Post by xoDeathy on Mar 16, 2017 15:05:24 GMT -8
-<[{Navi and RP Information}]>-
<Labrys.EXE, Fallen Metal Maiden>
"It's time for some educational discipline!"
"It's time for some educational discipline!"

<Credit: Atlas and whoever made this picture's background>
-<[{RP Information}]>-
--Appearance: A short, metal maiden. Standing around 5'2, she has long light blue hair she likes to keep tied back. It's hard to find her wearing anything besides her school uniform, and always uses her axe as a jet pack when not tearing someone apart with it.--
--Personality: Labrys, following the Divine Order of Duelmex, the Mecha-Dragonoid of Heaven, she simply wants to stop the fighting between Navis and bring order to the net through the expulsion of evil. She is calm and quiet, and sometimes hesitates when fighting. However, she too has a darkness lying within her. Her own "shadow", given the nickname Shadow Labrys by Duelmex, tends to arise and take control of combat situations with bloodthirsty lethality and no mercy.--
--Fighting Style: Labrys focuses her strikes into combo attacking the enemy, ensuring that once her chain begins, slowing her down would prove to be nearly impossible.--
--Background: --
<Chapter 1>
--Awakening from a long night of Sleep mode, Labrys and stands and heads for the door. She grabs her axe and attaches it to her back compartment, proceeding to hover through the halls. She had a meeting today from Duelmex, the Mecha-Dragonoid himself. Being his only Acolyte and being the only one summoned meant something must be happening.
After she arrived, Duelmex explained to Labrys that he did not have enough power to remain active. While he would be in stasis, she will need to depart from the Divine Order's server and take care of the rampant spread of evil personally. She closes the door she entered from, determination beaming from her face.--
<Chapter 2>
--Since Rosario captured her, Shadow Labrys remained active most of the time through the power of Dark Chips. Whenever Labrys did awaken, she could not remember the time she spent in Shadow. Was that right to say? Was she still the primary form? She had always considered at the least both her personalities were equal... but is she even the true form at all anymore?--
-<[{Version/Experience}]>-
-Version: 6-
-Experience: 1790/2000-
-Version: 6-
-Experience: 1790/2000-
-<[{Funds}]>-
-Zenny: 10800z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
-Zenny: 10800z-
-BugFrag(s): 0-
--MiniFrag(s): 0/5--
-<[{Statistical Information}]>-
-<Type: Recon>-
`+1 Initiative Level
`Natural Avoidance may become a Dodge at will
`-2 CD to a Natural Avoid or Special Property, -1 more every new Type Bonus
`Version 4: You may expend an additional skill use when using a Dodge skill to make that use an Omni-Dodge
`+1 Initiative Level
`Natural Avoidance may become a Dodge at will
`-2 CD to a Natural Avoid or Special Property, -1 more every new Type Bonus
`Version 4: You may expend an additional skill use when using a Dodge skill to make that use an Omni-Dodge
-<Karma: Dark>-
`Karmic Bonuses Absorbed by Entering the Labyrinth
`Karmic Bonuses Absorbed by Entering the Labyrinth
-<[{Elements}]>-
-Levels: 6-
`3 Base
`+3 Elemental Expansion SP
-<Elec>-
Level 1
`+1 Attack Slot for 1 turn (2 CD)
-<Laser>-
Level 5
`Access to Special Property: <Piercing>
`User's Attacks automatically have "5 Turn Optional Charge" on creation.
User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
`Piercing has -4 CD.
-Levels: 6-
`3 Base
`+3 Elemental Expansion SP
-<Elec>-
Level 1
`+1 Attack Slot for 1 turn (2 CD)
-<Laser>-
Level 5
`Access to Special Property: <Piercing>
`User's Attacks automatically have "5 Turn Optional Charge" on creation.
User's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1.
`Piercing has -4 CD.
--Net Strengths: Plasma, Metal, Laser, Dark(2), Seeking, Elec, Ice, Shadow--
--Net Weaknesses: Break, Toxic, Elec, Sand, Fire, Light, Blade, Bug--
--Net Weaknesses: Break, Toxic, Elec, Sand, Fire, Light, Blade, Bug--
-<[{Stats}]>-
-HP: 2100-
`1000 Base
`+500 V6
`+500 HP Sac
`+100 Creamland's Thanks
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Natural Axe Steam Release (Aura), 3 CD from Recon
-Base Damage: 1100-
`100 Base
`+50 V6
`-50 HP Sac
`+10 Creamland's Thanks
-Attack Slots: 4-
`2 Base
`+1 V3
`+1 Elec3
`1000 Base
`+500 V6
`+500 HP Sac
`+100 Creamland's Thanks
-Armor: 0-
-Regen: 0-
-Natural Avoids-
`5 CD
`Natural Axe Steam Release (Aura), 3 CD from Recon
-Base Damage: 1100-
`100 Base
`+50 V6
`-50 HP Sac
`+10 Creamland's Thanks
-Attack Slots: 4-
`2 Base
`+1 V3
`+1 Elec3
-<[{Skills}]>-
-Skills: 6-
`4 Base
`+2 V5
`4 Base
`+2 V5
-<Labyrinthos Core>-
Custom Armament, S-Tier
Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many.
-Labrys deals 50% Damage, but up to 200% through certain conditions-
-+25% Damage this turn per attack landed last turn, and +10% per attack avoided this turn-
-Passive-
Custom Armament, S-Tier
Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many.
-Labrys deals 50% Damage, but up to 200% through certain conditions-
-+25% Damage this turn per attack landed last turn, and +10% per attack avoided this turn-
-Passive-
-<Entering the Labyrinth>-
Core Armament, Advanced
Labrys and her shadow, Shadow Labrys; wherever they walk they bring about a field of disruption, allowing all to feel her discord simply from her presence.
-At the beginning of battle, Labrys will be active-
-Once per turn, Labrys may choose between Labrys and Shadow Labrys during the Supportive Phase-
-Attacks and Skills have alternating effects based on which form she is in-
-Labrys's Karmic Bonuses are absorbed to gain the following effects-
`Base: Labrys may enter Purgatory Labrys, gaining the effects of both Normal and Shadow forms for 1 turn (1 Use per battle, +1 for each Karma bonus acquired)
`V6: When entering Labrys form, Labrys freely summons Ariadne. When entering Shadow Labrys form, Shadow Labrys freely summons Asterius
-Passive-
Core Armament, Advanced
Labrys and her shadow, Shadow Labrys; wherever they walk they bring about a field of disruption, allowing all to feel her discord simply from her presence.
-At the beginning of battle, Labrys will be active-
-Once per turn, Labrys may choose between Labrys and Shadow Labrys during the Supportive Phase-
-Attacks and Skills have alternating effects based on which form she is in-
-Labrys's Karmic Bonuses are absorbed to gain the following effects-
`Base: Labrys may enter Purgatory Labrys, gaining the effects of both Normal and Shadow forms for 1 turn (1 Use per battle, +1 for each Karma bonus acquired)
`V6: When entering Labrys form, Labrys freely summons Ariadne. When entering Shadow Labrys form, Shadow Labrys freely summons Asterius
-Passive-
<
-<Acolyte's Regalian Axe>-
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 4 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count Chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-2 Overclocks-
(-1 use for conditional effect, +1 use @ V4/7/10/13/16/19/21)
(Max gain = 2)
(Attacks Required = Base Attack Slots)
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 4 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count Chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-2 Overclocks-
(-1 use for conditional effect, +1 use @ V4/7/10/13/16/19/21)
(Max gain = 2)
(Attacks Required = Base Attack Slots)
-<Empowered Blocking Axe!>-
Defensive Armament, B-Tier
"Just try and stop me!"
-Labrys blocks one attack by causing her axe to resound rapidly-
-Successfully blocking grants Labrys +1 Attack Slot for 1 turn-
-3 Overclocks-
(-1 use for bonus effect, +1 use @ V4,7,10,13,16,19,21)
Defensive Armament, B-Tier
"Just try and stop me!"
-Labrys blocks one attack by causing her axe to resound rapidly-
-Successfully blocking grants Labrys +1 Attack Slot for 1 turn-
-3 Overclocks-
(-1 use for bonus effect, +1 use @ V4,7,10,13,16,19,21)
-<Endless Massacre>-
Offensive Armament, B-Tier
The more Labrys and Shadow Labrys fight, the more their sanity slips.
-Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to 4 times per turn and resets at the end of each turn-
-Passive-
(Two times +2 @ V4,7,10,13,16,19,21)
Offensive Armament, B-Tier
The more Labrys and Shadow Labrys fight, the more their sanity slips.
-Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to 4 times per turn and resets at the end of each turn-
-Passive-
(Two times +2 @ V4,7,10,13,16,19,21)
-<Relentless Massacre>-
Offensive Armament, S-Tier
Ever imagine a guillotine that could execute 100 times a second?
-For up to 6 Attacks, Labrys may add "+1 Attack Slot for 1 turn" as CD instead of Charge, but it loses it's ability to increase duration or the amount of Attack Slots gained-
-Passive-
(Attacks = 1xV)
Offensive Armament, S-Tier
Ever imagine a guillotine that could execute 100 times a second?
-For up to 6 Attacks, Labrys may add "+1 Attack Slot for 1 turn" as CD instead of Charge, but it loses it's ability to increase duration or the amount of Attack Slots gained-
-Passive-
(Attacks = 1xV)
-<[{Attacks}]>-
Base Damage: 100
-Attacks: 10-
`5 Base
`+5 V6
`5 Base
`+5 V6
<Special Properties Available>
-<Piercing>: One attack gains Cuts Uncuttable Auras/Barriers, 1 CD-
-<Shock>: For 2 Turns, the afflicted Navi's charged are unavoidably interrupted during their Supportive Phase. Once ended, a Navi cannot be Shocked for 2 turns.
<Whirlwind Axe>
C-Range, Elec
A never ending spin slash.
80 Damage
-Aimers chosen upon use-
Cannot be Countered
+5-Turn Optional Charge+
80% Damage
C-Range, Elec
A never ending spin slash.
80 Damage
-Aimers chosen upon use-
Cannot be Countered
+5-Turn Optional Charge+
80% Damage
<Hurricane Axe>
S-Range, Laser
A powerful power up.
70 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +2 Attack Slots for 3 turns-
+5-Turn Optional Charge+
2-Turn Required Charge
2 CD
70% Damage
S-Range, Laser
A powerful power up.
70 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +2 Attack Slots for 3 turns-
+5-Turn Optional Charge+
2-Turn Required Charge
2 CD
70% Damage
<Slash 'Em!>
S-Range, Laser
A simple, forward, arcing slash.
16% Current HP Damage
Breaks Shields
Cannot be Countered
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
1 CD
80% Damage
S-Range, Laser
A simple, forward, arcing slash.
16% Current HP Damage
Breaks Shields
Cannot be Countered
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
1 CD
80% Damage
<Bash 'Em!>
C-Range, Elec
A hard hit with the side of Labrys's axe.
16% Missing HP Damage
Breaks Shields
Cannot be Countered
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
1 CD
80% Damage
C-Range, Elec
A hard hit with the side of Labrys's axe.
16% Missing HP Damage
Breaks Shields
Cannot be Countered
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
1 CD
80% Damage
<Blitz 'Em!>
S-Range, Laser
Labrys shoots out a chain knuckle to attach and get closer to a foe.
70 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
70% Damage
(Massacre 1/6)
S-Range, Laser
Labrys shoots out a chain knuckle to attach and get closer to a foe.
70 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
70% Damage
(Massacre 1/6)
<Crash 'Em!>
C-Range, Elec
Labrys moves in and slashes an opponent into the ground so hard that they bounce into the air.
70 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
70% Damage
(Massacre 2/6)
C-Range, Elec
Labrys moves in and slashes an opponent into the ground so hard that they bounce into the air.
70 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
70% Damage
(Massacre 2/6)
<Shock 'Em!>
S-Range, Laser
Ariadne appears and weaves an electric web, holding an enemy still in the air.
60 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
60% Damage
(Massacre 3/6)
S-Range, Laser
Ariadne appears and weaves an electric web, holding an enemy still in the air.
60 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
60% Damage
(Massacre 3/6)
<Crush 'Em!>
C-Range, Elec
Asterius appears and punches an opponent into a screen, as if a camera was recording them.
60 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
60% Damage
(Massacre 4/6)
C-Range, Elec
Asterius appears and punches an opponent into a screen, as if a camera was recording them.
60 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
+5-Turn Optional Charge+
2 CD
60% Damage
(Massacre 4/6)
<Smite 'Em!>
S-Range, Laser
Ariadne appears and summons five woven spears to pierce an enemy from above into the ground.
45 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
+5-Turn Optional Charge+
3 CD
40% Damage
(Massacre 5/6)
S-Range, Laser
Ariadne appears and summons five woven spears to pierce an enemy from above into the ground.
45 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
+5-Turn Optional Charge+
3 CD
40% Damage
(Massacre 5/6)
<Burn 'Em!>
C-Range, Elec
Asterius appears and unleashes a torrential laser.
40 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
+5-Turn Optional Charge+
3 CD
40% Damage
(Massacre 6/6)
C-Range, Elec
Asterius appears and unleashes a torrential laser.
40 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 40 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
+5-Turn Optional Charge+
3 CD
40% Damage
(Massacre 6/6)
-<[{Hyper Repertoire}]>-
-<[{Navi Customizer}]>-
-Program Slots: 1/5-
`5 Base
*Bold = Equipped*
`5 Base
*Bold = Equipped*
-<Defensive Programs Installed: 0>-
<Burst (Fodder)>
Activated Program
Upon activation of this program, user naturally dodges one attack.
⦗Uses per battle: 2⦘
<Block (Fodder)>
Activated Program
Upon activation of this program, user naturally blocks one attack.
⦗Uses per battle: 2⦘
-<Offensive Programs Installed: 0>-
-<Supportive Programs Installed: 0>-
<⇪ Elemental Expansion SP>
Mega Program. Effects changed to: User has +3 Element Levels. This Program loses the ability to be equipped twice.
-<Regenerative Programs Installed: 0>-
-<Hidden Program Slot>-
-<[{Chip Folder, Item Folder, Etc.}]>-
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
-<Special Emulations: 0>-
-<Standard Chips: 0>-
(100 +10*Version, +30 per upgrade)
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
(100 +10*Version, +30 per upgrade)
(My upgrade chain for everything:
Blank (Lv1), Party (Lv2), Fiesta (Lv3), Piñata(Lv4, Max),Confetti (Lv5, Beyond Max), Disco (Lv6, Beyond Beyond Max))
-<Mega Chips: 0>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per battle-
-<Giga Chips: 0>-
-<Dark Chips (Treated as Standard Chips): 6>-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-
Damage Dealt: 150 + (15 * Version)
-Can only use the same chip once per turn-


240 Elec/Dark S-Damage
Breaks Shields
° Inflicts Paralyze
° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits
° Cannot be augmented
° Glitch: User's Avoidances are locked for 1 Turn upon use


240 Blade/Dark C-Damage
Breaks Shields
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks


240 Normal/Dark S-Damage
Breaks Shields
° Hits All
° Deals +20% Damage per enemy targeted (Does not count Objects or Clones)
° Glitch: User loses HP equal to 50% of this chip's total damage upon use


120 Fire/Dark S-Damage * 2 Hits
Breaks Shields
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes


240 Wood/Dark S-Damage
Breaks Shields
° If Hits, Interrupts enemy charges
° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack
° Glitch: Charged Attacks gain +1 Required Charge each time they are used (Max: 5 Turn Charge)


240 Cursor/Dark S-Damage
Breaks Shields
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
-<[{Item Inventory}]>-
<*Bold = Equipped*>
<*Bold = Equipped*>
-<Accessory Slots: 1/2>-
<Dagger of the Grim Heir>
A dagger infused with the desires of a black heart that enables a greater extent of dark power....
° User's Dark Soul lasts +2 Turns
° Glitch: User cannot avoid incoming attacks and cannot be protected by allies
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
<Garnet Star of Power>
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
NPC Value: 10,000z
-<Crest Slots: 0/3>-
(Inactive)
<Mark of the Labyrinth>
`+1 Attack Slot Starting Turn, does not take up a crest slot

<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choise
☉ +1 Use to One Actived Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choise
☉ +1 Use to One Actived Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
<Fortune Badge>
A special award for the greatly fortunate. Grants additional funds to the holder.
Raises Zenny earned from battles by 10%.
<Creamland's Thanks>
Lesser Knight of Creamland
Aligned with Creamland during its invasion by the Dark Dimension.
° DMG+10
° HP+100
-<[{Battle Log}]>-
[001, Win] Labrys V4 vs Dream V2
[002, Loss] Labrys V4 vs Revved Vx
[002, Win] Labrys V6 vs Junkman V8
-<[{Achievements}]>-
-Level: 0-
-Level: 0-
-<[{Extra}]>-
-<[{Virus Busting Log}]>-
Last Update:
======================
Mettaur x0
Canodumb x0
CanGuard x0
Bunny x0
Ratty x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0
Megalian x0
Last Update:
======================
Mettaur x0
Canodumb x0
CanGuard x0
Bunny x0
Ratty x0
Spikey x0
Swordy x0
Trumpy x0
Tuby x0
Tromby x0
Megalian x0