to become Immune to that Negative Status for the remainder of battle
■ Can acquire up to 4 Immunities this way and may switch out existing Immunities with new ones when maxed out
■ Grade cannot Avoid any incoming attack
[Passive]
[Kinetic Preservation] - A-Tier Skill
[This old Navi's energy declines way slower than most people.]
■ Grade's limited-attack Mitigation effects apply to 2 extra consecutive Attack(s)
[Passive]
■ V6/11/16/21, 1/2/3/4[This old Navi's energy declines way slower than most people.]
■ Grade's limited-attack Mitigation effects apply to 2 extra consecutive Attack(s)
[Passive]
■ Does not affect Damage Negation
■ Does not affect Power Block (because Hidden Program)
Attacks
Damage Calculation: 110% + 10% SEAB (1 Max) | 150% Hyper■ Power Up Base ⇪ Kappa ⇪ Chi (10%)
Same-Element Attack Bonus:
Attacks: 15
■ Base (5)
■ V11 (10)
[Classical Handgun: Battery Acid] - Attack
[Grade does a finger-gun and shoots out battery acid. Sound familiar?]
0 S-Damage × 10 Hits
🅲 If Hits, Target takes 150 Unavoidable Damage per Turn for 2 Turns
🅲 Cuts Auras
🅲 May target an additional Enemy per 10% of user's Max HP missing
■ 100%, 40+10*V Damage over Time[Grade does a finger-gun and shoots out battery acid. Sound familiar?]
0 S-Damage × 10 Hits
🅲 If Hits, Target takes 150 Unavoidable Damage per Turn for 2 Turns
🅲 Cuts Auras
🅲 May target an additional Enemy per 10% of user's Max HP missing
[Classical Handgun] - Attack
[Grade does a finger-gun and fires invisible potshots.]
430 S-Damage
🅲 May adopt an Element currently used by Adaptive Power
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
■ 100% Damage[Grade does a finger-gun and fires invisible potshots.]
430 S-Damage
🅲 May adopt an Element currently used by Adaptive Power
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[Flick] - Basic Attack
[Grade flicks you with a single finger.]
516 C-Damage
■ 120% Damage[Grade flicks you with a single finger.]
516 C-Damage
[Healing Handgun] - Attack
[Grade does a finger-gun and fires healing energy.]
0 S-Damage
🅲 May target Allies
🅲 May target an additional Ally per 10% of Grade's Max HP missing
🅲 If Hits, Target restores +150 HP per Turn for 2 Turns
■ 100%, 40+10*V Damage over Time → Heal[Grade does a finger-gun and fires healing energy.]
0 S-Damage
🅲 May target Allies
🅲 May target an additional Ally per 10% of Grade's Max HP missing
🅲 If Hits, Target restores +150 HP per Turn for 2 Turns
[Classical Handgun: Bleeding Edge 1] - Attack
[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
■ 100% Percentile Health Damage[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
[Classical Handgun: Bleeding Edge 2] - Attack
[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
■ 100% Percentile Health Damage[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
[Classical Handgun: Bleeding Edge 3] - Attack
[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
■ 100% Percentile Health Damage[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
[Classical Handgun: Bleeding Edge 4] - Attack
[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
■ 100% Percentile Health Damage[Grade draws a line with his finger, slicing you somehow.]
0+ S-Damage
🅱 +Deals damage equal to 10% of the Target's Max HP
🅱 Ignores Armor
🅲 May target an additional Enemy per 10% of Grade's Max HP missing
[1 CD]
[Classical Handgun: Heartbreaker] - Attack
[Grade fires a finger-gun to pierce through your very core.]
0 S-Damage
🅰 Gains +100% of Grade's Base Damage for every Attack Slot passed up until this point in battle. Resets upon use
🅱 If no other Attack was used this turn, this Attack deals ×2 Damage
🅱 May adopt a non-Hidden Element on use
[1 Required Charge | 1 CD]
■ 100% Augmented Damage[Grade fires a finger-gun to pierce through your very core.]
0 S-Damage
🅰 Gains +100% of Grade's Base Damage for every Attack Slot passed up until this point in battle. Resets upon use
🅱 If no other Attack was used this turn, this Attack deals ×2 Damage
🅱 May adopt a non-Hidden Element on use
[1 Required Charge | 1 CD]
[Dread Lightning Ray] - Attack
[Grade disintegrates the enemy with a constant ray of plasma.]
430 S-Damage
🅰 If Hits, Grade has +1 Attack Slot for 1 Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
■ 100% Damage[Grade disintegrates the enemy with a constant ray of plasma.]
430 S-Damage
🅰 If Hits, Grade has +1 Attack Slot for 1 Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
[Classical Cannibalism] - Attack
[Grade bites you to leech at your data. No judgment if you find any pleasure from this.]
430 C-Damage
🅰 If Hits, Grade restores +250 HP
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
■ 100% Damage[Grade bites you to leech at your data. No judgment if you find any pleasure from this.]
430 C-Damage
🅰 If Hits, Grade restores +250 HP
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
[Neophyte Tidal Wave] - Attack
[Grade gently taps the ground, liquefying the Net for a moment and coating himself in it, while slamming a tidal wave towards others.]
430 C-Damage
🅰 If Hits, Grade has +50 Armor for 1 Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
■ 100% Damage[Grade gently taps the ground, liquefying the Net for a moment and coating himself in it, while slamming a tidal wave towards others.]
430 C-Damage
🅰 If Hits, Grade has +50 Armor for 1 Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
[Time-Frozen Cannon] - Attack
[You're hit now, but you'll feel that pain a little later.]
430 S-Damage
🅰 If Hits, Target has -50 Armor next Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
■ 100% Damage[You're hit now, but you'll feel that pain a little later.]
430 S-Damage
🅰 If Hits, Target has -50 Armor next Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
[Decaying Gaze] - Attack
[Those emerald eyes... It's like a gamma ray that sucks your soul out.]
430 S-Damage
🅰 If Hits, Target has -1 Attack Slot next Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
■ 100% Damage[Those emerald eyes... It's like a gamma ray that sucks your soul out.]
430 S-Damage
🅰 If Hits, Target has -1 Attack Slot next Turn
🅲 Multiple instances of this Attack may be manually charged per turn
[1 Required Charge]
[Power Up] - Attack
[Generic action. Enhance any attack.]
0 S-Damage
🅰 Next Attack this Turn gains 100% of Grade's Base Damage
■ Cannot be Augmented
[1 Required Charge]
[Generic action. Enhance any attack.]
0 S-Damage
🅰 Next Attack this Turn gains 100% of Grade's Base Damage
■ Cannot be Augmented
[1 Required Charge]
Hyper Attacks: 1
■ Neutral Karma (1)
[Classical Groundbreaker] - Hyper Attack
[Grade shatters the floor, sending forth earthly tremors.]
430 S-Damage
🅲 May adopt up to 2 Elements currently used by Adaptive Power
🅰 Hits All
🆂 If Hits, Grade gains +1 Use to 1 Skill
🆂 Auto-Attacks at 50% Damage once per turn, for 1 Turn after use
[1 Required Charge | 1 CD]
■ 100% Damage[Grade shatters the floor, sending forth earthly tremors.]
430 S-Damage
🅲 May adopt up to 2 Elements currently used by Adaptive Power
🅰 Hits All
🆂 If Hits, Grade gains +1 Use to 1 Skill
🆂 Auto-Attacks at 50% Damage once per turn, for 1 Turn after use
[1 Required Charge | 1 CD]
■ 2 RC Base, -1 RC (Hyper Attack Expansion)
Chip Folder
Standard Chips: 1 [Fast Gauge] - Standard Chip
[Speed up time itself.]
Offence Skill | Costs 1 Skill Use to activate
■ All entities with Attack Slots (including enemies) have +1 Attack Slot for 1 Turn
■ This Chip cannot be Upgraded
[1 Use(s) per Battle]
[Speed up time itself.]
Offence Skill | Costs 1 Skill Use to activate
■ All entities with Attack Slots (including enemies) have +1 Attack Slot for 1 Turn
■ This Chip cannot be Upgraded
[1 Use(s) per Battle]
Mega Chips: 11
[Z-Saber] - Mega Chip
[User summons Zero's titular weapon and slashes thrice.]
0 C-Damage × 3 Hits Avoided Separately
■ Each hit deals 10% of the Target's Max HP
■ Each hit Executes the victim if they are below 10% of their Max HP
■ First Hit: Undodgeable, Breaks Shields
■ Second Hit: Undodgeable, Cuts Auras
■ Third Hit: Breaks Shields, Cuts Auras
■ Cannot be Augmented
[1 Use(s) per Battle]
[User summons Zero's titular weapon and slashes thrice.]
0 C-Damage × 3 Hits Avoided Separately
■ Each hit deals 10% of the Target's Max HP
■ Each hit Executes the victim if they are below 10% of their Max HP
■ First Hit: Undodgeable, Breaks Shields
■ Second Hit: Undodgeable, Cuts Auras
■ Third Hit: Breaks Shields, Cuts Auras
■ Cannot be Augmented
[1 Use(s) per Battle]
[Z-Saber] - Mega Chip
[User summons Zero's titular weapon and slashes thrice.]
0 C-Damage × 3 Hits Avoided Separately
■ Each hit deals 10% of the Target's Max HP
■ Each hit Executes the victim if they are below 10% of their Max HP
■ Undodgeable, Cuts Auras
■ Cannot be Augmented
[1 Use(s) per Battle]
[User summons Zero's titular weapon and slashes thrice.]
0 C-Damage × 3 Hits Avoided Separately
■ Each hit deals 10% of the Target's Max HP
■ Each hit Executes the victim if they are below 10% of their Max HP
■ Undodgeable, Cuts Auras
■ Cannot be Augmented
[1 Use(s) per Battle]
[Z-Saber] - Mega Chip
[User summons Zero's titular weapon and slashes thrice.]
0 C-Damage × 3 Hits Avoided Separately
■ Each hit deals 10% of the Target's Max HP
■ Each hit Executes the victim if they are below 10% of their Max HP
■ Breaks Shields, Cuts Auras
■ Cannot be Augmented
[1 Use(s) per Battle]
[User summons Zero's titular weapon and slashes thrice.]
0 C-Damage × 3 Hits Avoided Separately
■ Each hit deals 10% of the Target's Max HP
■ Each hit Executes the victim if they are below 10% of their Max HP
■ Breaks Shields, Cuts Auras
■ Cannot be Augmented
[1 Use(s) per Battle]
[Poltergeist] - Mega Chip
[Summon a black hole to eradicate nuisances.]
Offence Skill | Does not cost a Skill Use to activate
■ Destroys all Objects and Clones on the field, including User's and Allies'
■ Each removed Object or Clone deals 100 Unavoidable Damage to its owner
■ This Chip must be used during the Supportive Phase
[1 Use(s) per Battle]
[Summon a black hole to eradicate nuisances.]
Offence Skill | Does not cost a Skill Use to activate
■ Destroys all Objects and Clones on the field, including User's and Allies'
■ Each removed Object or Clone deals 100 Unavoidable Damage to its owner
■ This Chip must be used during the Supportive Phase
[1 Use(s) per Battle]
[Full Custom] - Mega Chip
[Replenish your energy.]
Offence Skill | Costs 1 Skill Use to activate
■ Apply 1 Instant Charge to 1 Non-Chip Attack
■ May instantly cool down 1 Attack instead
■ Cannot be used on Hyper (or any higher tier) Attacks
[1 Use(s) per Battle]
[Replenish your energy.]
Offence Skill | Costs 1 Skill Use to activate
■ Apply 1 Instant Charge to 1 Non-Chip Attack
■ May instantly cool down 1 Attack instead
■ Cannot be used on Hyper (or any higher tier) Attacks
[1 Use(s) per Battle]
[Anti Recovery] - Mega Chip
[Vespers of death emerge, suppressing regrowth.]
Offence Skill | Costs 1 Skill Use to activate
■ When activated, this chip is set to "Standby" for 1 Turn
■ If an enemy Survival Effect is triggered during this Chip's Standby Mode, they cannot recover HP by any means for 1 turn
■ Cannot be Status Healed
■ Applies to any number of valid opponents on that turn
■ This Chip must be used during the Supportive Phase
■ Enemies can only be affected by this once per battle
■ Giga Programs trump this chip (Perfect Immunity / Final Weapon)
[1 Use(s) per Battle]
[Vespers of death emerge, suppressing regrowth.]
Offence Skill | Costs 1 Skill Use to activate
■ When activated, this chip is set to "Standby" for 1 Turn
■ If an enemy Survival Effect is triggered during this Chip's Standby Mode, they cannot recover HP by any means for 1 turn
■ Cannot be Status Healed
■ Applies to any number of valid opponents on that turn
■ This Chip must be used during the Supportive Phase
■ Enemies can only be affected by this once per battle
■ Giga Programs trump this chip (Perfect Immunity / Final Weapon)
[1 Use(s) per Battle]
[Slasher] - Mega Chip
[水のように流れ。竜神の剣を喰らえ!]
Offence Skill | Costs 1 Skill Use to activate
■ When activated, this chip is set to "Standby" for 1 Turn
■ The first time an enemy uses a non-"Cannot be Countered" C-Attack while this chip is in "Standby" Mode, it negates that attack and counters for Unavoidable Damage equal to the user's base Mega Chip Damage
[1 Use(s) per Battle]
[水のように流れ。竜神の剣を喰らえ!]
Offence Skill | Costs 1 Skill Use to activate
■ When activated, this chip is set to "Standby" for 1 Turn
■ The first time an enemy uses a non-"Cannot be Countered" C-Attack while this chip is in "Standby" Mode, it negates that attack and counters for Unavoidable Damage equal to the user's base Mega Chip Damage
[1 Use(s) per Battle]
[Justice One] - Mega Chip
[User's arm turns into Duo's. Meteor-punch them down.]
315 C-Damage
■ Undodgeable, Cuts Uncuttable Auras and Dark Soul
■ Hits All. Destroys Objects, Clones, and Viruses
■ User's next Attack gains 315 Damage
■ Cannot be used by Navis possessing a Dark Soul
[1 Use(s) per Battle]
■ 150+15*V[User's arm turns into Duo's. Meteor-punch them down.]
315 C-Damage
■ Undodgeable, Cuts Uncuttable Auras and Dark Soul
■ Hits All. Destroys Objects, Clones, and Viruses
■ User's next Attack gains 315 Damage
■ Cannot be used by Navis possessing a Dark Soul
[1 Use(s) per Battle]
[Zeus Hammer] - Mega Chip
[Heavy mallet causes world-shattering earthquake.]
315 C-Damage
■ Unavoidably damages all entities on the field, including the user
■ Changes the field to Broken Panels upon use
■ Navis with Panel Immunity abilities can activate them to negate this attack for themselves
■ Cannot be Augmented
■ This Chip cannot be used on Broken Panels
[1 Use(s) per Battle]
■ 150+15*V[Heavy mallet causes world-shattering earthquake.]
315 C-Damage
■ Unavoidably damages all entities on the field, including the user
■ Changes the field to Broken Panels upon use
■ Navis with Panel Immunity abilities can activate them to negate this attack for themselves
■ Cannot be Augmented
■ This Chip cannot be used on Broken Panels
[1 Use(s) per Battle]
[Super Vulcan] - Mega Chip
[Golden minigun shreds everything into pieces.]
32 S-Damage × 10 Hits
■ Undodgeable, Cuts Auras
■ Cannot be Intercepted
■ Damage Additions applied to this attack are divided by 5 (-1 per Turn Optionally Charged), then applied to every hit (unless the damage addition already applies to every hit)
[4 Optional Charge | 1 Use(s) per Battle]
■ 150+15*V ÷ 10 Hits[Golden minigun shreds everything into pieces.]
32 S-Damage × 10 Hits
■ Undodgeable, Cuts Auras
■ Cannot be Intercepted
■ Damage Additions applied to this attack are divided by 5 (-1 per Turn Optionally Charged), then applied to every hit (unless the damage addition already applies to every hit)
[4 Optional Charge | 1 Use(s) per Battle]
[Super Vulcan] - Mega Chip
[Golden minigun shreds everything into pieces.]
32 S-Damage × 10 Hits
■ Breaks Shields, Cuts Auras
■ Cannot be Intercepted
■ Damage Additions applied to this attack are divided by 5 (-1 per Turn Optionally Charged), then applied to every hit (unless the damage addition already applies to every hit)
[4 Optional Charge | 1 Use(s) per Battle]
■ 150+15*V ÷ 10 Hits[Golden minigun shreds everything into pieces.]
32 S-Damage × 10 Hits
■ Breaks Shields, Cuts Auras
■ Cannot be Intercepted
■ Damage Additions applied to this attack are divided by 5 (-1 per Turn Optionally Charged), then applied to every hit (unless the damage addition already applies to every hit)
[4 Optional Charge | 1 Use(s) per Battle]
Giga Chips: 1
[Bug Death Thunder] - Giga Chip
[BugFrag Arm Cannon fires slow devastating lightning orb.]
420 S-Damage
■ If Hits, Paralyze. Ignores Post-Infliction Immunity
■ If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
■ This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle
■ Cannot be Augmented
[1 Required Charge | 1 CD]
■ 200+20*V[BugFrag Arm Cannon fires slow devastating lightning orb.]
420 S-Damage
■ If Hits, Paralyze. Ignores Post-Infliction Immunity
■ If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
■ This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle
■ Cannot be Augmented
[1 Required Charge | 1 CD]
Navi Customizer
Program Slots: 8/8■ Resource Type (1)
■ Exp Memory (2)
Mega Program Slots: 2/2
Hidden Program Slots: 1/1
[Exp Memory] - Mod Tool
[Expands your Navi's customizable potential]
■ +2 Program Slots
■ This can be purchased up to 2 Times per Navi
[Expands your Navi's customizable potential]
■ +2 Program Slots
■ This can be purchased up to 2 Times per Navi
Defensive Programs: 2
[Undershirt ⇪ Nu] - Program
■ User survives a fatal turn of damage with 1 HP.
■ Does not cost a Program Slot.
[1/1 Max Use(s) per Battle]
■ User survives a fatal turn of damage with 1 HP.
■ Does not cost a Program Slot.
[1/1 Max Use(s) per Battle]
[Power Block] - Hidden Program
■ One incoming attack deals 50% Damage, and loses all temporary effects.
[1 CD]
■ One incoming attack deals 50% Damage, and loses all temporary effects.
[1 CD]
Offensive Programs: 3
(NOT Equipped)
[Auto Charge ⇪ Alpha] - Program
■ User automatically charges one attack per turn.
■ Begin the Battle with 1 Charge intact as well.
[Passive]
■ User automatically charges one attack per turn.
■ Begin the Battle with 1 Charge intact as well.
[Passive]
[Power Up Base ⇪ Kappa ⇪ Chi] - Tanzanite Star Program
■ User gains 100 Base Damage
■ User's Attacks have an additional 10% Base Damage calculation
[Passive]
■ Unused Upgrades: ⇪ Omega■ User gains 100 Base Damage
■ User's Attacks have an additional 10% Base Damage calculation
[Passive]
[⇪ Speed Addition SP] - Mega Program
■ +2 Attack Slots
[Passive]
■ +2 Attack Slots
[Passive]
[Initiative ⇪ Omega] - Program
■ User has +5 Initiative Level, increasing their chance to go first in battle
[Passive]
■ User has +5 Initiative Level, increasing their chance to go first in battle
[Passive]
Supportive Programs: 3
(NOT Equipped)
[Type Master] - Hidden Program
■ Allows holder +1 non-version gated type bonus of any type the user doesn't already possess.
[Passive]
■ Allows holder +1 non-version gated type bonus of any type the user doesn't already possess.
[Passive]
[Element Adapter] - Program
■ Replace all effects and special properties of one element with those of another, while retaining the Strengths and Weaknesses of the original element. (If you are adapting from Normal Element, you acquire the Strengths and Weaknesses of the New Element). Adapted Element levels from multiple sources do not stack, and only the highest applies.
■ Does not cost a Program Slot.
■ Can be equipped any number of times.
[Passive]
■ Replace all effects and special properties of one element with those of another, while retaining the Strengths and Weaknesses of the original element. (If you are adapting from Normal Element, you acquire the Strengths and Weaknesses of the New Element). Adapted Element levels from multiple sources do not stack, and only the highest applies.
■ Does not cost a Program Slot.
■ Can be equipped any number of times.
[Passive]
[Life Force ⇪ Zeta] - Program
■ User has +1,000 HP.
[Passive]
■ User has +1,000 HP.
[Passive]
(NOT Equipped)
[Set <Stage> ⇪ Omega] - Program
■ User may change all panels on the field for 3 Turns.
■ The Stage of this Program is chosen upon use
[2 Use(s) per Battle]
■ +1 Use (Resource Type V7)■ User may change all panels on the field for 3 Turns.
■ The Stage of this Program is chosen upon use
[2 Use(s) per Battle]
Regenerative Programs: 2
(NOT Equipped)
[⇪ Regenerator SP] - Mega Program
■ User regenerates 300 HP per turn.
[Passive]
■ User regenerates 300 HP per turn.
[Passive]
[Firewall ⇪ Nu] - Program
■ Upon activation of this program, user can remove one negative status of choice
■ Does not cost a Program Slot.
[3 Use(s) per Battle]
■ +1 Use (Resource Type V7)■ Upon activation of this program, user can remove one negative status of choice
■ Does not cost a Program Slot.
[3 Use(s) per Battle]
[⇪ Elemental Expansion SP] - Mega Program
■ User has +3 Element Levels.
[Passive]
■ User has +3 Element Levels.
[Passive]
Equipment
Accessory Slots: 3/3■ Resource Type (1)
Crest Slots: 3/4
■ Resource Type (1)
Accessories: 11
[Alexandrite Star of Regeneration] - Accessory
[A shining star forged of alexandrite, sparkles with an otherworldly power.]
■ User regenerates 100 HP per turn.
■ This regeneration is increased by 100 per turn (to a max of 600)
[A shining star forged of alexandrite, sparkles with an otherworldly power.]
■ User regenerates 100 HP per turn.
■ This regeneration is increased by 100 per turn (to a max of 600)
[Onyx Star of Strength] - Accessory
[A shining star forged of onyx, sparkles with an otherworldly power.]
■ Negate damage from one incoming attack (1 Turn CD)
[A shining star forged of onyx, sparkles with an otherworldly power.]
■ Negate damage from one incoming attack (1 Turn CD)
[Tanzanite Star of Advancement] - Accessory
[A shining star forged of tanzanite, sparkles with an otherworldly power.]
■ One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Program chosen takes up 2 program slots
■ This star does not affect Nu upgrades or Mega Program upgrades
[A shining star forged of tanzanite, sparkles with an otherworldly power.]
■ One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Program chosen takes up 2 program slots
■ This star does not affect Nu upgrades or Mega Program upgrades
(NOT Equipped)
[Diamond Star of Purity] - Accessory
[A shining star forged of diamond, sparkles with an otherworldly power.]
■ User takes -15% Damage from attacks
[A shining star forged of diamond, sparkles with an otherworldly power.]
■ User takes -15% Damage from attacks
(NOT Equipped)
[Emerald Cross of Virtue] - Accessory
[A shining cross of emerald, emanates a powerful force.]
■ Apply x2 Damage to a Single Attack (0 Turn CD)
[A shining cross of emerald, emanates a powerful force.]
■ Apply x2 Damage to a Single Attack (0 Turn CD)
(NOT Equipped)
[Rose Quartz Cross of Ability] - Accessory
[A shining cross of rose quartz, emanates a powerful force.]
■ +2 Program Slots
[A shining cross of rose quartz, emanates a powerful force.]
■ +2 Program Slots
(NOT Equipped)
[Zircon Cross of Elements] - Accessory
[A shining cross of zircon, emanates a powerful force.]
■ +2 Element Levels
[A shining cross of zircon, emanates a powerful force.]
■ +2 Element Levels
(NOT Equipped)
[Garnet Cross of Power] - Accessory
[A shining cross of garnet, emanates a powerful force.]
■ +1 Attack Slot
■ +1 More Attack Slot on the starting turn
[A shining cross of garnet, emanates a powerful force.]
■ +1 Attack Slot
■ +1 More Attack Slot on the starting turn
(NOT Equipped)
[Citrine Cross of Balance] - Accessory
[A shining star forged of alexandrite, sparkles with an otherworldly power.]
■ +600 Max HP
[A shining star forged of alexandrite, sparkles with an otherworldly power.]
■ +600 Max HP
(NOT Equipped)
[Turquoise Cross of Patience] - Accessory
[A shining cross of turquoise, emanates a powerful force.]
■ +1 Auto Charge
■ User begins the battle with 2 Charges intact, applied as they desire
[A shining cross of turquoise, emanates a powerful force.]
■ +1 Auto Charge
■ User begins the battle with 2 Charges intact, applied as they desire
(NOT Equipped)
[Turquoise Shard] - Accessory
[A single shard of Turquoise, gives off a weak light.]
■ Grants +1 Preemptive Charge
■If equipped alongside a Glass Cross, has the effects of Turquoise Cross instead.
■If equipped alongside a Glass Star, has the effects of Turquoise Star instead.
[A single shard of Turquoise, gives off a weak light.]
■ Grants +1 Preemptive Charge
■
■
Crests: 4
[Grade's Second Emblem] - Crest
[It looks like some obscure creature's skull. How that relates to Grade overall is largely unknown.]
■ +40 Damage
■ Does not take up a Crest slot.
[It looks like some obscure creature's skull. How that relates to Grade overall is largely unknown.]
■ +40 Damage
■ Does not take up a Crest slot.
[Gold Cross Emblem] - Crest
[The golden cross of the offensive fighter; enhances offensive capability.]
■ +30 Damage
[The golden cross of the offensive fighter; enhances offensive capability.]
■ +30 Damage
[Santa Hat] - Crest
[A warm holiday hat that keeps the spirit of Christmas alive all year round.]
■ User may activate Christmas-edition Battle Chips.
■ Once per battle the user may add "Ice Element" to all attacks for one turn.
■ User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle.
[A warm holiday hat that keeps the spirit of Christmas alive all year round.]
■ User may activate Christmas-edition Battle Chips.
■ Once per battle the user may add "Ice Element" to all attacks for one turn.
■ User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle.
[Cupid's Bow ⇪ Life Stealer II] - Crest
[The power of affection imbued into the form of an arm-mounted bow.]
■ At will, User may imbue any of their Charged Attacks with Roll Arrow upon use
■ The Attack's Name becomes Roll Arrow and it gains the User's Base Standard Chip Damage as well as the following effect:
■ User restores 100 HP per successful attack
■ Unused Upgrades: ⇪ Life Lover II, ⇪ Chip Stealer II, ⇪ Chip Lover II, ⇪ Charge Stealer II, ⇪ Charge Lover II, ⇪ Heart Seeker II[The power of affection imbued into the form of an arm-mounted bow.]
■ At will, User may imbue any of their Charged Attacks with Roll Arrow upon use
■ The Attack's Name becomes Roll Arrow and it gains the User's Base Standard Chip Damage as well as the following effect:
• If Hits, Target loses 1 Chip Use for the rest of battle
■ This Crest has 2 Upgrade Slots■ User restores 100 HP per successful attack
Virus Information
-Virus Name: GosFireSP.vEXE
--Alternative Names:
• GhostFire SP
-Species: MetFire
-Version / Experience:
--Version: 5
--Experience: 1,315/1,600
-BugFrags Fed: 20
■ Feeding Session 1 (10)
■ Feeding Session 2 (10)
Statistical Information
-BugFrags Fed: 20
■ +200 HP, +20 Damage
■ +1 Element Level
■ +1 Use to All Skills/Traits
■ +1 Hidden Virus Skill at random
-Elements: 3
■ Base (1)
■ V5 (1)
■ BugFrags Fed (1)
Metal Lv3
■ +30 Armor. 10% Base Damage is added as Bonus Armor
--Net Strengths:
--Net Weaknesses:
-HP: 1,000
■ Base (400)
■ V5 (400)
■ BugFrags Fed (200)
-Armor: 67
■ Metal Lv2 (30, 12)
■ Lesser Coldsteel Drive (25)
-Regeneration: 124+
■ GhostFire SP (100)
■ Lesser Heartpulse Drive (24+)
-Natural Avoid: Shield (5 CD)
-Base Damage: 120
■ Base (60)
■ V5 (40)
■ BugFrags Fed (20)
-Attack Slots: 2
■ Base (1)
■ V5 (1)
-Auto Charge Slots: 1
■ Astral Bomber (1)
Skills
Traits: 1■ Base (1)
[Astral Bomber] - Trait
[GhostFire SP is proficient at emulating what the real world calls 'magic'. As its power grows so to does the speed with which it spins wands and mumbles incantations beneath its flaming shroud.]
■ GhostFire SP gets 1 Auto Charge Slot(s) per Turn
■ +25% Damage to Charged Attacks
[Passive]
■ +V/3 Auto Charge Slot(s) (1 Min.)[GhostFire SP is proficient at emulating what the real world calls 'magic'. As its power grows so to does the speed with which it spins wands and mumbles incantations beneath its flaming shroud.]
■ GhostFire SP gets 1 Auto Charge Slot(s) per Turn
■ +25% Damage to Charged Attacks
[Passive]
■ +(5*V)% Charge Damage
Skills: 2
■ Base (1)
■ V5 (2)
[Metamegamagic: Extend] - A-Tier Skill
[An aged software trick used to lengthen the users offensive action.]
■ 1 Attack this turn Auto-Attacks next turn at 50% Damage, retaining all modifiers it currently possesses
[3 Use(s) per Battle]
■ V1/5/9, 1/2/3[An aged software trick used to lengthen the users offensive action.]
■ 1 Attack this turn Auto-Attacks next turn at 50% Damage, retaining all modifiers it currently possesses
[3 Use(s) per Battle]
■ +1 Use (BugFrags Fed)
[Lesser Coldsteel Drive] - C-Tier Skill
[A spherical module of ice and iron. Impenetrable as a vault door.]
■ +25 Armor
[Passive]
■ +5*V Armor[A spherical module of ice and iron. Impenetrable as a vault door.]
■ +25 Armor
[Passive]
[Lesser Heartpulse Drive] - C-Tier Skill
[An internal agitator. Circulate your data.]
■ 24 Regeneration, increased by 24 per turn to a max of 120
[Passive]
■ 4+4*V Regeneration × 5 [An internal agitator. Circulate your data.]
■ 24 Regeneration, increased by 24 per turn to a max of 120
[Passive]
Hidden Skills: 1
■ BugFrags Fed (1)
[GhostFire SP] - Hidden Skill
[Only a SPecial breed of virus can reach this plateau.]
■ Regenerates 100 HP per turn
■ The first time each battle that GhostFire SP would be reduced to 0 HP, it survives with 1 HP instead
[Passive]
■ 20*V Regeneration[Only a SPecial breed of virus can reach this plateau.]
■ Regenerates 100 HP per turn
■ The first time each battle that GhostFire SP would be reduced to 0 HP, it survives with 1 HP instead
[Passive]
■ Can be cut like any other Undershirt
Attacks
Damage Calculation: 100% + 10% SEAB (1 Max) | 150% HyperSame-Element Attack Bonus:
Attacks: 5
■ Base (1)
■ V5 (4)
[Meteor Strike] - Attack
[GhostFire SP vanishes, leaving nothing but a cloak and staff behind, then a slow, huge meteor descends from the sky over the whole area.]
120 S-Damage
🅰 Hits All
[1 Required Charge]
■ 100% Damage[GhostFire SP vanishes, leaving nothing but a cloak and staff behind, then a slow, huge meteor descends from the sky over the whole area.]
120 S-Damage
🅰 Hits All
[1 Required Charge]
[Lightning Shower Rain] - Basic Attack
[GhostFire SP runs its staff through the air, summoning a multitude of shattered glass.]
12 S-Damage × 10 Hits
🅲 Cuts Auras
■ 100% Damage[GhostFire SP runs its staff through the air, summoning a multitude of shattered glass.]
12 S-Damage × 10 Hits
🅲 Cuts Auras
[Dimension Staff Rush] - Attack
[GhostFire SP shoots off towards an enemy and hammers them with its staff.]
120 C-Damage
🅰 If Hits, Target has -50 Armor next Turn
[1 Required Charge]
■ 100% Damage[GhostFire SP shoots off towards an enemy and hammers them with its staff.]
120 C-Damage
🅰 If Hits, Target has -50 Armor next Turn
[1 Required Charge]
[Smite] - Attack
[GhostFire SP orders the sky to strike ye down with lightning.]
0 S-Damage
🅰 Gains +50% of Ghostfire SP's Base Damage for every Attack Slot passed up until this point in battle. Resets upon use
🅱 If no other Attack was used this turn, this Attack deals ×2 Damage
🅱 ×2 Damage if this Attack's Element matches current Stage's
[1 Required Charge | 4 Optional Charge | 1 CD]
■ 50% Augmented Damage[GhostFire SP orders the sky to strike ye down with lightning.]
0 S-Damage
🅰 Gains +50% of Ghostfire SP's Base Damage for every Attack Slot passed up until this point in battle. Resets upon use
🅱 If no other Attack was used this turn, this Attack deals ×2 Damage
🅱 ×2 Damage if this Attack's Element matches current Stage's
[1 Required Charge | 4 Optional Charge | 1 CD]
[Ghost Missiles] - Attack
[Two glowing balls of light pop out of GhostFire SP's free hand, assaulting their victim from different directions.]
60 S-Damage × 2 Hits Avoided Separately
[1 Required Charge]
■ 100% Damage[Two glowing balls of light pop out of GhostFire SP's free hand, assaulting their victim from different directions.]
60 S-Damage × 2 Hits Avoided Separately
[1 Required Charge]
Signature Attacks: 1
■ Base (1)
[Meteor Shower] - Signature Attack
[GhostFire SP vanishes, leaving nothing but a cloak and staff behind, then meteors descend from the sky all over the area.]
30 S-Damage × 4 Hits
■ Breaks Shields, Cuts Auras
■ Hits may be divided among multiple targets upon use
[1 Required Charge]
■ 100% Damage[GhostFire SP vanishes, leaving nothing but a cloak and staff behind, then meteors descend from the sky all over the area.]
30 S-Damage × 4 Hits
■ Breaks Shields, Cuts Auras
■ Hits may be divided among multiple targets upon use
[1 Required Charge]