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Post by Gaia on May 20, 2019 10:52:16 GMT -8
Joker.DB
Fight off against the new and improved crimson behemoth! A team of 4 - 5 Navis, whose total version cannot exceed twice Joker's own (meaning up to v28) is accepted to throw down against the Raid-Boss style navi!
Joker has Level 3 Initiative.
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Post by xoDeathy on May 20, 2019 11:05:26 GMT -8
Reserving a spot, Navi decision later
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Post by Kman on May 30, 2019 8:17:13 GMT -8
Sure why not. Krystania or Kajira, depending on what versions are needed. (V6 and V16)
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Post by Xypher on Oct 28, 2019 10:51:46 GMT -8
Merrill V17, or Xylia, V4. Pick yer poison
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Post by Gaia on Nov 15, 2019 10:36:18 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Joker accepts his battle against Shine v8, Krystania v6, Xylia v4, and Lalonia v10 for a total of v28.
Will post after class.
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Post by Gaia on Nov 16, 2019 10:51:42 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
[Joker pops a zenny token for all participants!]
Defense Phase
[N/A]
Support Phase
[Joker's Version-Based Scaling effects have x2 Efficiency] [Efficiency] [S-Tier, Custom] Crimson Data replicates incredibly efficiently, and is capable of compacting energy in a way that the amount released is more than 10x as dense as that absorbed. Connected to his satellite, Joker generates more energy the more data parameters he has to consider. - Dread Joker's Skills with Version-Scaling Calculations gain an additional 25% efficiency per enemy unit fought beyond the first, to a maximum of twice their effective scaling. -- An enemy unit is defined as any entity on the opposing team with a version. --- Joker cannot use naturally triggered passives that rely on version. ---- [Passive]
[Joker HP=5100/5100] [Damage] - 855 [Armor] - 280 [Regen] - 600
[Persistence] [A-Tier, Attack Slot+] Dread Joker's satellite allots specialized information for each target, allowing him to formulate ideas on how to best eliminate them. - Dread Joker gains +1 Attack Slot per additional enemy unit fought beyond the first, to a maximum of +2. -- An enemy unit is defined as any entity on the opposing team with a version. --- [Passive]
[Joker has 4 Preemptive Charges, 2 Usable as Desired] - [Gigant Stomp] - [1/1 Charges] - [Noise Channel] - [2/2 Charges] - [Destroyer Missiles] - [1/4 Charges]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Initiative ⇪ Kappa] Initiative grants +20% Damage to all attacks on first turn as well as +3 Initiative.
Offense Phase6 AS [+2 First Turn] | 6 Auto-Charges
[Bugged Channel] [1/1 Charges] [Gigant Swing] [1/1 Charges] [Crimson Channel] [1/3 Charges] [Destroyer Missiles] [2/4 Charges] [Conditioning Cancellation] [1/2 Charges] [Missile Barrage] [1/3 Charges]
1. [Gigaton Building] Smashing his fist into the ground, Dread Joker causes a massive structure to suddenly appear in the space around an enemy, crushing them beyond hope. [100 +[10 * V] -20] [210] Laser S-Damage ::°:: Unavoidable ::°:: Hits All ::°:: Cannot be Augmented ::°:: 1-Turn Unadjustable CD
2. [Hammer the Gap] @ Lalonia, Krystania, Shine Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [820] Plasma C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::C:: Hits 2 Additional Targets ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor next turn. ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
3. [Hammer the Gap] @ Krystania, Shine, Xylia Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [820] Plasma C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::C:: Hits 2 Additional Targets ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor next turn. ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
4. [Hammer the Gap] @ Shine, Xylia, Lalonia Dread Joker constantly pummels his foes with intense data, chipping within their very being and degrading their form. [820] Plasma C-Damage [80%] ::C:: Breaks Shields, Cuts Auras ::C:: Hits 2 Additional Targets ::C:: Can be Optionally Charged for 2 Turns ::B:: If Hits, Victim has -10 Armor next turn. ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
5. [Noise Channel] His life essence just before it crystalizes, Joker can use this static energy to empower his strikes. [0] Laser C-Damage [100%] ::A:: Joker grants his next two attacks this turn 100% of his Base Damage. ::°:: 2-Turn Charge
[Break Charge ⇪ Iota] Adds "Hits up to 2 additional targets" to charged attacks.
6. [Gigant Stomp] @ Lalonia, Xylia, Shine Dread Joker smashes his foot into the ground, sending forward a shock wave of crimson energy. [3,235] Plasma S-Damage [110%] ::C:: Undodgeable, Cuts Auras ::°:: Cannot be Countered ::°:: Can be Optionally Charged for 1 Turn ::°:: Hits up to 2 additional Targets ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
7. [Shocking Emulation] @ Lalonia, Shine, Krystania The crimson data within his systems sync with the electrical data collected within the satellite, which Dread Joker uses as a close-up electric blast. [1,890] Plasma C-Damage [85%] ::C:: Breaks Shields, Undodgeable ::C:: Hits 2 Additional Targets ::C:: Can be Optionally Charged for 2 Turns ::B:: Cannot be Naturally Avoided ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
8. [Gigant Tackle] @ Lalonia A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [1,130] Plasma C-Damage [110%] ::C:: Undodgeable, Breaks Shileds ::°:: Cannot be Countered ::°:: Can be Optionally Charged for 1 Turn ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Buster Pack:
b1. [Gigant Tackle] @ Krystania A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [565] Plasma C-Damage [110%] ::C:: Undodgeable, Breaks Shileds ::°:: Cannot be Countered ::°:: Can be Optionally Charged for 1 Turn ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
b2. [Gigant Tackle] @ Shine A dead-run with his shoulder poised at the ready, Dread Joker attempts to smash into his enemy. [565] Plasma C-Damage [110%] ::C:: Undodgeable, Breaks Shileds ::°:: Cannot be Countered ::°:: Can be Optionally Charged for 1 Turn ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
Summary Phase
210 Unavoidable Damage @ All 7,895 Damage @ Lalonia 4,095 Damage @ Krystania 8,150 Damage @ Shine 4,875 Damage @ Xylia
[Joker HP=5,100/5,100] [Status] - Fine [Cooldown] - [N/A] [Stage] - Null Panels
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Post by Warrior on Nov 16, 2019 12:41:40 GMT -8
#s://i~imgur~com/eBzQ1gT~png
((Experimental new formatting))
T U R N     1
Shine's eyes become dollar-signs at the sight of the Zenny coin, her pure excitement somehow being enough to drown out the agonizing pain of getting the crap beaten out of her and her pals.
Defensive
{ 1 ° Gigaton Building: Negated by Anti Damage ::(+)::} Anti Damage Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Anti Damage: 260 Unavoidable Damage @ Joker
{ 2 ° Hammer the Gap: Taken for 780 Damage ::(+)::} Armor: 40 (820 - 40 Damage) [Remaining HP=580/1,300]
Hit Shine has -10 Armor Next Turn
{ 3 ° Hammer the Gap: Taken for 780 Damage ::(+)::} Armor: 40 (820 - 40 Damage) Undershirt ⇪ Nu: Triggered (0/1 Left) [Remaining HP=1/1,300]
Hit Shine has -10 Armor Next Turn
{ 4 ° Hammer the Gap: Taken for 780 Damage ::(+)::} Armor: 40 (820 - 40 Damage) Undershirt ⇪ Nu: Persisting [Remaining HP=1/1,300]
Hit Shine has -10 Armor Next Turn
{ 6 ° Gigant Stomp: Taken for 3195 Damage ::(+)::} Armor: 40 (3235 - 40 Damage) Undershirt ⇪ Nu: Persisting [Remaining HP=1/1,300]
{ 7 ° Shocking Emulation: Taken for 1850 Damage ::(+)::} Armor: 40 (1890 - 40 Damage) Undershirt ⇪ Nu: Persisting [Remaining HP=1/1,300]
{ b2 ° Gigant Tackle: Taken for 525 Damage ::(+)::} Armor: 40 (565 - 40 Damage) Undershirt ⇪ Nu: Persisting [Remaining HP=1/1,300]
[HP:1/1,300] -10 Armor (0/1) | -10 Armor (0/1) | -10 Armor (0/1)
Supportive
{::shnport:: ::(+):: } Auto Charge ⇪ Alpha: 1 Preemptive Charge (Unused){ Garnet Star: +2 Attack Slots (3 -> 5) ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[HP:1/1,300] -10 Armor (0/1) | -10 Armor (0/1) | -10 Armor (0/1)
Offensive Shine: 5 AS
{ 1-5 ° Hide: Charged ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, all of her attacks that turn gain a multiplier as if they had been optionally charged for the duration ° Shine cannot Optionally Charge Attacks normally (or outside abilities that say they can be Optionally Charged; they still benefit from this skill for Damage, but nothing else) Passive
{ A ° Into Darkness: Auto-Charged ::(+)::} Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 50 Damage (20%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack 2 Turn Required Charge | 2 CD
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:1/1,300] ::(+):: -10 Armor (0/1) | -10 Armor (0/1) | -10 Armor (0/1) } Charges: ° Hide (1)° Into Darkness (1/2)Cooldowns: ° (N/A)Use Limits: ° Total Chips (5 Left)° Mega Chips (3/3)° Giga Chips (1/1)° Dark Resident (6/6)° Mirage (4/4)° Brisk Bandit (4/4)° Quick Assault (2/2)° Noir Remnant (1/1)° Dusk Assault (2/2)° Double Corruption (2/2)° Anti Damage (Used)° Undershirt ⇪ Nu (Used)° Anti Pierce ⇪ Omega (2/2)° Skill Addition ⇪ Zeta (2/2)° Reboot (1/1)
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Post by Xypher on Nov 17, 2019 10:25:23 GMT -8
The battle begun so quickly that Xylia barely had time to react, and in fact nearly was taken out of the fight before she even had her family join her!
{SKILLS TO NOTE} [Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses gain attack slots equal to the number she gave up next turn.
Nurse and Healer Support Skill Passive Xylia recovers 5% of her max HP every Turn
FOR Maya and Serenity
Speed Scanning the area Passive Offense skill *Twins constantly scan the field, searching out their target no matter what.* --- Twin cursors aimer(s) can be chosen ev
Defense Phase
Hammer of the Gap 1: Taken for 820 Damage!
Hammer of the Gap 2: Naturally Dodged!
Gigant Stomp: Naturally Shielded!
Total Taken: 820
Xylia HP: 1280/2100
Support Phase:
Xylia recovers 250 125 HP!
ALL ALLIES GAIN 125 HP
Xylia Summons Cura, Maya, and Serenity!
Xylia HP 1405/2100 Cura HP 1200/1200 Maya HP 300/300 Serenity HP 300/300
Xylia has 3 AS [2 base + 1 from Elec Element] Cura has 1 [1 Base] Maya and Serenity Share 1 AS [1 Base]
Xylia
Passes the first 2 Slots Charges Song of the Summoner
Cura
Fire Breath S-attack Fire element Cura shoots a stream of pure energy from its mouth!* 60 damage, cuts auras.
Maya and Serenity
Twin cursor S-attack Seeking element *Once Twins acquires and determines the nature of their target, it is deftly attacked.* ---
40 80 130 damage, Undodgeable, Breaks Shields
Total Damage: 190 Xylia HP 1405/2100 Cura HP 1200/1200 Maya HP 300/300 Serenity HP 300/300 Song of the Summoner: 1/2 Charged
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Post by xoDeathy on Nov 19, 2019 12:30:38 GMT -8
|Defense Phase| -Alpha Barrier x1-
[Lalonia has Level 1 Init, V10]
[Aqua Level 5: Panels become Ocean and are Locked]
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 Attack Slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Gigaton Building triggers Anti-Damage, 300 Unavoidable Counter
<Anti Damage> Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
Hammer the Gap 1 avoided by Nat Dodge
Hammer the Gap 3 avoided by Nat Dodge
Gigant Stomp avoided by Nat Shield
Shocking Emulation is absorbed by Alpha Barrier
Gigant Tackle deals 1130 Damage
|Recuperation Phase|
-<The Witch's Circle>- A-Tier "I am apparently devoted to alchemy, and so it shall be." -Lalonia's Spells may select allies (including herself) as targets, restoring HP equal to half of what the Spell's Damage would have dealt to them; no Negative Effects will be inflicted- -Does not trigger Counters when hitting allies- -Does not trigger positive effects to Lalonia when hitting an ally (IE: +1 Skill Use)- -Passive-
[Lalonia ascends!]
-<Ascendant Sorceress>- -4 Turns- "Ahhhh hahahaha!" Lalonia's wings become twice as large, and colors slide across the wings and the white of her suit in a rainbow pattern. -While Ascended, Lalonia's recovery effects are increased by 25% (-1 Turn)- -While Ascended, once per turn, when Healing or granting Regeneration to an ally, Lalonia may cleanse 1 Status they are currently afflicted with (-1 Turn)-
[Lalonia regenerates (430 x1.25) 535 HP!] [Lalonia regenerates (125 x1.25) 155 HP!]
<Alpha Barrier> Passive program ⇪ Alpha Barrier SP Mega Program. Alpha Barrier is summoned at the start of every Defensive Phase. User is capable of having multiple Alpha Barriers active at once from this effect.
Special Property: Medicine B-Tier, Skill `For 2 turns, affected ally gains 130 Regeneration (30% of Lalonia's Base Regen). If Lalonia grants Regeneration to an ally afflicted by Medicine, the Regeneration lasts an additional turn. Once ended, an ally cannot have Medicine for 2 turns-
Lalonia's HP: 3460/3900 Armor: 0
Field: Ocean (Locked, 1/3) Nat. CD://
`Vanish Step (Dodge) 0/3
`Vanish Burst Step (Dodge) 0/3 `Vanish Spark (Shield) 0/3
Status(es):
Ascended (1/4)
|Unleash Phase| 4 Attack Slots
1:| <Weaver Art: Emergency Restoration> @ Shine, Krystania S-Range, Aqua Lalonia only uses this spell to vanish step to an ally and restore them with her wings wrapping around them, flowing small doses of Holy Data into them.
145 Damage / 85 Healing -May hit 1 additional target- -If hits an ally, applies Medicine- 1-Turn Optional Charge 1 CD 2:| <Weaver Art: Emergency Rejuvenation> @ Shine, Krystania S-Range, Aqua Lalonia only uses this spell to vanish step to an ally and rejuvenate them with her wings wrapping around them, flowing large doses of rainbow data into them.
0 Damage / 0 Healing -If hits an ally, grants 85 Regen for 2 turns- -May hit 1 additional target-
3:| <Weaver Art: Succubus's Edge> @joker, Shine S-Range, Shadow Lalonia vanish steps behind an enemy, igniting her wings with rainbow magic and stabbing the enemy's back, extracting their data before returning to her original spot. 125 Damage / 75 Healing Cuts Auras/Barriers, Undodgeable -If hits [Joker], Lalonia gains 1 Skill use- -May hit 1 additional target- 4 Uses-3 left
4:| <Ill Crash> @ Joker, Shine C-Range, Shadow Lalonia vanish steps into the air and dive kicks an opponent with a comet kick, pink energy flowing around her foot as she flies down/Lalonia vanish steps behind an ally, laying a hand on their shoulder to heal them with a small amount of Holy Data. 110 Damage / 70 Healing Cuts Auras/Barriers, Undodgeable -If hits, inflicts Soak, Berserk- -May hit 1 additional target- 1 CD |Summary Phase|
210 Healing @ Shine
85 Healing @ Krystania
85 Regen for 2 turns @ Shine, Krystania (cures -10 Armor 1x, if applicable to either of you)
125 Shadow Damage @ Joker
110 Aqua Damage @ Joker +Possible Statuses+
Lalonia's HP: 3460/3900 Field: Ocean B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Ill Crash (0/1)
Weaver Art: ER (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 19:27:30 GMT -8
Grade substitutes for Krystania as discussed in Discord
Turn 1 Defence Phase Grade■ takes ×0.95 Damage from Attacks ■ is Immune to Stage Effects [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ Gigaton Building: -210 HP ■ Hammer the Gap: Parry NX (250 Armor), -542 HP, -10 Armor next Turn ■ Hammer the Gap: Parry NX (250 Armor), -542 HP, -10 Armor next Turn ■ Shocking Emulation: Onyx Star of Strength, -0 HP ■ Gigant Tackle: -537 HP ■ Weaver Art: Emergency Restoration: +85 HP, Medicine• For 2 turns, affected ally gains 130 Regeneration (30% of Lalonia's Base Regen). If Lalonia grants Regeneration to an ally afflicted by Medicine, the Regeneration lasts an additional turn. Once ended, an ally cannot have Medicine for 2 turns ■ Weaver Art: Emergency Rejuvenation: -0 HP, 85 Regeneration (3 Turns), 1 "-10 Armor next Turn" Cleansed Grade 504/2,250 [HP=504/2,250] Set-up Phase Preemptive Charges: 1 ■ 1 Unused, Dropped [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration 130 Regeneration ( Medicine) 85 Regeneration ( Weaver Art: Emergency Rejuvenation) Grade 1,119/2,250 [HP=1,119/2,250] Attack Phase Attack Slots: 4 2■ Parry NX (-2) Auto Charge Slots: 1 Attack Slot 1: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 2: ■ Attack Slots passed up until this point in battle: 1 ■ Undercooked Charge■ 250×4×2 Damage [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 2,000 S-Damage, 🅰 increased by 250 2,000 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv4 Optionally Charged: ×4 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker was Avoided: [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 1,000 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Power Up (1/1) Status 2,000 Damage @ Dread JokerGrade 1,119/2,250 [HP=1,119/2,250] ■ Hyper CD: 0/1 ■ Onyx Star of Strength CD: 0/1 ■ -10 Armor: 0/1 ■ Medicine: 1/2 ■ 85 Regeneration: 1/3
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