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Post by xoDeathy on Feb 11, 2018 8:10:47 GMT -8
Keksis is V3 Keksis has no Init
1-100
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Post by Kman on Feb 11, 2018 21:34:28 GMT -8
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Post by xoDeathy on Feb 12, 2018 9:38:03 GMT -8
Keksis stood, unwavering, reading, A Good Good Book.
""
|Defense Phase| Keksis takes 95% Damage
Keksis's HP: 1400/1400 Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| Charging Forbidden Gathering Storm (1)
2:| Charging Gravarion Collapse (1)
3:| Charging Saliguay (1)
|Summary Phase|
0 Damage @ ?
Keksis's HP: 1400/1400 Field: Normal B-Chip Folder: 7/7 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by Kman on Feb 12, 2018 13:46:15 GMT -8
================ K-216 Turn One ================
RP:
"What read?"
"Good Book."
"No. Good Good Book."
"How you know?"
"I read."
"No you not."
"Oh. I not know then."
================
Pre-Battle Info:
{>>WOLF PACK CLICK IT'S VERY LONG<<}Name: Wolf Pack Rank: Advanced (A-Scaling) Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill. His current HP is additionally increased by 100 if an effect adds a use to this skill mid-battle. [+]Clones can be unsummoned, regaining a use to this skill, and K-216 regains the 100 HP and 10 Damage when this occurs, but whatever HP that clone had when unsummoned is retained on its next summoning [+]K-216's Clones deal 100% damage [=]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 4 (1 Base + 3 Sapphire Shard)
K-216 has +400HP and +40 Damage
================
Defense Phase:
N/A
================
Support Phase:
K-216 Enters Hypermode! K-216 uses Skill addition to add 1 use to Wolf Pack!
Name: Pack Tactics Description: K-216 accelerates his clone-creating capabilities. Effects: +4 uses to Wolf Pack Turns: 1/1
Wolf Pack has 9 total uses!
K-216 has +900HP/+90 Damage!
Current Stats!
HP: 2800/2800 Damage: 300
================
Attack Phase:
2 AS [2 Base]
Name: Hamstring Range: Combat Element: Normal Description: K-216's fangs clamp down on his foe's leg, hampering movements. Effects: 80% | 240 Damage, Breaks SHields, Cuts Auras, If hits: Opponent has -10 Damage on all attacks next turn. Cooldown: 1
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 270 Damage, Undodgeable, Breaks Shields
================
HP: 2800/2800 Status: Fine Panels: Normal (for now)
Cooldowns: Hamstring - 1
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Post by xoDeathy on Feb 13, 2018 8:00:59 GMT -8
Keksis closed the book profusely, turning his head towards the ruckus returning to one being.
"Is it too much to ask you to be silent? Or do I have to force you?"
|Defense Phase| Keksis takes 95% Damage
Hamstring deals (240 x.95) 228 Damage
Alpha deals (270 x.95) 256 Damage
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores the Negative Side Effects of Dark Chips -<Fatebringer Armor: Convergent Force Mk.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -+40 Regen- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack- -Passive- (10 +10xV Regen, reduced) (1% Max HP as Armor, non-scaling) Keksis's HP: 916/1400 Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots -10 Damage, Dropping Gathering Storm
1:| Dark CannonBreaks Shields 610 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks2:| Charging Gravarion Collapse (2) 3:| Charging Saliguay (2) |Summary Phase|
610 Normal/Dark Damage @ K-216
Keksis's HP: 916/1400 Field: Normal B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga], +1 Armor Stack Cooldowns:
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Post by Kman on Feb 19, 2018 14:30:22 GMT -8
================ K-216 Turn Two ================
RP:
"Hah. He say make 216 quiet."
"Everyone want 216 quiet."
"We not quiet! We loud!"
"LOUD!"
================
Pre-Battle Info:
{>>WOLF PACK CLICK IT'S VERY LONG<<}Name: Wolf Pack Rank: Advanced (A-Scaling) Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill. His current HP is additionally increased by 100 if an effect adds a use to this skill mid-battle. [+]Clones can be unsummoned, regaining a use to this skill, and K-216 regains the 100 HP and 10 Damage when this occurs, but whatever HP that clone had when unsummoned is retained on its next summoning [+]K-216's Clones deal 100% damage [=]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 4 (1 Base + 3 Sapphire Shard)
K-216 has +900HP and +90 Damage
================
Defense Phase:
Dark Cannon - Taken for 610
================
Support Phase:
HP: 2190/2800 Regen: 60 HP: 2250/2800
Damage: 300
================
Attack Phase:
2 AS [2 Base]
Name: Anti-Personnel Gamma Range: Shot Element: Normal Description: K-216 lets loose a wave of energy from his claws, slashing through his foes Effects: 90% | 270 Damage, Breaks Shields, Cuts Auras
Name: Shattering Roar Range: Shot Element: Normal Description: K-216 releases a burst of raw energy, destroying his opponents' defenses. Effects: 80% | 240 Damage, Breaks Shields, Cuts Auras, Ignores Armor. Cooldown: 1/turn [Reduced from 1 by Flashing Fangs]
================
HP: 2250/2800 Status: Fine Panels: Normal (for now)
Cooldowns: Hamstring - 0
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Post by xoDeathy on Feb 21, 2018 9:34:25 GMT -8
.
"Alright. Then I shall take that answer as you need a new muzzle. We shall create one, using your own burning data."
|Defense Phase| Keksis takes 95% Damage 1 Armor Stack(s), +14 Armor
Gamma deals (270 -14 x.95) 243 Damage
Alpha deals (240 x.95) 228 Damage
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores the Negative Side Effects of Dark Chips Keksis ignores Negative Panel Effects >Slot In< Lava PanelsFire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns Keksis's HP: 485/1400 Armor: 0
Field: Lava (1/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots Dropping All Charges
1:| Dark CannonBreaks Shields 620 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks2:| Charging Forbidden Strength (1) 3:| Charging Celestial Strike (1) |Summary Phase|
620 Normal/Dark Damage @ K-216
Keksis's HP: 485/1400 Field: Lava B-Chip Folder: 4/7 [2/3 Mega, 1/1 Giga], +2 Armor Stacks Cooldowns:
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Post by Kman on Feb 26, 2018 17:23:05 GMT -8
================ K-216 Turn Two ================
RP:
"Burn data? What burn data?"
"Floor get warm?"
"We in oven?"
"Like meatloaf!"
"K-216 Meatloaf!"
================
Pre-Battle Info:
{>>WOLF PACK CLICK IT'S VERY LONG<<}Name: Wolf Pack Rank: Advanced (A-Scaling) Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill. His current HP is additionally increased by 100 if an effect adds a use to this skill mid-battle. [+]Clones can be unsummoned, regaining a use to this skill, and K-216 regains the 100 HP and 10 Damage when this occurs, but whatever HP that clone had when unsummoned is retained on its next summoning [+]K-216's Clones deal 100% damage [=]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 4 (1 Base + 3 Sapphire Shard)
K-216 has +900HP and +90 Damage
================
Defense Phase:
Dark Cannon - Taken for 610
================
Support Phase:
HP: 1640/2800 Regen: 60 Degen: 100 HP: 1600/2800
Damage: 300
================
Attack Phase:
2 AS [2 Base]
Name: Anti-Personnel Beta Range: Shot Element: Normal Description: K-216 fires a burst of raw energy at his foe Effects: 90% | 190 Damage, Undodgeable, Cuts Auras
Name: Hamstring Range: Combat Element: Normal Description: K-216's fangs clamp down on his foe's leg, hampering movements. Effects: 80% | 170 Damage, Breaks SHields, Cuts Auras, If hits: Opponent has -10 Damage on all attacks next turn. Cooldown: 1
================
HP: 1600/2800 Status: Fine Panels: FIRE
Cooldowns: Hamstring - 1
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Post by xoDeathy on Mar 8, 2018 9:49:50 GMT -8
Keksis rubs his fore head intently with his hand.
"No, you are not a human meal. You are a doomed dog who was dumb enough to jump into a minefield."
|Defense Phase| Keksis takes 95% Damage 2 Armor Stack(s), +28 Armor
Beta deals (270 -28 x.95) 229 Damage
Alpha deals (240 -14 x.95) 214 Damage
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores the Negative Side Effects of Dark Chips Keksis ignores Negative Panel Effects Lava PanelsFire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns Keksis's HP: 82/1400 Armor: 0
Field: Lava (2/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| Dark Shockwave195 Dark S-Damage Breaks Shields ° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn ° If Avoided, victim cannot use Aiming Skills for 1 Turn ° Glitch: User's Non-Avoidance Skills are locked this turn2:| <Celestial Art: Forbidden Strength> S-Range, Wind Keksis raises his hammer, a vortex of celestial energy enveloping it, hardening it for its next strike. No Damage -Keksis's next attack gains +100 Damage- 1-Turn Required Charge 3:| <Celestial Strike> C-Range, Wind/Fire A basic strike with Keksis's hammer. 310 Damage Breaks Shields, Undodgeable Cannot be Countered 1-Turn Optional Charge |Summary Phase| Multi-Elem +10%
195 Dark Damage @ K-216
310 Wind/Dark Damage @ K-216
Keksis's HP: 82/1400 Field: Lava B-Chip Folder: 3/7 [2/3 Mega, 1/1 Giga], +1 Armor Stack Cooldowns:
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Post by Kman on Mar 22, 2018 14:27:30 GMT -8
================ K-216 Turn Three ================
RP:
The beast gives a low sound at the thought of a minefield. "Maybe more mines than 216?"
"More mines!"
"No. No more mines. More 216!"
"More 216!"
================
Pre-Battle Info:
{>>WOLF PACK CLICK IT'S VERY LONG<<}Name: Wolf Pack Rank: Advanced (A-Scaling) Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill. His current HP is additionally increased by 100 if an effect adds a use to this skill mid-battle. [+]Clones can be unsummoned, regaining a use to this skill, and K-216 regains the 100 HP and 10 Damage when this occurs, but whatever HP that clone had when unsummoned is retained on its next summoning [+]K-216's Clones deal 100% damage [=]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 4 (1 Base + 3 Sapphire Shard)
K-216 has +900HP and +90 Damage
================
Defense Phase:
Dark Shockwave - Taken for 195
Celestial Strike - Taken for 310
================
Support Phase:
HP: 1095/2800 Regen: 60 Degen: 100 HP: 1055/2800
Damage: 300
================
Attack Phase:
2 AS [2 Base]
Name: Anti-Personnel Gamma Range: Shot Element: Normal Description: K-216 lets loose a wave of energy from his claws, slashing through his foes Effects: 90% | 270 Damage, Breaks Shields, Cuts Auras
Name: Shattering Roar Range: Shot Element: Normal Description: K-216 releases a burst of raw energy, destroying his opponents' defenses. Effects: 80% | 240 Damage, Breaks Shields, Cuts Auras, Ignores Armor. Cooldown: 1/turn [Reduced from 1 by Flashing Fangs]
================
HP: 1055/2800 Status: Non-Avoidance Skills Locked Panels: FIRE
Cooldowns: Hamstring - 0
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Post by xoDeathy on Mar 23, 2018 6:07:08 GMT -8
.
"Yes, yes, sure, more 216, whatever that may mean."
|Defense Phase| Keksis takes 95% Damage 1 Armor Stack(s), +14 Armor
Beta deals (270 -14 x.95) 243 Damage
Alpha deals (240 x.95) 228 Damage
Keksis survives a fatal turn...
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores the Negative Side Effects of Dark Chips Keksis ignores Negative Panel Effects
[Keksis enters DarkSoul!] <Celestial Body> Keksis's body becomes shrouded in the colors of the universe, phasing through attacks. -Automatically activates when the user would reach 0 HP- -Keksis endures a fatal turn of attacks with 1 HP- -Keksis is invincible except against Aimed Attacks- -Keksis has +1 Attack Slot for the duration- -Lasts for 2 Turns-
Lava PanelsFire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns Keksis's HP: 1/1400 Armor: 0
Field: Lava (3/3) Nat. 1 CD:// Ready Status(es): Celestial Body (1/2)
|Unleash Phase| 4 Attack Slots
1:| <Celestial Strike> C-Range, Wind/Fire A basic strike with Keksis's hammer. 80 Damage Breaks Shields, Undodgeable Cannot be Countered
1-Turn Optional Charge 2:| <Celestial Strike> C-Range, Wind/Fire A basic strike with Keksis's hammer. 80 Damage Breaks Shields, Undodgeable Cannot be Countered
1-Turn Optional Charge 3:| Panel ShotBreaks Shields 140 Fire S-Damage ° If hits, Burns 4:|Charging Forbidden Strength (1)
|Summary Phase| Multi-Elem +10%
160 Wind/Fire Damage
140 Fire Damage
Keksis's HP: 1/1400 Field: Lava B-Chip Folder: 2/7 [2/3 Mega, 1/1 Giga], +1 Armor Stack Cooldowns:
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Post by Kman on Mar 23, 2018 12:01:18 GMT -8
================ K-216 Turn Four ================
RP:
"Means...uh. What mean?"
"Mean less food for 216. More 216 mean more hunger."
"Less 216?"
"Only one anyway."
"Definitely more 216 then."
================
Pre-Battle Info:
{>>WOLF PACK CLICK IT'S VERY LONG<<}Name: Wolf Pack Rank: Advanced (A-Scaling) Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill. His current HP is additionally increased by 100 if an effect adds a use to this skill mid-battle. [+]Clones can be unsummoned, regaining a use to this skill, and K-216 regains the 100 HP and 10 Damage when this occurs, but whatever HP that clone had when unsummoned is retained on its next summoning [+]K-216's Clones deal 100% damage [=]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 4 (1 Base + 3 Sapphire Shard)
K-216 has +900HP and +90 Damage
================
Defense Phase:
Celestial STrike - Taken for 80
Celestial STrike - Taken for 80
Panel Shot - Taken for 140, Burned
================
Support Phase:
HP: 355/2400 Regen: 60 Degen: 150 HP: 265/2400
K-216 Creates 2 Clones!
HP Falls by 200! Damage falls by 20!
(SO his damage was actually calculated wrong like this whole time but I did the math and Keksis still hit DS last turn just fyi)
UPDATED STATS:
HP: 65 / 2200 CURRENT DAMAGE: 190 * 2 / 3 = 130 Base Damage per Entity
Clone1: 440/440 Clone2: 440/440
================
Attack Phase:
3 AS
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 120 Damage, Undodgeable, Breaks Shields
Name: Anti-Personnel Beta Range: Shot Element: Normal Description: K-216 fires a burst of raw energy at his foe Effects: 90% | 120 Damage, Undodgeable, Cuts Auras
Name: Anti-Personnel Gamma Range: Shot Element: Normal Description: K-216 lets loose a wave of energy from his claws, slashing through his foes Effects: 90% | 120 Damage, Breaks Shields, Cuts Auras
================
Wrap Up Phase
HP: 65 / 2200 CURRENT DAMAGE: 190 * 2 / 3 = 130 Base Damage per Entity
Clone1: 440/440 Clone2: 440/440 Status: Burned Panels: Returned to Normal
Cooldowns:
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Post by xoDeathy on Mar 26, 2018 6:40:13 GMT -8
Keksis cracks a smile, or at least he would if his face wasn't a helmet.
"Now the real fun starts."
|Defense Phase| Keksis takes 95% Damage 1 Armor Stack(s), +14 Armor
Celestial Body eats the attacks
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores the Negative Side Effects of Dark Chips Keksis ignores Negative Panel Effects
<Celestial Body> Keksis's body becomes shrouded in the colors of the universe, phasing through attacks. -Automatically activates when the user would reach 0 HP- -Keksis endures a fatal turn of attacks with 1 HP- -Keksis is invincible except against Aimed Attacks- -Keksis has +1 Attack Slot for the duration- -Lasts for 2 Turns-
[SetStage <Glitch> activates!]
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
Keksis's HP: 41/1400 Armor: 0
Field: Glitch (1/3) Nat. 1 CD:// Ready Status(es): Celestial Body (2/2)
|Unleash Phase| 4 Attack Slots
1:| Dark Thunder @ 216 Clone 1 195 Elec/Dark S-Damage Breaks Shields ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use2:| <Celestial Art: Forbidden Strength> @ 216 Clone 2 S-Range, Wind Keksis raises his hammer, a vortex of celestial energy enveloping it, hardening it for its next strike. No Damage -Keksis's next attack gains +100 Damage- 1-Turn Required Charge 3:| Dark Tornado x2 45 Wind/Dark/Bug S-Damage * 8 Hits Breaks Shields ° This Chip's Damage is divided equally among all hits ° If the Panels are not normal, this chip adopts their Element in addition to its own ° Deals x2.0 Damage to enemies per element of this chip that they are weak to ° This chip disregards Elemental Strengths against it ° Can target an additional enemy per 5% of their Max HP that the user is missing ° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle 4:|Charging Forbidden Gathering Storm (1)
|Summary Phase| Multi-Elem +10%
195 Elec/Dark Damage @ Clone 1
No Damage @ 216 Clone 2
360 Wind/Dark/Bug Damage @ All
Keksis's HP: 41/1400 Field: Glitch B-Chip Folder: 0/7 [2/3 Mega, 1/1 Giga], +1 Armor Stack Cooldowns:
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Post by Kman on Mar 26, 2018 12:02:34 GMT -8
================ K-216 Turn Four ================
RP:
"Real fun?"
"Love fun!"
"Fun fun fun!"
"Fun for every 216!"
================
Pre-Battle Info:
{>>WOLF PACK CLICK IT'S VERY LONG<<}Name: Wolf Pack Rank: Advanced (A-Scaling) Description: Effects: [+]K-216 gains +10 Damage / +100 MaxHP for each unused Clone in this skill. His current HP is additionally increased by 100 if an effect adds a use to this skill mid-battle. [+]Clones can be unsummoned, regaining a use to this skill, and K-216 regains the 100 HP and 10 Damage when this occurs, but whatever HP that clone had when unsummoned is retained on its next summoning [+]K-216's Clones deal 100% damage [=]When at least 1 clone is on the field, K-216's damage becomes equal to (Base Damage * Attack Slots) and he loses all but 1 slot. His Base damage is then divided by the number of Clones+1. [=]With Clones on the field, all of them must be deleted before the battle is lost. If only one clone remains, it gains his full AS at his usual base damage as normal. [-]K-216 and his clones take 2x damage from Cannot be Intercepted [-]K-216 cannot increase his Damage or HP with passive skills. Uses: 4 (1 Base + 3 Sapphire Shard)
K-216 has +700HP and +70 Damage
K-216 affected by Shock Clones affected by Shock
================
Defense Phase:
K-216 Creates 3 CLones! | -30 Damage | -300 HP!
Dark THunder - Taken by Clone 1 for 195 | Paralyzed
Forbidden STrength - Taken by Clone 2 for 0?
Dark Tornado - Taken by K-216 for 360 - Deleted Taken by Clone 1 for 360 - Deleted Taken by Clone 2 for 360 Taken by Clone 3 for 360 Taken by Clone 4 for 360 Taken by Clone 5 for 360
================
Support Phase:
Clone2- HP: 20/380 Regen: 110 HP: 130/380
Clone3- HP: 20/380 Regen: 110 HP: 130/380
Clone4- HP: 20/380 Regen: 110 HP: 130/380
Clone5- HP: 20/380 Regen: 110 HP: 130/380
UPDATED STATS:
HP: 0 / 1900 CURRENT DAMAGE: 210 * 2 / 4 = 105 Base Damage per Entity
Clone2: 130/380 Clone3: 130/380 Clone4: 130/380 Clone5: 130/380
================
Attack Phase:
4 AS
Name: Anti-Personnel Alpha Range: Combat Element: Normal Description: K-216 tears into his opponents, sending parts everywhere. Effects: 90% | 95 Damage, Undodgeable, Breaks Shields
Name: Anti-Personnel Beta Range: Shot Element: Normal Description: K-216 fires a burst of raw energy at his foe Effects: 90% | 95 Damage, Undodgeable, Cuts Auras
Name: Anti-Personnel Gamma Range: Shot Element: Normal Description: K-216 lets loose a wave of energy from his claws, slashing through his foes Effects: 90% | 95 Damage, Breaks Shields, Cuts Auras
Name: Anti-Personnel Beta Range: Shot Element: Normal Description: K-216 fires a burst of raw energy at his foe Effects: 90% | 95 Damage, Undodgeable, Cuts Auras
================
Wrap Up Phase
CURRENT DAMAGE: 210 * 2 / 4 = 105 Base Damage per Entity
Clone2: 130/380 | Shock Clone3: 130/380 | Shock Clone4: 130/380 | Shock Clone5: 130/380 | Shock
Panels: Gliiiiitch
Cooldowns:
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Post by xoDeathy on Apr 2, 2018 6:38:40 GMT -8
Keksis starts laughing as he prepares another Dark Tornado, which quickly fades as his Celestial Link ends.
"Haha.. ahaha.. HAHA--wait. What? Already? Woah woah, hold on, down boy! DOWN! NOOO!"
|Defense Phase| Keksis takes 95% Damage 1 Armor Stack(s), +14 Armor
Celestial Body diminishes
Anti Personnel Alpha deals something like 83 Damage I think
Keksis dedded
<KClone: +45/450> <Keksis: +10/110>
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