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Post by Skibidi Billi on Jan 4, 2020 19:31:45 GMT -8
*Embera saw the Pandemic gnash and thrash about as it flooded the area with bugs. Taking time to put on her Air Jordans, she got about halfway in one of them before she saw a torrent of water spring forth like a fountain, pushing the bugs back, and flooding the hallway. Feeling the ground sizzle beneath her feet, Embera decided that this too, was fine. As the Bugbeast took aim at her, she reflexively erected a barrier to melt away the attack effortlessly, but watched as this hyperactive little pixie girl danced around with clones, intercepting the attacks. Also Xeel was there.*
Embera: Oh, hey Xeel! It's like that mall all over again, am I right?
Defensive Phase: Alpha Barrier SP Mega Program. Alpha Barrier is summoned at the start of every Defensive Phase. User is capable of having multiple Alpha Barriers active at once from this effect
1 alpha barrier is up.
Embera takes 225 damage from Buggy air and soggy floors
Embera HP: 8,245/8,470
Embera: Why do I have to play healer? Scruffy, Cloaks, get in here!
Setup phase:
Because apparently these things grow on trees!
Block Omega Activated Program Upon activation of this program, user naturally blocks one attack. ⦗Uses per battle: 10⦘ 2 used to scrub up Rosary
Scruffy:
Bug lvl 5: all enemies and Scruffy take 100 Bug damage Scruffy regenerates 200 HP
SP Passive Hidden Skill *Only a SPecial breed of virus can reach this plateau.* --- Regenerates [Version*20](200) HP per turn. The first time each battle the virus would be reduced to 0hp it survives with 1hp instead.
Offensive Phase:
Embera: 9-1 AS
The basic but ranged Solar-element S-range 740 damage (110%) used 8 times
Scruffy: Attacks: Signature Attack HeatShot S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
Doing his Doot-y Custom skill Scruffy knows how to make use of the Trumpy in his throat, allowing him to manipulate the sounds of his new voice. Scruffy's Mutated Trait applies to ally objects and clones as well Passive
Buggy crash x 2 C-attack Bug/Fire element *Scruffy encases himself in glitch fire data and crashes into the enemy!* 250 damage, breaks shields.
Cloaks:
auto-charges Meteor shower
Fireball!! S-attack Fire element Cloaks throws out a fireball from his scepter 145 damage, breaks shields, cuts auras
used 2x
End phase:
Embera: 8,470/8,470 Scruffy: 2,500/2,500 Cloaks: 1,000/1,000
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 4, 2020 22:35:02 GMT -8
Turn 1 After getting knocked down cold by a wave of fish, Grade woke up to the alleyways and roads covered in the bluest water, and the looming red moon over them, lines of more fish coursing outward and into multiple places. He looked back at ground level and saw this blue-haired Navi 'stealthily' skittering around and blocking the red moon's incoming attacks for the other people in the area. She can't keep doing that forever, he thought. Maybe he should try doing something soon. He looked back at the red moon. It only looked healthy as ever. Has no one tried to attack it yet? He must've missed it. Then, he must try, at least. He pointed a finger-gun at the fish moon and began charging up while estimating how huge it is. Looking at this thing, he probably won't make a dent until several more turns in... but something at the back of his head says he won't be able to wait that long. Defence Phase [Body Pack] - Hidden Program ■ Super Armor: Immune to Attack Slot Reduction ■ Buster Plus: Immune to Damage Reduction ■ Air Shoes: Immune to Negative Stage Effects, but the user cannot benefit from positive Stage Effects either. [Passive] ■ Ocean Stage IGNORED, along with any Glitch Stage that follows or has happened before that. Grade takes: ■ Bug Lv10: -250 HP ■ Bug Lv5: -125 HP Grade 2,375/2,750 [HP=2,375/2,750] Set-up Phase Preemptive Charges: 1 ■ -1 to Classical Handgun: Heartbreaker (1/2) [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration ■ +500 HP (Embera's Scruffy's HeatShot) Grade 2,750/2,750 [HP=2,750/2,750] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1,2,3,4: PASSED Auto Charge 1: Charging Classical Handgun: Heartbreaker (2/2) Status Grade 2,750/2,750 [HP=2,750/2,750] ■ Attack Slots passed so far: 4 (7) | Estimated Damage: 11,200
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Post by Shast on Jan 5, 2020 6:26:40 GMT -8
Xeel Hey Embera! It looks like it, but with a lot less attractive people around. Her voice somewhat carefree given the horde of controlled viruses in front of her. She shoots a small glance at each of her "allies" in this fiasco, noting their skills and abilities, and sighed. Fine fine... Money is money so she can expend a little effort. She sits down cross legged and begins casually flicking bolts of energy off of her fingers towards the swarming mass. defense125 unavoidable from bug element Attack was intercepted. supportXeel regenerates 200hp. Self Xeel regenerates a dootiful amount of hp. scruffy Offense9-1=8 5 auto charges 1 pregame charge Pregame charge [Killnthrill] 1/3 Auto-charge 2 instances of [Blast] Auto-charges [Asundersooul] 1/1 Auto-charge [killnthrill] 2/3 auto-charge [tl;dr] 1/3 -Jolt- x1 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 710 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. -Jolt- x3 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 710 765 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. [Momentum] triggers, +1 times [tl;dr] can be charged this turn. {-Momentum-} Passive Offense skill *Keep moving, don't trip up!* --- Every fourth action(skill, attack, chip, accessory/crest, program use, avoidance, etc.) used during a turn/post triggers one of the following effects: * +1 charge to 1 attack. * 1 attack this turn may be charged an additional time. * During [Killer Instinct]: 1 fully charged attack may be used this turn. -Jolt- x4 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 710 765 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. [Momentum] triggers, +1 charge to [tl;dr] SummaryHP: 1200/1200 Status: Fine Stage: Ocean 1/3(locked) Charges: Blastx2 1/4 asnsoul 1/1 tl;dr 2/3 killnthrill 2/3
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Post by Wackoguy on Jan 5, 2020 13:55:53 GMT -8
Revved muttered under his breath after he saw that his attacks did little to nothing at all against their enemy. not that he was too surprised by it, but the results were far less than he would've hoped for.
'In that case...!' he thought to himself, deciding to try something else then. It was only wise to aim for a newer 'battle goal' in this case.
However, before he could think of anything else offensively his barrier was assaulted violently by a horde of the angry fish. Revved sighed in relief as the barrier seemed to hold up against the attack, though it was definitely not something he looked forward to facing consecutively.
===========
Revved's defensive phase:
Cupid's Bow [Crest] The power of affection imbued into the form of an arm-mounted bow. ° At will, User may convert any of their Charged Attacks to Roll Arrow upon use (Damage is kept; All Non-C Effects are replaced) Recovery Effects from Chips applied to this Navi gain +15% Efficiency User restores 75 HP when they land an attack on its primary target
-all 3 attacks landed! +225 HP recovered-
HP: 1,775 / 1,800
125 Damage taken - Bug Lvl 5 effect
HP: 1,650 / 1,800
Overwhelming Surge] = blocked by Revved's Beta Barrier
Barrier's HP: 95 / 440
============
Revved's Setup Phase:
HP: 1,650 / 1,800
Barrier's HP: 95 / 440
=============
Revved's offensive Phase:
4 Attack slots - 1 (Ocean stage) = 3 attack slots
-all attack slots passed-
==========
HP: 1,650 / 1,800
Barrier's HP: 95 / 440
Status: Ok!
Stage: Ocean! Blub!
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Post by xoDeathy on Jan 8, 2020 10:38:32 GMT -8
#s://avvesione~files~wordpress~com/2016/04/big_order-01-daisy-pink_hair-pink_star_pupils-eyes-bright-looking_back-smile~jpg ":O LOOK IT WANTS ME TO BE IT'S OWNER IT'S FORMING A SPECIAL CONNECTION WITH ME GUYS! Don't worry big fella I'll give you a big ol hug soon!"
Unfortunately for Pandemic, Berserk for Rosary just meant being more happy and excited. It would feel a ton of friendship punches before she could really get it a hug.
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary's Darken is Cleansed
Rosary takes 250 Unavoidable Damage
|Recuperation Phase| Skill Info:-<Raw Power Seeker>- C-Tier "Oh what I wouldn't do for more ways to crush someone's innards with my fists!!" -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +30 Damage for the rest of battle, to a max of +300 Damage- -Passive-
[-100 Stage]
[Regens 500 from Scruffy]
Rosary's HP: 950/950 Field: Aqua Panels (DROWNING!) Nat. CD:// 5/5 Status(es): Berzerked (1/2)
|Unleash Phase| 6 Attack Slots +300/300 Damage, +25% Charged Damage
Auto Charge:| Charging Obliteration Straight (3)
Auto Charge:| Charging Obliteration Up (1)
Auto Charge:| Charging Eradicating Dismay (1)
Auto Charge:| Charging Playtime's Over (1)
1:| <Power Shot!> Charged for 1
S-Range, Break Rosary combines some Holy Data into a sphere and fires it at the enemy. 2120 Damage Breaks Shields, Undodgeable
+Cuts Undershirts+
1-Turn Optional Charge
2-6:| <Power Shot!> S-Range, Break Rosary combines some Holy Data into a sphere and fires it at the enemy. 1130 Damage Breaks Shields, Undodgeable 1-Turn Optional Charge
Oblit Stacks: 2
|Summary Phase| Rosary's Damage cannot be reduced below 10%
7770 Break Damage
Rosary's HP: 175/950 Field: Aqua B-Chip Folder: 5/5 [3 Mega, 1 Giga] Status(es): Cooldowns: Charm (1/1) BU Punch (1/2)
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Post by Gaia on Jan 14, 2020 21:41:12 GMT -8
The collected Navis raised their own offensive in full force against the literal collective, the intense field of bugged material around the collective shimmering before growing stronger in order to meet their blows. None of their attacks landed successfully.
One of their own, however, seemed to succumb to the world around them, the intense glitched information in the air causing their ally, Nightshade, to be overwhelmed. Stream after stream of red members schooled over him, taking on his shape and drowning the feline-esque navi within their numbers. Suddenly, the members lifted him up and took form, the Navi's shape being grotesquely warped into what forebodingly appeared like a slightly smaller Pandemic, growing ever larger by the second.
Had it multiplied? They hadn't much time to ponder the implications as the large collectives redoubled their efforts, breaking down into hordes upon hordes of members to attempt to overwhelm the gathered navis, their attack pattern of choice appearing to simply be charge themselves with some form of elemental energy, distribute a large array of weapon-like growths along their fish-like forms, and then charge the navis in bulk. As they crashed forward, the large, domineering fish above seemed to swish more prominently in the air, empowered by its most recent meal, layering its own unique sea of bugged data over the sea that the cat had conjured.
If they weren't careful, they would drown in the sea of red, it becoming increasingly more clear that this threat was potentially far worse than the man that hired them had made it out to be.
Defense Phase
[Pandemic HP=15,580/15,500]
[Anti-Damage] - Taken for 260 Damage! [Scruffy's Bug] - Taken for 100 Damage!
[Adaptive Barrier] The pandemic releases a large wall of glitched material to protect itself. - Pandemic raises a 620-Power Aura or a 2,145-HP Barrier around itself. -- While this Aura/Barrier is active, Pandemic may choose to benefit from any of the following benefits: +165 Damage, +165 Armor, +1 Attack Slot, +340 Regen. -- The Aura/Barrier counters whenever destroyed in a single hit by a C-Range Attack, unavoidably inflicting a status effect of choice as per Glitch. --- An additional instance of this barrier/aura can be activated to merge their effects and health. --- ? ---- [Active, 6/11 Uses/Battle, 1,240-HP Aura Formed; Pandemic gains +340 Regen and +165 Armor]
[The Basic but Ranged] - Absorbed by Adaptive Barrier! [Heat Shot, Buggy Crash] - Absorbed! [Fireball] - Taken for 0 Damage! [Jolt] - All instances absorbed! [PowerShot] - First one breaks the Aura!
[Adaptive Barrier] The pandemic releases a large wall of glitched material to protect itself. - Pandemic raises a 620-Power Aura or a 2,145-HP Barrier around itself. -- While this Aura/Barrier is active, Pandemic may choose to benefit from any of the following benefits: +165 Damage, +165 Armor, +1 Attack Slot, +340 Regen. -- The Aura/Barrier counters whenever destroyed in a single hit by a C-Range Attack, unavoidably inflicting a status effect of choice as per Glitch. --- An additional instance of this barrier/aura can be activated to merge their effects and health. --- ? ---- [Active, 4/11 Uses/Battle, 1,240-HP Aura Formed; Pandemic gains +680 Regen]
[PowerShot] - All absorbed!
[Glitched Adaptation] The Pandemic Program has taken the afflictions that it spreads to a whole new level, and has adapted to find strength even within their own rapidly degrading code. - Pandemic benefits from the following effects, dependent on their current Status. -- [Burn]: Pandemic gains +1 Attack Slot each turn while burned. Attack slots gained in this way persist for the remainder of battle, but are only active while Pandemic is Burned. -- [Darken]: While Darkened, Pandemic takes 50% Damage from any Non-Aimed Attack. -- [Berzerk]: While Berzerked, Pandemic’s Attacks each deal an additional 20% Damage, and he takes 10% less damage from all Non-Self Inflicted Sources per unique status it is suffering from. Pandemic may still Charge attacks while berzerk, suffering 20% of his base Damage per charge. --- [Passive]
[NIGHTSHADE.EXE - DELETED]
[Data Beast] The power of a Cybeast derived from broken code, shared only by one other. Pandemic absorbs others into its conglomerate to expand its own power. - This skill activates whenever Pandemic deletes a Navi or Virus, but not other summoned entities. -- Pandemic gains Max Health equal to that Navi's/Virus' Max Health, gains access to any Advanced Skills the target may possess, and gains the target's Elemental Levels. -- Multiple instances of gained Elemental Levels stack. -- Pandemic instantly spawns a copy of itself with its own Max Health, but current health equal to the Deleted target's max health.
{Nightshade - Absorbed (Click to View)} Cybeast Bloodlust [Advanced] Passive Advanced Skill During a Hyper Mode, if Nightshade did not sustain any damage on any given turn, the HM's Remaining Duration does not "tick down" that turn.
Fire [Lv3], Elec [Lv4], Aqua [Lv5], Bug [Lv1]
+4,900 Current/Max Health
[PandemicA HP=15,220/20,400] [PandemicB HP=4,900/20,400]
Supportive Phase
[Corrupted Evolution] The adaptive capabilities of the Pandemic programming are seemingly without end, requiring even the best of measures to eliminate him outright. - Pandemic has Immunity to Stage Effects. - ?
[Epidemic] To spread and infect without ceasing, the Pandemic program has adapted all of the properties of the afflictions that it suffers from, and has condensed this data into the ultimate plague. - Pandemic benefits from an augmented Bug Lv5. - In order to benefit from Status Immunity of any kind, an opponent must be immune to each status effect/damage afflicted by a single attack. - Pandemic may stack a status effect on an opponent an additional time per time the enemy has been afflicted by that same status effect. - Pandemic’s status effects persist for an additional turn per time the enemy has been afflicted by the same status effect. - Pandemic’s status effects require an additional cleansing effect per time the enemy has been afflicted by the same status effect. -- Each of these effects take place after the most recent infliction of a status effect has been healed. - Pandemic’s status effects may affect any entity that has health. When affecting Auras, if the status damage ever exceeds the aura’s total power, the aura is destroyed. - Whenever Pandemic is afflicted by a Custom or Hidden status effect, it permanently adds that status effect as an effect it can afflict with Glitch of the appropriate tier. - Status Damage inflicted by Pandemic Cuts Undershirts and Darksouls.
[Sea of Corruption] The world around it shifts and pulls, changing and warping away from what makes sense into something foreign and wrong, the very air weighed down from the pressure of the glitched ocean. Pandemic is the antithesis to well-structured code, and stands as the inverse of all things the Net understands. - Pandemic sets the field to Glitch panels any time the stage would return to Normal Panels. Once per turn, Pandemic may merge any Panel that matches one of its elements with Glitch Panels, regardless of all other effects. - Pandemic may still select statuses from the Glitch Panels and still suffers from them as though they were inflicted by its own Glitch. - While Glitch Panels are active, Pandemic’s effective Bug Level is doubled for the purposes of determining its Level-Based effects.
{Glitch + Ocean Panels, Set (Locked for 1/3 Turns) (Click to view Effects)}Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
[With Nightshade's Bug Level 1, Pandemic has Bug Lv6, and selected the "Improved Status Damage" effect twice]
[Bug Lv12] - Your Status Effects deal (20 x Bug Lv) 240 additional damage. - Enemies and yourself take (25 × Bug Lv) 300 Unavoidable Damage per turn. This effect procs twice due to two active Pandemics. - Glitch cannot be cleansed on the turn of infliction.
[Pandemic1 Status Array]-- [Burn] - Taken for 100 Damage! [Berzerk] - Taken for 50 Damage!
[Pandemic2 Status Array]-- [N/A]
[Power Leech] The Pandemic program’s unique structure designs it to thrive in an environment where others suffer, the life force of many used to sustain its ever-degrading code. - Pandemic gains Regen equal to the total health damage dealt by Unavoidable Damage to opponents each turn. Pandemic gains Attack Slots equal to the total decrease in Attack Slots the opponent possesses each turn. - So long as its opponents sustained Status Damage last turn, Pandemic additionally gains 5% of its current health as additional Regen. Otherwise, it does not regenerate, and loses 10% of its max-health, instead. - ?
[Regen] - Each Pandemic restores 9,790 Health!
[Cancerous Growth] [Skill] The core of the Pandemic program, constantly reforming and reforging new members of the collective without ceasing. - Pandemic may regen up to 2x its maximum health. All health restoration effects are applied at 1.25x. - When determining Regen each turn, each Pandemic restores health equal to the highest amount of regen possessed by the Collective. - Pandemic’s base damage is divided evenly among all active Pandemics. Whenever multiple Pandemics target the same Navi for an attack, the Pandemics add their Base Damage together to determine total attack damage against that Navi. - Pandemic can always intercept for one another, regardless of all other effects, except against multi-target attacks. -- ?
[PandemicA HP=25,010/20,400] [PandemicB HP=14,690/20,400]
Offensive Phase 17 AS (8 Base | +3 [Burn] +5 [Power Leech] + 1 [Even Turn]), -50 Damage (Burn), +60 Damage (Fire Lv3), +20% Damage (Berzerk), .5 Damage (Two Pandemics)
[Bug Lv12] - -- Pandemic selects 3 effects when utilizing Glitch. -- Pandemic's Glitch splits into A-Tier and B-Tier variants for appropriate status effects.
1. [Glitched Crash] The Pandemic collective crests upward, arcing across the field of battle, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 370 Damage per turn for 2 turns if it hits an opponent. - Hits All - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack. - 1-Turn Required Charge
2. [Pandemic Sacrifices 85 Health to charge [Schooling Crash] - [2/2]
3. [Pandemic Sacrifices 85 Health to charge [Liquid Alloy] - [2/2]
4. [Pandemic Sacrifices 85 Health to charge [Siphoning Returns] - [2/2]
5. [Adaptive Screech] @ Xeel The force of his adaptive code compiled and looped upon itself millions of times over, Pandemic's roar rends the net to pieces in its wake. [415] Bug S-Damage - Inflicts B-Tier Glitch, gains +10% Total Damage if targeting an opponent immune to status effects. - Poison, Freeze, Blind - If Pandemic has adopted the Wind Element, this attack gains the element of any elements Pandemic has adopted, the opponent's strengths and weaknesses against this attack stacking an additional time per element they are weak or strong against. This attack gains a 1-Turn Required charge when using this effect, and may only use it once. - 1-CD
6. [Focused Assimilation] @ Grade The pandemic collective focuses its efforts on a single target, crashing over them like one wave of corruption after the other [0] Bug C-Damage - Inflicts B-Tier Glitch. - Poison, Burn, Confuse - Inflicts 330 Unavoidable Damage per turn for 3 turns upon hitting an opponent. Instead restores this much health if aimed at an ally. - 2-CD
7. [Pandemic Sacrifices 85 Health to charge [Glitched Terrain] - [1/2]
8. [Pandemic Sacrifices 85 Health to charge [Corrupted Struggle] - [1/1]
9. [Pandemic Sacrifices 85 Health to charge [Firewall Breach] - [1/2]
10. [Beaching Wave] @ Shine A flood of his corrupted code that sends others in his wake awash. [415] Bug C-Damage - Inflicts B-Tier Glitch, Twice - Poison, Burn, Confuse, Blind, Berzerk, Freeze - 1-CD
11. [Pandemic Sacrifices 85 Health to charge [Data Splice] - [1/1]
12. [Pandemic Sacrifices 85 Health to charge [Total Crash] - [1/1]
13. [Glitched Wave] @ Xeel The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
14. [Glitched Wave] @ Revved The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
15. [Glitched Wave] @ Shine The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
16. [Glitched Wave] @ Embera The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
17. [Glitched Wave] @ Grade The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
1. [Glitched Crash] - [1/1]
2. [Schooling Crash] - [1/2]
3. [Liquid Alloy] - [1/2]
4. [Siphoning Returns] - [1/2]
5. [Static Wave] @ Xeel The rippling air across the battlefield bends and twists to the Pandemic's will, condensing into a cloud that surges forward without any care for what it destroys. [415] Bug S-Damage - Inflicts B-Tier Glitch. Ignores Armor. -- Shock, Soak, Burn - ? - 1-CD
6. [Nullifying Breach] @ Grade Minuscule members of the collective break off and swim into an opponent's stream, attaching themselves to anything that looks important to eat through it. [415] Bug S-Damage - If Avoided, Inflicts B-Tier Glitch. -- Soak, Freeze, Confuse - ? - 2-CD
7. [Overheating Blast] @ Shine The heat produced by the pandemic collective surges up and against all who rise against it, the temperature of its glitched parameters too much for others. [240] Bug C-Damage - Inflicts B-Tier Glitch. Cannot be Naturally Avoided. -- Soak, Confuse, Berzerk - If Pandemic has adopted the Fire element, this attack deals +20% Damage. This attack gains 1-CD when using this effect. - 2-CD
8. [Glitched Wave] @ Revved The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
9. [Beaching Wave] @ Embera A flood of his corrupted code that sends others in his wake awash. [415] Bug C-Damage - Inflicts B-Tier Glitch, Twice -- Poison, Burn, Soak, Blind, Confuse, Freeze - 1-CD
10. [Data Splice] - [1/1 Charges]
11. [Overwhelming Surge] - [1/1 Charges]
12. [Energy Raze] - [1/1 Charges]
13. [Firewall Breach] - [1/2 Charges]
14. [Glitched Wave] @ Embera The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
15. [Glitched Wave] @ Shine The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
16. [Glitched Wave] @ Revved The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
17. [Glitched Wave] @ Xeel The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
Summary Phase
[PandemicA HP=24,330/20,400] [PandemicB HP=14,690/20,400] [Status] PandemicA: - [Burn] - [2/3] - [Berzerk] - [2/2] PandemicB: - [N/A] [Stage] - Ocean/Glitch Panels [LOCKED] (2/3) [Cooldown] PandemicA: - [Static Wave] - [1/1] - [Nullifying Breach] - [1/2] - [Overwhelming Surge] - [1/1] - [Overheating Blast] - [1/1] - [Adaptive Screech] - [0/1] - [Focused Assimilation] - [0/2] - [Beaching Wave] - [0/1] PandemicB: - [Static Wave] - [0/1] - [Nullifying Breach] - [0/2] - [Overwhelming Surge] - [0/1] - [Overheating Blast] - [0/1] - [Beaching Wave] - [0/1]
{Epidemic Tracker (CLICK FOR YOUR CONVENIENCE)}[Darken] -- Has afflicted Rosary, Shine, Nightshade. --- After Rosary's and Shine's stacks are removed, Darken can be stacked up to 4 times, requires 4 cleanses and lasts 4 turns. [Berzerk] -- Has afflicted Rosary. --- After Rosary's stacks are removed, Berzerk can be stacked up to 2 times, requires 2 cleanses and lasts 3 turns.
{Pandemic Use Tracker (FOR MY SANITY)}[Adaptive Barrier] [A: 4/11 | B: 11/11]
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Post by Skibidi Billi on Jan 15, 2020 3:15:53 GMT -8
*Embera watched pensively and quizzically as the bug stream consumed and assimilated Nightshade. Raising an eyebrow, she let out an audible "hmm" before watching as the streams of bugs overtook the water and continued their advance toward her. Raising herself above the buggy water, Embera found herself in a noxious cloud of bugged data. Feeling it choke her, she called out to the group.*
Embera: I think it would be best for everyone if no one else died!
*Deciding to let her actions speak louder than words, Embera ejected a solar mass, which expanded widely, and incinerated nearly all of the incoming attacks.*
Defensive phase
Embera erects a 2nd Alpha Barrier
Naturally shields the first glitched crash
Block Omega Activated Program Upon activation of this program, user naturally blocks one attack. ⦗Uses per battle: 8⦘
Used to block the rest of pandemic A's attacks for everyone else
0/10 uses left
Burst Omega Activated Program Upon activation of this program, user naturally dodges one attack. ⦗Uses per battle: 10)
10 used to avoid all 9 of Pandemic B's attacks against everyone, plus Grade's if avoided effect
Graceful GAINS (4 skills) +dmg +atk +HP +regen Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage, +40 armor,+400 Max HP, +84 Regeneration up to a max of +400/+400/+4000/+840
Never Skip Leg Day A-tier Skill modifier Embera's stacking skills can proc an additional 20 times Passive
18/30 stacks: +720 damage and armor, +7200 max HP, and 1,512 regeneration
Embera activates air shoes
Air Shoes Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Uses: 4
Scruffy and cloaks natural dodge glitched crash
Support phase:
Embera eats 600 unavoidable damage and heals 1,512
[10,382/12,470]
Scruffy takes 700 unavoidable damage from 3 bug passives, and is darkened by glitch panels for an additional 240 damage, healing 200 back
Scruffy: [1,760/2500]
Cloaks takes 600 unavoidable damage and is darkened by glitch panels for 240 more.
Cloaks: [160/1,000]
Embera: Cloaks it's too dangerous! Head back home!
Cloaks dismissed Offensive phase:
Embera: 8 AS
The basic but ranged Solar-element S-range 1,460 damage (110%)
4 @ A 4 @ B
Scruffy:
Signature Attack HeatShot S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
@ A
Embera: [10,582/12,470]
Scruffy: [2,260/2,500]
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Post by xoDeathy on Jan 16, 2020 12:15:40 GMT -8
#s://avvesione~files~wordpress~com/2016/04/big_order-01-daisy-pink_hair-pink_star_pupils-eyes-bright-looking_back-smile~jp Breathing slow, Rosary let out a sigh. She finished her meditation and began stretching a bit more.
"I can't believe it.. the poor kitty cat... MADE TWO OF THEM FOR ME!!! OMG! I can't WAIT!"
But, she knew patience was a virtue. If she wanted these adorable little beasts, she'd have to make them love her first. For starters, she distracted them by holding up a gigantic mushroom.
"Oiiiiiiii! Little fishies!"
Once she got their attention, she kneeled down and sat on her legs, patting her lap as if coercing to the beasts to come to their new owner.
"Come erreeeee fishy fishy fishy!"
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary SaitoFirewalls Berzerk, is Cleansed
Rosary takes 300 Unavoidable Damage, SaitoUndershirt triggered!
Rosary dodges Glitched Crash with 2 uses due to Aqua Stage! -<Holy Rush>- B-Tier "The Holy Data within me lets me keep charging forward!!" -Upon activation, Rosary dodges one attack. Rosary gains +150 Damage to one attack for one use- -7 Uses-5 left
|Recuperation Phase|
Rosary chooses Blind from Glitch Stage
/ Perfected Rosary\ Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire.-Rosary's Dodges are raised to Omni for the duration- -+150 Damage- -2 turns- Mantle of The Ultimate FighterA special award for those able to defeat The Ultimate Fighter.° Once per battle, user may Unavoidably inflict Interrupt on all opponents ° Ignores immunity ° Enemies can only be affected by this effect once per battle, period
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn ° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
[Targeting Pandemic A]
Mistletoe° Choose an target ° All healing effects that occur to them next Supportive Phase will affect you as well ° If the target is an enemy, they may negate this by sacrificing 1 Use from any Skill ° User must have a Santa Hat equipped to use this chip
[-100 Stage]
[Regens 500 from Scruffy]
Rosary's HP: 501/950 Field: Glitch Aqua Panels (DROWNING!) Nat. CD:// 5/5 Status(es): Blind (1/2)
Perfected (1/2)
|Unleash Phase| 6 Attack Slots -1 Aqua
+300/300 Damage, +25% Charged Damage, +150 to Eradicating Dismay, +150 Perfected
Auto Charge:| Charging Obliteration Straight (4)
Auto Charge:| Charging Obliteration Up (1)
Auto Charge:| Charging Disappear (1)
Auto Charge:| Charging Charging Hub Batch (1)
1:| <Playtime's Over!> S-Range, Break Rosary's strength builds into a massive aura of power. Once fully charged, the energy is transferred into her next attacks, creating increased lethality. No Damage When this attack is released, Rosary's next 2 attacks gain +1040 Damage. 1-Turn Required Charge 0% Damage
2:| <Eradicating Dismay!> Charged for 1
S-Range, Break Rosary charges her fist with Holy Data before leaping and slamming the ground, causing an intense shockwave to pulverize all enemies. 2955 Damage Breaks Shields, Undodgeable, Hits All 1-Turn Required Charge 1-Turn Optional Charge 70% Damage
3-5:| Sacrificed into Oblit Straight
Oblit Stacks: 5
|Summary Phase| Rosary's Damage cannot be reduced below 10%
2955 Break Damage @ All
Rosary's HP: 501/950 Field: Glitch Aqua B-Chip Folder: 4/5 [3 Mega, 1 Giga] Status(es): Cooldowns: BU Punch (2/2)
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Post by Shast on Jan 17, 2020 17:00:53 GMT -8
Xeel
The gruesome fishy feast devouring the feline navi was an ironic twist of nature. Such a cruel and vivid act could only garner one reaction... Ha! She blurts, slapping her knee while still seated. Precious.
Then it become another Pandemic. Oh. I see.
Then they attacked! but Embera is the best wing-girl this side of Netopia and intercepted it for everyone. Thanks girl. I owe you.
Finally standing up to go on her own offense she hears an incessant noise... Terrible and droning. Like a gnat with a loud speaker. She finds the source, and seeks to eliminate it before continuing her own warm-up. Two birds with one stone she attempts to grab chunks of Pandemic and use it to bludgeon the noise over and over again.
defense 600 whopping unavoidable from bug element
Attack was intercepted.
Airshoes 0/1 to nix this stage nonsense.
I also learned Xeel is immune to outside AS reduction from saito batch. So that's cool.
support Xeel regenerates 200hp. Self Xeel regenerates a dootiful amount of hp. scruffy
-Assassin Aspect- Activated Support skill *An aura of ashen grey begins to flow off of the deadly assassin.* --- Creates a 60hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had 8 or more attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x5 uses] -1 use, 4 left.
Offense 9 +1 from even turn, +1 AA 5 auto charges
Auto-charge 2 instances of [Blast] Auto-charge [killnthrill] 3/3 auto-charge [tl;dr] 3/3 aut-charge [Erazure blade] 1/2
-Vital Throw- x3 @ Pandemic A and Grade C-attack Break element *Using a smooth as butter maneuver Xeel grapples, then throws a target. Possibly into another foe!* --- 710 damage, undodgeable, cuts auras, may hit up to 1 additional target.
[Momentum] triggers, +1 times [Shockwave] can be charged this turn.
-Vital Throw- x4 @ Pandemic A and Grade C-attack Break element *Using a smooth as butter maneuver Xeel grapples, then throws a target. Possibly into another foe!* --- 710 damage, undodgeable, cuts auras, may hit up to 1 additional target.
[Momentum] triggers, +1 charge to [shockwave]
-Asundersoul- @ Grade C-attack Breaks element *Xeel skips the whole 'Undershirt' to her deletions with a one-two chop to the back of the neck. Attempting to disable the foe and save herself 6 seconds.* --- 295x2 damage, undodgeable, cuts auras, must be avoided separately, cuts undershirt, cuts darksoul. [1 required charge] [x2 uses] -1 use, 1 left
-Vital Throw- x2 @ Pandemic A & B C-attack Break element *Using a smooth as butter maneuver Xeel grapples, then throws a target. Possibly into another foe!* --- 710 damage, undodgeable, cuts auras, may hit up to 1 additional target.
Shatterpoint @ Pandemic A C-attack Breaks element *Every wall has a stress point. With the right application of force it will break.* --- 24% of targets current health as damage, undodgeable, breaks shields, ignores armor. [1 turn cooldown]
[Momentum] triggers, +1 charge to [Shockwave]
Summary HP: 1200/1200 AA: 60/60 Status: Fine Stage: Ocean 2/3(locked)
Charges: erazu blade 1/2 Blastx2 2/4 tl;dr 3/3 killnthrill 3/3 shockwave 2/3
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 17, 2020 17:06:08 GMT -8
Grade's deleted.
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Post by Warrior on Jan 17, 2020 21:34:34 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N     2
" Eek! "
Shine crouched down, closed her eyes and covered her ears as the Cybeast made its attacks, blowing her smokescreen away effortlessly. Fortunately for her, Embera handled the incoming assault quite handily for her and everyone else for that matter.
" I think it would be best for everyone if no one else died! "
" I agree! "
Two people had been eliminated before she really even noticed what was going on. Without the cover of her shroud, Shine skittered over behind Embera using her as a new diversion for the Cybeast. By sheer luck, she outmaneuvered the last remaining wave of bugged data heading toward her.
She flung some shurikens at it all the while, trying to contribute where she could, but... well, you know.
Defensive
{ Brisk Bandit: Used to Naturally Barrier One Attacks ::(+):: 1 ° Glitched Crash: "Must Avoid to Negate" Stolen } Brisk Bandit - B-Tier As Shine evades an attack, her hand becomes intangible and she reaches into it, literally stealing a part of the data that it is composed of to empower her own attacks. ° Shine activates her innate natural avoidance once for free and steals one effect from the avoided attack to add to one of her own for one use (excluding Avoid Separately) 4 Uses (3 Left)
[HP:825/1,300] Hide (2)
Supportive
A ° Bug Lv12: Shine loses 300 HP
B ° Bug Lv12: Shine loses 300 HP
Heat Shot: Shine restores 500 HP
{ Air Shoes: Shine ignores the panels this turn (-1 Use From Brisk Bandit) ::(+)::} ::AirShoesCode:: ::°:: Speed Chip || Costs 1 Skill Use to activate ::°:: Enables user to ignore Negative Panel Effects for 1 Turn ::°:: This Chip cannot be upgraded
{ Hide: Shine deals x2.5 Damage this turn ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, all of her attacks that turn gain a multiplier as if they had been optionally charged for the duration ° Shine cannot Optionally Charge Attacks normally (or outside abilities that say they can be Optionally Charged; they still benefit from this skill for Damage, but nothing else) Passive (Turns Charged: 2)
[HP:725/1,300] Hide (2)
Offensive Shine: 3 AS
{ 1 ° Noir Assault: 563 Shadow S-Damage @ Pandemic A ::(+)::} Noir Assault - Shadow Element || S-Range Shine sends a shadow-copy of herself to cut her enemy down. 225 × 2.5 Damage (90%) ° Breaks Shields, Cuts Auras Modifiers Hide: x2.5 Damage
{ 2 ° Noir Assault: 563 Shadow S-Damage @ Pandemic B ::(+)::} Noir Assault - Shadow Element || S-Range Shine sends a shadow-copy of herself to cut her enemy down. 225 × 2.5 Damage (90%) ° Breaks Shields, Cuts Auras Modifiers Hide: x2.5 Damage
{ 3 ° Into Darkness: 125 Dark S-Damage @ Pandemic A + Pandemic B ::(+):: (Click to reveal the details or be sorry)A1 ° Into Darkness: 63 Dark S-Damage + Same Effects @ Pandemic A + Pandemic BA2 ° Into Darkness: 63 Dark S-Damage + Same Effects @ Pandemic A + Pandemic BA3 ° Into Darkness: 63 Dark S-Damage + Same Effects @ Pandemic A + Pandemic BA4 ° Into Darkness: 63 Dark S-Damage + Same Effects @ Pandemic A + Pandemic BA5 ° Into Darkness: 63 Dark S-Damage + Same Effects @ Pandemic A + Pandemic B} Into Darkness - Dark Element || X-Range Shine throws down a smoke bomb that erupts into a giant black cloud to cover the entire battlefield. She strikes at her enemies with whichever of her attacks she pleases now that she has the freedom to target them from any angle unnoticed. With each strike she makes, she aims to steal some of the data to empower herself before the black smoke fades away and the battle resumes at its normal pace. 50 × 2.5 Damage (20%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 4 additional targets ° Range is chosen on each use ° If Hits, Shine gets +1 Use to 1 Non-Undershirt Program ° In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack. ° Auto Attacks an additional time this turn at 50% damage per attack Shine avoided while charging this attack (5) 2 Turn Required Charge | 2 CD Modifiers Hide: x2.5 Damage Brisk Bandit: "Must Avoid to Negate" Effect stolen and added Triggered Auto Strike: Strikes 5 Additional Times
{ A ° Auto Charge: Hub Batch ::(+)::} ::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
End Turn
{ Stage: Glitch Ocean (2/3 - LOCKED) ::(+)::} Glitch Ocean Panels Bug + Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns
{ [HP:725/1,300] } Charges: ° Hub Batch (1)Cooldowns: ° Natural Barrier (1/5)° Into Darkness (0/2)Use Limits: ° Total Chips (3 Left)° Mega Chips (3/3)° Giga Chips (0/1)° Dark Resident (4 Left)° Mirage (4 Left)° Brisk Bandit (2 Left)° Quick Assault (2 Left)° Noir Remnant (1 Left)° Dusk Assault (2 Left)° Double Corruption (2 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left) ° Air Shoes (Used) ° Hub Batch (Used)
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Post by Wackoguy on Jan 19, 2020 20:01:37 GMT -8
Revved was almost about to ready whatever defenses he could muster, but was amazingly saved by Embera.
"Whoa, whoa! Those are nice defenses! Thanks!" he said, obviously thankful and impressed with her defensive maneuver.
He nodded to her suggestion about staying alive, stakes were high here anyway.
=======
Revved's defensive phase!
Glitched Crash = blocked by Revved's beta Barrier
Barrier's HP: 95 / 440
600 Unavoidable damage taken from Bug
HP: 1,050 / 1,800
-other attacks defended by the Mighty Embera-
==========
Revved's Setup Phase:
-inflicted by Darken via Glitch Panels, 240 Unavoidable damage taken-
HP: 810 / 1,800
-recovers 500 thanks to Scruffy! Good boi detected-
HP: 1,310 / 1,800
Barrier's HP: 95 / 440
=========
Revved's Offensive Phase:
4 attack slots - 1 (Ocean panels) = 3 Attack slots
Rev-Soaker 2000 @ Pandemic B S-atk Aqua element Revved's buster takes on aquatic properties and he fires a blast of pressurized water at a target. -cannot be natural avoided [-10% damage, 1 Required CD] -Breaks shields [-10% dmg] -Ignores armor [-10% dmg, +0 Required CD] 130 dmg 1-turn CD
Sidewinder frenzy @ Both S-atk Normal A force seems to depart from Revved's body,lashing out like a bolt of energy. -145 damage (80% of base damage) -cuts auras -ignores armor -strikes an additional target 1-turn CD
-1 Attack slot passed-
=========
Revved's HP: 1,310 / 1,800
Barrier's HP: 95 / 440
Stage: Ocean & Glitch
Status: Darken'd
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Post by Gaia on Jan 25, 2020 14:00:40 GMT -8
The hivemind's wall of bugged energy seemed to only intensify as their own assault rose to assail it, growing more dense and near impregnable with each rising effort to surpass him. The two Pandemics circled around each other in tandem, their combined efforts seeming to make their barrier all the more potent - but one would be foolish to miss the detail of the feedback loop created by pommeling into Grade.
The energy connecting the Hivemind to Grade seemed to cause its own power to surmount against it, the massive chain expanding with the force created by Xeel to smash into the collective time and time again. Rapidly deteriorating behind its own wall of ever growing bugs, the Pandemic collective definitely still appears to be unstable - but, the rate at which it restores its form is far too high, even these little victories hardly noticeable as it grows in size once again.
The two, large fish circle around each other, swimming overhead and considering their prey like predators choosing their next meal; carrion crows looking for their next opportune feast. Then, without much warning, the two swirled inward and merged their conglomerate efforts, the intermingling hivemind surging with power as the large beast descended upon Embera, growing large barbs, quills, fins and any number of other natural offensive appendages imaginable as it descends upon Embera, maw opened wide as though to consume her and send her through the Collective's very core.
Defense Phase
[PandemicA HP=24,330/20,400] [PandemicB HP=14,690/20,400]
[PandemicA/B gains Blind from Rosary's Glitch and Darken from Revved/Scruffy/Cloaks, providing x3 Stacks; PandemicA/B also gain Poison. Pandemic is unavoidably Interrupted.]
[Glitched Adaptation] The Pandemic Program has taken the afflictions that it spreads to a whole new level, and has adapted to find strength even within their own rapidly degrading code. - Pandemic benefits from the following effects, dependent on their current Status. -- [Burn]: Pandemic gains +1 Attack Slot each turn while burned. Attack slots gained in this way persist for the remainder of battle, but are only active while Pandemic is Burned. -- [Blind]: Pandemic's attacks become Fully Undodgeable, and gain a number of hits equal to the total number of status effects he suffers from. -- [Darken (3)]: While Darkened, Pandemic takes 50% Damage from any Non-Aimed Attack. -- [Poison]: The duration of all of Pandemic’s other Statuses are refreshed, and do not tick down at the end of the turn. Opponents struck by Pandemic’s attacks gain an additional stack of a status effect of their choice, per successful hit. -- [Interrupt]: Each time Pandemic's attacks are interrupted, the total number of hits on the affected attacks are doubled. --- [Passive]
[PandemicA has a 1,240-HP Aura]
PandemicB: [Adaptive Barrier] The pandemic releases a large wall of glitched material to protect itself. - Pandemic raises a 620-Power Aura or a 2,145-HP Barrier around itself. -- While this Aura/Barrier is active, Pandemic may choose to benefit from any of the following benefits: +165 Damage, +165 Armor, +1 Attack Slot, +340 Regen. -- The Aura/Barrier counters whenever destroyed in a single hit by a C-Range Attack, unavoidably inflicting a status effect of choice as per Glitch. --- An additional instance of this barrier/aura can be activated to merge their effects and health. If three barriers/auras are active on the same user, that user benefits from the total benefits of each active barriers/auras shared by the collective. --- ? ---- [Active, 4/11 Uses/Battle]
[Using Support Type, expending 7 uses, all active Pandemics gain 3 Uncuttable Adaptive Barriers, giving PandemicB a 1,860-HP Uncuttable Aura and PandemicA a 3,100-HP Uncuttable Aura. Pandemic A/B gain +2 AS, +680 Regen, and +660 Damage. These Auras only persist for 4 turns.]
[The Basic but Ranged] - All absorbed! [Heat Shot] - Absorbed!
PandemicB: [Adaptive Barrier] The pandemic releases a large wall of glitched material to protect itself. - Pandemic raises a 620-Power Aura or a 2,145-HP Barrier around itself. -- While this Aura/Barrier is active, Pandemic may choose to benefit from any of the following benefits: +165 Damage, +165 Armor, +1 Attack Slot, +340 Regen. -- The Aura/Barrier counters whenever destroyed in a single hit by a C-Range Attack, unavoidably inflicting a status effect of choice as per Glitch. --- An additional instance of this barrier/aura can be activated to merge their effects and health. If three barriers/auras are active on the same user, that user benefits from the total benefits of each active barriers/auras shared by the collective. --- ? ---- [Active, 0/11 Uses/Battle, raises a 4,290-HP Barrier around itself and all allies! +1 Attack Slots, +340 Regen]
[Eradicating Dismay] - Smashes into the barrier!
[Vital Throws] - Attacks aimed @pandemic absorbed! -- PandemicA takes 930 Damage from Grade! [Shatterpoint] - Smashes into the Barrier, destroying it!
[Into Darkness] - Absorbed by Uncuttable Aura!
[Rev-Soaker] - Absorbed by Uncuttable Aura! [Sidewinder Frenzy] - Absorbed by Uncuttable Aura!
[Grade - Deleted] - Due to not being deleted by Pandemic, Grade is not absorbed.
[PandemicB has a 1,860-HP Uncuttable Aura and PandemicA a 3,100-HP Uncuttable Aura. Pandemic A/B gain +2 AS, +680 Regen, and +660 Damage. These Auras only persist for 4 turns.]
[PandemicA HP=23,400/20,400] [PandemicB HP=14,690/20,400]
Supportive Phase
[Corrupted Evolution] The adaptive capabilities of the Pandemic programming are seemingly without end, requiring even the best of measures to eliminate him outright. - Pandemic has Immunity to Stage Effects. - ?
[Epidemic] To spread and infect without ceasing, the Pandemic program has adapted all of the properties of the afflictions that it suffers from, and has condensed this data into the ultimate plague. - Pandemic benefits from an augmented Bug Lv5. - In order to benefit from Status Immunity of any kind, an opponent must be immune to each status effect/damage afflicted by a single attack. - Pandemic may stack a status effect on an opponent an additional time per time the enemy has been afflicted by that same status effect. - Pandemic’s status effects persist for an additional turn per time the enemy has been afflicted by the same status effect. - Pandemic’s status effects require an additional cleansing effect per time the enemy has been afflicted by the same status effect. -- Each of these effects take place after the most recent infliction of a status effect has been healed. - Pandemic’s status effects may affect any entity that has health. When affecting Auras, if the status damage ever exceeds the aura’s total power, the aura is destroyed. - Whenever Pandemic is afflicted by a Custom or Hidden status effect, it permanently adds that status effect as an effect it can afflict with Glitch of the appropriate tier. - Status Damage inflicted by Pandemic Cuts Undershirts and Darksouls.
{Glitch + Ocean Panels, Set (Locked for 2/3 Turns) (Click to view Effects)}Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn
Glitch Panels Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
[Bug Lv12] - Your Status Effects deal (20 x Bug Lv) 240 additional damage. - Enemies and yourself take (25 × Bug Lv) 300 Unavoidable Damage per turn. This effect procs twice due to two active Pandemics. - Glitch cannot be cleansed on the turn of infliction.
[PandemicA Status Array]-- [Burn] - Taken for 290 Damage! [Darken (3)] - Taken for 720 Damage! [Blind] - Taken for 240 Damage! [Poison] - Taken for 250 Damage!
[Pandemic2 Status Array]-- [Darken (3)] - Taken for 720 Damage! [Blind] - Taken for 240 Damage! [Poison] - Taken for 250 Damage!
[Power Leech] The Pandemic program’s unique structure designs it to thrive in an environment where others suffer, the life force of many used to sustain its ever-degrading code. - Pandemic gains Regen equal to the total health damage dealt by Unavoidable Damage to opponents each turn. Pandemic gains Attack Slots equal to the total decrease in Attack Slots the opponent possesses each turn. - So long as its opponents sustained Status Damage last turn, Pandemic additionally gains 5% of its current health as additional Regen. Otherwise, it does not regenerate, and loses 10% of its max-health, instead. - ?
[Regen] - Each Pandemic restores 15,610 Health!
[PandemicA HP=37,510/20,400] [PandemicB HP=29,050/20,400]
Offensive Phase 16 AS (8 Base | +4 [Burn] +2 [Power Leech] +2 [Barrier]), -50 Damage (Burn), +60 Damage (Fire Lv3), +360 Damage (Barrier), .5 Damage (Two Pandemics)
[Bug Lv12] - -- Pandemic selects 3 effects when utilizing Glitch. -- Pandemic's Glitch splits into A-Tier and B-Tier variants for appropriate status effects.
1. [Glitched Terrain] - [1/2 Charges]
2. [Liquid Alloy] - [1/2 Charges]
3. [Siphoning Returns] - [1/2 Charges]
4. [Energy Raze] - [1/1 Charges]
5. [Corrupted Struggle] - [1/1 Charges]
6. [Firewall Breach] - [1/2 Charges]
7. [Data Splice] - [1/1 Charges]
8. [Energy Roil] - [1/1 Charges]
9. [Overwhelming Surge] - [1/1 Charges]
10. [Schooling Crash] - [1/2 Charges]
11. [Static Wave] @ Embera The rippling air across the battlefield bends and twists to the Pandemic's will, condensing into a cloud that surges forward without any care for what it destroys. [705] Bug S-Damage. 6 Hits. - Inflicts B-Tier Glitch. Ignores Armor. - Shock, Freeze, Poison - 1-CD
12. [Overheating Blast] @ Embera The heat produced by the pandemic collective surges up and against all who rise against it, the temperature of its glitched parameters too much for others. [845] Bug C-Damage. 6 Hits. - Inflicts B-Tier Glitch. Cannot be Naturally Avoided. - Burn, Poison, Freeze - If Pandemic has adopted the Fire element, this attack deals +20% Damage. This attack gains 1-CD when using this effect. - 1-CD
13. [Glitched Wave] x4 @ Embera The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [370] Bug C-Damage. 6 Hits. - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
1. [Glitched Terrain] - [1/2 Charges]
2. [Liquid Alloy] - [1/2 Charges]
3. [Siphoning Returns] - [1/2 Charges]
4. [Energy Raze] - [1/1 Charges]
5. [Corrupted Struggle] - [1/1 Charges]
6. [Firewall Breach] - [1/2 Charges]
7. [Data Splice] - [1/1 Charges]
8. [Energy Roil] - [1/1 Charges]
9. [Overwhelming Surge] - [1/1 Charges]
10. [Schooling Crash] - [1/2 Charges]
11. [Adaptive Screech] The force of his adaptive code compiled and looped upon itself millions of times over, Pandemic's roar rends the net to pieces in its wake. [705] Bug S-Damage. 6 Hits. - Inflicts B-Tier Glitch, gains +10% Total Damage if targeting an opponent immune to status effects. - Poison, Berzerk, Freeze - 1-CD
12. [Focused Assimilation] The pandemic collective focuses its efforts on a single target, crashing over them like one wave of corruption after the other [370] Bug C-Damage. 6 Hits. - Inflicts B-Tier Glitch. - Poison, Shock, Soak - Inflicts 330 Unavoidable Damage per turn for 3 turns upon hitting an opponent. Instead restores this much health if aimed at an ally. - 2-CD
13. [Glitched Wave] x4 @ Embera The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [370] Bug C-Damage. 6 Hits. - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
Summary Phase
[PandemicA HP=37,510/20,400] [PandemicB HP=29,050/20,400] [Status] PandemicA: - [Burn] - [0/3] - [Darken(3)] - [0/4] - [Blind] - [0/2] - [Poison] - [0/2] PandemicB: - [Darken(3)] - [0/4] - [Blind] - [0/2] - [Poison] - [0/2] [Stage] - Ocean/Glitch Panels [LOCKED] (2/3) [Cooldown] PandemicA: - [Static Wave] - [0/1] - [Overheating Blast] - [0/2] - [Nullifying Breach] - [2/2] - [Adaptive Screech] - [1/1] - [Focused Assimilation] - [1/2] - [Beaching Wave] - [1/1] PandemicB: - [Adaptive Screech] - [0/1] - [Focused Assimilation] - [0/2] - [Static Wave] - [1/1] - [Nullifying Breach] - [1/2] - [Overwhelming Surge] - [1/1] - [Overheating Blast] - [1/1] - [Beaching Wave] - [1/1]
{Epidemic Tracker (CLICK FOR YOUR CONVENIENCE)}[Darken] -- Has afflicted Rosary, Shine, Nightshade, Revved, Cloaks, Scruffy --- After Revved and Scruffy's stacks are removed, Darken can be stacked up to 7 times, requires 7 cleanses and lasts 7 turns. Currently can be stacked up to 4 times, requires 4 cleanses and lasts 4 turns. [Berzerk] -- Has afflicted Rosary. --- After Rosary's stacks are removed, Berzerk can be stacked up to 2 times, requires 2 cleanses and lasts 3 turns.
{Pandemic Use Tracker/Interrupt Tracker (FOR MY SANITY)}[Adaptive Barrier] [A: 4/11 | B: 0/11] [Hivemind: Defend] [A: 20/21 | B: 21/21]
[Schooling Crash] [x4] [Liquid Alloy] [x4] [Siphoning Returns] [x4] [Glitched Terrain] [x2] [Corrupted Struggle] [x2] [Firewall Breach] [x4] [Data Splice] [x4] [Total Crash] [x2] [Schooling Crash] [x4] [Overwhelming Surge] [x2] [Energy Raze] [x2]
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Post by Skibidi Billi on Jan 27, 2020 23:57:17 GMT -8
*Embera again would stand pensively again, surveying the field. Her happy demeanor giving way to a more reserved curiosity. Seeing the bugs swarm and twist, she let out a sigh, before deftly avoiding the next wave of attacks brought on by the bug-monstrocity.*
Embera: It's mindless in its assault. I suppose I should be grateful, I'm even feeling better than before this. When I said "deadly airborne toxin," the "deadly" was in massive sarcasm quotes. I could take a bath in this stuff. Put it on cereal, rub it right into my eyes. Honestly, it's not deadly at all...
*And then she saw the bugged cloud beneath her suffocating everyone else....*
Embera: To me...
*Embera pinched her nose in frustration as she held aloft another sunlike projectile in the air, before splitting it in two and sending them blasting into each Pandemic creature. Then, as she focused the energy into her hand, she slammed it into the more robust looking creature and detonated it in radiant splendor.
Embera: Let's see how it handles my flavors.
Meanwhile, in the clouds below, Scruffy began succumbing to the bugs, glitching his fur as he raced to each navi down there, dutifully honking his healing melody to them. Playing a fully defensive role, the Spikey virus was able to change notes and restore functions to all the participants, as well as their vitality.
Defensive Phase:
Reflex Dodge skill B-tier Embera deftly maneuvers around an incoming attack Dodges 2 attacks 8 uses
Flame Wall Block skill B-tier Embera swings Purgatory in an upwards motion, creating a wall of flames to dissipate an incoming attack. Blocks 2 attacks 8 uses
Chrysalis of fire single-atk aura B-tier Embera encases herself in a small chrysalis of flames to absorb the damage of an incoming attack. avoids 2 attacks with an aura 8 uses
2 uses deducted from each skill to avoid the 12 attacks
+12 stacks to Graceful Gainz, maxed out: +1200 damage/+1200 armor/ +12000 Max HP/+2520 regen
Setup Phase:
Air Shoes Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Uses: 3 1 used to ignore the stage effects, 2 uses remaining
Embera takes 600 unavoidable damage, regenerates 2,520
Scruffy takes 940 unavoidable damage Scruffy takes an additional 240 damage from Glitch panels+ Shock Scruffy regenerates 200 HP
Embera uses Northwind Northwind Offense Skill || Does not cost a Skill Use to activate ° Destroys all enemy Barriers and Auras on the field ° This Chip must be used during the Supportive Phase
Offensive Phase: 8 Attack slots
More sun 1 @ Pandemic A C-range Solar element 470 70% damage Undodgeable cuts auras, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
More Sun 2 @ Pandemic B C-range Solar element 470 70% damage Undodgeable Breaks shields, If hits a target without the irradiate infliction, inflicts two stacks of Irradiate, if irradiated, +10% damage taken by "More Sun" attacks 2-turn CD
Rest of attacks @ pandemic A
Sunbeam Solar-element S-range 540 damage (80%) Undodgable, cuts auras, Irradiates 1 turn CD
Sunblast Solar-element S-range 540 damage (80%) Undodgeable, breaks shields, Irradiates 1 turn CD
Sunburn Solar element S-range 540 damage (80%) Breaks shields, cuts auras, Irradiates 1 turn CD
Attack A C-range 605 90% damage breaks shields Irradiates 1 turn CD
Attack B Solar S-range 605 90% damage Undodgeable, Irradiates 1 turn CD
Attack C Solar C-range 605 90% damage Cuts auras Irradiates 1 turn CD
* Irradiate Status Effect: For the remainder of the battle, afflicted Navi takes 60 Damage per turn and attacks have -60 Damage. Stackable
Scruffy:
3 AS
Rapid Fire Attack Slot skill Scruffy continually dishes out Heat Shots +1 attack slot this turn 6 uses 2 used +2 AS
Scruffy sacrifices 4 attacks, to cleanse himself of shock and darken, as well as Revved's darken, and Rosary's Berserk status.
Attacks: Signature Attack HeatShot S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
HP totals:
Embera:[13,002/20,470] Scruffy:[1,780/2500]
Status:Fine
Use tracker:
Basic avoid skills: 6/8 uses each Embera: Out of avoid programs More Suns: 0/2 ABC: 0/1 Sun-: 0/1
Scruffy: Rapid Fire: 4/6 uses
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Post by Warrior on Jan 30, 2020 12:45:26 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N     3
" Good boy! "
Shine cheered Scruffy on as his tune kept her up and going while she found another person's shadow to hide in since Embera seemed the be the giant fish' focus of attention for now. Rosary's shadow, to be exact.
And she continued trying to stay out of sight for now while the others more or less handled the dirty work as she focused on just staying alive through it all.
Defensive
N/A: Everything was targeting Embera this turn
[HP:725/1,300] Normal (∞)
Supportive
A ° Bug Lv12: Shine loses 300 HP
B ° Bug Lv12: Shine loses 300 HP
Heat Shot: Shine restores 500 HP
{ Hub Batch: Shine ignores the panel effects (+1 Use to Dark Resident) ::(+)::} ::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ Hide: Shine Fully Charges this turn ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, all of her attacks that turn gain a multiplier as if they had been optionally charged for the duration ° Shine cannot Optionally Charge Attacks normally (or outside abilities that say they can be Optionally Charged; they still benefit from this skill for Damage, but nothing else) Passive
[HP:625/1,300] Hide (1)
Offensive Shine: 3 AS
1-3 ° Fully Charged: Spent on Hide
{ A ° Auto Charge: Noir Assimilation ::(+)::} Noir Assimilation - Shadow Element || C-Range Shine's hand turns black and becomes intangible so that she can reach into her enemy's body, steal some of their coding, and use it to mend her wounds. When fighting multiple enemies, she sends shadow-copies of herself to steal from more enemies at a time. 150 Damage (60%) ° Breaks Shields, Cuts Auras ° May optionally be aimed at up to 2 additional targets ° If any target is hit, Shine heals for 50% of the damage inflicted to that target (applies for each target; Healing amount caps at Shine's Base Damage) 1 Turn Required Charge
End Turn
{ Stage: Glitch Ocean (3/3 - LOCKED) ::(+)::} Glitch Ocean Panels Bug + Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active ° Lasts 3 turns
{ [HP:625/1,300] Hide (1) } Charges: ° Hub Batch (1)Cooldowns: ° Natural Barrier (2/5)° Into Darkness (1/2)Use Limits: ° Total Chips (6 Left)° Mega Chips (3/3)° Giga Chips (0/1)° Dark Resident (5 Left)° Mirage (4 Left)° Brisk Bandit (2 Left)° Quick Assault (2 Left)° Noir Remnant (1 Left)° Dusk Assault (2 Left)° Double Corruption (2 Left)° Anti Damage (0 Left)° Undershirt ⇪ Nu (1 Left)° Anti Pierce ⇪ Omega (2 Left)° Skill Addition ⇪ Zeta (2 Left)° Reboot (1 Left) ° Air Shoes (Used) ° Hub Batch (Used)
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