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Post by Blazewind on Jan 28, 2018 19:17:03 GMT -8
Try to keep it within a couple versions (V3-V5).
1-100
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Post by Gaia on Jan 28, 2018 19:31:10 GMT -8
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Post by Gaia on Jan 28, 2018 19:31:25 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 55 Armor]
[Armiger HP=1000/1000]
Support Phase
[Armiger HP=1000/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [60 + (10 * V) + (5 * V)] 90 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for [80 + ((20 * Version) + (5 * Version))] Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for [80 + ((30 * Version) + (5 * Version))] unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
[BladeLv4] ° Reflection Attack ° +40 Counter Damage. ° Up to 3 counters per turn may ignore 'Cannot be Countered' and become an unaimed attacks. ° -2 cooldown to "Reflection attack".
Offense Phase 2 AS
1. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 105 Damage [90%] -- Undodgeable, Breaks Shields
2. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 105 Damage [90%] -- Undodgeable, Breaks Shields
Summary Phase
210 Damage @ Legacy
[Armiger HP=1000/1000]
[Status] - - [N/A] [Panels] - - [N/A] [Cooldown] - - [N/A]
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Post by Blazewind on Jan 29, 2018 2:24:02 GMT -8
====Legacy Turn 1====
Setup Phase:
- Preemptive Charge (Plasma): Twin Sefirot Launchers 1/2
- Preemptive Charge (Auto-Charge Alpha): Sefirot Reactor Cannon 1/4
- Auto-Charge (Attack Type): Twin Sefirot Launchers: 2/2
- Auto-Charge (Attack Type): Sefirot Reactor Cannon 2/4
- Auto-Charge (Auto-Charge): Orbital Familiars (Marker) 1/1
Defense Phase: 100 Damage Taken, 1200/1400 HP Remaining
- Shield Bash: (105-40)/2 Reduction from Onyx Cross = 35 Damage Taken
- Shield Bash: 105-40 = 65 Damage Taken
Attack Phase: 3+2 Slots (+1 Navi Mark, +1 Ruby Cross)
- S.P. Chaff Launcher: 0 Damage, (0%)
Cannot Naturally Be Avoided, Breaks Shields, Undodgeable, Hits 3 Additional Targets, Inflicts Berserk, Inflicts Blind, If it Hits -20 Armor and -10 Damage with All Attacks Next Turn | 3 Turn Cooldown - Orbital Familiars (Bite): 30 Damage (10%),
Cuts Auras, Breaks Shields, Hits an Additional Target Deals Unavoidable 60 damage per turn for 2 turns if attack successfully connects and lowers armor by 10 for the duration unless removed by Status Heal. CANNOT stack damage or debuff, only duration. - Sefirot Saber: 270 Damage, (95%)
Cannot be Countered, Cuts Auras - Sefirot Saber: 270 Damage, (95%)
Cannot be Countered, Cuts Auras - Sefirot Saber: 270 Damage, (95%)
Cannot be Countered, Cuts Auras
Statistics:
- Twin Sefirot Launchers: 2/2 Charged
- Sefirot Reactor Cannon 2/4
- Orbital Familiars (Marker) 1/1
- HP: 1200/1400
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Post by Gaia on Jan 29, 2018 13:21:53 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=1000/1000]
[Armiger has 55 Armor]
[Chaff Launcher] - Taken for 0 Damage! - [Berzerk] - [Blind] - [-20 Armor] - [-10 Damage]
[Adaptive Core] [C-Tier, Armor+] [+4/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+40/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Photosphere] [Advanced] Armiger's inner core is much, much less stable without the outer photosphere to protect it; thankfully, his photosphere is incredibly dense, and the most fortified part of his body. - Natural (Version-Based) Boosts to Armiger's Health instead apply to his Armor at a rate of 100:10. -- All other boosts to Armiger's Health apply to his Armor at a rate of 100:5. --- Only 50% of his Armor can be ignored at any time, but attacks that Ignore Armor also automatically Pierce his Darksoul. ---- [Passive]
[Armiger has 39 Armor]
[Orbital Familiars (Bite)] - Taken for [30] 0 Damage! - [DoT] - [-10 Armor]
[Adaptive Core] [C-Tier, Armor+] [+8/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+80/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Armiger has 33 Armor]
[Sefirot Saber] - Taken for [270] 237 Damage!
[Adaptive Core] [C-Tier, Armor+] [+12/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+120/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Armiger has 47 Armor]
[Sefirot Saber] - Taken for [270] 223 Damage!
[Adaptive Core] [C-Tier, Armor+] [+16/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+160/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Armiger has 51 Armor]
[Sefirot Saber] - Taken for [270] 219 Damage!
[Adaptive Core] [C-Tier, Armor+] [+20/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+200/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Armiger HP=321/1000]
Support Phase
[Armiger HP=321/1000]
[Solar Flare] [C-Tier, Counter] The ice coating Armiger's radiant form burns with power, and violently reacts to any strike made against it. - Armiger counters for [60 + (10 * V) + (5 * V)] 90 Damage each time he is struck by an attack. -- This can proc up to 6 times per opponent per turn. --- [Passive]
[Mirror Armor ⇪⇪⇪ Base Beta Delta] [Tanzanite Star, Rose Star] Passive Program User counters for [80 + ((20 * Version) + (5 * Version))] Unavoidable Damage whenever they are struck by a full attack. This can occur up to 6 times per turn per opponent. Mirror Armor counters for [80 + ((30 * Version) + (5 * Version))] unavoidable damage when struck by a full attack. This can occur up to 7 times per turn per opponent. Mirror Armor counters for quadruple as much damage against attacks marked "Ignores Armor".
[BladeLv4] ° Reflection Attack ° +40 Counter Damage. ° Up to 3 counters per turn may ignore 'Cannot be Countered' and become an unaimed attacks. ° -2 cooldown to "Reflection attack".
[Convection Wave] [S-Tier, Recovery] Armiger's convection zone constantly ebbs and flows with the power of the cold wave of energy building up inside of him, and can channel the flow of his solar flare inward instead of outward. - Whenever Armiger would use Blade Element's Effect to Ignore Cannot be Countered, instead of becoming an Unaimed Attack, Armiger may heal for the amount of Damage the Counter would deal. -- [Passive]
[DoT] - Taken for 60 Damage!
[Armiger HP=261/1000]
Offense Phase 2 AS
[Unavoidable Counter Damage] - [Solar Flare] - Counters for 90 Damage! [Solar Flare] - Counters for 90 Damage! [Mirror Armor I] - Counters for 130 Damage! [Mirror Armor I] - Counters for 130 Damage! [Mirror Armor II] - Counters for 150 Damage! [Mirror Armor II] - Counters for 150 Damage!
[Convection Wave] - [Mirror Armor II] - Armiger restores 150 Health! [Mirror Armor II] - Armiger restores 150 Health! [Mirror Armor II] - Armiger restores 150 Health!
1. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 95 Damage [90%] -- Undodgeable, Breaks Shields
2. [Shield: Bash] Sword | Combat Raising his spiked wall of a shield, Armiger bashes forward with it. - 95 Damage [90%] -- Undodgeable, Breaks Shields
[Berzerk] - Taken for 20 Damage!
Summary Phase
930 Damage @ Legacy
[Armiger HP=691/1000]
[Status] - - [-20 Armor] - [1/1] - [-10 Damage] - [1/1] - [Bite] - [1/2] - [-10 Armor] - [1/2] - [Blind] - [1/2] - [Berzerk] - [1/2] [Panels] - - [N/A] [Cooldown] - - [N/A]
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Post by Blazewind on Jan 29, 2018 14:20:55 GMT -8
====Legacy Turn 2====
Setup Phase:- Auto-Charge (Attack Type): Sefirot Reactor Cannon 3/4
- Activate Special Property: Piercing
- Activate Sefirot Cloud (Chokhmah): Apply 1 Aimer + 1 Omni-Aimer
Defense Phase: 825 Damage Taken, 375/1300 HP Remaining
- Many Many Counters: 740 Damage Taken
- Shield Bash: (105-10-40)/2 = 30 Damage Taken
- Shield Bash: 105-10-40 = 55 Damage Taken
Attack Phase:
- Orbital Familiars (Marker): 255 Damage (90%) + 25% Damage from Plasma Element, Ignores Armor from Break Charge, Cuts Uncuttable Auras (Piercing)
Hits All | Adds Weakness to Attacks with Seeking’s Additional Damage 1 Turn Charge, 1 Turn Cooldown - Twin Sefirot Launchers: 490 (2 Turn Charge) +50 Damage from Seeking Bonus, +25% Damage from Plasma Element, Ignores Armor from Break Charge, +Cuts Uncuttable Auras and Breaks Shields (Sefirot Cloud Chokhmah)
Reduces Armor next Turn by 10 If it Connects | Ignores Armor 1 Turn Cooldown - Sefirot Reactor Cannon (2 Turn Charge) 560 Damage +25% Damage from Plasma Element, Ignores Armor from Break Charge, Cuts Uncuttable Auras (Sefirot Cloud Chokhmah)
Fully Undodgeable | Hits All Enemies | Regardless of Success: Interrupt Optional Additional 3 Turn Charge | Mandatory 1 Turn Charge, 3 Turn Cooldown
Statistics:
- HP: 375/1400
- Twin Sefirot Launchers: 0/1 Cooldown
- Sefirot Reactor Cannon 0/3 Cooldown
- Orbital Familiars (Marker) 0/1 Cooldown
- S.P. Chaff Launcher: 1/3 Cooldown
- Special Property Piercing: 0/5 Cooldown
- Sefirot Cloud (Chokhmah): 2/4 Uses
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Post by Gaia on Jan 29, 2018 14:43:46 GMT -8
Armiger.EXE
Defense Phase
[Armiger HP=691/1000]
[Armiger has 65 Armor, and only 50% of it can be Ignored]
[Marker] - Taken for [320] 290 Damage!
[Adaptive Core] [C-Tier, Armor+] [+24/40] Armiger can force his inner core to produce more ice at a faster rate, densely compacting the purest of ice onto his outer photosphere. - Armiger gains +4 Armor each time he is struck by an attack. -- This stacks up to +40 Armor, total. --- [Passive]
[Corona Prominence] [C-Tier, HP+] [+240/400] Armiger's outer corona grows ever brighter, ever stronger as the core within grows denser. - Armiger gains +40 Max-HP each time he is struck by an attack. -- This stacks up to +400 Max-HP, total. --- [Passive]
[Armiger has 69 Armor]
[Twin Launcher] - Taken for [675] 640 Damage! - [-10 Armor]
Nah man I'm frekkin' ded.
[Armiger] - +30 Exp | +300z
[Legacy] - +45 Exp | +450z
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