Post by Blazewind on Nov 16, 2017 19:02:41 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
|Navi RP Information|
-Navi Name: Legacy (V9)
--Appearance:
A humanoid navi with a somewhat unusual and grim appearance. Rather than the normal streamlined more human-like navis, Legacy appears largely robotic with his joints being significantly more defined and mechanical in appearance and proportionally thin. He general appearance can be described as looking like a skeletal frame in gothic armor crossed with a beetle or bat. Legacy also has a set of two “Wings” on his back, although they can be more accurately described as pods since they don’t allow him to fly, rather they serve a much more offense-oriented purpose. Color-wise, his armor is predominately black with segments and gold highlights.
--Personality:
Legacy’s grim appearance somewhat belies a friendly and noble nature. He normally acts out of self-interest, so while he can’t be described as selfless, he does occasionally extend a helping hand to those in need when the mood strikes him. His main motivations are self-improvement and amusement, two purposes that he had been somewhat denied for quite some time. He tends to be a bit prideful and can sometimes talk down to others, normally with some sort of quote that he probably didn’t come up with, but normally fits the situation in some way.
While Legacy can cooperate with others, he dislikes being controlled. Most of all however, he detests treachery and holds a zero tolerance for what he deems abhorrent evil. In battle, he is pragmatic and doesn’t blindly rush into things, although he prefers to attack from a distance, he is as relentless as the situation allows him to be.
--Background:
Legacy is a recently reactivated navi that had been in storage for quite some time. He was unable to recall from when, and he only learned about recent events from research. He isn’t even sure about who reactivated, nor was he particularly concerned about it. What he did know was that he was research project for something, most likely the simulated energy behind his weapons. He doesn’t care though.
What he does know, is that such research happened ages ago, so he’s free to do as he pleased.
-Version / Experience:
--Version: 9
--Experience: 2800/3200
--Achievement Level: 40
-Funds:
--Zenny: 31650
--Bugfrags: 2
|Statistical Information|
-Type: Attack
° +10 damage per version.
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version.
° Version 4: +1 Unavoidable Attack
° Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
° Aiming skills add an omni-aimer in addition to other effects.
° +1 auto charge per turn, +1 more every new type bonus acquired by version.
° Version 4: +1 Unavoidable Attack
° Version 7: +1 use to Offense skills(Damage, Counter, Special property, aiming, charge)
-Karma: Neutral
-Elements: Laser (5), Seeking (2), Plasma (2)
- +1 Preemptive Charge
- Charge Attacks deal +25% Total Damage
- User's "Cannot be Countered" effects cost 5% instead of 10% damage.
- User's "Aimed at 1 additional target" effects cost 5% instead of 10% damage.
- User's "Cannot be Naturally Avoided" effects cost 5% instead of 10% damage.
- User's "Optional Charge" effects cost 5% instead of 10% damage.
- User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 3 effects are added thereafter, rather than 2.
- Special Property: Piercing
- Special Property: Precision
- +100 Damage to One Attack
--Net Strengths: Plasma (2), Metal, Laser (2), Sonic, Fire, Ice, Light, Seeking
--Net Weaknesses: Wood, Blade, Wind (2), Bug (3), Toxic, Elec, Aqua
-HP: 2500
- +900 from Version Up
- +200 from Unequipped Crests
- +300 from Samhain's Talisman
- +100 from Brilliant Seal of Fortune
-Armor:
Disabled by PowerUp Omega
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD
-Base Damage: 575
- +80 from V9
- +10 Gold Cross Signet
- +90 from Type Bonus
- +90 Base Damage from Sefirot Reactor
- +90 from PowerUp Omega
- +30 from Samhain's Talisman
- +10 from Brilliant Seal of Fortune
- +10% (of 460 Base Damage) from Monitor's Icon
- +20 from 2 Unequipped Crests
-Attack Slots: 4
- +1 Slot First Turn from Navi Mark Registration
- +1 Slot First Turn from Samhain's Talisman
[li]+2 from Version Up[/li][/ul][/quote]
|Skills|
Passive Armor
Legacy produces an emerald green cloud of charged particles that disperses some of the force of attacks directed at him. +10 Passive Armor per Version.
Sefirot Cloud: Gevurah [B-Rank]
Dodge, Active
Legacy's body disintegrates into a mass of Sefirot Particles before being struck by an attack in order to dodge and reappears elsewhere to attack. Legacy gains +1 Attack Slot if the dodge succeeds. Four uses per battle.
Sefirot Reactor [C-Rank]
Base Damage, Passive
Legacy’s Sefirot Reactor powers his attacks and weapons, giving them a bit of an extra oomph over your average charged plasma, +10 base damage per Version to be specific. Legacy is still trying to find the limits of his evolution using this theoretical (or in this case, real?) energy.
Sefirot Cloud: Chokhmah [B-Rank]
Aiming, Active
The energy from the Sefirot Cloud to some degree seems alive, and makes its mark even if Legacy himself cannot. Applies 2 Omni-Aimers and Confuse to one of Legacy’s attacks. Usable 5 times per battle. (+1 Use from Attack Type)
Sefirot Cloud: Netzach [C-Rank]
Shield, Active
Sefirot Particles condense and create a crystalline shield to block an incoming attack. Usable 7 times per battle.
--Legacy can sacrifice a Attack Slot to naturally Block an additional Attack.
Sefirot Reactor: Optimization [A-Rank]
Element Level, Passive
Legacy’s Sefirot Reactor optimized his attack system routines and enhanced his element levels. +3 Element Levels.
Sefirot Cloud: Hod [B-Rank]
Barrier, Active
Legacy emits a burst of Sefirot Particles to form a dense Barrier around himself, blocking an attack. Usable 5 times per battle.
--Legacy can freely activate his Natural Avoidance against the following attack.
|Attacks|
Sefirot Rifle (R)evised
S-Range, Laser
Since training himself and growing stronger, Legacy’s Sefirot Rifle has evolved to be more capable as well. Originally a simpler handheld beam rifle, it has since evolved and become significantly larger to the point that it more resembles a handheld cannon almost Legacy’s size, although he still seems to wield it just as easily as before. This was done to accommodate its newer firepower and capabilities. Its base usage remains the same as a beam rifle however, albeit with increased power compared to before.
490 Damage (
Cannot be Naturally Avoided | Cuts Auras | Undodgeable
Sefirot Rifle: Bullet Mode
S-Range, Seeking
Troubled by his plasma based weaponry being repelled by shields and being forced to rely on other weaponry at times, Legacy’s Sefirot Rifle added a new configuration that allows him to fire large caliber bullets made of Sefirite Crystal which are far more effective at penetrating shields.
490 Damage (
Cannot be Naturally Avoided | Breaks Shields | Undodgeable
Sefirot Rifle: Carver
C-Range, Plasma
Legacy’s original Sefirot Saber has been integrated within his revised Sefirot Rifle to expand its capabilities. The rifle’s barrel materializes a large blade of solid Sefirite Crystal which Legacy uses to cut apart his opponents.
490 Damage, (
Cannot be Naturally Avoided | Cuts Auras | Breaks Shields
Orbital Familiars (Focus)
S-Range, Seeking
A set of small bat-like remote guns detach from Legacy’s “Spinal Cord” and remotely fire at Legacy’s designated target(s).
110 (5 hits) Damage (
Optional Charge | Cannot be Naturally Avoided
Orbital Familiars (Marker)
S-Range, Seeking
A set of small bat-like remote guns detach from Legacy’s “Spinal Cord” and remotely fire at all enemies on the field before returning.
520 Damage (90%)
Hits All | Adds Weakness to Attacks Enhanced by Seeking Element's Additional Damage for One Turn
1 Turn Charge, 1 Turn Cooldown
Twin Sefirot Launchers
S-Range, Plasma
Legacy’s wing-like pods fold over his shoulders and extend into two large beam cannons. He then fires a high powered blast from each at the opponent. Optionally, he can charge for increased power from the blasts.
405 (70%), 605 (1 Turn Charge), 1010 (2 Turn Charge)
1 Turn Required Charge
2 Turn Optional Charge | Cuts Auras | Breaks Shields | Destroys Objects
Sefirite Particle Chaff Launcher
S-Range, Plasma
Originally a underslung grenade launcher, the S.P. Chaff Launcher has since become more integrated with the Sefirot Rifle and it simply fires the grenade from the normal barrel. Loaded with disruptive Sefirot Particles that disperse into a thick smokescreen, interfering with the opponent.
Requires 4 Turn Charge,
115*2 Hits (40%)
Regardless of Success: Blinds, -50 Armor | Avoid Separately | Cuts Auras | Undodgeable
Sefirite Sequence: Illusion Rifle
S-Range, Seeking
Legacy creates crystalline copies of his Sefirot Rifle which also begin firing alongside him to riddle the enemy with bullets.
50 Damage (10 Hits) (80%)
Undodgeable | If Hits: -10 Armor | Every time Legacy uses this attack on the same turn in succession, Bullet Storm gains an additional +5% Damage during the same turn. Using anywhere past 3 times in a single turn will trigger a 1 turn cooldown, and an additional 1 turn cooldown every subsequent use in a turn. Damage caps at +50% and Armor Reduction Caps at -50.
Orbital Familiar: Suppression
S-Range, Seeking
Legacy's Orbital Familiars surround a target, laying down a rain of suppressive fire to disrupt and pressure their movements.
Requires 2 Charge, 1 Turn Cooldown
80 * 3 Hits (40%)
Undodgeable | Cuts Auras | Avoid Separately | If Hits: Legacy gains +1 Skill Use | If Avoided: Next turn if the Target uses the same kind of
avoidance consecutively, it costs 1 extra use. | Usable Once per Battle
Gematriot Buster
S-Range, Laser
Throwing both calculations and his Sefirot Reactor into overdrive, Legacy creates a hexagram-like targeting reticle in front of him and charges a massive amount of energy from his reactor into the Sefirot Rifle. He then aligns his rifle with the reticle, and fires a bolt-like anomaly at the opponent, charged with not only high energy Sefirot Particles, but damage from converted potential.
0 Damage, (90% Converted to Augmented Damage)
1 Turn Required Charge, Optional 2 Turn Charge
Gains 90% Damage per Sacrificed Attack Slot up to this point in the battle. Resets upon use.
Sefirite Condensers
C-Range, Plasma
Legacy charges Sefirite Particles into a crystallized "Battery", loaded with high energy and enhances an attack with a huge amount of energy.
100% Base Damage Added onto Single Attack Next Turn
1 Turn Required Charge
Sefirite Force Ray: (Attack Type Navi Bonus)
C-Range, Laser
Legacy targets an opponent accounting for all possibilities of defense before opening his chest cavity, building up energy, then firing a shower of miniature homing laser beams in dozens at all of Legacy's enemies. The sheer amount and accuracy makes the attack unavoidable and rips apart any known defense, although the stopping power is somewhat lacking for Legacy's usual standards.
190 Damage
Unavoidable, Hits All, 1 Turn Cooldown
|Hyper Attack|
Reactor Cannon
S-Range, Seeking
Legacy’s torso armor splits open into three segments and extends, creating a torso sized cannon barrel. The three segments charge a massive sphere of Sephirot Particles before firing at the enemy, creating a massive explosion and leaving a cloud of disruptive Sephirot Particles regardless whether it hits or not.
490 Damage (85%), 1 Turn: 735 Damage, 2 Turn: 1225 Damage, 3 Turn: 1955 Damage, 4 Turn: 2445, 5 Turn: 2935
Fully Undodgeable | Hits All Enemies | Regardless of Success: Interrupt
Optional Additional 5 Turn Charge | Mandatory 2 Turn Charge, 3 Turn Cooldown
|Sefira|
In more dire circumstances, Legacy's drive to win and the threat of defeat manifests the other being in him, Sefira.
° Automatically activates when the user would reach 0 HP
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 2 Turns
° Navi endures a fatal turn of attacks with 1 HP
° Navi is invincible except against Aimed Attacks
° Navi has +1 Attack Slot for the duration
° Lasts for 2 Turns
|Navi Customizer|
Program Slots: 6/7 (+2 Exp. Memory)
Defensive Programs Installed:
- Undershirt Nu: User survives a fatal turn of damage with 1 HP. Undershirt does not cost a Program Slot
⦗Uses per battle: 1/1⦘
Offensive Programs Installed:
- Auto Charge Alpha: User automatically charges one attack per turn. Also begins battle with +1 Charge intact.
- Break Charge Beta/Iota:User's attacks gain "Ignore Armor" automatically (regardless of user's limit on the effect). Enhanced by Tanzanite Star of Advancement.
--Adds "Hits up to 3 targets" to charged attacks
--Adds "Cannot be Intercepted" to charged attacks - PowerUp Omega:Passive Program. User gains (10 * Version) Base Damage, but has -1 Skill
- Speed Addition Omega: Activated Program
Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
⦗Uses per battle: 2⦘
Supportive Programs Installed:
- Firewall Nu: Upon activation of this program, user can remove one negative status of choice. FireWall does not cost a program slot.
⦗Uses per battle: 2⦘
Regenerative Programs Installed:
Nope!
Hidden Program
- Body Pack
Passive hidden program
- Super Armor: Immune to Attack Slot Reduction
- Buster Plus: Immune to Damage Reduction
- Air Shoes: Immune to Negative Stage Effects, but the user cannot benefit from positive Stage Effects either
|Equipment|
Accessory Slots: 2
Crest Slots: 3
Accessories:
Equipped:
Turquoise Cross of Patience
A shining cross of turquoise, emanates a powerful force.
° +1 Auto Charge
° User begins the battle with 2 Charges intact, applied as they desire
NPC Value: 10,000z
Tanzanite Star of Advancement
A shining star forged of Tanzanite, sparkles with an otherworldly power
° One individual program owned by the holder of this cross is allowed to equip three upgrades at once. Program chosen takes up 2 program slots.
° This star does not affect Nu upgrades or Mega Program upgrades.
NPC Value: 10,000z
Unequipped Accessories:
- Topaz Star of Life
- Citrine Cross of Balance
- Onyx Cross of Power
Crests:
- The power of affection imbued into the form of an arm-mounted bow.
Cupid's Bow
° At will, User may imbue any of their Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the User's Base Standard Chip Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° +1 Element Level (Laser)
° +1 Element Level (Plasma) - Brilliant Seal of Fortune
The seal of the Gates of Fortune. Brings luck to those who display it proudly!
°When rolling a Mystery Data of any kind save Giga, roll an additional 2-sided dice. If the dice rolls a 1, roll an additional Mystery Data and claim the prize from that as well.
°HP+100
°DMG+10
°Does not take up a Crest slot when equipped
°Cannot be equipped with any other Seal of Fortune crest - Samhain's Talisman
Dark Dimension Colony Governor
Was instrumental in the invasion of Creamland by the Dark Dimension.
°DMG+30
° HP+300
° +1 Element Level
° +1 attack on the user’s starting turn
° once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total. - Monitor's Icon
A crest granted to those who have helped to begin a new era.
° Passive: +10% Base Damage OR+10% Max HP
Unequipped Crests:
- A special award for those able to defeat The Ultimate Fighter.
Mantle of The Ultimate Fighter
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores all forms of immunity (including Giga)
° Enemies can only be affected by this effect once per battle, period - S.I.M.O.N's Challenge
SIMON's crest of thanks for those who aided him in his endless search for data
Enables the following skill:
Data Prediction
On use of this skill, the user must call out the name of a normal attack that the opponent has used at some point the battle. If the opponent uses the called out attack on the following turn, the user is allowed to use it exactly as it is shown in the opponent's stats for the following 5 turns.
This effect may be used once every 2 turns until successful, at which time it may not be used again until the mimicked attack has been lost.
This skill cannot be used on attacks that are enabled via skills, and may or may not work in NPC battles.
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 1
[::Chip:TimeBombLv1:v9::]
Mega Chips:6
[::Chip:PrismLv1:v9::]
[::Chip:ColonelsArmyLv1:v9::]
[::Chip:JusticeoneLv1:v9:#2::]
[::Chip:OceanPanels Lv1:v9::]
[::Chip:SandPanels Lv1:v9::]
[::Chip:MagnetPanels Lv1:v9::]
<Special Emulation: Celestial Art: Gravarion Collapse>
C-Range, Wind
Legacy pounds his chest in triumph, causing a gust of celestial energy to bee line towards an opponent, followed by the ground beneath them enveloping them.
[(150+15xV)/2] Damage, Hits Twice
Breaks Shields, Cuts Auras/Barriers, Avoid Separately
-Elemental Strengths and Weaknesses against this attack are calculated with an additional -20%/+20%, respectively-
-If hits, victim gains -50%/+50% to Damage taken from Strengths/Weaknesses, respectively, for 1 turn-
2-Turn Required Charge, 1 Turn Cooldown
<Special Emulation: Galop>
S-Range, Dark
Altair appears and fires multiple minute blasts from her old warfare machine gun, granting Legacy time to recover.
(40 +15xV) Damage
Breaks Shields, Cuts Uncuttable Auras
-If hits, Legacy gains +6 Skill Uses, applied as desired-
-If avoided, Berserks-
-If avoided, Blinds-
1-Turn Required Charge
Giga Chips: 0
[/font]
|Battlefield Records|
Viruses and Bosses
Legacy V1 vs Viruses Pt 1: Mettaur, Mettaur, Canodumb
Legacy vs Viruses Pt 2: Trumpy, Trumpy, Ratty, Mettaur
Legacy V4 vs Viruses: Trumpy, Canguard, Spikey, Canodumb, Bunny, Spikey, Bunny, Trumpy, Spikey
Armiger and Legacy vs Clownman
Legacy V5 vs Virus Horde: Bunny, Mettaur, Candumb, Tuby, Trumpy, Megalian, Canguard, Spikey, Trumpy
Legacy V5 vs Viruses Pt. 2: Canguard, Spikey, Tuby, Bunny, Trumpy, Mettaur, Megalian, Spikey, Trumpy, Megalian, Mettaur, Tuby, Mettaur, Ratty, Megalian, Mettaur, Canodumb, Trumpy, Bunny, Swordy, Canodumb, Canguard, Swordy
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