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Post by Shast on Jan 30, 2020 13:06:11 GMT -8
Xeel eugh. What is this things deal, Anyway? The question was aimed at no on specifically, since none of them had any idea why this thing was even here. The incessant noise stifled she could go back to her own business. She pulls out a looooong slip of paper, walks up to the swarm, and slaps with said paper. NO. BAD MONSTER.. Then creates two daggers made of pure energy by snapping her fingers. Then attacks one swarm with a one two combo before grappling pieces and beating the other swarm with it. DEFENSE600 whopping unavoidable from bug element Airshoes 0/1 to nix this stage nonsense. (She has 3 of these) SUPPORTXeel regenerates 200hp. Self Xeel regenerates a dootiful amount of hp. scruffy -Pinpoint- Activated Offense skill *Xeel locates a weak spot on a target and adapts her fighting technique.* --- Adds 1 omni-aiming effect, Ignores armor and %-based reductions(including Strengths). During [Killer Instinct] Use may affect 1 additional attack upon use. [x9 uses] -1, 8 left. Added to [KillnThrill] OFFENSE9, +1 AA 5 auto charges auto-charge 2 instances of [Blast] auto-charge [Erazure blade] 2/2 auto-charge [Static E] 1/1 auto-charge [shockwave] 1/1 -Tl;dr- @ Pandemic A S-attack Elec element {Just... Stop.}10 DMG 4x, block/dodge separately, two breakers are allowed to be chosen time of use, attacks all, Temporal Flux, Spatial Flux, Confuses, induces Berzerk, opponent has -2 attack slots and -100 DMG on all attacks for 3 turns, drops C/S defense by 50 for the rest of the battle, reverses DMG reduction effects for 2 turns, forces a weakness to Temporal, Spatial, Solar, Light and Elec elements, reverses healing effects or haults healing effects if reverse cannot be inflicted, or cuts healing effects by 1/2 if healing stop cannot be inflicted. All enemy skills have -1 use. All effects are regardless of success. Auto-strikes for 3 turns after use, 3 turn cooldown after final attack, costs 100,000 HP to use. Cooldown time from this attack is linked to all others; when this attack's cooldown time comes into play, all of Turbine's other Temporal/Spatial elemental attacks instantly gain the same cooldown time and vise-versa. On any turn Turbine uses a "Polaris" attack, all healing is negated, and attacks not marked "Polaris" may not be used. Turbine cannot attack one turn after he stops using Polaris based attacks. Drops Turbine to a min. of 1 HP without activating Undershirt. If Turbine reaches 1 HP in this manner without healing, he may not attack any more for the rest of the turn, when an attack marked "Polaris" is used, the enemy is allowed to effect Turbine's systems by an additional 5%/turn active. --- 80x4 damage, breaks shields, cuts auras, interrupts, block/dodge separately, if hits locks all attacks target possesses with 2 or more effects for 2 turns. (Excluding basic/omni aimers). [3 required charge] [x2 use] -1, 1 left -Kill & Thrill- @ Pandemic A C-Attack Elec element *Xeel flicks her wrists and two weapons of pure energy materialize in each hand. Which she uses to perform a two swing combo before they disperse.* --- 235x2 damage, undodgeable, cuts auras Cuts uncuttable auras, can't be naturally avoided, must be avoided separately, if avoided +1 use to one skill. If hits +1 use to 1 program. [1 turn cooldown] [3 required charge] [x2 uses] -1, 1 left [Momentum] triggers, +1 charge to [Kill&thrill] -Vital Throw- x4 @ Pandemic A and B C-attack Break element *Using a smooth as butter maneuver Xeel grapples, then throws a target. Possibly into another foe!* --- 710 damage, undodgeable,cuts auras , may hit up to 1 additional target. [Momentum] triggers, +1 time [K&T] can be charged this turn -Vital Throw- x4 @ Pandemic A and B C-attack Break element *Using a smooth as butter maneuver Xeel grapples, then throws a target. Possibly into another foe!* --- 710 damage, undodgeable,cuts auras , may hit up to 1 additional target. [Momentum] triggers, +1 charge to [Kill&thrill] SUMMARYHP: 1200/1200 AA: 60/60 Status: Fine Stage: Ocean 3/3(locked) Charges: erazure blade 2/2 Blastx2 3/4 killnthrill 2/3 shockwave 3/3
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Post by xoDeathy on Feb 3, 2020 12:08:32 GMT -8
#s://avvesione~files~wordpress~com/2016/04/big_order-01-daisy-pink_hair-pink_star_pupils-eyes-bright-looking_back-smile~jp Rosary was gleeful as so many tiny fishes came to her and gave her kisses. There was so many of them! She felt so loved! If this didn't mean they wanted her to be their master, she didn't know what else would!
A new white aura also pulsated around Rosary, granting her closure from the torrential wasteland that was the current panels. Not that it would have stopped her from claiming her new pets anyway, but insurance is needed sometimes.
"Alrighty fishes, just give me oooooooone minute...."
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
Rosary SaitoFirewalls Blind, is Cleansed
|Recuperation Phase|
Rosary chooses Shock from Glitch Stage
/Perfected Rosary\ Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. -Rosary's Dodges are raised to Omni for the duration- -+150 Damage- -2 turns-
[Rosary regens 15,610 HP from kisses!!]
[Takes 300 Unavoidable Damage]
[Takes 240 from Shock]
[Regens 500 from Scruffy]
[+1 Use to Holy Detriment]
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
Rosary's HP: 910/950 Field: Glitch Aqua Panels (NO LONGER DROWNING, 3/3!) Nat. CD:// 5/5 Status(es):
Perfected (2/2)
Shock (1/2)
Undershirt (1 Defense Phase)
|Unleash Phase| 6 Attack Slots +300/300 Damage, +25% Charged Damage, +150 Perfected, +20% Basic Attacks
Auto Charge:| Charging Obliteration Straight (5)
2 Auto Charges:| Charging Obliteration Up (1)
Auto Charge:| Charging Disappear (2)
1-5:| Sacrificed into Oblit Straight
Oblit Stacks: 10
|Summary Phase| Rosary's Damage cannot be reduced below 10%
Nothing
Rosary's HP: 910/950 Field: Glitch Aqua B-Chip Folder: 7/8 [3 Mega, 1 Giga] Status(es): Cooldowns:
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Post by Wackoguy on Feb 3, 2020 12:51:37 GMT -8
"Geez. A giant fishing net would do very nicely now, preferably one that binds...or just a giant fish tank." Revved thought aloud.
As he was healed once more, he definitely reciprocated Shine's words and thoughts, thoroughly thankful for the spikey's healing ability.
"Good boy, indeed! Thanks!"
=========
Revved's defensive tactics
-inflicted with Shock via Stage-
N/A
=========
Revved's Setup Phase:
600 Unavoidable damage taken
HP: 710 / 1,800
-240 Unavoidable damage from the status effect-
HP: 470 / 1,800
500 HP Recovered thanks to the Viral MVP, Scruffy
HP: 970 / 1,800
===========
Revved's offensive Phase:
4 Attack slots - 1 (ocean panels) = 3 Attack slots
3 Attack slots passed to cleanse his own Shock and Rosary's Shock
=======
HP: 970 / 1,800
Status: Ok!
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Post by Gaia on Feb 13, 2020 20:37:34 GMT -8
The beast weaved carefully in response to the taunting winds, the alpha of the group immediately releasing a powerful roar that raised yet another wall of red energy. The solar energy Embera amassed wasn't strong enough to push past this wall - but Xeel's own efforts were.
The last of the blasts once again created the backlash of energy that the Pandemics shared. The blunt of the force was visible - after previous assaults, getting through this time was an accomplishment in and of itself.
As the Pandemic hivemind once again bloated, however, that accomplishment was short lived. In a strange moment, the two moving fish seemed simply too large to exist on their own; the different members of the collective revolved around within the mass as though the creature was uncomfortable. In a moment of culminating awe, the two members split down the middle, the separate members quickly fluttering together into a new shape, as suddenly two additional members circled over head.
The defining member howled in rage as it formed, its fury seemingly implanted upon the whole of the concordance, as it dashed forward to pour its rage out upon Xeel and Embera, each. Meanwhile, the other three simply circled overhead, a red connective cord stringing between them.
Defense Phase
[PandemicA HP=37,510/20,400] [PandemicB HP=29,050/20,400]
[PandemicA/B gains Shock from Revved.]
[Glitched Adaptation] The Pandemic Program has taken the afflictions that it spreads to a whole new level, and has adapted to find strength even within their own rapidly degrading code. - Pandemic benefits from the following effects, dependent on their current Status. -- [Burn]: Pandemic gains +1 Attack Slot each turn while burned. Attack slots gained in this way persist for the remainder of battle, but are only active while Pandemic is Burned. -- [Blind]: Pandemic's attacks become Fully Undodgeable, and gain a number of hits equal to the total number of status effects he suffers from. -- [Darken (3)]: While Darkened, Pandemic takes 50% Damage from any Non-Aimed Attack. -- [Poison]: The duration of all of Pandemic’s other Statuses are refreshed, and do not tick down at the end of the turn. Opponents struck by Pandemic’s attacks gain an additional stack of a status effect of their choice, per successful hit. -- [Shock]: Pandemic's Attacks acquire "If Avoided, the opponent loses 1 Program Use of a Program of their choice, per hit." --- [Passive]
[PandemicA uses 3 skill uses to raise an Uncuttable Aura with 620-Power for both itself and PandemicB]
[Embera's Attacks] - All Absorbed! [Tl;Dr] - Absorbed! [Kill & Thrill] - Hits for 470 Damage! [Vital Throw] - First hit is absorbed by the barrier, triggering the counter. Xeel is unavoidably inflicted with both Confuse and Soak (effects taking place after this turn).
[Glitched Adaptation] The Pandemic Program has taken the afflictions that it spreads to a whole new level, and has adapted to find strength even within their own rapidly degrading code. - Pandemic benefits from the following effects, dependent on their current Status: -- [Burn]: Pandemic gains +1 Attack Slot each turn while burned. Attack slots gained in this way persist for the remainder of battle, but are only active while Pandemic is Burned. -- [Blind]: Pandemic's attacks become Fully Undodgeable, and gain a number of hits equal to the total number of status effects he suffers from. -- [Confuse]: All enemies become unavoidably confused alongside Pandemic, for Pandemic's duration. This effect must be cleansed at the start of each turn. When attacking itself, Pandemic may instead choose to attack another member of its collective. -- [Darken (3)]: While Darkened, Pandemic takes 50% Damage from any Non-Aimed Attack. -- [Poison]: The duration of all of Pandemic’s other Statuses are refreshed, and do not tick down at the end of the turn. Opponents struck by Pandemic’s attacks gain an additional stack of a status effect of their choice, per successful hit. -- [Shock]: Pandemic's Attacks acquire "If Avoided, the opponent loses 1 Program Use of a Program of their choice, per hit." -- [Soak]: While Soaked, Pandemic may Omni-Dodge a single attack per status effect afflicting it per turn. --- [Passive]
[Vital Throw 3-7] - PandemicA Omni-Dodges each one! PandemicB takes each for 930 total Damage for each Pandemic!
[PandemicA HP=35,580/20,400] [PandemicB HP=28,120/20,400]
Supportive Phase
[Corrupted Evolution] The adaptive capabilities of the Pandemic programming are seemingly without end, requiring even the best of measures to eliminate him outright. - Pandemic has Immunity to Stage Effects. - ?
[Epidemic] To spread and infect without ceasing, the Pandemic program has adapted all of the properties of the afflictions that it suffers from, and has condensed this data into the ultimate plague. - Pandemic benefits from an augmented Bug Lv5. - In order to benefit from Status Immunity of any kind, an opponent must be immune to each status effect/damage afflicted by a single attack. - Pandemic may stack a status effect on an opponent an additional time per time the enemy has been afflicted by that same status effect. - Pandemic’s status effects persist for an additional turn per time the enemy has been afflicted by the same status effect. - Pandemic’s status effects require an additional cleansing effect per time the enemy has been afflicted by the same status effect. -- Each of these effects take place after the most recent infliction of a status effect has been healed. - Pandemic’s status effects may affect any entity that has health. When affecting Auras, if the status damage ever exceeds the aura’s total power, the aura is destroyed. - Whenever Pandemic is afflicted by a Custom or Hidden status effect, it permanently adds that status effect as an effect it can afflict with Glitch of the appropriate tier. - Status Damage inflicted by Pandemic Cuts Undershirts and Darksouls.
{Glitch Panels} Bug Element ° At the beginning of each of their turns, a navi chooses 1 status damage from a non-hidden, non-custom source ° They are afflicted by that status, and its duration refreshes each turn Glitch Panels are active
[Bug Lv12] - Your Status Effects deal (20 x Bug Lv) 240 additional damage. - Glitch cannot be cleansed on the turn of infliction.
[PandemicA Status Array]-- [Burn] - Taken for 290 Damage! [Darken (3)] - Taken for 720 Damage! [Blind] - Taken for 240 Damage! [Poison] - Taken for 250 Damage! [Shock] - Taken for 240 Damage! [Soak] - Taken for 240 Damage!
[Pandemic2 Status Array]-- [Darken (3)] - Taken for 720 Damage! [Blind] - Taken for 240 Damage! [Poison] - Taken for 250 Damage! [Shock] - Taken for 240 Damage! [Confuse] - Taken for 240 Damage!
[Power Leech] The Pandemic program’s unique structure designs it to thrive in an environment where others suffer, the life force of many used to sustain its ever-degrading code. - Pandemic gains Regen equal to the total health damage dealt by Unavoidable Damage to opponents each turn. Pandemic gains Attack Slots equal to the total decrease in Attack Slots the opponent possesses each turn. - So long as its opponents sustained Status Damage last turn, Pandemic additionally gains 5% of its current health as additional Regen. Otherwise, it does not regenerate, and loses 10% of its max-health, instead. - ?
[Regen] - Each Pandemic restores 3,820 14,650 Health!
[PandemicA HP=40,800/20,400] [PandemicB HP=40,800/20,400]
[Cancerous Growth] [Skill] The core of the Pandemic program, constantly reforming and reforging new members of the collective without ceasing. - Pandemic may regen up to 2x its maximum health. - Whenever Pandemic reaches this health threshold, it immediately sacrifices 100% of its Maximum Health and spawns a perfect clone of itself. These clones are for all intents and purposes an additional Pandemic, with all skills, attacks and other abilities. They do not share uses, nor do they share charges. - Pandemic’s base damage is divided evenly among all active Pandemics. Whenever multiple Pandemics target the same Navi for an attack, the Pandemics add their Base Damage together to determine total attack damage against that Navi. - Pandemic can always intercept for one another, regardless of all other effects, except against multi-target attacks.
[PandemicA HP=20,400/20,400] [PandemicB HP=20,400/20,400] [PandemicC HP=20,400/20,400] [PandemicD HP=20,400/20,400]
[Bug Lv12] - Enemies and yourself take (25 × Bug Lv) 300 Unavoidable Damage per turn. This effect procs four times due to two active Pandemics.
Offensive Phase 16 AS (8 Base | +4 [Burn] +1 [Power Leech]), -50 Damage (Burn), +60 Damage (Fire Lv3), .25 Damage (Four Pandemics), PandemicA has .5 Damage (Soak)
[Bug Lv12] - -- Pandemic selects 3 effects when utilizing Glitch. -- Pandemic's Glitch splits into A-Tier and B-Tier variants for appropriate status effects.
[PandemicB]
1. [Static Wave] @ Embera The rippling air across the battlefield bends and twists to the Pandemic's will, condensing into a cloud that surges forward without any care for what it destroys. [40 * 2] Bug S-Damage - Inflicts B-Tier Glitch. Ignores Armor. -- Blinds, Poisons, Freeze - If Pandemic has adopted the Sonic Element, this attack Hits All. This attack gains 1-Turn required charge when using this effect. - 1-CD
2. [Overheating Blast] @ Xeel The heat produced by the pandemic collective surges up and against all who rise against it, the temperature of its glitched parameters too much for others. [40 * 2] Bug C-Damage - Inflicts B-Tier Glitch. Cannot be Naturally Avoided. -- Freeze, Burn, Poison - If Pandemic has adopted the Fire element, this attack deals +20% Damage. This attack gains 1-CD when using this effect. - 1-CD
3. [Energy Raze] @ Embera A massive build up of energy connects Pandemic to another via a red line, before the back-lash of its power sends damaging information through the connection. [40 * 2] Bug S-Damage - If Avoided, Inflicts A-Tier Glitch -- Darken, Paralyze, Bubble - 1-Turn Required Charge, 1-CD
4. [Beaching Wave] @ Xeel A flood of his corrupted code that sends others in his wake awash. [40] Bug C-Damage - Inflicts B-Tier Glitch, Twice -- Blind, Berzerk, Poison, Freeze, Burn, Shock - If Pandemic has adopted the Sand Element, this attack nullifies stat changes caused by in-battle sources for 1 turn. This attack gains 1-Turn required charge when using this effect, and each Pandemic may only use it twice. - 2-Turn Required Charge
5. [Corrupted Struggle] @ Embera Pandemic's code unleashes a maelstrom of malevolence that tears down its victim's defenses. [40 * 2] Bug S-Damage - Regardless of Success, Inflicts B-Tier Glitch -- Burn, Soak, Freeze - 1-Turn Required Charge, 1-CD
6. [Glitched Wave] @ Xeel The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
7. [Data Splice] @ Embera To rend apart data piece by piece, ounce by ounce, and put it back together in a way that he can use it is his purpose. [40 * 2] Bug C-Damage - Inflicts A-Tier Glitch and B-Tier glitch. -- Burn, Freeze, Shock -- Bubble, Darken, Paralyze - 1-Turn Required Charge, 1-CD
8. [Glitched Wave] @ Xeel The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
9. [Energy Roil] @ PandemicC (Enemies may intercept this) The constant bugged data he collects overwhelms the bodies of those he invades, and amplifies itself with each passing moment. [0 * 2] Bug S-Damage - Inflicts A-Tier Glitch. -- Bubble, Darken, Paralyze - Inflicts 330 Unavoidable Damage per turn for 3 turns upon hitting an opponent. Instead restores this much health if aimed at an ally. - 1-Turn Required Charge, 1-CD
10. [Glitched Wave] @ Xeel The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [0] Bug C-Damage - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
11. [Overwhelming Surge] x14 @ Embera The Pandemic collective loops around itself in horrific ways, its code without law or order, and it produces large quantities of energy for its crash upon its foes. [40 * 2] Bug C-Damage - Inflicts B-Tier Glitch. Cannot be Intercepted. -- Berzerk, Blind, Poison - If Pandemic has adopted the Electrical element, this attack may be used as an auto-attack at 50% Damage per status effect that the Pandemic collective is suffering from. This attack gains 1-Turn Required Charge when using this effect, and each Pandemic may only use it twice. - 1-CD
12. [Glitched Wave] x3 @ Embera, x3 @ Xeel The Pandemic collective crests upward, pooling across a single combatant, each of the trillions of its members tearing through code and flesh. [370] Bug C-Damage. 6 Hits. - This attack deals 405 Damage per turn for 2 turns if it hits an opponent. Multiple inflictions stack the damage and extend duration. - In order to avoid this effect, this attack must be avoided. This attack's effect persists against effects that negate effects due to negating an attack or not taking damage from an attack.
1. Pandemic A, C and B spend a full turn charging [False Prophetic Curse]
Summary Phase
[PandemicA HP=20,400/20,400] [PandemicB HP=20,400/20,400] [PandemicC HP=20,400/20,400] [PandemicD HP=20,400/20,400] [Status] PandemicA: - [Burn] - [0/3] - [Darken(3)] - [0/4] - [Blind] - [0/2] - [Poison] - [1/2] - [Soak] - [0/2] PandemicB: - [Darken(3)] - [0/4] - [Blind] - [0/2] - [Poison] - [0/2] - [Confuse] - [0/2] [Stage] - Glitch Panels [Cooldown] PandemicA: - [Static Wave] - [1/1] - [Overheating Blast] - [2/2] - [Focused Assimilation] - [2/2] PandemicB: - [Adaptive Screech] - [1/1] - [Focused Assimilation] - [1/2] - [Static Wave] - [0/1] - [Nullifying Breach] - [2/2] - [Overwhelming Surge] - [0/1] - [Overheating Blast] - [0/1] - [Beaching Wave] - [0/1] - [Energy Roil] - [0/1] - [Data Splice] - [0/1] - [Corrupted Struggle] - [0/1] - [Energy Raze] - [0/1]
{Epidemic Tracker (CLICK FOR YOUR CONVENIENCE)}[Darken] -- Has afflicted Rosary, Shine, Nightshade, Revved, Cloaks, Scruffy --- After Revved and Scruffy's stacks are removed, Darken can be stacked up to 7 times, requires 7 cleanses and lasts 7 turns. Currently can be stacked up to 4 times, requires 4 cleanses and lasts 4 turns. [Berzerk] -- Has afflicted Rosary. --- After Rosary's stacks are removed, Berzerk can be stacked up to 2 times, requires 2 cleanses and lasts 3 turns. [Confuse] -- Has afflicted Rosary, Shine, Revved, Scruffy, Xeel and Embera. --- After cleansed from all targets, Confuse can be stacked up to 7 times, requires 7 cleanses and lasts 9 turns. Currently can be stacked 1 time, requires 1 cleanse and lasts 2 turns.
{Pandemic Use Tracker/Interrupt Tracker (FOR MY SANITY)}[Adaptive Barrier] [A: 1/11 | B: 0/11 | C: 11/11 | D: 11/11] [Overwhelming Surge] [B: 1/2]
[Schooling Crash] [x4] [Liquid Alloy] [x4] [Siphoning Returns] [x4] [Glitched Terrain] [x2] [Corrupted Struggle] [x2] [Firewall Breach] [x4] [Data Splice] [x4] [Total Crash] [x2] [Schooling Crash] [x4] [Overwhelming Surge] [x2] [Energy Raze] [x2]
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Post by xoDeathy on Feb 20, 2020 13:10:07 GMT -8
#s://avvesione~files~wordpress~com/2016/04/big_order-01-daisy-pink_hair-pink_star_pupils-eyes-bright-looking_back-smile~jpg An immense pressure graced the area as Rosary completed her preparations. Her eyes faded to black and her pupils became white. She took a step towards the now four beautiful fishy creatures. Continuing to walk towards them, each step seemed to cause the area to become covered with snow as it suddenly harshly fell from the sky. Once the area was completed covered she disappeared, instantly appearing on the ground in between all four Pandemics.
"My darliiiiiiiingsssssss.... IIIIIIIIIIIIIT'S HUG TIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIME!!!"
Throwing her hands into the air, all of the pressure in the area was immediately lifted as an immediate vortex of swirling and cackling energy erupted from Rosary. The vortex grew and grew, violently trapping the pandemics within it and dragging them towards Rosary location aiming to completely engulf them.
"LOVE MEEEEEEEE MY NEW PETS!!!"
Rosary's fists adopted enormous white flames, before slamming them into the ground. The vortex shot upwards into a torrential storm, akin to someone jumping into a pool with a cannon ball. Except the cannon ball in this case was extremely lethal and caused all of that energy of disruption to shoot two hundred feet into the air. The pillars of vortex energy than came crashing back down onto each Pandemic, adopting a different method of injury, before finally dissipating.
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
1200 Proximity Damage taken, hanging on with HubShirt..!
Rosary's Shock was cleansed by Wacko
Rosary uses 1 use from Holy Barricade to remove Confuse (9 left)
Rosary intercepts Static Wave, Overheating Blaze, Energy Raze, Beaching Wave, Corrupted Struggle, Glitched Wave1, Data Splice, Glitched Wave2, Energy Roil, Glitched Wave3, and 4 of the (Super)Glitched Waves aimed at Embera and Xeel leaving 1 for each
Rosary avoids Static Wave through Data Splice with Holy Rush! Disappear gains 1050 Damage! Sacrificing 2 uses from Holy Barricade (7 left) to ignore the If Avo and RoS of Energy Raze and Corrupted Struggle
-<Holy Rush>- B-Tier "The Holy Data within me lets me keep charging forward!!" -Upon activation, Rosary dodges one attack. Rosary gains +150 Damage to one attack for one use- -7 Uses-0 left
Rosary avoids Glitched Wave2, Energy Roil, Glitched Wave3, 2 (Embera's Super)Glitched Wave, and 2 (Xeel's Super)Glitched Wave with Holy Barricade! -<Holy Barricade>- B-Tier "That's not what I meant by 'love me', you feisty dog." -Upon activation, Rosary blocks one attack- -10 Uses-0 Left
[Note: Rosary has no more Program Uses to lose from :p]
::HubBatchCode:: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle
[Rosary grants all attacks Ice this turn!]
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round. ° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn ° User's Ice Element Attacks gain +20 Damage per Christmas-edition Battle Chip they've used up to that point in battle
Snow Stage Ice Element ° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze (Ignores Immunity) ° Snowballs gain two aimers of choice upon use, but deal no damage ° Lasts 1 Turn ° User must have a Santa Hat equipped to use this chip
[Rosary's warmed up!]
-<Unending Dismay>- C-Tier "Plenty to go around <3" -Upon use, Rosary gains +1 Attack Slot for 1 turn- -12 Uses-0 left
[Rosary puts up 5 Powerful Barriers!]
-<Holy Detriment>- A-Tier "I know, I can't wait for you to barge into my bubble either <3" -Upon activation, Rosary summons a 325 HP Powerful Barrier. While this Barrier exists, Rosary gains +150 Damage- -4 Uses +1/1 from Hub, 0 left-
[4x on Disappear]
-<Obliteration By Dismay!>- S-Tier "Holy heart!! Eradicate!!" -Upon use, 1 Attack strikes an additional time, regardless of Charge or CD- -4 Uses, 4 Uses Max-0 left
[4x on Mini Bomb, 1x on Disappear, 1x on Obliteration Straight, 1x on Berserk Sword]
-<Obliteration By Love!>- B-Tier "Holy heart!! Lock-on!!" -Upon use, 1 Attack gains 2 Omni-Aimers for 1 use- -Additionally, affected attack gains +240 Damage for one use- -7 Uses-0 left
[1x on Obliteration Up, 1x on Disappear, 1x on Obliteration Straight]
-<Obliteration by Death!>- B-Tier "Bigger punch, bigger death!" -Upon use, doubles 1 Attack Effect on 1 Attack for one use- -Passive- -4 Uses, 4 Uses Max-1 left
Rosary's HP: 1/950 x5 Powerful Barriers HP: 325
Field: Snow Panels (1/1) Nat. CD:// 5/5 Status(es):
|Unleash Phase| 18 Attack Slots +12 this turn
+300/300 Damage, +25% Charged Damage, +750 Powerful Barriers, +20% Basic Attacks, +1050 to Disappear, +20% Ice Damage, +40 to Ice Attacks
Auto Charge:| Charging Plasma Burst (1)
Auto Charges:| Charging Eradicating Dismay (1)
Auto Charge:| Charging Give Up Hope (1)
1:| <Holy Emulation: Obliteration Up!> S-Range, Break/Ice Rosary expels a large amount of Holy Data, causing her next attack to massively disrupt the field and spread amongst combatants. No Damage -+Rosary's next 2 attacks gain Ignores Damage Mitigation effects, Ignores Armor, Hits All, and Cannot be Intercepted+- 1-Turn Required Charge -1 Use- 0% Damage
2:|::MiniBombCode:: 2760 Normal/Ice S-Damage +Cuts Uncuttable Auras/Barriers, Fully Undodgeable+ +Ignores Damage Mitigation effects, Ignores Armor, Hits All, and Cannot be Intercepted+
::★:: If this attack is avoided by a skill, that skill is ineffective against the next attack
[Absorbs a Lv2 Boomerang, gaining +280 and S Effect]
3:| <Disappear..!!> S-Range, Break/Ice Rosary's eyes fade to black and pupils fade to white. She charges an immense amount of Holy Data in the palms of both hands while slowly falling forward. Within a second, she appears before the enemies and slams the two masses of Holy Data together, pulling both herself and the enemies into a cyclone of disruption energy. Rosary then proceeds to laugh as she returns to normal and stands up again, though the aftermath is disastrous. 875 x6 Damage +Cuts Uncuttable Auras/Barriers, Fully Undodgeable+
Avoid Separately +Ignores Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted, Cuts Undershirts+ -+If hits, victim cannot use Avoidance Skills for 2 turns+- +If Avoided, this chip auto-strikes again next turn with the same damage and effects+
-Rosary can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it (Cannot inherit: Avoid Separately, Unavoidables, or Execute Effects)- 2-Turn Required Charge 5 CD 80% Damage
Add. Strike:| <Disappear..!!> S-Range, Break/Ice Rosary's eyes fade to black and pupils fade to white. She charges an immense amount of Holy Data in the palms of both hands while slowly falling forward. Within a second, she appears before the enemies and slams the two masses of Holy Data together, pulling both herself and the enemies into a cyclone of disruption energy. Rosary then proceeds to laugh as she returns to normal and stands up again, though the aftermath is disastrous. 1585 x6 Damage +Cuts Uncuttable Auras/Barriers, Fully Undodgeable+ Avoid Separately +Ignores Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted, Cuts Undershirts+ -+If hits, victim cannot use Avoidance Skills for 2 turns+- +If Avoided, this chip auto-strikes again next turn with the same damage and effects+
-Rosary can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it (Cannot inherit: Avoid Separately, Unavoidables, or Execute Effects)- 2-Turn Required Charge 5 CD 80% Damage
Add. Strike:| <Disappear..!!> S-Range, Break/Ice Rosary's eyes fade to black and pupils fade to white. She charges an immense amount of Holy Data in the palms of both hands while slowly falling forward. Within a second, she appears before the enemies and slams the two masses of Holy Data together, pulling both herself and the enemies into a cyclone of disruption energy. Rosary then proceeds to laugh as she returns to normal and stands up again, though the aftermath is disastrous. 1585 x6 Damage +Cuts Uncuttable Auras/Barriers, Fully Undodgeable+ Avoid Separately +Ignores Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted, Cuts Undershirts+ -+If hits, victim cannot use Avoidance Skills for 2 turns+- +If Avoided, this chip auto-strikes again next turn with the same damage and effects+ -Rosary can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it (Cannot inherit: Avoid Separately, Unavoidables, or Execute Effects)- 2-Turn Required Charge 5 CD 80% Damage
Add. Strike:| <Disappear..!!> S-Range, Break/Ice Rosary's eyes fade to black and pupils fade to white. She charges an immense amount of Holy Data in the palms of both hands while slowly falling forward. Within a second, she appears before the enemies and slams the two masses of Holy Data together, pulling both herself and the enemies into a cyclone of disruption energy. Rosary then proceeds to laugh as she returns to normal and stands up again, though the aftermath is disastrous. 1585 x6 Damage +Cuts Uncuttable Auras/Barriers, Fully Undodgeable+ Avoid Separately +Ignores Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted, Cuts Undershirts+ -+If hits, victim cannot use Avoidance Skills for 2 turns+- +If Avoided, this chip auto-strikes again next turn with the same damage and effects+ -Rosary can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it (Cannot inherit: Avoid Separately, Unavoidables, or Execute Effects)- 2-Turn Required Charge 5 CD 80% Damage
Add. Strike:| <Disappear..!!> S-Range, Break/Ice Rosary's eyes fade to black and pupils fade to white. She charges an immense amount of Holy Data in the palms of both hands while slowly falling forward. Within a second, she appears before the enemies and slams the two masses of Holy Data together, pulling both herself and the enemies into a cyclone of disruption energy. Rosary then proceeds to laugh as she returns to normal and stands up again, though the aftermath is disastrous. 1585 x6 Damage +Cuts Uncuttable Auras/Barriers, Fully Undodgeable+ Avoid Separately +Ignores Damage Mitigation effects, Ignores Armor, Hits All, Cannot be Intercepted, Cuts Undershirts+ -+If hits, victim cannot use Avoidance Skills for 2 turns+- +If Avoided, this chip auto-strikes again next turn with the same damage and effects+ -Rosary can sacrifice a Standard Attack Chip when using this attack to inherit its damage and one effect from it (Cannot inherit: Avoid Separately, Unavoidables, or Execute Effects)- 2-Turn Required Charge 5 CD 80% Damage
4-14:| <Heart Breaker!> @ x11 Pandemic B, C, D C-Range, Break/Ice Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into some others that she has eyes for. 2185 Damage Breaks Shields, Undodgeable Hits up to 2 additional targets 70% Damage
15:|>Slot In<
SE Berserker's Sword @ Pandemic D Element: Blade/Ice Range: C-Range Description: Ancient O-Katana resonates with unfathomable power and unleashes its reserved mana 2045 Damage Effects: +Cuts Uncuttable Auras/Barriers, Fully Undodgeable+, Cuts Undershirt
16:|::ZSaberCode:: @ Pandemic C 2,040 x3 Blade C-Damage ::°:: Hits 3 Times. Each hit deals 10% of the Target's Max HP ::°:: Each hit Executes the victim if they are below 10% of their Max HP ::°:: Each Hit must be avoided separately ::°:: A different pair of aimers may be set for each hit ::°:: Cannot be Augmented
17:| <Holy Emulation: Obliteration Straight> @ Pandemic B Charged for 5 C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 119,475 Damage +Cuts Uncuttable Auras, Fully Undodgeable+ +Cuts Undershirts+ -This attack deals 0 Damage. -+This attack gains +1460 Damage per Attack Slot Sacrificed for it up until this point in battle (10). Resets upon use+. 1-Turn Required Charge 4-Turn Optional Charge [x5.0] 70% Damage
[Sacrificing last use from Oblit by Death]
::FanCode:: Defense Skill || Costs 1 Skill Use to activate ::°:: Summons a Fanbox with HP equal to (Standard Chip Damage * 1) ::°:: Fanbox is an Object, Normal Element, cannot attack, and cannot intercept ::°:: While the FanBox is active, C-Attacks gain 'Undodgeable' for all participants ::°:: This cannot cause an attack to have more than 2 Aimers ::°:: Upgrades increase Fanbox's HP by +0.5 coefficient
[Fan gets yeeted]
18:|::ColonelsArmyCode:: 1530 x2 Normal S-Damage Hits All, Undodgeable ::°:: Upon Acquisition, "Hits All" may be set as one of the Aiming Effects of this Chip ::°:: This Chip only deals 50% damage, but hits an additional time per Object on the field; Clones do not trigger this effect ::°:: This Chip does not have nor can it gain "Avoid Separately" ::°:: This Chip removes all allied objects from the field upon use
Oblit Stacks: 0
|Summary Phase| Rosary's Damage cannot be reduced below 10%
A lot
Rosary's HP: 1/950 Field: Snow B-Chip Folder: 1/8 [0 Mega, 0 Giga] Status(es): Cooldowns: Disappear (0/5)
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Post by Gaia on Jul 8, 2020 9:01:19 GMT -8
Out of Character
I will go ahead and lock this thread. Thanks to everyone who participated!
- Everyone may claim 250 Exp, 4,000z, and 5 BugFrags for helping me out. - Everyone may claim an additional +5 Exp/+50z per post they made. - Rewards increase by +50 Exp, +500z, and +2 BugFrags per Pandemic beyond the first that was active throughout the fight. +150 Exp, +1,500z, +6 BugFrags, total. For every 3 Pandemics, you claim +1 HMD. +1 HMD, total.
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Post by Warrior on Jul 11, 2020 11:49:24 GMT -8
#s://i~imgur~com/EodXWY3~jpg Shine claims her goods: ° 250 Exp | 4000z | 5 BF ° 20 Exp | 200z ° 150 Exp | 1500z | 6 BF | 1 HMD
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Post by xoDeathy on Jul 14, 2020 12:11:35 GMT -8
Rosary claims..!!!
° 250 Exp | 4000z | 5 BF ° 25 Exp | 250z ° 150 Exp | 1500z | 6 BF | 1 HMD
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