Post by xoDeathy on Jan 2, 2018 10:23:41 GMT -8
v10 Approved (Gaia 07/19/2020)
~<[Keksis.EXE, Creamlandian Chip Rogue]>~
"I find it fascinating how these tiny bits of data can be utilized to overpower and devastate the opposition. It's that sort of thrill that I seek."
<Credit: Jason Nguyen on ArtStation>
{
--Appearance: Above--
--Personality: Keksis believes highly in his potential power, but still knows his limits. He is kind to friend and foe alike, but will pursue knowledge over futile fights--
--Fighting Style: Chip synergies and elemental weakness exploitation/manipulation--
--Background--
<Chapter 1>
--Keksis was created by Wendell Fortua; son of Craft's operator, Clyde Fortua. He works as a subordinate of Craft in the Creamland Knights division, though he is more of a researcher than a fighter. He is more interested in the composition of Chip Data, and believes it could fully open the connection between Navis and Celestial Bodies. He taught this theory to a friend he met at a shop he stopped by in Velvet Town, whose name was Uni. Uni, similarly fascinated by these ideals, had Crush recreate him to be able to reach a connection with the celestial realm, and Keksis gifted him his new sword, Ravage, to be his link--
~/RP Information\~
}--Appearance: Above--
--Personality: Keksis believes highly in his potential power, but still knows his limits. He is kind to friend and foe alike, but will pursue knowledge over futile fights--
--Fighting Style: Chip synergies and elemental weakness exploitation/manipulation--
--Background--
<Chapter 1>
--Keksis was created by Wendell Fortua; son of Craft's operator, Clyde Fortua. He works as a subordinate of Craft in the Creamland Knights division, though he is more of a researcher than a fighter. He is more interested in the composition of Chip Data, and believes it could fully open the connection between Navis and Celestial Bodies. He taught this theory to a friend he met at a shop he stopped by in Velvet Town, whose name was Uni. Uni, similarly fascinated by these ideals, had Crush recreate him to be able to reach a connection with the celestial realm, and Keksis gifted him his new sword, Ravage, to be his link--
-<[{Version/Experience}]>-
-Version: 10-
-Experience: 3585/3700-
-Version: 10-
-Experience: 3585/3700-
-<[{Funds}]>-
-Zenny: 3155z-
-BugFrag(s): 1-
--MiniFrag(s): 0/5--
--7 GreenMD/6 BlueMD/3 GoldMD/1 HolyMD/0 ChaosMD/7 RedMD--
--Zenny Token: x0--
-Zenny: 3155z-
-BugFrag(s): 1-
--MiniFrag(s): 0/5--
--7 GreenMD/6 BlueMD/3 GoldMD/1 HolyMD/0 ChaosMD/7 RedMD--
--Zenny Token: x0--
{
~/Type: Resource\~
`+1 Element Level
`+1 Accessory, Crest, and Program slots
`+30% zenny from all sources, +10% more every new type bonus acquired by version. (Except Boss Battles, Virus Hordes, or Events)
`V4: +1 Virus summon, +1 Virus from the breeder free of charge.
`V7: +1 use to all non-Undershirt Programs.
-<Karma: Dark>-
`+1 Dark Soul
`V6: Chaos/Soul Unison
~/Elements\~
-Levels: 5-
`3 Base
`+1 V10
`+1 Resource Type
-<Wind>-
Level 5
`Special Property: Multi-Element
`+5 Special Property CDR (applied as desired).
`Ignore Negative Panel Effects.
--Net Strengths: Plasma, Elec, Seeking, Sand, Wind, +Dark+--
--Net Weaknesses: Laser, Blade, Sonic, Metal, Bug--
~/Stats\~
-HP: 2600-
`1000 Base
`+900 V10
`+500 Damage Sac
`+200 Researcher's Mark
-Auto Charge: 0-
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Barrier
`Shield, 0 CD (Amethyst Cross of Speed)
-Base Damage: 140-
`100 Base
`+90 V10
`-50 Damage Sac
-Attack Slots: 6-
`2 Base
`+2 V9
`+2 Dark Adviser
<Special Properties Available>
Special Property: Multi-Element
`Wind Element Attacks acquire the Panel Element in addition to their own. Attacks with multiple elements deal +10% Total Damage.
~/Stat Info\~
}~/Type: Resource\~
`+1 Element Level
`+1 Accessory, Crest, and Program slots
`+30% zenny from all sources, +10% more every new type bonus acquired by version. (Except Boss Battles, Virus Hordes, or Events)
`V4: +1 Virus summon, +1 Virus from the breeder free of charge.
`V7: +1 use to all non-Undershirt Programs.
-<Karma: Dark>-
`+1 Dark Soul
`V6: Chaos/Soul Unison
~/Elements\~
-Levels: 5-
`3 Base
`+1 V10
`+1 Resource Type
-<Wind>-
Level 5
`Special Property: Multi-Element
`+5 Special Property CDR (applied as desired).
`Ignore Negative Panel Effects.
--Net Strengths: Plasma, Elec, Seeking, Sand, Wind, +Dark+--
--Net Weaknesses: Laser, Blade, Sonic, Metal, Bug--
~/Stats\~
-HP: 2600-
`1000 Base
`+900 V10
`+500 Damage Sac
`+200 Researcher's Mark
-Auto Charge: 0-
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Barrier
`Shield, 0 CD (Amethyst Cross of Speed)
-Base Damage: 140-
`100 Base
`+90 V10
`-50 Damage Sac
-Attack Slots: 6-
`2 Base
`+2 V9
`+2 Dark Adviser
<Special Properties Available>
Special Property: Multi-Element
`Wind Element Attacks acquire the Panel Element in addition to their own. Attacks with multiple elements deal +10% Total Damage.
{
-Skills: 7-
`4 Base
`+3 V8
-<Celestial Sky>-
Advanced Stage
With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm.
-[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration-
-[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten-
-[=]Cannot add a duplicate stage to itself-
-[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)-
-Passive-
-<Chip Mastery>-
S-Tier Custom
Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them.
-User counts their version twice when calculating Chip Damage-
-Passive-
-<Celestial Coins>-
A-Tier Chip Use
Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later.
-Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn-
-Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so-
-Passive-
(+2 Conditional Chip Uses @ V6/11/16/21)
-<Fatebringer Armor: Convergent Force MK.I>-
C-Tier Conditional Passive Armor
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through.
-Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn-
-Passive-
(+15/+60 Base +15/+60 @ V4/7/10/13/16/19/21)
-<Fatebringer Armor: Convergent Force MK.II>-
C-Tier Conditional Regen
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing.
-Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn-
-Passive-
(10 +(10*V) Regen, max 40 +(40*V))
-<Celestial Chip Reader>-
B-Tier Chip Imbue
Keksis's completed research on Battle Chips allows him to use their data as his own.
-Keksis can spend 1 Use to add a C or B Tier Effect from a Standard or Dark Chip to one attack-
-Keksis can spend 2 Uses to add an A or S Tier Effect from a Standard of Dark Chip to one attack-
-Keksis cannot copy ★ Tier Effects-
-Only one S-Tier Effect can be imbued onto an attack-
-The Chip is still consumed and all applicable costs must be paid-
-5 Uses-
(2 Base +1 @ V4/7/10/13/16/19/21)
-<Divination Lock>-
S-Tier Stage
Keksis exhibits mastery in limiting the opponents resources.
-Upon use, Keksis Locks the current stage for 1 turn, or Unlocks it-
-2 Uses, 4 max-
(+1 Use @ V6/11/16/21)
-<Celestial Field>-
X-Tier Natural Ability
Keksis always keeps the odds in his favor.
-Grants access to Special Property: Celestial Field-
`Upon use, Keksis increases the turn duration of the current panels by 1.
0 CD
(5 CD Base, -1 @ V5/9/13/17/21, -5 Wind5)
-<Cosmic Dash>-
C-Tier Dodge
Keksis vanish-steps out the way of an attack.
-Upon use, Keksis dodges 1 Attack-
-3 Uses-
(3 +1 Use @ V3/5/7/9/11/13/15/17/19/21)
-<Cosmic Force>-
C-Tier Aura/Barrier
Keksis absorbs an attack into his celestial orb.
-Upon use, Keksis auras 1 Attack-
-7 Uses-
(3 +1 Use @ V3/5/7/9/11/13/15/17/19/21)
~/Skill List\~
}-Skills: 7-
`4 Base
`+3 V8
-<Celestial Sky>-
Advanced Stage
With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm.
-[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration-
-[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten-
-[=]Cannot add a duplicate stage to itself-
-[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)-
-Passive-
-<Chip Mastery>-
S-Tier Custom
Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them.
-User counts their version twice when calculating Chip Damage-
-Passive-
-<Celestial Coins>-
A-Tier Chip Use
Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later.
-Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn-
-Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so-
-Passive-
(+2 Conditional Chip Uses @ V6/11/16/21)
-<Fatebringer Armor: Convergent Force MK.I>-
C-Tier Conditional Passive Armor
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through.
-Whenever Keksis consumes a Chip Use, he gains +60 Armor per Chip Use Spent, to a maximum of +240 Armor, resets at the end of turn-
-Passive-
(+15/+60 Base +15/+60 @ V4/7/10/13/16/19/21)
-<Fatebringer Armor: Convergent Force MK.II>-
C-Tier Conditional Regen
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing.
-Whenever Keksis consumes a Chip Use, he gains +110 Regen per Chip Use Spent, to a maximum of +440 Regen, resets at the end of turn-
-Passive-
(10 +(10*V) Regen, max 40 +(40*V))
-<Celestial Chip Reader>-
B-Tier Chip Imbue
Keksis's completed research on Battle Chips allows him to use their data as his own.
-Keksis can spend 1 Use to add a C or B Tier Effect from a Standard or Dark Chip to one attack-
-Keksis can spend 2 Uses to add an A or S Tier Effect from a Standard of Dark Chip to one attack-
-Keksis cannot copy ★ Tier Effects-
-Only one S-Tier Effect can be imbued onto an attack-
-The Chip is still consumed and all applicable costs must be paid-
-5 Uses-
(2 Base +1 @ V4/7/10/13/16/19/21)
-<Divination Lock>-
S-Tier Stage
Keksis exhibits mastery in limiting the opponents resources.
-Upon use, Keksis Locks the current stage for 1 turn, or Unlocks it-
-2 Uses, 4 max-
(+1 Use @ V6/11/16/21)
-<Celestial Field>-
X-Tier Natural Ability
Keksis always keeps the odds in his favor.
-Grants access to Special Property: Celestial Field-
`Upon use, Keksis increases the turn duration of the current panels by 1.
0 CD
(5 CD Base, -1 @ V5/9/13/17/21, -5 Wind5)
C-Tier Dodge
Keksis vanish-steps out the way of an attack.
-Upon use, Keksis dodges 1 Attack-
-3 Uses-
(3 +1 Use @ V3/5/7/9/11/13/15/17/19/21)
-<Cosmic Force>-
C-Tier Aura/Barrier
Keksis absorbs an attack into his celestial orb.
-Upon use, Keksis auras 1 Attack-
-7 Uses-
(3 +1 Use @ V3/5/7/9/11/13/15/17/19/21)
{
Base Damage: 140
-Attacks: 14-
`5 Base
`+9 V10
(Names unused: Dissipate, Converge, Divination)
<Celestial Strike>
C-Range, Wind
A basic strike with Keksis's hammer.
110 Damage
-2 Aimers chosen upon use-
-Multiple instances may be Manually Charged at once-
1-Turn Optional Charge
80% Damage
<Celestial Slash>
S-Range, Wind
A basic slash wave made from Keksis's orb.
110 Damage
-2 Aimers chosen upon use-
-Multiple instances may be Manually Charged at once-
1-Turn Optional Charge
80% Damage
<Celestial Art: Saliguay>
S-Range, Wind
Keksis sweeps the field with a gust of celestial energy, followed by an aftershock of the same energy.
100 Damage
Breaks Shields, Undodgeable, Cannot be Naturally Avoided
-If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn-
1-Turn Required Charge
1 CD
70% Damage
<Celestial Art: Gravarion Collapse>
C-Range, Wind
Keksis reels his hammer back before striking the ground, causing a gust of celestial energy to bee line towards an opponent, followed by the ground beneath them enveloping them.
100 Damage
Breaks Shields, Cuts Auras/Barriers, Cannot be Naturally Avoided
-If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn-
1-Turn Required Charge
1 CD
70% Damage
<Celestial Art: Forbidden Cataclysmic Obliteration>
S-Range, Wind
Keksis charges an intense concentration of chip data before releasing it upon an unknown number of foes.
100 Damage
Breaks Shields, Undodgeable
-Keksis can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it-
-Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it-
-Cannot copy ★ Tier Effects-
2-Turn Required Charge
1 Use
70% Damage
{2 S-Tier Effects, 2 Total Attacks)
<Celestial Art: Forbidden Knowledge>
S-Range, Wind
Keksis raises his hammer, drawing soul energy from all enemy entities to have his next attack seek them out.
No Damage
-Keksis's next attack gains Hits All-
1-Turn Required Charge
4 Uses
0% Damage
(4 Total Attacks)
<Celestial Art: Forbidden Gathering Storm>
C-Range, Wind
Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning.
110 Damage
Breaks Shields, Cuts Auras/Barriers
-If hits, +1 Chip Use-
4 Uses
80% Damage
(4 Total Attacks)
~/Attacks\~
}Base Damage: 140
-Attacks: 14-
`5 Base
`+9 V10
(Names unused: Dissipate, Converge, Divination)
<Celestial Strike>
C-Range, Wind
A basic strike with Keksis's hammer.
110 Damage
-2 Aimers chosen upon use-
-Multiple instances may be Manually Charged at once-
1-Turn Optional Charge
80% Damage
<Celestial Slash>
S-Range, Wind
A basic slash wave made from Keksis's orb.
110 Damage
-2 Aimers chosen upon use-
-Multiple instances may be Manually Charged at once-
1-Turn Optional Charge
80% Damage
<Celestial Art: Saliguay>
S-Range, Wind
Keksis sweeps the field with a gust of celestial energy, followed by an aftershock of the same energy.
100 Damage
Breaks Shields, Undodgeable, Cannot be Naturally Avoided
-If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn-
1-Turn Required Charge
1 CD
70% Damage
<Celestial Art: Gravarion Collapse>
C-Range, Wind
Keksis reels his hammer back before striking the ground, causing a gust of celestial energy to bee line towards an opponent, followed by the ground beneath them enveloping them.
100 Damage
Breaks Shields, Cuts Auras/Barriers, Cannot be Naturally Avoided
-If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn-
1-Turn Required Charge
1 CD
70% Damage
<Celestial Art: Forbidden Cataclysmic Obliteration>
S-Range, Wind
Keksis charges an intense concentration of chip data before releasing it upon an unknown number of foes.
100 Damage
Breaks Shields, Undodgeable
-Keksis can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it-
-Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it-
-Cannot copy ★ Tier Effects-
2-Turn Required Charge
1 Use
70% Damage
{2 S-Tier Effects, 2 Total Attacks)
<Celestial Art: Forbidden Knowledge>
S-Range, Wind
Keksis raises his hammer, drawing soul energy from all enemy entities to have his next attack seek them out.
No Damage
-Keksis's next attack gains Hits All-
1-Turn Required Charge
4 Uses
0% Damage
(4 Total Attacks)
<Celestial Art: Forbidden Gathering Storm>
C-Range, Wind
Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning.
110 Damage
Breaks Shields, Cuts Auras/Barriers
-If hits, +1 Chip Use-
4 Uses
80% Damage
(4 Total Attacks)
{
/Celestial Body\
~HyperMode~
Keksis's body becomes shrouded in the colors of the universe, phasing through attacks.
-Automatically activates when the user would reach 0 HP-
-Keksis endures a fatal turn of attacks with 1 HP-
-Keksis is invincible except against Aimed Attacks-
-Keksis has +1 Attack Slot for the duration-
-2 Turns-
/Ethereal God\
~Soul/Chaos Unison~
Keksis's research is finally complete, as his connection with the celestial realm allows him to transcend the limitations of the battlefield.
-Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form-
-During Unison, user gains the Lv5 Effects of the Chip's first natural Element-
-User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage-
-3 Turns-
<Celestial Art: Forbidden Sealing Fate>
~Hyper~
S-Range, Wind
Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage.
0 Damage
Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor
-Gains +50 Damage per Chip Use expended by Keksis up until this point. Resets upon use-
-Auto Strikes for 4 turns after use at 50% Damage, retaining all effects except this one-
-Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it-
-Cannot copy ★ Tier Effects-
5-Turn Required Charge
5 CD
70% Damage
(Modified Amplified Damage: +5% per 10% Base per Chip Use)
~/Hyper Repertoire\~
}/Celestial Body\
~HyperMode~
Keksis's body becomes shrouded in the colors of the universe, phasing through attacks.
-Automatically activates when the user would reach 0 HP-
-Keksis endures a fatal turn of attacks with 1 HP-
-Keksis is invincible except against Aimed Attacks-
-Keksis has +1 Attack Slot for the duration-
-2 Turns-
/Ethereal God\
~Soul/Chaos Unison~
Keksis's research is finally complete, as his connection with the celestial realm allows him to transcend the limitations of the battlefield.
-Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form-
-During Unison, user gains the Lv5 Effects of the Chip's first natural Element-
-User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage-
-3 Turns-
<Celestial Art: Forbidden Sealing Fate>
~Hyper~
S-Range, Wind
Keksis vanish steps towards an enemy and shoves his celestial orb onto their core, devouring them whole. Upon survival, the victim reappears in the same location, feeling as if they experienced a nightmare that was beyond real and left permanent damage.
0 Damage
Breaks Unbreakable Shields, Fully Undodgeable, Ignores Armor
-Gains +50 Damage per Chip Use expended by Keksis up until this point. Resets upon use-
-Auto Strikes for 4 turns after use at 50% Damage, retaining all effects except this one-
-Keksis can sacrifice a Dark Chip when using this attack to inherit its damage and one effect from it-
-Cannot copy ★ Tier Effects-
5-Turn Required Charge
5 CD
70% Damage
(Modified Amplified Damage: +5% per 10% Base per Chip Use)
{
-Program Slots: 0/6-
`5 Base
`+1 Resource Type
*Bold = Equipped*
-<Defensive Programs Installed>-
-<Offensive Programs Installed>-
<Initiative>
Passive Program
User has +3 Initiative Lv, increasing their chance to go first in battle
-<Supportive Programs Installed>-
<Blank Mind>
⇪ SP
Mega Program.
User is immune to Berserk and gains a strength against Dark Element.
Additionally, user is immune to the negative side effects of Dark Chips
<Set Stage>
Activated Program
User may change all panels on the field for 3 Turns.
Stage is chosen upon purchase.
⇪ Omega
The Stage of this Program is chosen upon use
-2 Uses-
(1 Base, +1 Resource)
<Folder Expansion>
Passive Program
User has +2 Standard Battle Chips usable per battle
-<Regenerative Programs Installed>-
<Reboot>
Activated Program
+1 Use to another program. Can only be equipped/activated once, regardless of other effects.
-1 Use, Period-
-<Hidden Program Slot>-
<Collector's Eye>
Passive hidden program
+25% Zenny from all sources (excluding events, and boss battles). When rolling Mystery Data, roll 2 instead of 1 and choose from the results (Excludes 'special' Mystery Data).
-<Giga Program Slot>-
~/Navi Cust\~
}-Program Slots: 0/6-
`5 Base
`+1 Resource Type
*Bold = Equipped*
-<Defensive Programs Installed>-
-<Offensive Programs Installed>-
<Initiative>
Passive Program
User has +3 Initiative Lv, increasing their chance to go first in battle
-<Supportive Programs Installed>-
<Blank Mind>
⇪ SP
Mega Program.
User is immune to Berserk and gains a strength against Dark Element.
Additionally, user is immune to the negative side effects of Dark Chips
<Set Stage>
Activated Program
User may change all panels on the field for 3 Turns.
Stage is chosen upon purchase.
⇪ Omega
The Stage of this Program is chosen upon use
-2 Uses-
(1 Base, +1 Resource)
<Folder Expansion>
Passive Program
User has +2 Standard Battle Chips usable per battle
-<Regenerative Programs Installed>-
<Reboot>
Activated Program
+1 Use to another program. Can only be equipped/activated once, regardless of other effects.
-1 Use, Period-
-<Hidden Program Slot>-
<Collector's Eye>
Passive hidden program
+25% Zenny from all sources (excluding events, and boss battles). When rolling Mystery Data, roll 2 instead of 1 and choose from the results (Excludes 'special' Mystery Data).
-<Giga Program Slot>-
{
Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Chip Mastery>, Version Doubled-
-<Special Emulations: 0>-
-<Standard Chips: 11>-
Damage Dealt: 100 + (10 * Version*2), +30 per upgrade
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
[::Chip:Air ShoesLv0:v20::]
[::Chip:Air ShotLv1:v20::]
[::Chip:BoomerangLv1:v20::]
[::Chip:Bug FixLv0:v20:#2::]
[::Chip:Hard BodyLv2:v20::]
[::Chip:InvisLv1:v20::]
[::Chip:RecoveryLv1:v20::]
[::Chip:Rock CubeLv2:v20::]
[::Chip:Time BombLv3:v20::]
[::Chip:WindLv1:v20::]
[::Chip:VolcanoLv1:v20::]
PanelShot
Nixed
ColorPoint
Nixed
GingerbreadMan
Nixed
EggNog
Nixed
FrozenHeart
Nixed
-<Virus Chips: 1>-
[::Chip:FanfareLv1:v20::]
-<Mega Chips: 9>-
Damage Dealt: 150 + (15 * Version*2)
-Can only use the same chip once per battle-
[::Chip:Fast GaugeLv0:v20:#2::]
[::Chip:GuardianLv0:v20::]
[::Chip:JealousyLv0:v20::]
[::Chip:Lava PanelsLv0:v20::]
[::Chip:SlasherLv0:v20::]
[::Chip:Super VulcanLv0:v20::]
[::Chip:Z SaberLv0:v20::]
[::Chip:Dark PlusLv0:v20::]
[::Chip:Dark RecoveryLv0:v20::]
-<Giga Chips: 4>-
[::Chip:Air BurstLv0:v20::]
[::Chip:Bug Riser SwordLv0:v20::]
[::Chip:Delta Ray EdgeLv0:v20::]
[::Chip:Hub BatchLv0:v20::]
-<Dark Chips (Treated as Standard Chips): 21>-
Damage Dealt: 150 + (15 * Version*2)
-Can only use the same chip once per turn-
[::Chip:Dark CannonLv1:v20:#2::]
[::Chip:Dark LanceLv1:v20::]
[::Chip:Dark ShockwaveLv1:v20:#2::]
[::Chip:Dark ThunderLv1:v20::]
[::Chip:Dark TornadoLv1:v20:#3::]
[::Chip:Dark SpreaderLv1:v20:#8::]
[::Chip:Dark CircleLv1:v20::]
[::Chip:Dark DrillLv1:v20::]
[::Chip:Dark SwordLv1:v20::]
[::Chip:Dark VulcanLv1:v20::]
~/Battle Chip Folder\~
}Total Chips Usable per Battle: 7
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Chip Mastery>, Version Doubled-
-<Special Emulations: 0>-
-<Standard Chips: 11>-
Damage Dealt: 100 + (10 * Version*2), +30 per upgrade
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
[::Chip:Air ShoesLv0:v20::]
[::Chip:Air ShotLv1:v20::]
[::Chip:BoomerangLv1:v20::]
[::Chip:Bug FixLv0:v20:#2::]
[::Chip:Hard BodyLv2:v20::]
[::Chip:InvisLv1:v20::]
[::Chip:RecoveryLv1:v20::]
[::Chip:Rock CubeLv2:v20::]
[::Chip:Time BombLv3:v20::]
[::Chip:WindLv1:v20::]
[::Chip:VolcanoLv1:v20::]
PanelShot
Nixed
ColorPoint
Nixed
GingerbreadMan
Nixed
EggNog
Nixed
FrozenHeart
Nixed
-<Virus Chips: 1>-
[::Chip:FanfareLv1:v20::]
-<Mega Chips: 9>-
Damage Dealt: 150 + (15 * Version*2)
-Can only use the same chip once per battle-
[::Chip:Fast GaugeLv0:v20:#2::]
[::Chip:GuardianLv0:v20::]
[::Chip:JealousyLv0:v20::]
[::Chip:Lava PanelsLv0:v20::]
[::Chip:SlasherLv0:v20::]
[::Chip:Super VulcanLv0:v20::]
[::Chip:Z SaberLv0:v20::]
[::Chip:Dark PlusLv0:v20::]
[::Chip:Dark RecoveryLv0:v20::]
-<Giga Chips: 4>-
[::Chip:Air BurstLv0:v20::]
[::Chip:Bug Riser SwordLv0:v20::]
[::Chip:Delta Ray EdgeLv0:v20::]
[::Chip:Hub BatchLv0:v20::]
-<Dark Chips (Treated as Standard Chips): 21>-
Damage Dealt: 150 + (15 * Version*2)
-Can only use the same chip once per turn-
[::Chip:Dark CannonLv1:v20:#2::]
[::Chip:Dark LanceLv1:v20::]
[::Chip:Dark ShockwaveLv1:v20:#2::]
[::Chip:Dark ThunderLv1:v20::]
[::Chip:Dark TornadoLv1:v20:#3::]
[::Chip:Dark SpreaderLv1:v20:#8::]
[::Chip:Dark CircleLv1:v20::]
[::Chip:Dark DrillLv1:v20::]
[::Chip:Dark SwordLv1:v20::]
[::Chip:Dark VulcanLv1:v20::]
{
*Bold = Equipped*
-<Accessory Slots: 0/3>-
`2 Base
`+1 Resource
<Peridot Star of Concentration>
A shining star forged of peridot, sparkles with an otherworldly power
° Allows the user to create one new Hyper Attack
Cost: 10,000z
<Amethyst Cross of Speed>
A shining cross of amethyst, emanates a powerful force.
° User has +1 Natural Avoid (Shield, 0 Turn CD)
Cost: 10,000z
<Zircon Shard>
A single shard of Zircon, gives off a weak light.
° Grants 1 Special Property from any Non-Hidden Element (chosen upon purchase)
+Stone Skin: Keksis takes 5% less Damage+
° If equipped alongside a Glass Cross, has the effects of Zircon Cross instead
° If equipped alongside a Glass Star, has the effects of Zircon Star instead
Cost: 1,000z
<Ring of the Dark Adviser>
A ring with strange powers, said to increase the user's speed and offensive powers....
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Crest Slots: 1/4>-
`3 Base
`+1 Resource
<Researcher's Mark>
Navi Mark
`+200 HP
Cupid's Bow
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
°This Crest has 2 Upgrade Slots
°
°
Santa Hat
A warm holiday hat that keeps the spirit of Christmas alive all year round.
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° This Crest has 2 Upgrade Slots
°
°
Mantle of The Ultimate Fighter
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots
°
°
MMM Fest Medallion
Unequipped: +100 HP/+10 Damage
(Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
-<Extra>-
<Z License>
° Holder may challenge the Z-Difficulty Virus Horde
° Holder may upgrade their Standard Chips one level beyond max
° Each Wave cleared in the Z-Horde also rewards 15 Exp and 500 Zenny
<Temporary Attack Booster>
The user selects one method of dealing damage at the start of a battle and it deals 2x damage for 3 turns.
-CANNOT BE SOLD OR TRADED
One use
~/Accessories\~
}*Bold = Equipped*
-<Accessory Slots: 0/3>-
`2 Base
`+1 Resource
<Peridot Star of Concentration>
A shining star forged of peridot, sparkles with an otherworldly power
° Allows the user to create one new Hyper Attack
Cost: 10,000z
<Amethyst Cross of Speed>
A shining cross of amethyst, emanates a powerful force.
° User has +1 Natural Avoid (Shield, 0 Turn CD)
Cost: 10,000z
<Zircon Shard>
A single shard of Zircon, gives off a weak light.
° Grants 1 Special Property from any Non-Hidden Element (chosen upon purchase)
+Stone Skin: Keksis takes 5% less Damage+
° If equipped alongside a Glass Cross, has the effects of Zircon Cross instead
° If equipped alongside a Glass Star, has the effects of Zircon Star instead
Cost: 1,000z
<Ring of the Dark Adviser>
A ring with strange powers, said to increase the user's speed and offensive powers....
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
-<Crest Slots: 1/4>-
`3 Base
`+1 Resource
<Researcher's Mark>
Navi Mark
`+200 HP
Cupid's Bow
The power of affection imbued into the form of an arm-mounted bow.
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
°This Crest has 2 Upgrade Slots
°
°
Santa Hat
A warm holiday hat that keeps the spirit of Christmas alive all year round.
° Once per battle the user may add "Ice Element" to all attacks for one turn
° User's Ice Element Attacks gain +20 Damage per Battle Chip they've used/sacrificed up to that point in battle
° This Crest has 2 Upgrade Slots
°
°
Mantle of The Ultimate Fighter
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots
°
°
MMM Fest Medallion
Unequipped: +100 HP/+10 Damage
(Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
-<Extra>-
<Z License>
° Holder may challenge the Z-Difficulty Virus Horde
° Holder may upgrade their Standard Chips one level beyond max
° Each Wave cleared in the Z-Horde also rewards 15 Exp and 500 Zenny
<Temporary Attack Booster>
The user selects one method of dealing damage at the start of a battle and it deals 2x damage for 3 turns.
-CANNOT BE SOLD OR TRADED
One use
{
[Special 2019] Tree Cutting Events Completed: 4. Counts towards Stat Battle Completions
[Special 2020] Tree Cleaning Events Completed: 3. Counts towards Stat Battle Completions
[001, Loss] Keksis V3 vs Legacy V5
[002, Win] Keksis V3 vs Gaia V1
[003, Loss] Keksis V3 vs K-216 V2
[004, Win] Keksis V3 vs Armiger V3
[005, Loss] Keksis V5 vs Storm V11
[006, Loss] Keksis V5 vs Fiera V5
[007, Win]Keksis V5 vs Armiger V3
[008, Loss]Keksis V5 vs Revved V5
[009, Win] Keksis V8 vs Grade V2
[010, Win] Keksis V8 vs Junkman V9
[011, Win] Keksis V10 vs Baxter V9
[012, Loss] Battle Chip Challenge Event Keksis V10 vs Vanguard V21
~/Battle History\~
}[Special 2019] Tree Cutting Events Completed: 4. Counts towards Stat Battle Completions
[Special 2020] Tree Cleaning Events Completed: 3. Counts towards Stat Battle Completions
[001, Loss] Keksis V3 vs Legacy V5
[002, Win] Keksis V3 vs Gaia V1
[003, Loss] Keksis V3 vs K-216 V2
[004, Win] Keksis V3 vs Armiger V3
[005, Loss] Keksis V5 vs Storm V11
[006, Loss] Keksis V5 vs Fiera V5
[007, Win]Keksis V5 vs Armiger V3
[008, Loss]Keksis V5 vs Revved V5
[009, Win] Keksis V8 vs Grade V2
[010, Win] Keksis V8 vs Junkman V9
[011, Win] Keksis V10 vs Baxter V9
[012, Loss] Battle Chip Challenge Event Keksis V10 vs Vanguard V21
{
-Level: 24-
<Shade Bronze>
The achiever owns and has used one or more dark chips.
Level: 1
Bugfrags: 1|0|0
<Turbo Silver>
The achiever has managed to natural avoid a total of 5 attacks in one battle.
Level: 4
Bugfrags: 2|3|0
<Magnet Silver>
The achiever has been a part of a battle lasting 8 or more turns counting only the achiever's posts.
Level: 5
Bugfrags: 2|3|0
<Knight Bronze>
The achiever has managed to take a total of 15 attacks in one battle. (Or: The achiever has managed to reduce a total of 500 Damage in one battle.)
Level: 1
Bugfrags: 1|0|0
<King Silver>
The achiever owns and has equipped two cross or star based accessories at once.
Level: 3
Bugfrags: 1|2|0
<Number Bronze>
The achiever owns and has equipped 5 or more programs at once. (Does not include "Elemental Adapter" programs)
Level: 1
Bugfrags: 1|0|0
<Pharaoh Silver>
The achiever has been active on the site for at least one year.
Level: 8
Bugfrags: 1|2|0
<Yamato Bronze>
The achiever has managed to collect one or more crests.
Level: 1
Bugfrags: 2|0|0
~/Achievements\~
}-Level: 24-
<Shade Bronze>
The achiever owns and has used one or more dark chips.
Level: 1
Bugfrags: 1|0|0
<Turbo Silver>
The achiever has managed to natural avoid a total of 5 attacks in one battle.
Level: 4
Bugfrags: 2|3|0
<Magnet Silver>
The achiever has been a part of a battle lasting 8 or more turns counting only the achiever's posts.
Level: 5
Bugfrags: 2|3|0
<Knight Bronze>
The achiever has managed to take a total of 15 attacks in one battle. (Or: The achiever has managed to reduce a total of 500 Damage in one battle.)
Level: 1
Bugfrags: 1|0|0
<King Silver>
The achiever owns and has equipped two cross or star based accessories at once.
Level: 3
Bugfrags: 1|2|0
<Number Bronze>
The achiever owns and has equipped 5 or more programs at once. (Does not include "Elemental Adapter" programs)
Level: 1
Bugfrags: 1|0|0
<Pharaoh Silver>
The achiever has been active on the site for at least one year.
Level: 8
Bugfrags: 1|2|0
<Yamato Bronze>
The achiever has managed to collect one or more crests.
Level: 1
Bugfrags: 2|0|0
{
Last Update:
======================
Mettaur x8
Canodumb x7
CanGuard x9
Bunny x16
Ratty x9
Spikey x15
Swordy x3
Trumpy x11
Tuby x6
Tromby x13
Megalian x6
Fishy x4
~/Virus Busting Log\~
}Last Update:
======================
Mettaur x8
Canodumb x7
CanGuard x9
Bunny x16
Ratty x9
Spikey x15
Swordy x3
Trumpy x11
Tuby x6
Tromby x13
Megalian x6
Fishy x4