|
Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 9:27:27 GMT -8
Finally, his first 1v2. Their battle will be legendary!
Grade still has no Initiative. I guess just combine their turns when their turns begin to be consecutive, so one could Intercept/Avoid for the other and stuff like that 1-100
|
|
|
Post by Wackoguy on Jan 10, 2020 9:33:01 GMT -8
(OOC: Doomistra has Initiative level 1. Uh...rolling for Ephradil for legitimacy I guess?)
Ephradil:
1-100
|
|
|
Post by Wackoguy on Jan 10, 2020 11:50:38 GMT -8
(OOC: Awesomeness.) ========== An anthropomorphic lion and a chocolate-skinned beauty with green hair, donning a red labcoat. They were definitely an unusual pair.
"Ladies first then." Ephradil said, cracking his knuckles.
"Thank you, gentlemanly lion." Doomistra replied, as electricity illuminated her form, striking the ground nearby.
===========
Doomistra's Turn
===Her Setup Phase:
HP: 3,500 / 3,500
E-Tanks of Delicious Doom Advanced Skill Doomistra stores excess positive energy for a later use. -Whenever Doomistra is at full HP, any regeneration / recovery that would have taken place is stored at an equal rate. [1:1 ratio] -Maximum storage: [100 x Version] -Can spend any amount of stored energy to restore HP toward herself or a specific target -1 turn Permanent Cooldown between usages of this skill -Surplus HP after the tank is full is added as damage for one attack upon use [5 HP : 1 damage]
-260 HP Regen stored in E-tank- -100 HP Regen stored in E-tank- -100 HP Regen stored in E-tank-
E-tank Storage: 460 / 500
=========
===Doomistra's Offensive Phase===
3 Attack Slots + 1 (First turn) = 4 Attack Slots
-charging 'Stormy Day - Lightning Spear'
Force Charge C-atk Laser element Doomistra dashes into an opponent at top-speed,with her body coarsing with a deep crimson energy. -ignores armor [-10% dmg, 1 Required CD] -cannot be countered [-10% dmg] -Undodgeable [-10% dmg] 210 damage [70%] 0-turn Cooldown [Once per turn]
Midnight Purge S-attack Shadow element Doomistra focuses purple shadow energy in-hand and unleashes a focused beam upon her target. -can be optionally charged for up to 2 turns to gain x2.5 damage [-20% dmg] 270 damage [90%]
Polar Storm C-atk Ice Element Doomistra strikes the enemy with a bone-chilling flurry of kicks! -Cuts auras [-10% dmg] 270 damage [90%]
==========
Doomistra's HP: 3,500 / 3,500
Stage: Normal
Status: Ok!
E-Tank: 460 / 500
=========
Ephradil's setup Phase:
HP: 1,200 / 1,200
=========
Ephradil's Offensive Phase:
3 Attack slots
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light. 140 dmg [70%] cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 25% more damage if the opponent is Bug or Shadow elemental [-10% damage] 1-turn CD
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg [if said attack deals zero before 50 is fully minused,the attack after it is reduced by the remaining amount] 160 dmg [80%] 1-turn CD
Arctic Combo C-atk Ice Ephradil gets upclose and punches the enemy twice,striking almost as fast as one strike. 80 dmg,2 hits cuts auras [-10%] undodgeable [-10%] ignores armor [-10% damage || 1 Required Cooldown] 1-turn CD
========
Ephradil's HP: 1,200 / 1,200
Stage: normal
status: OK!
|
|
|
Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 10, 2020 18:41:23 GMT -8
Turn 1Having focused on negating Doomistra's combo and being distracted by her fashionable lab coat, he took Ephradil's attacks fully unhindered. As his last punch landed on Grade's crest, it then let out a wide, harmless aura of light which then seeped back into him and healed him back nearly completely. Grade said nothing but exhaled. With Ephradil being the closest from him, he dashed to attempt to bite at his lion neck. Defence Phase Grade■ takes ×0.95 Damage from Attacks ■ is immune to Damage Reduction [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage  [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ Force Charge: Onyx Star of Strength, Parry NX Triggered, Fully Naturally Blocked ■ Midnight Purge: Parry NX (250 Armor), -19 HP ■ Polar Storm: Parry NX (250 Armor), -19 HP ■ Through the darkness: -133 HP ■ Returning from the Light: -152 HP, Damage Reduction Ignored ■ Arctic Combo: -76 HP, -76 HP Grade 1,775/2,250 [HP=1,775/2,250] Set-up Phase Preemptive Charges: 1 ■ +1 to Classical Cannibalism (1/1)  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration Grade 2,175/2,250 [HP=2,175/2,250] Attack Phase Attack Slots: 4 2■ Parry NX (-2) Auto Charge Slots: 1 Attack Slot 1:  [ Beacon of Selfish Indifference] - Hyper Attack [ A volatile pulse of energy erupts out of Grade's core, and then ebbs back into him.]  0 S-Damage × 2 Hits Avoided Separately🅰 Regardless of Success: Grade gains +50 Damage, +50 Armor, +250 HP, +1 Auto Charge Slot, +1 Attack Slot, and Strength to Element of last Attack taken, all for 1 Turn; Destroys Objects, Clones, Barriers, and Auras 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All 🅱 Cannot be Countered or Naturally Avoided [ 1 Hyper CD] Attack Slot 2:  [ Classical Cannibalism] - Attack [ Grade bites you to leech at your data. No judgment if you find any pleasure from this.]  250 C-Damage 🅰 If Hits, Grade restores +250 HP 🅲 Undodgeable, Cuts Auras 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage[ 1 Required Charge] ■ Target: Ephradil{Auto Charge 1: Charging ??? (1/?)(+)}■ Classical Cannibalism (1/1) Status  0 Damage @ Doomistra 250 Damage @ EphradilGrade 2,175/2,250 [HP=2,175/2,250] ■ Hyper CD: 0/1
|
|
|
Post by Wackoguy on Jan 12, 2020 18:47:57 GMT -8
Both of them watched with disappointment as their attacks were rendered useless. This was not what they expected at all.
"Ugh. REALLY?!"
Doomistra's turn
Defensive!
Beacon of Selfish Indifference = taken for 0 damage
======
Setup Phase:
HP: 3,500 / 3,500
E-tank Storage: 460 / 500
=======
Doomistra's Offensive Phase:
3 attack slots
Force Charge C-atk Laser element Doomistra dashes into an opponent at top-speed,with her body coarsing with a deep crimson energy. -ignores armor [-10% dmg, 1 Required CD] -cannot be countered [-10% dmg] -Undodgeable [-10% dmg] 210 damage [70%] 0-turn Cooldown [Once per turn]
Stormy Day - Lightning Spear [charged] C-atk Electricity element Doomistra gathers electricity into the form of a yellow spear with a purple blade at the head,jabbing an enemy with it. -If hits, Doomistra gains +1 attack slot for 3 turns [-10% Base Damage || 1 Required Charge || 2 turn Cooldown] -Breaks shields [-10%] -270 damage [90%] 1 turn required charge 2-turn CD
-charges Super Storm - Nova burst-
======
Doomistra's HP: 3,500 / 3,500
stage: normal
Status: Ok
==========
Ephradil's turn
Ephradil's Defensive
Beacon of Selfish Indifference = 0 damage taken
Classical Cannibalism = blocked via skill:
Blizzard Protection Activated C-tier skill Ephradil summons a shield from permafrost to stop an attack! -Blocks 1 attack with a shield 4 uses
(Used once)
=====
Setup Phase:
HP: 1,200 / 1,200
Metal Stage: Metal Element Metal Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Broken Panels. Lasts 3 turns.
Urban Fighter - Metadil Hyper Mode Ephradil's body gains a metallic sheen and his claws are reinforced in the process. -attacks are boosted by [V * 10] [40] dmg for the duration of this Hyper -Armor boosted by [V * 10] [40] for the duration of this Hyper Mode 3-turn duration
=======
Ephradil's Offensive Phase:
+70 damage this turn
3 Attack slots available
Arctic Combo C-atk Ice Ephradil gets upclose and punches the enemy twice,striking almost as fast as one strike.
80 115 dmg,2 hits cuts auras [-10%] undodgeable [-10%] ignores armor [-10% damage || 1 Required Cooldown] 1-turn CD
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields [-10%] undodgeable [-10%] -gains 25 dmg if used after another C-atk [-10%]
160 185 255 dmg [80%] 1-turn CD
-charges Shockwave blitz-
=======
Ephradil's HP: 1,200 / 1,200
Status: Hyper Mode [2 turns left]
Stage: Metal [2 turns left]
|
|
|
Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 12, 2020 19:58:01 GMT -8
Turn 2"Don't sweat it, lady. This body's just fairly defensively wired. Bit too slow for m-- Ugh... Oh must you interrupt me, you lion creature? Eh--anyway, what was I gonna say..." "Ah, yes, I'm somewhat of a mage myself." Defence Phase Grade■ takes ×0.95 Damage from Attacks ■ is immune to Damage Reduction and Stage Effects ■ has 50 Armor (1 Turn, Beacon of Selfish Indifference) Grade takes: ■ Force Charge: -200 HP ■ Stormy Day - Lightning Spear: -209 HP ■ Arctic Combo: -109 HP, -109 HP ■ Steel Knuckle: -195 HP Grade 1,353/2,250[HP=1,353/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 500 Regeneration +250 HP ( Beacon of Selfish Indifference) Grade 2,103/2,250[HP=2,103/2,250] Attack Phase Attack Slots: 4 5■ Beacon of Selfish Indifference (1) Auto Charge Slots: 1 2■ Beacon of Selfish Indifference (1) +50 Damage (1 Turn, Beacon of Selfish Indifference) Attack Slots 1,2: Used ×2  [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.] 0 50+ S-Damage 🅱 Deals damage equal to 10% of the Target's Max HP, or 20% of current HP, whichever is higher 🅲 Undodgeable, Cuts Auras 🅲 May target an additional enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Target: DoomistraTarget: DoomistraAttack Slot 3:  [ Classical Handgun: Bleeding Edge] - Attack [ Grade draws a line with his finger, slicing you somehow.] 250 300 S-Damage 🅲 Undodgeable, Cuts Auras 🅱 Ignores Armor. Cannot be Countered [ 1 CD] Target: DoomistraAttack Slot 4:  [ Classical Handgun] - Basic Attack [ Grade does a finger-gun and fires invisible potshots.] 250 300 S-Damage 🅲 Undodgeable, Cuts Auras. Range chosen upon use 🅲 If no other Attack was used this turn, this Attack deals ×2 DamageTarget: DoomistraAttack Slot 5:  [ Classical Cannibalism] - Attack [ Grade bites you to leech at your data. No judgment if you find any pleasure from this.] 250 300 C-Damage 🅰 If Hits, Grade restores +250 HP 🅲 Undodgeable, Cuts Auras 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage[ 1 Required Charge] ■ Target: Doomistra{Auto Charge 1: Charging ??? (1/?)(+)}■ Classical Cannibalism (1/1) {Auto Charge 2: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  1,000 + Damage @ Doomistra■ Deals damage equal to 10% of the Target's Max HP, or 20% of current HP, whichever is higher ■ Deals damage equal to 10% of the Target's Max HP, or 20% of current HP, whichever is higher Grade 2,103/2,250[HP=2,103/2,250] ■ Hyper CD: 1/1 ENDED ■ Onyx Star of Strength CD: 1/1 ENDED ■ Classical Handgun: Bleeding Edge CD: 0/1
|
|
|
Post by Wackoguy on Jan 13, 2020 11:13:23 GMT -8
"A mage? You mean like that Megu-girl?"
"Megu-who?"
======
Doomistra's turn!
Doomistra's defensive!
Dread Lightning Ray = Ephradil intercepts! Taking 240 - 100 (armor) = 140 damage * 0.85 (Diamond Star effect) = 112 damage taken
Dread Lightning Ray = Ephradil intercepts! Taking 240 - 100 (armor) = 140 damage * 0.85 = 112 damage taken
Eph's HP: 976 / 1,200
Classical Handgun: Bleeding Edge = 300 damage taken
Doomistra's HP: 3,200 / 3,500
Classical Handgun = intercepted by Ephradil! 300 - 100 (armor) = 200 * 0.85 = 170 damage taken
Ephradil's HP: 806 / 1,200
Classical Cannibalism = blocked via skill:
Shield of Deep-Shadow Shield-type defense C-tier Doomistra blocks an attack with a shield melded from the shadows. 7 uses
(Used once)
======
Doomistra's setup Phase:
HP: 3,200 / 3,500
-regens 260 HP- -regens 200 HP-
HP: 3,500 / 3,500
-100 regen stored in E-tank-
E-tank: 500 / 500
-E-tank used to heal Ephradil; 394 HP healed-
E-tank's Storage: 106 / 500
==========
Doomistra's Offensive Phase:
3 Attack Slots
Super Storm - Nova Burst S-atk Elec element The very air coarses with purple and green electricity before converging upon one enemy in a brilliant explosion of both color! -If hits, the victim drops any stored charges [Interrupt] [1 turn charge] [-10% dmg] -Cuts Auras [-10% dmg] -Breaks shields [-10% dmg] -If hits, enemy acquires an Elemental Weakness to Break element attacks for 1 turn [-10% dmg] 330 damage [110%] -1 turn Required charge 1-turn CD
Force Charge C-atk Laser element Doomistra dashes into an opponent at top-speed,with her body coarsing with a deep crimson energy. -ignores armor [-10% dmg, 1 Required CD] -cannot be countered [-10% dmg] -Undodgeable [-10% dmg] 210 damage [70%] 0-turn Cooldown [Once per turn]
Polar Storm C-atk Ice Element Doomistra strikes the enemy with a bone-chilling flurry of kicks! -Cuts auras [-10% dmg] 270 damage [90%]
=======
Doomistra's HP: 3,500 / 3,500
E-tank storage: 106 / 500
Ephradil's HP: 1,200 / 1,200
======
Ephradil's turn!
Defensive Phase:
-all taken care of, see Doomistra's defensive phase-
=======
Setup Phase:
Eph's HP: 1,200 / 1,200
=======
Eph's Offensive Phase:
3 Attack Slots
+70 damage this turn [1 turn left]
[2 non-basic attacks taken]
Rage of the Beast Activated C-tier skill Ephradil surges with energy as he begins the hunt! -One Attack gains 15 + (15 * Version[4] ) 75 Damage for One use [4 Uses per Battle]
(Used twice)
Shockwave Blitz S-atk Elec Element Several blue orbs of electricity form in mid-air, then all explode simultaneously, showering an enemy in electrical energies. -For every non-basic attack that struck Ephradil on his recent defensive phase, this attack gains +16% of Ephradil's damage [32 damage] [-20% damage] -If avoided, enemy is inflicted with Berserk [-10% damage || 1 Required Cooldown] -ignores armor [-10% damage || 1 Required CD] Base damage of this attack is Zero
0 64 134 284 damage 0-turn CD [once per turn] 1-turn Required charge
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg [if said attack deals zero before 50 is fully minused,the attack after it is reduced by the remaining amount]
160 230 dmg [80%] 1-turn CD
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light.
140 210 dmg [70%] cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 25% more damage if the opponent is Bug or Shadow elemental [-10% damage] 1-turn CD
=========
Ephradil's HP: 1,200 / 1,200
Stage: Metal [1 turn left]
status: Hyper mode [1 turn left]
|
|
|
Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 13, 2020 17:47:29 GMT -8
Turn 3"Megumin?" He shook his arm, strained. His body's actually damaged, and he's disdained by the first attack he nullified, as it disrupted his energy flow regardless. "Ooh, I can feel the Hyper in that attack... Time to do my own Hyper thing, I suppose." Defence Phase Grade■ takes ×0.95 Damage from Attacks ■ is immune to Damage Reduction and Stage Effects  [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Super Storm - Nova Burst: Onyx Star of Strength, -0 HP, Interrupt, Break Weakness (this Turn) ■ Force Charge: -200 HP ■ Polar Storm: Parry NX, -19 HP ■ Shockwave Blitz - 270 HP ■ Returning from the Light: -219 HP ■ Through the darkness: -200 Grade 1,195/2,250[HP=1,195/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 600 Regeneration Grade 1,795/2,250[HP=1,795/2,250] Attack Phase Attack Slots: 4 3■ Parry NX (-1) Auto Charge Slots: 1 Attack Slots 1,2: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 3: ■ Undercooked Charge■ Attack Slots passed up until this point in battle: 2 ■ 250×2×2.5×2 Damage  [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 2,500 S-Damage, 🅰 increased by 250 1,250 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv2 Optionally Charged: ×2.5 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker is Avoided:  [ Classical Handgun: Heartbreaker] - Auto Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.]  1,250 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Classical Cannibalism (1/1) Status  2,500 Damage @ Doomistra, EphradilGrade 1,795/2,250[HP=1,795/2,250] ■ Hyper CD: 0/1 ■ Onyx Star of Strength CD: 0/1 ■ Classical Handgun: Bleeding Edge CD: 1/1 ENDED
|
|
|
Post by Wackoguy on Jan 20, 2020 12:36:31 GMT -8
Doomistra's Defensive!
[Classical Handgun: Heartbreaker] = 2,500 damage taken
Doomistra's HP: 1,000 / 3,500
=====
Doomistra's setup Phase:
-recovers 260 HP- -recovers 300 HP- -recovers 100 HP-
Doomistra's HP: 1,660 / 3,500
========
Doomistra's Offensive Phase:
3 Attack Slots
Force Charge C-atk Laser element Doomistra dashes into an opponent at top-speed,with her body coarsing with a deep crimson energy. -ignores armor [-10% dmg, 1 Required CD] -cannot be countered [-10% dmg] -Undodgeable [-10% dmg] 210 damage [70%] 0-turn Cooldown [Once per turn]
Polar Storm C-atk Ice Element Doomistra strikes the enemy with a bone-chilling flurry of kicks! -Cuts auras [-10% dmg] 270 damage [90%]
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%] 270 damage [90% dmg]
======
Doomistra's HP: 1,660 / 3,500
E-tank Storage: 106 / 500
=======
Ephradil's defensive!
[Classical Handgun: Heartbreaker] = 2,500 - 100 [armor] = 2,400 * 0.85 = 2,040 damage taken
Undershirt Nu Activated Program User survives a fatal turn of damage with [1] HP and does not cost a Program Slot. [1/1]
HP: 1 / 1,200
Last Stand Passive Program The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP.
-recovers 240 HP-
HP: 241 / 1,200
========
Ephradil's Setup Phase:
HP: 241 / 1,200
=========
Ephradil's Offensive Phase:
3 Attack Slots
+70 damage this turn [FINAL turn]
Arctic Combo C-atk Ice Ephradil gets upclose and punches the enemy twice,striking almost as fast as one strike.
80 115 dmg,2 hits cuts auras [-10%] undodgeable [-10%] ignores armor [-10% damage || 1 Required Cooldown] 1-turn CD
Rage of the Beast Activated C-tier skill Ephradil surges with energy as he begins the hunt! -One Attack gains 15 + (15 * Version[4] ) 75 Damage for One use [4 Uses per Battle]
(Used once on the below attack)
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields [-10%] undodgeable [-10%] -gains 25 dmg if used after another C-atk [-10%]
160 185 255 330 dmg [80%] 1-turn CD
Rage of the Beast Activated C-tier skill Ephradil surges with energy as he begins the hunt! -One Attack gains 15 + (15 * Version[4] ) 75 Damage for One use [4 Uses per Battle]
(Used once on the below attack; final usage)
Optic Strike C-atk Laser Element Ephradil's claws emit a faint red glow and he sinks them into his opponent! -cannot be Natural avoided [-10% damage, `1 Required CD] -undodgeable [-10% damage] -cannot be countered [-10% damage]
140 210 285 damage [70%] 1-turn cooldown
==========
Ephradil's HP: 241 / 1,200
Status: Mildly ok...kinda?
Stage: Reverts to normal
|
|
|
Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 20, 2020 17:31:17 GMT -8
Turn 4Defence Phase Grade■ takes ×0.95 Damage from Attacks -- Net Strengths:  -- Net Weaknesses: [Parry NX] - S Tier Skill [Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming Attack, each. May not be used more than once against the same incoming Attack ■ If Grade would take 0 Damage from an Attack (or the minimum possible Damage, if the Attack's Damage Cannot be Mitigated below a certain point), that Attack is Fully Naturally Blocked ■ If the Attack's Damage Cannot be Mitigated below 75% or higher, the previous effect triggers if Grade would have been able to Mitigate it to 75% Damage normally [Passive] ■ 4 Base Attack Slots, 250 Base Damage Grade takes: ■ Force Charge: -200 HP ■ Polar Storm: Parry NX (250 Armor), -19 HP ■ Doombreaker Jab: Parry NX (250 Armor), -19 HP ■ Arctic Combo: -109 HP, -109 HP ■ Steel Knuckle: Parry NX (250 Armor), -76 HP ■ Optic Strike: -271 HP Grade 992/2,250[HP=992/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 700 Regeneration Grade 1,692/2,250[HP=1,692/2,250] Attack Phase Attack Slots: 4 1■ Parry NX (-3) Auto Charge Slots: 1 Attack Slot 1:  [ Classical Cannibalism] - Attack [ Grade bites you to leech at your data. No judgment if you find any pleasure from this.] 250 500 C-Damage 🅰 If Hits, Grade restores +250 HP 🅲 Undodgeable, Cuts Auras 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage [ 1 Required Charge] Target: Ephradil{Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  500 Damage @ EphradilGrade 1,692/2,250[HP=1,692/2,250] ■ Hyper CD: 1/1 Ended ■ Onyx Star of Strength CD: 1/1 Ended
|
|
|
Post by Wackoguy on Jan 26, 2020 4:02:42 GMT -8
Doomistra's defensive phase:
-recovers 75 HP [Cupid's Bow crest]-
HP: 1,735 / 3,500
=======
Doomistra's Setup Phase:
HP: 1,735 / 3,500
-regens 260 HP- -regens 400 HP- -regens 100 HP-
HP: 2,495 / 3,500
E-Tank Storage: 106 / 500
========
Doomistra's Offensive Phase!
3 Attack Slots
-charging Doombreaker Strike-
Holey Strike - Arrow Rain ??? -> Blade element S-range Doomistra releases a torrent of arrows from a cloud. -cannot be intercepted [-10% dmg, 1 required CD] -Can be either Elec or Blade element [-10% damage] -If Elec, 270 damage [90% damage] -If Blade, 270 damage [90% damage] 1-turn Cooldown
Force Charge C-atk Laser element Doomistra dashes into an opponent at top-speed, with her body coarsing with a deep crimson energy. -ignores armor [-10% dmg, 1 Required CD] -cannot be countered [-10% dmg] -Undodgeable [-10% dmg] 210 damage [70%] 0-turn Cooldown [Once per turn]
=========
Doomistra's HP: HP: 2,495 / 3,500
E-Tank Storage: 106 / 500
======
Ephradil's survival attempt (aka Defensive Phase)
-recovers a total of 225 HP [Cupid's Bow effect]
HP: 466 / 1,200
Classical Cannibalism = avoided via skill:
Blizzard Protection Activated C-tier skill Ephradil summons a shield from permafrost to stop an attack! -Blocks 1 attack with a shield 4 uses
(used once)
=======
Ephradil's Setup Phase:
Restorative Force Activated S-tier skill when in danger, Ephradil can restore some of his body. -Restores [+210 + (40 * Version [160])] 370 HP to Ephradil. 1 use
(Used once)
HP: 836 / 1,200
========
Ephradil's Offensive Phase:
3 Attack slots
<NormShockWave> S-Range, Normal Navi Joe fires a modified Shockwave chip 210 Damage Breaks Shields, Undodgeable -If avoided while the targeted opponent(s) has an active Barrier/Aura(s), lowers the Barrier/Aura's MaxHP by x (20% of this Attack's Base Damage [42])-
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg [if said attack deals zero before 50 is fully minused,the attack after it is reduced by the remaining amount] 160 dmg [80%] 1-turn CD
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light. 140 dmg [70%] cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 25% more damage if the opponent is Bug or Shadow elemental [-10% damage] 1-turn CD
=========
Ephradil's HP: 836 / 1,200
Stage: Normal
status: Ok
|
|
|
Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 26, 2020 4:32:16 GMT -8
Turn 5Defence Phase Grade■ takes ×0.95 Damage from Attacks ■ is Immune to Damage Reduction -- Net Strengths:  -- Net Weaknesses:  [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ Holey Strike - Arrow Rain: Onyx Star of Strength, Fully Naturally Blocked ■ Force Charge: -200 HP ■ NormShockWave: - 140 HP ■ Returning from the Light: -152 HP ■ Through the darkness: -133 HP Grade 1,067/2,250[HP=1,067/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 800 Regeneration Grade 1,867/2,250[HP=1,867/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1,2,3: Passed [Undercooked Charge] - S Tier Skill [Sacrifice aim for higher damage. Situationally helpful.] ■ Upon use of an Attack, Hits All and/or Omni-Aimers may be removed for that use to increase the Damage as if it had been Optionally Charged for 1 additional Turn, each ■ Omni-Aimers are replaced with their non-Omni equivalent if removed ■ If an Omni-Aimer is removed from an Attack, that same Omni-Aimer cannot be readded to that Attack during use ■ If Hits All is removed from an Attack, Multi-Targeting effects cannot be added to that Attack during use [Passive] Attack Slot 4: ■ Undercooked Charge■ Attack Slots passed up until this point in battle: 3 ■ 250×3×2.5×2 Damage  [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 3,750 S-Damage, 🅰 increased by 250 Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All. Requires 2 Avoidances ■ Lv2 Optionally Charged: ×2.5 Total Damage🅱 Cannot be Countered or Naturally Avoided 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage 🅰 If Avoided, Auto-Strikes again immediately at 50% Damage and no effects [ 1 Hyper CD] If Classical Handgun: Heartbreaker is Avoided:  [ Classical Handgun: Heartbreaker] - Auto Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.]  1,875 S-Damage {Auto Charge 1: Charging ??? (1/?)(+)}■ Tempest Horizon Breaker (1/1) Status  3,750 Damage @ Doomistra, EphradilGrade 1,867/2,250[HP=1,867/2,250] ■ Hyper CD: 0/1 ■ Onyx Star of Strength CD: 0/1
|
|
|
Post by Wackoguy on Jan 26, 2020 12:38:52 GMT -8
Doomistra's defensive phase:
-recovers 75 HP [Cupid's Bow crest]
HP: 2,570 / 3,500
Classical Handgun: Heartbreaker] = avoided via skill:
Shield of Deep-Shadow Shield-type defense C-tier Doomistra blocks an attack with a shield melded from the shadows. 7 uses
(used twice to avoid)
Classical Handgun: Heartbreaker] [AUTO] = avoided via Natural Barrier
=======
Doomistra's Setup Phase:
-regens 260 HP-
HP: 2,830 / 3,500
-regens 500 HP-
HP: 3,330 / 3,500
-regens 100 HP-
HP: 3,430 / 3,500
E-tank Storage: 106 / 500
=========
Doomistra's Offensive Phase:
3 Attack Slots
-2nd charge of Doombreaker Strike-
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%] 270 damage [90% dmg]
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%] 270 damage [90% dmg]
=========
HP: 3,430 / 3,500
E-tank Storage: 106 / 500
==========
Ephradil's defensive phase:
+225 HP recovered via Cupid's Bow crest
HP: 1,061 / 1,200
Classical Handgun: Heartbreaker = avoided via skill:
Blizzard Protection Activated C-tier skill Ephradil summons a shield from permafrost to stop an attack! -Blocks 1 attack with a shield 4 uses
(used twice)
Classical Handgun: Heartbreaker (AUTO) = avoided via Natural dodge
=====
Ephradil's setup Phase:
HP: 1,061 / 1,200
=====
Ephradil's Offensive Phase:
3 Attack Slots
Arctic Combo C-atk Ice Ephradil gets upclose and punches the enemy twice,striking almost as fast as one strike. 80 dmg,2 hits cuts auras [-10%] undodgeable [-10%] ignores armor [-10% damage || 1 Required Cooldown] 1-turn CD
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields [-10%] undodgeable [-10%] -gains 25 dmg if used after another C-atk [-10%]
160 185 dmg [80%] 1-turn CD
Optic Strike C-atk Laser Element Ephradil's claws emit a faint red glow and he sinks them into his opponent! -cannot be Natural avoided [-10% damage, `1 Required CD] -undodgeable [-10% damage] -cannot be countered [-10% damage] 140 damage [70%] 1-turn cooldown
==========
HP: 1,061 / 1,200
Stage: normal
status: Ok
|
|
|
Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 26, 2020 18:39:21 GMT -8
Turn 6Defence Phase Grade■ takes ×0.95 Damage from Attacks -- Net Strengths:  -- Net Weaknesses: Grade takes: ■ Doombreaker Jab: -257 HP ■ Doombreaker Jab: -257 HP ■ Arctic Combo: -76 HP, -76 HP ■ Steel Knuckle: -176 HP ■ Optic Strike: -133 HP Grade 968/2,250[HP=968/2,250] Set-up Phase  [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 900 Regeneration Grade 1,868/2,250[HP=1,868/2,250] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slot 1:  [ Tempest Horizon Breaker] - Attack [ Grade swipes the air, conjuring a stone-shattering blast of wind.]  250 S-Damage 🅲 If no other Attack was used this Turn, this Attack deals ×2 Damage 🅲 Undodgeable, Cuts Auras 🅰 Hits All [ 1 Required Charge] Targets: Doomistra, EphradilAttack Slots 2,3,4: Used ×3 [ Classical Handgun] - Basic Attack [ Grade does a finger-gun and fires invisible potshots.]  250 S-Damage 🅲 Undodgeable, Cuts Auras. Range chosen upon use 🅲 If no other Attack was used this turn, this Attack deals ×2 Damage Target: EphradilTarget: EphradilTarget: Ephradil{Auto Charge 1: Charging ??? (1/?)(+)}■ Classical Cannibalism (1/1) Status  250 Damage @ Doomistra 1,000 Damage @ EphradilGrade 1,868/2,250[HP=1,868/2,250] ■ Hyper CD: 1/1 Ended ■ Onyx Star of Strength CD: 1/1 Ended
|
|
|
Post by Wackoguy on Jan 27, 2020 7:21:01 GMT -8
Doomistra's defensive phase:
Tempest Horizon Breaker = 250 damage taken
HP: 3,250 / 3,500
======
Doomistra's Setup Phase:
-regens 260 HP [10 goes to E-tank Storage]-
Doomistra's HP: 3,500 / 3,500
E-tank Storage: 116 / 500
-600 Regen threshold is transferred; [384 to E-tank]-
E-tank: 500 / 500
Surplus: 216 -> One instance of +43 damage
-100 Regen spills over into Surplus as well-
Surplus: 316 / 5 -> One instance of +63 damage in total
==========
Doomistra's Offensive Phase:
3 Attack Slots
-3rd charge of Doombreaker Strike
Force Charge C-atk Laser element Doomistra dashes into an opponent at top-speed,with her body coarsing with a deep crimson energy. -ignores armor [-10% dmg, 1 Required CD] -cannot be countered [-10% dmg] -Undodgeable [-10% dmg]
210 273 damage [70%] 0-turn Cooldown [Once per turn]
Doombreaker Jab S-atk Break element Doomistra stabs at an enemy with a golden spear. -Undodgeable [-10%] 270 damage [90% dmg]
==========
Doomistra's HP: 3,500 / 3,500
E-Tank Storage: 500 / 500
Stage: Normal
Status: OK
=======
Ephradil's defensive maneuvers:
Tempest Horizon Breaker = 250 - 30 (armor) = 220 * 0.85 = 187 damage taken
HP: 874 / 1,200
Classical Handgun = 250 - 30 (armor) = 220 * 0.85 = 187 damage taken
HP: 687 / 1,200
Classical Handgun = 250 - 30 (armor) = 220 * 0.85 = 187 damage taken
HP: 500 / 1,200
Classical Handgun = 250 - 30 (armor) = 220 * 0.85 = 187 damage taken
HP: 313 / 1,200
========
Ephradil's Setup Phase:
HP: 313 / 1,200
========
Ephradil's Offensive Phase:
3 Attack Slots
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg [if said attack deals zero before 50 is fully minused,the attack after it is reduced by the remaining amount] 160 dmg [80%] 1-turn CD
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light. 140 dmg [70%] cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 25% more damage if the opponent is Bug or Shadow elemental [-10% damage] 1-turn CD
-charges Frostbomb-
========
HP: 313 / 1,200
Stage: Normal
|
|