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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 9, 2020 9:19:11 GMT -8
Grade has no Initiative... although I guess it wouldn't really matter even if he did. 1-100
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Post by Xypher on Jan 9, 2020 9:21:43 GMT -8
1-100
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Post by Xypher on Jan 9, 2020 15:18:22 GMT -8
Merrill stood within the arena that Grade had chosen; arms crossed, the swords of Life and Death orbiting him. The flow of life energy began to strengthen around him, becoming visible energy as Merrill harnessed it. He waited, curious as to see what his opponent could do. The sunlight above would feel strangely warm to Grade, further strengthening the light around Merrill.
Defense Phase
NA
Support Phase
Merrill restores 1828 HP!
{Spoiler} ° +130 from Regenerator Beta, 390 Cross + 436 (5%/Crest) + 436 Skill Nurse + 5% Regenerator Omega (436), True Generator Passive Support Skill ° When healing beyond Max HP, the excess HP is stored in a Sub Tank ° The Sub Tank can hold up to 1700 HP -- Stored HP can be fully spent to restore that much HP to any TARGET -- Stored HP can be fully spent to fuel an Attack's Damage instead (5 HP : +1 DMG) -- Sub Tank has 1 Non-Adjustable Turn CD between being spent ° Surplus HP after the Subtank is full defaults into One Attack of choice for its next use as added Damage (5 HP : +1 DMG)" Life's Desire: Merrill can manipulate life energy itself to boost his speed and striking power! ° Merrill has +2 AS/Turn ° Whenever he charges an attack, he gains 85 HP [5xV] ° Whenever he passes an attack slot, he gains 85 HP [5xV] Passive Alexandrite Cross of Regeneration Spinel Star of Honor Tanzanite Star of Advancement Onyx cross of Strength AutoCharge Beta + 1 Charge to Damnation Accessories Chosen
M HP: 6710/6710 [Armor 90, DR 20%] Subtank HP: 1700/1700 Damnation 1/2 Charged, [128 HP] [0]
attack phase
Merrill has 7 AS [7 base]
Merrill Irradiates Grade!
Irradiate: For remainder of the battle, Afflicted Navi takes 60 damage/turn and their attacks have - 60 damage, stackable. Requires Solar Level 2.
Merrill AutoCharges Damnation - +111 HP
Merrill passes 7 Attack slots - + 777 HP
Because Merrill did not attack this turn, he gains 1745 HP! [Regen Gamma X2]
M HP: 6710/6710 [Armor 90, DR 20%] Subtank HP: 1700/1700 Damnation 2/2 Charged, 0/3 O.Charge [2761 HP] [0]
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 9, 2020 19:14:09 GMT -8
Turn 1 "Agh, is it just me or it's unusually hot around here..." Grade blocked the light with his arm and found its sleeve singed by the sheer heat of it all. "I should've probably chosen somewhere underwater." He looked at the swords circling him around. "Are those your swords, Merrill? Why do they look familiar... Fine, I'll attack first, then." Defence Phase Grade takes: ■ Irradiate: -60 HP Grade 2,190/2,250 [HP=2,190/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration Grade 2,250/2,250[HP=2,250/2,250] ■ 60 HP recovered (60 total) Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slot 1: [ Beacon of Selfish Indifference] - Hyper Attack [ A volatile pulse of energy erupts out of Grade's core, and then ebbs back into him.] 0 S-Damage × 2 Hits Avoided Separately🅰 Regardless of Success: Grade gains +50 Damage, +50 Armor, +250 HP, +1 Auto Charge Slot, +1 Attack Slot, and Strength to Element of last Attack taken, all for 1 Turn; Destroys Objects, Clones, Barriers, and Auras 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All 🅱 Cannot be Countered or Naturally Avoided [ 1 Hyper CD] Attack Slot 2,3: Used ×2 [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.] 0 + S-Damage 🅱 Deals damage equal to 10% of the Target's Max HP, or 20% of current HP, whichever is higher 🅲 Undodgeable, Cuts Auras 🅲 May target an additional enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Attack Slot 4: Passed Auto Charge 1: Charging ??? (1/?) Status 0 + Damage @ Merrill■ Deals damage equal to 10% of the Target's Max HP, or 20% of current HP, whichever is higher ■ Deals damage equal to 10% of the Target's Max HP, or 20% of current HP, whichever is higher Grade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 0/1 ■ Irradiate Stacks: 1 (-60 HP/Turn, -60 Damage)
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Post by Xypher on Jan 10, 2020 16:00:19 GMT -8
Merrill nodded at Grade's question.
"They are mine indeed..."
Defense Phase
Merrill takes both attacks from Grade
{Skills to Note}Life and Death: Synergy Passive Merrill's ability to utilize the powers of Life and Death allow him to grow stronger whenever opponents touch him: When Struck with an attack, Merrill gains 170 Max HP, and 34 Regen, to a max of 1700 HP/340 Regen Passive
Blood Energy Passive Defense || Type: Armor As Merrill takes damage, his body reacts, the blood and energy taken away building up into a stronger defense. To Death, it excites him, making him tougher to defeat. ° When Merrill is struck by an attack, he gains 34 armor, to a max of 340 [20XV] Armor.
Beacon Taken: 0 Damage, + 170 Max HP, 34 Regen and 34 Armor
Dread Lightning Ray 1: Taken for 1376 damage, + 170 Max HP, 34 Regen and 34 Armor
Oynx Star Activates! Dread Lightning Ray 2: Taken for 1410 705 damage, + 170 Max HP, 34 Regen and 34 Armor
Status:
Merrill's HP 4629/7050 [Armor 163, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 0/3 O.Charge [2761 HP] [3] ROB [1] RoS [7]
Merrill doesn't move. He stands still, analyzing Grade. The warmth of the sun getting warmer. The cuts inflicted by Grade's attacks vanished instantly.
"..."
Life and Death orbited, glowing with subtle light. What would Grade do? Merrill decided to give Grade more time, all the while practicing an ability of his own...
Support Phase
Merrill recovers 1895 HP!
Merrill's HP 6524/7050 [Armor 163, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 0/3 O.Charge [2761 HP] [3] ROB [1] RoS [7]
Attack Phase
Unavoidably inflicts a stack of irradiate!
Merrill has 7 AS this turn! [7 Base]
AutoCharges Damnation! + 111 HP!
Passes 7 Attack slots! + 777 HP!
Total Damage: 0, Irradiate Stack Merrill's HP 7050/7050 [Armor 163, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 0/3 O.Charge [3123 HP] [3] ROB [2] RoS [14]
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 18:55:27 GMT -8
Turn 2 "Wow... You're not even slightly hurt... Okay, is it just me or is it actually getting hotter here?" Defence Phase Grade takes: ■ Irradiate: -120 HP Grade 2,130/2,250 [HP=2,130/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 500 Regeneration ■ +250 HP ( Beacon of Selfish Indifference) Grade 2,250/2,250 [HP=2,250/2,250] ■ 120 HP recovered (180 total) Attack Phase Attack Slots: 4 5■ Beacon of Selfish Indifference (1) Auto Charge Slots: 1 2■ Beacon of Selfish Indifference (1) -120 Damage ( Irradiate) Attack Slot 1: [ Gamma Gaze] - Attack [ Those glowing eyes... It's like an x-ray sucking your soul out.] 250 130 S-Damage 🅰 If Hits, Grade has +1 Attack Slot for 1 Turn 🅲 Undodgeable, Cuts Auras 🅲 May target an additional enemy per 10% of Grade's Max HP missing [ 1 Required Charge] Attack Slot 2,3,4,5: Passed {Auto Charge 1: Charging ???1 (1/?)(+)}■ Gamma Gaze (1/1) {Auto Charge 2: Charging ???2 (1/?)(+)}■ Classical Cannibalism (1/1) Status 130 Damage @ MerrillGrade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 1/1 ENDED ■ Irradiate Stacks: 2 (-120 HP/Turn, -120 Damage)
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Post by Xypher on Jan 20, 2020 16:20:19 GMT -8
"It is getting warmer. To be honest... It is a comfortable feeling to me..."
Defense Phase
Merrill takes The attack.
{Skills to Note}Life and Death: Synergy Passive Merrill's ability to utilize the powers of Life and Death allow him to grow stronger whenever opponents touch him: When Struck with an attack, Merrill gains 170 Max HP, and 34 Regen, to a max of 1700 HP/340 Regen Passive
Blood Energy Passive Defense || Type: Armor As Merrill takes damage, his body reacts, the blood and energy taken away building up into a stronger defense. To Death, it excites him, making him tougher to defeat. ° When Merrill is struck by an attack, he gains 34 armor, to a max of 340 [20XV] Armor.
Oynx Star Activates!
Gamma Gaze: Taken for 130 - 163 = 0 damage, + 170 Max HP, 34 Regen and 34 Armor
Status:
Merrill's HP 7050/7458 [Armor 197, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 1/3 O.Charge [3123 HP] [4] ROB [2] RoS [14]
The sunlight continues to strike down upon the pair. Merrill's glow slowly intensifying, as he focuses on controlling the life energy all around them. Still waiting to see what Grade was planning, he cocked his head lightly, staring directly into Grade's eyes.
"What is it you fight for?"
While waiting, he reflected upon the many battles he had been involved in. some victories, and many, many defeats...
Support Phase
Merrill recovers 2198 HP!
Merrill's HP 7458/7458 [Armor 197, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 1/3 O.Charge [ HP] [4] ROB [2] RoS [14]
Attack Phase
Unavoidably inflicts a stack of irradiate!
Merrill has 7 AS this turn! [7 Base]
AutoCharges Damnation! + 111 HP!
Passes 7 Attack slots! + 777 HP!
Merrill did not attack, He gains 2237 HP!
Total Damage: 0, Irradiate Stack Merrill's HP 7458/7458 [Armor 197, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 1/3 O.Charge [8038 HP] [4] ROB [3] RoS [21]
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 20, 2020 18:47:14 GMT -8
Turn 3 "What I'm fighting for... huh... I suppose, the death of all humans, for a start." He rubbed his neck, chuckling, feeling awkward as he said it. "That was all in the past, at least. If I were even capable of doing it, it wouldn't feel proportionate now to the single disgression that one human has committed against me, so... Nowadays, I suppose it's just boredom and self-preservation that keeps my combat systems running." "It really does feel like I currently lack purpose." He sighed, and then chuckled again. "I feel slightly better now, letting that out. Speaking of letting it all out," he pointed a finger-gun at Merrill, I've been charging this baby for minutes now. I doubt a Navi of your caliber will let this one hit you, though. Defence Phase Grade takes: ■ Irradiate: -180 HP Grade 2,070/2,250 [HP=2,070/2,250] Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 600 Regeneration Grade 2,250/2,250 [HP=2,250/2,250] Attack Phase Attack Slots: 4 5■ Gamma Gaze (1) Auto Charge Slots: 1 -180 Damage ( Irradiate) Attack Slot 1,2,3,4: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 5: ■ Undercooked Charge■ Attack Slots passed up until this point in battle: 9 ■ (250×9-180)×4×2 Damage [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 16,560 S-Damage, 🅰 increased by 250 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv3 Optionally Charged: ×4 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker is Avoided: [ Classical Handgun: Heartbreaker] - Auto Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 8,280 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Classical Cannibalism (1/1) Status 16,560 Damage @ MerrillGrade 2,250/2,250[HP=2,250/2,250] ■ Hyper CD: 0/1 ■ Irradiate Stacks: 3 (-180 HP/Turn, -180 Damage)
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Post by Xypher on Feb 13, 2020 15:35:59 GMT -8
Without flinching or moving, Merrill takes Grade's attack right in the chest. His light energy flickers for only a moment, a flash of light surrounding his body.
"A navi of my caliber? ..."
Defense Phase
Merrill takes HeartBreaker for 16,560 - 197[armor] * 0.5[Onyx Cross] * 0.8[Damage reduction] = 6545 Damage, + 187 Max HP, 34 Armor and 34 base regen
Merrill's HP 913/7645 [Armor 231, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 1/3 O.Charge [8038 HP] [5] ROB [3] RoS [21]
Support Phase
Merrill recovers 2232 HP!
Merrill's HP 3145/7458 [Armor 231, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 1/3 O.Charge [ 7810 HP] [5] ROB [3] RoS [21]
"Just because.... One person wronged you, doesn't mean... that every person deserves to suffer..."
The dust settled and Merrill still stood, his body already focusing on the repairs to itself. He recrossed his arms and stared back at Grade, speaking softly.
"... I understand lacking purpose. From setback... to Defeat..."
The powerful energy surrounding Merrill continued to grow...
Attack Phase
Unavoidably inflicts a stack of irradiate!
Merrill has 7 AS this turn! [7 Base]
AutoCharges Damnation! + 111 HP!
Passes 7 Attack slots! + 777 HP!
Merrill did not attack, He gains 1988 HP!
Total Damage: 0, Irradiate Stack Merrill's HP 6021/7458 [Armor 197, DR 20%] Subtank 1700/1700 Damnation 2/2 Charged, 2/3 O.Charge [7810 HP] [5] ROB [4] RoS [28]
[OOC:I made a slight mathamatical error last turn. I used 1.5x instead of 1.3 for the Regenorator heal at the end of the turn. Corrected the Damanation HP as needed]
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 13, 2020 15:43:23 GMT -8
"Wow, you really did take it head-on. Of course you did." Grade raised his hands and shrugged. "I give up. You win. I still have people to find, anyway."
Forfeiture in Turn 4. Grade: 20/200 Merrill: 35/350
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