|
Post by xoDeathy on Apr 2, 2018 13:59:28 GMT -8
Keksis is V3 Keksis has no Init
1-100
|
|
|
Post by Gaia on Apr 2, 2018 18:19:32 GMT -8
Vanguard.EXE
Let's get this over with . . .
A small pause.
. . . Oh, you meant the other guy? Alright, good. That'll be better, anyways.
|
|
|
Post by Gaia on Apr 7, 2018 19:28:20 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[N/A]
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1000/1000]
[N/A]
Offense Phase 3 AS
1. [Bill: Throw] [1/1 Charges]
2. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
105 Damage @ Note
[Armiger HP=1000/1000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - [N/A]
|
|
|
Post by xoDeathy on Apr 9, 2018 10:13:24 GMT -8
|Defense Phase| Keksis takes 95% Damage
Keksis is weak to Blade
Shield Bash deals (115 x1.3 x.95) 145 Damage
|Recuperation Phase|
[40 Regen]
Keksis's HP: 1295/1400 Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| Dark CannonBreaks Shields 645 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks2:|Charging Gravarion (1) 3:|Charging Saliguay (1)
|Summary Phase|
645 Normal/Dark Damage @ Armiger
Keksis's HP: 1295/1400 Field: Normal B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga] Cooldowns:
|
|
|
Post by Gaia on Apr 9, 2018 11:49:53 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 65 Armor]
[Dark Cannon] - Taken for [645] 580 Damage!
[Photosphere] [Advanced] Armiger's inner core is much, much less stable without the outer photosphere to protect it; thankfully, his photosphere is incredibly dense, and the most fortified part of his body. - Natural (Version-Based) Boosts to Armiger's Health instead apply to his Armor at a rate of 100:10. -- All other boosts to Armiger's Health apply to his Armor at a rate of 100:5. --- Only 50% of his Armor can be ignored at any time, but attacks that Ignore Armor also automatically Pierce his Darksoul. ---- [Passive]
[Adaptive Core] [C-Tier, Armor+] [+6/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+60/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
[Armiger HP=420/1000]
Support Phase
[Armiger HP=420/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [60 + (10 * V) + (5 * V)] 105 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for (120 + ((20 * Version) + (10 * Version))) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for (80 + (30 * Version) + (10 * Version)) unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
Offense Phase 3 AS
[Solar Prominence] - Counters for 105 Damage! [Mirror Armor I] - Counters for 210 Damage! [Mirorr Armor II] - Counters for 200 Damage!
1. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
2. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
520 Counter Damage @ Keksis 230 Damage @ Keksis
[Armiger HP=420/1000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - [N/A]
|
|
|
Post by xoDeathy on Apr 9, 2018 13:23:50 GMT -8
|Defense Phase| Keksis takes 95% Damage
Keksis is weak to Blade
1 Armor Stack, 14 Armor
Keksis takes 520 Counter
Shield Bash deals (115 -15 x1.3 x.95) 125 Damage
Shield Bash deals (115 x1.3 x.95) 145 Damage
|Recuperation Phase|
Keksis is immune to the Dark Chip Glitches Keksis is immune to Negative Panel Effects
[40 Regen]
-<Fatebringer Armor: Convergent Force MK.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -+40 Regen- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack- -Passive- <Set <Glitch Panels>> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⦗Uses per battle: 1/1⦘
Keksis's HP: 545/1400 Armor: 0
Field: Glitch (1/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| Dark CannonBreaks Shields 645 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks2:|Charging Gravarion (2) 3:|Charging Saliguay (2)
|Summary Phase|
645 Normal/Dark Damage @ Armiger
Keksis's HP: 545/1400 Field: Glitch B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga] Cooldowns:
|
|
|
Post by Gaia on Apr 12, 2018 20:32:33 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 65 Armor]
[Dark Cannon] - Avoided with [Natural Barrier]!
[Photosphere] [Advanced] Armiger's inner core is much, much less stable without the outer photosphere to protect it; thankfully, his photosphere is incredibly dense, and the most fortified part of his body. - Natural (Version-Based) Boosts to Armiger's Health instead apply to his Armor at a rate of 100:10. -- All other boosts to Armiger's Health apply to his Armor at a rate of 100:5. --- Only 50% of his Armor can be ignored at any time, but attacks that Ignore Armor also automatically Pierce his Darksoul. ---- [Passive]
[Adaptive Core] [C-Tier, Armor+] [+6/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+60/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
[Armiger HP=420/1000]
Support Phase
[Armiger HP=420/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [60 + (10 * V) + (5 * V)] 105 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for (120 + ((20 * Version) + (10 * Version))) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for (80 + (30 * Version) + (10 * Version)) unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
Offense Phase 3 AS
1. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
2. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
3. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
345 Damage @ Keksis
[Armiger HP=420/1000]
[Status] - - [Freeze] [Panels] - - [N/A] [Cooldown] - - [N/A]
|
|
|
Post by xoDeathy on Apr 13, 2018 6:52:10 GMT -8
|Defense Phase| Keksis takes 95% Damage
Keksis is weak to Blade
1 Armor Stack, 14 Armor
Shield Bash deals (115 -14 x1.3 x.95) 125 Damage
Shield Bash deals (115 x1.3 x.95 x2) 290 Damage
|Recuperation Phase|
Keksis is immune to the Dark Chip Glitches Keksis is immune to Negative Panel Effects
[40 Regen]
Keksis's HP: 170/1400 Armor: 0
Field: Glitch (2/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| <Celestial Art: Saliguay> S-Range, Wind/Bug Keksis sweeps the field with a gust of celestial energy, followed by an aftershock of the same energy. 35 x2 Damage Breaks Shields, Undodgeable Avoid Separately -Elemental Strengths and Weaknesses against this attack are calculated with an additional -20%/+20%, respectively- -If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn- 2-Turn Required Charge 1 CD 2:| <Celestial Art: Gravarion Collapse> C-Range, Wind/Bug Keksis reels his hammer back before striking the ground, causing a gust of celestial energy to bee line towards an opponent, followed by the ground beneath them enveloping them. 35 x2 Damage Breaks Shields, Cuts Auras/Barriers Avoid Separately -Elemental Strengths and Weaknesses against this attack are calculated with an additional -20%/+20%, respectively- -If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn- 2-Turn Required Charge 1 CD 3:| Panel ShotBreaks Shields 140 Bug S-Damage Glitches (Confuses)
° Gains the Element of the panels and a Lv1 Status Damage associated with them if applicable
|Summary Phase|
140 Wind/Bug Damage @ Armiger
140 Bug Damage @ Armiger
Keksis's HP: 170/1400 Field: Glitch B-Chip Folder: 4/7 [3/3 Mega, 1/1 Giga] Cooldowns: Saliguay (1)
Gravarion (1)
Panel Shot (1)
|
|
|
Post by Gaia on Apr 13, 2018 13:14:25 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 71 Armor, is Strong to Wind and Weak to Bug]
[Saliguay] - Taken for [35] 0 Damage!
[Adaptive Core] [C-Tier, Armor+] [+12/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+120/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
[Gravarion Collapse] - Taken for [35] 0 Damage!
[Adaptive Core] [C-Tier, Armor+] [+18/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+180/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
[Panel Shot] - Taken for [140] 50 Damage!
[Armiger HP=370/1000]
Support Phase
[Armiger HP=370/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [60 + (10 * V) + (5 * V)] 105 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for (120 + ((20 * Version) + (10 * Version))) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for (80 + (30 * Version) + (10 * Version)) unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
Offense Phase 3 AS
[Solar Prominence] - Counters for 105 Damage! [Mirror Armor I] - Counters for 210 Damage! [Mirorr Armor II] - Counters for 200 Damage! [Solar Prominence] - Counters for 105 Damage! [Mirror Armor I] - Counters for 210 Damage! [Mirorr Armor II] - Counters for 200 Damage! [Solar Prominence] - Counters for 105 Damage! [Mirror Armor I] - Counters for 210 Damage! [Mirorr Armor II] - Counters for 200 Damage!
1. [Shield: Brandish] Sword | Shot @ Self + Keksis Bashing his weapon against his shield, Armiger creates a field of cold reverberation to belittle his foes and bolster his defenses. - 90 Damage [80%] -- Undodgeable, Breaks Shields --- Armiger strikes himself with this damage, as well, resolving immediately and resolving all effects from getting attacked. If his opponent did not attack him last turn, the Cooldown is reduced by 1 turn. ---- 1-CD.
[Adaptive Core] [C-Tier, Armor+] [+24/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+240/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
2. [Core: Bolt] Sword | Shot @ Self A strike from his inner core, Armiger releases a chilling bolt of his twisted solar essence. - 90 Damage [70%] -- Breaks Shields, Undodgeable --- Blinds, Armiger heals +50 Health. ---- [1-CD] Once/Turn
[Adaptive Core] [C-Tier, Armor+] [+30/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+300/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
3. [Shield: Bash] Sword | Combat @ Keksis Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
205 Damage @ Keksis 1,545 Counter Damage @ Keksis
[Armiger HP=420/1000]
[Status] - - [Freeze] - [Darken] - [Confuse] [Panels] - - [Glitch] [Cooldown] - - [Shield: Brandish] - [0/1] - [Natural Barrier] - [1/5]
|
|
|
Post by xoDeathy on May 1, 2018 8:23:15 GMT -8
|Defense Phase| Keksis takes 95% Damage
Keksis is weak to Blade
1 Armor Stack, 14 Armor
Keksis survives a lethal turn
Glitching attack landed, Keksis is Confused
|Recuperation Phase|
Keksis is immune to the Dark Chip Glitches Keksis is immune to Negative Panel Effects
[40 Regen]
<Celestial Body> Keksis's body becomes shrouded in the colors of the universe, phasing through attacks. -Automatically activates when the user would reach 0 HP- -Keksis endures a fatal turn of attacks with 1 HP- -Keksis is invincible except against Aimed Attacks- -Keksis has +1 Attack Slot for the duration- -Lasts for 2 Turns-
Keksis's HP: 41/1400 Armor: 0
Field: Glitch (3/3) Nat. 1 CD:// Ready Status(es): Celestial Body (2 Defs)
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:| Dark Lance215 Wood/Dark S-Damage Breaks Shields ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge (applied as desired; Max 1 per Attack per Turn) to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)2:| <Celestial Strike>@ Self C-Range, Wind/Bug A basic strike with Keksis's hammer. 80 Damage Breaks Shields, Undodgeable Cannot be Countered 1-Turn Optional Charge 3:| Dark Shockwave195 Dark S-Damage Breaks Shields ° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn ° If Avoided, victim cannot use Aiming Skills for 1 Turn ° Glitch: User's Non-Avoidance Skills are locked this turn
|Summary Phase|
215 Wood/Dark Damage
80 Wind/Bug Damage @ Self
195 Dark Damage
Keksis's HP: 41/1400 Field: Glitch B-Chip Folder: 2/7 [3/3 Mega, 1/1 Giga], +2 Stacks Cooldowns: Saliguay (1/1)
Gravarion (1/1)
|
|
|
Post by Gaia on May 1, 2018 9:06:25 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=420/1000]
[Armiger has 125 Armor, is Strong to Wood and Weak to Bug]
[Dark Lance] - Taken for [215] 65 Damage!
[Adaptive Core] [C-Tier, Armor+] [+36/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+360/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
[Dark Shockwave] - Taken for [195] 65 Damage!
[Adaptive Core] [C-Tier, Armor+] [+42/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+420/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
[Armiger HP=290/1000]
Support Phase
[Armiger HP=290/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [60 + (10 * V) + (5 * V)] 105 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for (120 + ((20 * Version) + (10 * Version))) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for (80 + (30 * Version) + (10 * Version)) unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
Offense Phase 3 AS
[Solar Prominence] - Counters for 105 Damage! [Mirror Armor I] - Counters for 210 Damage! [Mirorr Armor II] - Counters for 200 Damage! [Solar Prominence] - Counters for 105 Damage! [Mirror Armor I] - Counters for 210 Damage! [Mirorr Armor II] - Counters for 200 Damage!
1. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
2. [Core: Bolt] Sword | Shot @ Self A strike from his inner core, Armiger releases a chilling bolt of his twisted solar essence. - 90 Damage [70%] -- Breaks Shields, Undodgeable --- Blinds, Armiger heals +50 Health. ---- [1-CD] Once/Turn
[Adaptive Core] [C-Tier, Armor+] [+48/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+480/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
3. [Shield: Bash] Sword | Combat @ Keksis Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
230 Damage @ Keksis 1,545 Counter Damage @ Keksis
[Armiger HP=340/1000]
[Status] - - [Freeze] - [Confuse] [Panels] - - [Glitch] [Cooldown] - - [Shield: Brandish] - [1/1] - [Natural Barrier] - [2/5]
|
|
|
Post by xoDeathy on May 2, 2018 18:04:44 GMT -8
|Defense Phase| Keksis takes 95% Damage
Keksis is weak to Blade
2 Armor Stacks, 28 Armor
Darksoul
|Recuperation Phase|
Keksis is immune to the Dark Chip Glitches Keksis is immune to Negative Panel Effects
[40 Regen]
<Celestial Body> Keksis's body becomes shrouded in the colors of the universe, phasing through attacks. -Automatically activates when the user would reach 0 HP- -Keksis endures a fatal turn of attacks with 1 HP- -Keksis is invincible except against Aimed Attacks- -Keksis has +1 Attack Slot for the duration- -Lasts for 2 Turns-
Lava PanelsFire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns
Keksis's HP: 81/1400 Armor: 0
Field: Lava (1/3) Nat. 1 CD:// Ready Status(es): Celestial Body (1 Def) Confuse (2/2)
|Unleash Phase| 3 Attack Slots
+10% Multi-Elem
1:|Charging Gathering Storm
2:| <Celestial Strike>@ Self C-Range, Wind/Fire A basic strike with Keksis's hammer. 90 Damage Breaks Shields, Undodgeable Cannot be Countered 1-Turn Optional Charge 3:| Dark Thunder195 Elec/Dark S-Damage Breaks Shields ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use
|Summary Phase|
195 Elec/Dark Damage
Keksis's HP: 81/1400 Field: Lava B-Chip Folder: 0/7 [2/3 Mega, 1/1 Giga] Cooldowns:
|
|
|
Post by Gaia on May 23, 2018 13:46:19 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=340/1000]
[Armiger has 150 Armor, is Strong to Wood and Weak to Bug]
[Dark Thunder] - Taken for [195] 45 Damage!
[Adaptive Core] [C-Tier, Armor+] [+54/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+540/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
[Armiger HP=295/1000]
Support Phase
[Armiger HP=295/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [60 + (10 * V) + (5 * V)] 105 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for (120 + ((20 * Version) + (10 * Version))) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for (80 + (30 * Version) + (10 * Version)) unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
[Lava] - Taken for 100 Damage!
Offense Phase 2 AS
[Solar Prominence] - Counters for 105 Damage! [Mirror Armor I] - Counters for 210 Damage! [Mirorr Armor II] - Counters for 200 Damage!
1. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 115 Damage [90%] -- Undodgeable, Breaks Shields
2. [Core: Bolt] Sword | Shot @ Self A strike from his inner core, Armiger releases a chilling bolt of his twisted solar essence. - 90 Damage [70%] -- Breaks Shields, Undodgeable --- Blinds, Armiger heals +50 Health. ---- [1-CD] Once/Turn
[Adaptive Core] [C-Tier, Armor+] [+60/60] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +6 Armor each time he is struck by an attack. -- This stacks up to +60 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+600/600] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +60 Max-HP each time he is struck by an attack. -- This stacks up to +600 Max-HP, total. --- [Passive]
Summary Phase
115 Damage @ Keksis 515 Counter Damage @ Keksis
[Armiger HP=245/1000]
[Status] - - [Freeze] - [1/1] - [Confuse] - [1/2] [Panels] - - [Lava] [Cooldown] - - [Natural Barrier] - [3/5]
|
|
|
Post by xoDeathy on Jun 13, 2018 10:49:09 GMT -8
Keksis can't make it through the counters!
<Armiger: +45/450> <Keksis: +20/220, Resource Boost>
|
|