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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 9, 2020 8:53:54 GMT -8
Grade still has no Initiative... Probably would be a great idea to get one though. 1-100
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Post by xoDeathy on Jan 10, 2020 20:32:03 GMT -8
Altair is V7 and has Init
|Defense Phase|
|Recuperation Phase|
[Hyper Engaged, +4 Uses to Third Movement]
/Queen of Calamity\ "Insufferable vermin." -+4 Skill Uses, applied as desired- -Lasts for 1 turn-
-< Holopsicon>- Advanced Skill Queen of Calamity may be self-proclaimed, but look at all who fear both the Holopsicon and I. -[-] Altair cannot naturally attack, but may still use chips -[+] Altair may use her Attack Slots to summon a Saber. * Sabers are Objects with 200 HP and 1 Attack Slot * Charged Attacks from Sabers deal their full damage (including Optional Charge) * Non-Charged Attacks from Sabers only deal 50% Damage and all damage-related effects associated with them are halved * Sabers otherwise behave as Clones with access to all of Altair's Attacks -[+] Once per turn, if more than 3 Sabers would be destroyed by a single attack, 3 Sabers will survive that attack with 1 HP (persists against 'Destroys Objects' || fails against 'Cuts Undershirt' and 'Execute') -Passive-
[-1 CD to Fiddle! (0 CD, another at 0 CD for one turn)]
<Aqua Star of Peace> A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "Setup/Support" phase, user applies -1 CD to an attack.
[See attack section]
-<The Second Movement of Cosmos: Scale of Fate>- B-Tier Each turn, Altair rewrites her coding to excel her ultimate move. -For each Attack Slot sacrificed by Altair or her Sabers, one Attack gains -1 CD for one use, to a cap of -6 CD distributed per turn- -Passive- (2 Cap, +2 @ V4, 7, 10, 13, 16, and 19.) [Altair regens 160 HP] Altair's HP: 2000/2000 Saber 1: 200/200 Saber 2: 200/200 Saber 3: 200/200
Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
Altair:| Summons 3 Sabers
S1: ~<Galop>~ S-Range, Dark Altair fires a flurry of minute blasts from her old warfare machine gun. 70 Damage Breaks Shields, Cuts Auras -If hits, Altair has +1 Attack Slot for 1 turn- 1 CD
S2: <Fiddle> S-Range, Shadow Altair plays a chord on her old warfare machine gun, causing Sabers to fly from beneath an enemy to weaken them. 18% Current HP Damage Breaks Shields, Cuts Auras -Deals Damage based on targets Current HP- 0 CD
S3: <Fiddle> S-Range, Shadow Altair plays a chord on her old warfare machine gun, causing Sabers to fly from beneath an enemy to weaken them. 18% Current HP Damage Breaks Shields, Cuts Auras -Deals Damage based on targets Current HP- 0 CD
|Summary Phase|
36% Current HP Damage @ Grade
Altair's HP: 2000/2000 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 22:16:18 GMT -8
Turn 1 Defence Phase Grade takes ×0.95 Damage from Attacks. Grade takes: ■ Galop: -67 HP ■ Fiddle: -385 HP ■ Fiddle: -324 HP Grade 1,474/2,250 [HP=1,474/2,250] Set-up Phase Preemptive Charges: 1 ■ 1 Unused, Dropped [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration Grade 1,874/2,250 [HP=1,874/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slot 1,2,3: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 4: ■ Attack Slots passed up until this point in battle: 3 ■ Undercooked Charge■ 250×3×2.5×2 Damage [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 3,750 S-Damage, 🅰 increased by 250 1,250 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv3 Optionally Charged: ×2.5 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker was Avoided: [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 1,875 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status 3,750 Damage @ Altair, Saber 1, Saber 2, Saber 3, etc. Grade 1,874/2,250 [HP=1,874/2,250] ■ Hyper CD: 0/1
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Post by xoDeathy on Jan 11, 2020 15:05:37 GMT -8
|Defense Phase|
[Heartbreaker blocked]
-<Deceitful Shield of Sabers>- C-Tier "You're insane enough to try and strike through my Sabers with such weak attacks?" -Upon use, Altair blocks 1 Attack- -7 Uses-5 left
[Redux naturally blocked]
|Recuperation Phase|
[-1 CD to Fiddle! (0 CD, another at 0 CD for one turn)]
<Aqua Star of Peace> A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "Setup/Support" phase, user applies -1 CD to an attack.
[See attack section]
-<The Second Movement of Cosmos: Scale of Fate>- B-Tier Each turn, Altair rewrites her coding to excel her ultimate move. -For each Attack Slot sacrificed by Altair or her Sabers, one Attack gains -1 CD for one use, to a cap of -6 CD distributed per turn- -Passive- [Altair regens 160 HP] Altair's HP: 2000/2000 Saber 1: 200/200 Saber 2: 200/200 Saber 3: 200/200
Saber 4: 200/200
Armor: 0
Field: Normal Nat. 1 CD:// 0/5 Status(es):
|Unleash Phase| 3 Attack Slots
+1 this turn
Altair:| Summons 4 Sabers
S1:<Fiddle> S-Range, Shadow Altair plays a chord on her old warfare machine gun, causing Sabers to fly from beneath an enemy to weaken them. 18% Current HP Damage Breaks Shields, Cuts Auras -Deals Damage based on targets Current HP- 0 CD
S2: <Fiddle> S-Range, Shadow Altair plays a chord on her old warfare machine gun, causing Sabers to fly from beneath an enemy to weaken them. 18% Current HP Damage Breaks Shields, Cuts Auras -Deals Damage based on targets Current HP- 0 CD
S3: <Etude> C-Range, Shadow Altair fires a single, hefty blast from her old warfare machine gun. 9% Max HP Damage Breaks Shields, Cuts Auras -Deals Damage based on targets Max HP- 0 CD
S4: Charging Finale (1)
|Summary Phase|
36% Current HP Damage @ Grade
9% Max HP Damage @ Grade
Altair's HP: 2000/2000 Field: Normal B-Chip Folder: 5/5 [3/3 Mega, 1/1 Giga] Cooldowns: Hyper (1/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 11, 2020 17:26:33 GMT -8
Turn 2 Defence Phase Grade takes ×0.95 Damage from Attacks. Grade takes: ■ Fiddle: -337 HP ■ Fiddle: -277 HP ■ Etude: -203 HP Grade 1,057/2,250 [HP=1,057/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 500 Regeneration Grade 1,557/2,250 [HP=1,557/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slot 1: [ Tempest Horizon Breaker] - Attack [ Grade swipes the air, conjuring a stone-shattering blast of wind.] 250 S-Damage 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage 🅲 Undodgeable, Cuts Auras 🅰 Hits All [ 1 Required Charge] Attack Slot 2,3,4: Used ×3■ 30.8% missing HP [ Classical Handgun: Shrapnel] - Attack [ Grade points all fingers at the victims, riddling them with psycho pellets.] 25 S-Damage × 10 Hits, 🅲 increased by 1 Hit if all Attack Slots last Turn were spent using this Attack. Stacks on consecutive Turns. Resets if failed to use on all Attack Slots last Turn. Added Damage that isn't added per-hit is divided by 10 and added to all hits of this Attack. This effect may not be Imbued to another Attack 🅲 Undodgeable, Cuts Auras 🅲 May target an additional enemy per 10% of Grade's Max HP missing Targets: Altair, Saber 1, Saber 2, Saber 3Targets: Altair, Saber 1, Saber 2, Saber 4Targets: Altair, Saber 1, Saber 3, Saber 4{Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status 1,000 Damage @ Altair, Saber 1 750 Damage @ Saber 2, Saber 3, Saber 4 250 Damage @ unmentioned targets Grade 1,557/2,250 [HP=1,557/2,250] ■ Hyper CD: 1/1 ENDED
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