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Post by xoDeathy on Feb 10, 2018 14:56:21 GMT -8
Keksis is V3 Keksis has no initiative
1-100
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Post by Gaia on Feb 10, 2018 21:35:59 GMT -8
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Post by xoDeathy on Feb 11, 2018 8:02:35 GMT -8
Keksis stood, unwavering. He was reading through articles until Gaia arrived.
"Ah. Could we.. not do this right now? I'm in the middle of some interesting news reports."
|Defense Phase| Keksis takes 95% Damage
Keksis's HP: 1400/1400 Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| Charging Forbidden Gathering Storm (1)
2:| Charging Gravarion Collapse (1)
3:| Charging Saliguay (1)
|Summary Phase|
0 Damage @ Gaia
Keksis's HP: 1400/1400 Field: Normal B-Chip Folder: 7/7 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by Gaia on Feb 11, 2018 10:32:42 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=1000/1000]
[Gaia has 30 Armor]
[Gaia HP=1000/1000]
Support Phase
[N/A]
Offense Phase 2 AS | 1 Auto-Charge | Damage cannot be reduced below 10%
[Gate Breaker] - [1/1 Charges]
1. [Death's Stare] Break | Shot The coiling smoke from his eyes hides within it a dastardly story of horrors from a life he lived before, carrying with it the pain of betrayal and depths of depravity that he's fought against since. When introduced to another's eyes, this horrific stare reduces them to but hollows of their original selves. - 420 Damage [150%] - Deals 30% of the Target's Current HP. -- 1-CD
2. [Bash] Metal | Combat Gaia raises his massive spiked shield as a weapon, and smashes against his foes. - 120 Damage [90%] -- Undodgeable, Cuts Auras
Summary Phase
540 Damage @ Keksis
[Gaia HP=1000/1000]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Death's Stare] - [0/1]
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Post by xoDeathy on Feb 11, 2018 14:06:24 GMT -8
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""
|Defense Phase| Keksis takes 95% Damage Keksis is Weak to Metal
[Keksis Naturally Shields Death's Stare] <Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
Bash deals (120 x.95 x1.3) 148 Damage
|Recuperation Phase|
Keksis regens 40 HP
Keksis's HP: 1292/1400 Armor: 0
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| <Celestial Art: Forbidden Gathering Storm> C-Range, Wind Keksis throws his hammer at an opponent. If it connects, it passes through the opponent, stealing a part of their spirit before returning. 60 Damage Breaks Shields, Cuts Auras/Barriers -If hits, +1 Chip Use- -If avoided, victim suffers -50 Damage for 1 turn- 1-Turn Required Charge 1 CD 2:| Charging Gravarion Collapse (2) 3:| Charging Saliguay (2) |Summary Phase|
60 Wind Damage @ Gaia
Keksis's HP: 1292/1400 Field: Normal B-Chip Folder: 7/7 [3/3 Mega, 1/1 Giga] Cooldowns: Forbidden Gathering Storm (0/1)
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Post by Gaia on Feb 11, 2018 16:27:06 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=1000/1000]
[Plated Justice] [A-Tier, Object] His powerful armor, overlayed upon his resilient, necrotic hide, makes Gaia a formidable force. - Gaia summons 1 Non-Intercepting Object with [270 + 30 * V - 40%] 180-HP. -- While Active, Gaia and all allies gain +50 Armor. --- [Active, 1/1 Uses]
[Gaia has 80 Armor]
[Gathering Storm] - Taken for 0 Damage!
[Gaia HP=1000/1000] [Justice HP=180/180]
Support Phase
[N/A]
Offense Phase 2 AS | 1 Auto-Charge | Damage cannot be reduced below 10%
[Rebound] - [1/1 Charges]
1. [Gate Breaker] Break | Combat A turn-about swing with his hammer charges up his frontal force of power. - Adds 100% of his Base Damage to Gaia's next attack. - 1-Required Charge.
2. [Swing] Break | Combat Gaia simply swings his massive hammer to strike his foes. - [120] 250 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
250 Damage @ Keksis
[Gaia HP=1000/1000]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Death's Stare] - [1/1]
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Post by xoDeathy on Feb 12, 2018 9:33:38 GMT -8
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""
|Defense Phase| Keksis takes 95% Damage Keksis is Weak to Metal
[Keksis gains a Chip Use]
Swing deals (250 x.95) 237 Damage
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores Negative Stage Effects
-<Fatebringer Armor: Convergent Force Mk.I>- C-Tier While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through. -+40 Regen- -Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack- -Passive-
[Keksis strikes the ground with his hammer, setting Glitch Panels!] <Set <Glitch Panels>> Activated Program User may change all panels on the field for 3 Turns. Stage is chosen upon purchase. ⦗Uses per battle: 1/1⦘ Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
Keksis's HP: 1095/1400 Armor: 0
Field: Glitch (1/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| <Celestial Art: Saliguay> S-Range, Wind/Bug Keksis sweeps the field with a gust of celestial energy, followed by an aftershock of the same energy. 33 x2 Damage Breaks Shields, Undodgeable Avoid Separately -Elemental Strengths and Weaknesses against this attack are calculated with an additional -20%/+20%, respectively- -If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn- 2-Turn Required Charge 1 CD 2:| <Celestial Art: Gravarion Collapse> C-Range, Wind/Bug Keksis reels his hammer back before striking the ground, causing a gust of celestial energy to bee line towards an opponent, followed by the ground beneath them enveloping them. 33 x2 Damage Breaks Shields, Cuts Auras/Barriers Avoid Separately -Elemental Strengths and Weaknesses against this attack are calculated with an additional -20%/+20%, respectively- -If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn- 2-Turn Required Charge 1 CD 3:| Dark Lance214 Wood/Dark S-Damage Breaks Shields ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge (applied as desired; Max 1 per Attack per Turn) to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)|Summary Phase| Keksis's Multi-Element Attacks deal +10% Total Damage
132 Wind/Bug Damage @ Gaia
214 Wood/Dark Damage @ Gaia
Keksis's HP: 1095/1400 Field: Glitch B-Chip Folder: 7/7 [3/3 Mega, 1/1 Giga], +1 Armor Stack Cooldowns: Gravarion (0/1) Saliguay (0/1)
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Post by Gaia on Feb 12, 2018 9:41:49 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=1000/1000]
[Plated Justice] [A-Tier, Object] His powerful armor, overlayed upon his resilient, necrotic hide, makes Gaia a formidable force. - Gaia summons 1 Non-Intercepting Object with [270 + 30 * V - 40%] 180-HP. -- While Active, Gaia and all allies gain +50 Armor. --- [Active, 0/1 Uses]
[Glitch] - Gaia is afflicted with [Blind]!
[Gaia has 80 Armor]
[Saliguay] - Taken for [32 0] 0 Damage! [Gravarion] - Taken for [32 0] 0 Damage! [Dark Lance] - Avoided with [Natural Barrier]!
[Gaia HP=1000/1000] [Justice HP=180/180]
Support Phase
[N/A]
Offense Phase 2 AS | 1 Auto-Charge | Damage cannot be reduced below 10%
[Gate Breaker] - [1/1 Charges]
1. [Death's Stare] Break | Shot The coiling smoke from his eyes hides within it a dastardly story of horrors from a life he lived before, carrying with it the pain of betrayal and depths of depravity that he's fought against since. When introduced to another's eyes, this horrific stare reduces them to but hollows of their original selves. - 0 Damage [150%] - Deals 30% of the Target's Current HP. -- 1-CD
2. [Rebound] Metal | Shot With a sudden hurl, Gaia tosses his tower shield, a spinning weapon of spiked doom, across the battlefield, only for it to bounce back to his hand. - 50 Damage [80%] -- Breaks Shields, Undodgeable --- 2 Hits, Avoided Separately ---- 1-Required Charge
Summary Phase
100 Damage @ Keksis
[Gaia HP=1000/1000]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Death's Stare] - [0/1] - [Natural Barrier] - [0/5]
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Post by xoDeathy on Feb 13, 2018 8:52:56 GMT -8
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""
|Defense Phase| Keksis takes 95% Damage Keksis is Weak to Metal
Rebound deals (50 -14 x.95 x1.3 x2) 88 Damage
[Keksis Naturally Shields Death's Stare] <Amethyst Cross of Speed> A shining cross of amethyst, emanates a powerful force. ° User has +1 Natural Avoid (Shield, 0 Turn CD)
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores Negative Stage Effects Keksis is immune to Negative Side Effects of Dark Chips
Keksis's HP: 1047/1400 Armor: 0
Field: Glitch (2/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:|Charging Celestial Strike (1) 2:| Dark Cannon @ Justice Object Breaks Shields 645 Normal/Dark S-Damage ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks3:|Charging Forbidden Strength (1) |Summary Phase| Keksis's Multi-Element Attacks deal +10% Total Damage
645 Normal/Dark Damage @ Gaia
Keksis's HP: 1047/1400 Field: Glitch B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga], +1 Armor Stack Cooldowns: Gravarion (1/1) Saliguay (1/1)
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Post by Gaia on Feb 13, 2018 14:17:27 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=1000/1000]
[Plated Justice] [A-Tier, Object] His powerful armor, overlayed upon his resilient, necrotic hide, makes Gaia a formidable force. - Gaia summons 1 Non-Intercepting Object with [270 + 30 * V - 40%] 180-HP. -- While Active, Gaia and all allies gain +50 Armor. --- [Active, 0/1 Uses]
[Glitch] - Gaia is afflicted with [Darken]!
[Gaia has 80 Armor]
[Dark Cannon] - Intercepted and avoided with [Deflect Blows]!
[Deflect Blows] [C-Tier, Dodge] Gaia meets his foe blow for blow with surprising speed for the weapon he carries. - Gaia Dodges 1 Attack. -- At any time, Gaia may sacrifice an Attack Slot to Naturally Dodge an Additional Attack. --- [Active, 3/3 Uses]
[Gaia HP=1000/1000] [Justice HP=180/180]
Support Phase
[Earth Breaker] [A-Tier, Object] Hammer in hand, Gaia smashes through all opposition, and no force can stand within his path without harm. - Gaia summons 1 Non-Intercepted Object with [270 } 30 * V - 40%] 180-HP/ -- While Active, Gaia and All Allies gain +50 Damage. --- [Active, 0/1 Uses]
Offense Phase 2 AS | 1 Auto-Charge | Damage cannot be reduced below 10%
[N/A]
1. [Swing] Break | Combat Gaia simply swings his massive hammer to strike his foes. - 170 Damage [90%] -- Undodgeable, Breaks Shields
2. [Swing] Break | Combat Gaia simply swings his massive hammer to strike his foes. - 170 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
340 Damage @ Keksis
[Gaia HP=1000/1000]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Death's Stare] - [1/1] - [Natural Barrier] - [1/5]
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Post by xoDeathy on Feb 13, 2018 17:48:15 GMT -8
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""
|Defense Phase| Keksis takes 95% Damage Keksis is Weak to Metal 1 Stack, +14 Armor
Swing deals (170 -14 x.95) 148 Damage
Swing deals (170 x.95) 161 Damage
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores Negative Stage Effects Keksis is immune to Negative Side Effects of Dark Chips
Keksis's HP: 776/1400 Armor: 0
Field: Glitch (3/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| <Celestial Art: Forbidden Strength> S-Range, Wind/Bug Keksis raises his hammer, a vortex of celestial energy enveloping it, hardening it for its next strike. No Damage -Keksis's next attack gains +100 Damage- 1-Turn Required Charge 0% Damage (100% Base Damage) 2:| <Celestial Strike> Charged C-Range, Wind/Bug A basic strike with Keksis's hammer. 280 Damage Breaks Shields, Undodgeable Cannot be Countered 1-Turn Optional Charge 70% Damage 3:|Charging Celestial Strike (1) |Summary Phase| Keksis's Multi-Element Attacks deal +10% Total Damage
280 Wind/Bug Damage @ Gaia
Keksis's HP: 776/1400 Field: Glitch B-Chip Folder: 6/7 [3/3 Mega, 1/1 Giga] Cooldowns:
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Post by Gaia on Feb 13, 2018 20:27:19 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=1000/1000]
[Plated Justice] [A-Tier, Object] His powerful armor, overlayed upon his resilient, necrotic hide, makes Gaia a formidable force. - Gaia summons 1 Non-Intercepting Object with [270 + 30 * V - 40%] 180-HP. -- While Active, Gaia and all allies gain +50 Armor. --- [Active, 0/1 Uses]
[Glitch] - Gaia is afflicted with [Bubble]!
[Gaia has 80 Armor]
[Forbidden Strength] - Taken for 260 Damage!
[Deflect Blows] [C-Tier, Dodge] Gaia meets his foe blow for blow with surprising speed for the weapon he carries. - Gaia Dodges 1 Attack. -- At any time, Gaia may sacrifice an Attack Slot to Naturally Dodge an Additional Attack. --- [Active, 2/3 Uses]
[Gaia HP=740/1000] [Justice HP=180/180]
Support Phase
[Earth Breaker] [A-Tier, Object] Hammer in hand, Gaia smashes through all opposition, and no force can stand within his path without harm. - Gaia summons 1 Non-Intercepted Object with [270 } 30 * V - 40%] 180-HP/ -- While Active, Gaia and All Allies gain +50 Damage. --- [Active, 0/1 Uses]
Offense Phase 2 AS | 1 Auto-Charge | Damage cannot be reduced below 10%
[N/A]
1. [Death's Stare] Break | Shot The coiling smoke from his eyes hides within it a dastardly story of horrors from a life he lived before, carrying with it the pain of betrayal and depths of depravity that he's fought against since. When introduced to another's eyes, this horrific stare reduces them to but hollows of their original selves. - ? + 50 Damage [150%] - Deals 30% of the Target's Current HP. -- 1-CD
2. [Swing] Break | Combat Gaia simply swings his massive hammer to strike his foes. - 170 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
220 Damage @ Keksis
[Gaia HP=740/1000]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Death's Stare] - [0/1] - [Natural Barrier] - [2/5]
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Post by xoDeathy on Feb 14, 2018 20:49:47 GMT -8
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""
|Defense Phase| Keksis takes 95% Damage Keksis is Weak to Metal 0 Stacks, +0 Armor
Swing deals (170 x.95) 161 Damage
<Amethyst Cross Shields Death's Stare>
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores Negative Stage Effects Keksis is immune to Negative Side Effects of Dark Chips >Slot In< Lava PanelsFire Element ° Non-Fire navis take 100 Fire Element damage/turn ° Fire Element attacks deal x1.1 damage ° Fire Element navis gain 100 HP/turn ° Lasts 3 turns Keksis's HP: 655/1400 Armor: 0
Field: Lava (1/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| <Celestial Strike, Charged> C-Range, Wind/Fire A basic strike with Keksis's hammer. 130 Damage Breaks Shields, Undodgeable Cannot be Countered 1-Turn Optional Charge 2:| Panel ShotBreaks Shields 155 Fire S-Damage +If hits, Burns+ ° Gains the Element of the panels and a Lv1 Status Damage associated with them if applicable 3:|Charging Forbidden Strength (1) |Summary Phase| Keksis's Multi-Element Attacks deal +10% Total Damage
130 Wind/Fire Damage @ Gaia
155 Fire Damage @ Gaia
Keksis's HP: 655/1400 Field: Lava B-Chip Folder: 4/7 [3/3 Mega, 1/1 Giga], +2 Armor Stacks Cooldowns:
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Post by Gaia on Feb 14, 2018 22:17:43 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=740/1000]
[Plated Justice] [A-Tier, Object] His powerful armor, overlayed upon his resilient, necrotic hide, makes Gaia a formidable force. - Gaia summons 1 Non-Intercepting Object with [270 + 30 * V - 40%] 180-HP. -- While Active, Gaia and all allies gain +50 Armor. --- [Active, 0/1 Uses]
[Gaia has 80 Armor]
[Celestial Strike] - Taken for 50 Damage! [Panel Shot] - Avoided with [Deflect Blows]!
[Deflect Blows] [C-Tier, Dodge] Gaia meets his foe blow for blow with surprising speed for the weapon he carries. - Gaia Dodges 1 Attack. -- At any time, Gaia may sacrifice an Attack Slot to Naturally Dodge an Additional Attack. --- [Active, 1/3 Uses]
[Gaia HP=690/1000] [Justice HP=180/180]
Support Phase
[Earth Breaker] [A-Tier, Object] Hammer in hand, Gaia smashes through all opposition, and no force can stand within his path without harm. - Gaia summons 1 Non-Intercepted Object with [270 } 30 * V - 40%] 180-HP/ -- While Active, Gaia and All Allies gain +50 Damage. --- [Active, 0/1 Uses]
[Lava] - Taken for 100 Damage!
[Gaia HP=590/1000]
Offense Phase 2 AS | 1 Auto-Charge | Damage cannot be reduced below 10%
[N/A]
1. [Swing] Break | Combat Gaia simply swings his massive hammer to strike his foes. - 170 Damage [90%] -- Undodgeable, Breaks Shields
2. [Swing] Break | Combat Gaia simply swings his massive hammer to strike his foes. - 170 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
340 Damage @ Keksis
[Gaia HP=590/1000]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Death's Stare] - [1/1] - [Natural Barrier] - [3/5]
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Post by xoDeathy on Feb 21, 2018 9:21:32 GMT -8
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""
|Defense Phase| Keksis takes 95% Damage Keksis is Weak to Metal 2 Stacks, +28 Armor
Swing deals (170 -28 x.95) 134 Damage
Swing deals (170 -14 x.95) 148 Damage
<Amethyst Cross Shields Nothing this turn>
|Recuperation Phase|
Keksis regens 40 HP Keksis ignores Negative Stage Effects Keksis is immune to Negative Side Effects of Dark Chips
Keksis's HP: 413/1400 Armor: 0
Field: Lava (2/3) Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 3 Attack Slots
1:| <Celestial Art: Forbidden Strength> S-Range, Wind Keksis raises his hammer, a vortex of celestial energy enveloping it, hardening it for its next strike. No Damage -Keksis's next attack gains +100 Damage- 1-Turn Required Charge 0% Damage (100% Base Damage) 2:| <Celestial Strike> C-Range, Wind/Fire A basic strike with Keksis's hammer. 205 Damage Breaks Shields, Undodgeable Cannot be Countered 1-Turn Optional Charge 70% Damage 3:| Dark Shockwave195 Dark S-Damage Breaks Shields ° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn ° If Avoided, victim cannot use Aiming Skills for 1 Turn ° Glitch: User's Non-Avoidance Skills are locked this turn|Summary Phase| Keksis's Multi-Element Attacks deal +10% Total Damage
205 Wind/Fire Damage @ Gaia
195 Dark Damage @ Gaia
Keksis's HP: 413/1400 Field: Lava B-Chip Folder: 3/7 [3/3 Mega, 1/1 Giga], +1 Armor Stack Cooldowns:
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