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Post by xoDeathy on Apr 2, 2018 7:07:43 GMT -8
Labrys is V6 Labrys has Level 1 Initiative
1-100
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Post by Gaia on Apr 2, 2018 7:27:13 GMT -8
JunkMan.SIT
You go first, unless, of course, this roll is a 100.
1-100
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Post by xoDeathy on Apr 3, 2018 5:27:18 GMT -8
|Defense Phase|
[Initiative Won: Shadow Labrys Active]
|Recuperation Phase| Skill Information to Note: [Labrys disables Block!]
>Labyrinthos Core Core Armament (Custom Skill), S-Tier Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect: -(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills). -(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses). -Labrys's attacks will only deal 10% Damage Final Total (after all modifiers) -Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-+1 Element Level -Passive-
-< Entering the Labyrinth>- Custom Armament, S-Tier Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment.-Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other- -At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active- -Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys. This effect Cannot be Augmented- - Labrys gains +60 Armor, but has -30 Damage.
- Shadow Labrys gains +60 Damage, but has -30 Armor.
-Bonuses are lost while switching to and being in the other state- -Passive-
[Bonuses: 1/3; +1 AS Even Turns, +30 Damage]
{Spoiler}{Spoiler}{Spoiler}< WWW> The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choice ☉ +1 Use to One Activated Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.Technicalities (+)} Unavoidable Damage This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[Labrys and Junkman gain +1 AS!]
-<Acolyte's Regalian Axe>- Offensive Armament, B-Tier "Time for some educational discipline!" -Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage- -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn- -Can only be overclocked once per turn- -2 Overclocks-1 left
<Regal Axe 1: 0/3> <Regal Axe 2: 0/3>
Labrys's HP: 2000/2000 Armor: -30 Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots +1 this turn, +1 Even Turns
+60 Damage, +30 WWW1:| -<Guillotine!>- Hyper Attack C-Range, Shadow Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine. ? (2.8% Current HP +10) Damage Breaks Shields 1 CD 2:| <Burn 'Em!> C-Range, Shadow Asterius appears and unleashes a torrential laser. 5 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- -If hits, Berserks- -If hits, Blinds- 2 CD
3:| <Smite 'Em!> S-Range, Laser Ariadne appears and summons five woven spears to pierce an enemy from above into the ground. 5 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- -If hits, Berserks- -If hits, Blinds- 2 CD
4;| <Crush 'Em!> C-Range, Shadow Asterius appears and punches an opponent into a screen, as if a camera was recording them. 10 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
|Summary Phase| 10% Labrys and Shadow Labrys Damage
? (2.8% Current +10) Shadow Damage
15 Shadow Damage
5 Laser Damage
Labrys's HP: 2000/2000 Field: Normal Status(es): Cooldowns: Guillotine (0/1) Burn Em (0/1) Smite Em (0/1) Crush Em (0/1)
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Post by Gaia on Apr 3, 2018 5:45:53 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=5000/5000]
[JunkMan has 120 Armor and takes 51.68% Damage; 81.6% against Weaknesses]
[Guillatine] - Taken for [150 30] 15 Damage! [Burn 'Em] - Taken for 5 Damage! [Smite 'Em] - Taken for 5 Damage! [Crush 'Em] - Taken for 5 Damage!
[JunkMan HP=4970/5000]
Summary Phase
[JunkMan HP=4970/5000]
[Regen] - JunkMan restores 230 Health!
[Mirror Armor ⇪ Beta] Passive Program User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent. Counters for twice as much damage against attacks marked "Ignores Armor".
[JunkMan HP=5000/5000]
Offense Phase 5 AS | 1 Auto-Charge
[Mirror Armor] - Counters for 100 Damage!
[Reuse] - [1/1 Charges]
1. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
2. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields 3. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
4. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
5. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
[Impervious] [C-Tier, Health+] JunkMan's defensive measures are nigh unrivaled, and can defend against even the most potent of offenses. - JunkMan gains [200 * Version] +1,600 Impervious Health. -- Impervious Health only applies against Unavoidable Damage, and Unavoidable Damage always damages JunkMan's Impervious Health, first. --- When Regenerating, his Base-HP is restored before his Impervious Health, and over heal restores his Impervious Health.
[Berzerk] - Inflicts 50 Damage to JunkMan!
Summary Phase
500 Damage @ Labrys 100 Counter Damage @ Labrys
[JunkMan HP=5000/5000] [Impervious HP=1550/1600]
[Status] - - [Stage] - - [Cooldown] - -
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Post by xoDeathy on Apr 3, 2018 7:51:14 GMT -8
|Defense Phase|
[Current State: Shadow Labrys]
Lab Nat Auras 1 Claw Arm
Labrys takes 620 total Damage from the rest of the attacks and counter
|Recuperation Phase|
[Bonuses: 2/3; +1 AS Even Turns, +30 Damage, +20 Armor, +200 Regen]
{Spoiler}{Spoiler}< WWW> The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choice ☉ +1 Use to One Activated Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.Technicalities (+)} Unavoidable Damage This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[Labrys and Junkman gain +1 AS!]
-<Acolyte's Regalian Axe>- Offensive Armament, B-Tier "Time for some educational discipline!" -Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage- -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn- -Can only be overclocked once per turn- -2 Overclocks-0 left
[-1 CD to Guillotine! -1 CD to Crush! Both are now ready!]
-<Endless Massacre>- Offensive Armament, B-Tier The more Labrys and Shadow Labrys fight, the more their sanity slips. -Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to 4 times per turn and resets at the end of each turn- -Passive-
[Forgot to post this sorry] -<Relentless Massacre>- Offensive Armament, S-Tier Ever imagine a guillotine that could execute 100 times a second? -For up to 6 Attacks, Labrys may add "+1 Attack Slot for 1 turn" as CD instead of Charge, but it loses it's ability to increase duration or the amount of Attack Slots gained- -Passive-
<Regal Axe 1: 3/3, +1 Attack Slot this turn> <Regal Axe 2: 1/3>
[Labrys regens 200 HP]
Labrys's HP: 1580/2000 Armor: -30, +20 Field: Normal Nat. 1 CD:// 0/5 Status(es):
|Unleash Phase| 9 Attack Slots +5 this turn, +1 Even Turns
+60 Damage, +30 WWW1:| -<Guillotine!>- Hyper Attack C-Range, Shadow Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine. 1,345 (25.2% +81 Current HP) Damage Breaks Shields 1 CD
2:| <Slash 'Em!> S-Range, Laser A simple, forward, arcing slash. ? (15.3% +81 Current HP) Damage Breaks Shields Cannot be Countered -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD 85% Damage 3:| <Crush 'Em!> C-Range, Shadow Asterius appears and punches an opponent into a screen, as if a camera was recording them. 140 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
4:| <Shock 'Em!> S-Range, Laser Ariadne appears and weaves an electric web, holding an enemy still in the air. 140 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
5;| <Crash 'Em!> C-Range, Shadow Labrys moves in and slashes an opponent into the ground so hard that they bounce into the air. 150 Damage Breaks Shields Cannot be Countered -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
6;| <Blitz 'Em!> S-Range, Laser Labrys shoots out a chain knuckle to attach and get closer to a foe. 150 Damage Breaks Shields Cannot be Countered -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
7;| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 150 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
8;| <Bash 'Em!> C-Range, Shadow A hard hit with the side of Labrys's axe. ? (15.3% +81 Missing HP) Damage Breaks Shields Cannot be Countered -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
9;|Charging Hurricane Axe (1)
|Summary Phase| 90% Labrys and Shadow Labrys Damage
1785 Shadow Damage
290 Laser Damage
? (15.3% +85 Current HP) Laser Damage
? (15.3% +85 Current HP) Shadow Damage
Labrys's HP: 1580/2000 Field: Normal Status(es): Cooldowns: Burn Em (1/2) Smite Em (1/2) Slash Em (0/1) Crush Em (0/1) Shock Em (0/1) Crash Em (0/1) Blitz Em (0/1) Bash Em (0/1)
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Post by Gaia on Apr 10, 2018 14:37:21 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=5000/5000] [Impervious HP=1550/1600]
[JunkMan has 120 Armor and takes 51.68% Damage; 81.6% against Weaknesses]
[Guillotine] - Avoided with [Natural Dodge]!
[JunkMan reduces 1 Inncoming attack by 50%] [Slash 'Em] - Taken for [850 730 380] 190 Damage! [Crush 'Em] - Taken for [140] 75 Damage! [Shock 'Em] - Taken for [140] 75 Damage! [Crash 'Em] - Taken for [150 30] 15 Damage! [Blitz 'Em] - Taken for [150 30] 15 Damage! [Bash 'Em] - Taken for [140 20] 10 Damage!
[JunkMan HP=4620/5000]
Summary Phase
[JunkMan HP=4620/5000]
[Regen] - JunkMan restores 105 Health!
[Mirror Armor ⇪ Beta] Passive Program User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent. Counters for twice as much damage against attacks marked "Ignores Armor".
[JunkMan HP=4725/5000]
Offense Phase 5 AS | 1 Auto-Charge
[Mirror Armor] - Counters for 100 Damage!
[Reverberation] - [1/1 Charges]
1. [Reuse] Stone | Combat Using his control over junk data, he forcefully rips parts from his opponent to make more for his collection. - 145 Damage [90%] - Regardless of Success, JunkMan gains +3 Uses to 1 Skill. - [3] 1-Turn Charge, 1-CD. [Auto Charge ⇪ Beta | Hyper Expansion]
2. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields 3. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
4. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
5. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
[Impervious] [C-Tier, Health+] JunkMan's defensive measures are nigh unrivaled, and can defend against even the most potent of offenses. - JunkMan gains [200 * Version] +1,600 Impervious Health. -- Impervious Health only applies against Unavoidable Damage, and Unavoidable Damage always damages JunkMan's Impervious Health, first. --- When Regenerating, his Base-HP is restored before his Impervious Health, and over heal restores his Impervious Health.
[Berzerk] - Inflicts 55 Damage to JunkMan!
Summary Phase
545 Damage @ Labrys 100 Counter Damage @ Labrys
[JunkMan HP=4725/5000] [Impervious HP=1495/1600]
[Status] - - [Stage] - - [Cooldown] - -
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Post by xoDeathy on Apr 11, 2018 7:49:20 GMT -8
|Defense Phase|
[Current State: Shadow Labrys]
(Note: You avoided Guillotine so I believe there's no counter to take this turn)
Reuse blocked, RoS also blocked
-<Empowered Blocking Axe!>- Defensive Armament, B-Tier "Just try and stop me!" -Labrys blocks one attack by causing her axe to resound rapidly- -Successfully blocking grants Labrys +1 Attack Slot for 1 turn- -3 Overclocks-1 remaining
Claw Arms taken for 440 Damage
|Recuperation Phase|
[Steam: -10%, +20%, +20%, +20%, +20%, +20%, +20%]
[Bonuses: 2/3; +1 AS Even Turns, +30 Damage, +20 Armor, +200 Regen]
{Spoiler}{Spoiler}< WWW> The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choice ☉ +1 Use to One Activated Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.Technicalities (+)} Unavoidable Damage This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[-1 CD to Guillotine! -1 CD to Crush Em! -1 CD to Slash Em! All are ready!]
-<Endless Massacre>- Offensive Armament, B-Tier The more Labrys and Shadow Labrys fight, the more their sanity slips. -Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to 4 times per turn and resets at the end of each turn- -Passive-
<Regal Axe 1: 3/3, +1 Attack Slot this turn> <Regal Axe 2: 3/3, +1 Attack Slot this turn>
[Labrys regens 200 HP]
Labrys's HP: 1340/2000 Armor: -30, +20 Field: Normal Nat. 1 CD:// 0/5 Status(es):
|Unleash Phase| 10 Attack Slots 200% Labrys and Shadow Labrys Damage
+7 this turn, +1 Even Turns
+60 Damage, +30 WWW Dropping Charges1:| -<Guillotine!>- Hyper Attack C-Range, Shadow Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine. 2,830 (56% +180 Current HP) Damage Breaks Shields 1 CD 2:| <Slash 'Em!> S-Range, Laser A simple, forward, arcing slash. ? (34% +180 Current HP) Damage Breaks Shields Cannot be Countered -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD 3:| <Crush 'Em!> C-Range, Shadow Asterius appears and punches an opponent into a screen, as if a camera was recording them. 310 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
4:| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 330 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
5;| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 340 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
6;| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 350 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
7;| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 360 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
8;| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 370 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
9;| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 380 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
10;| <Whirlwind Axe> C-Range, Shadow A never ending spin slash. 390 Damage Breaks Shield Cannot be Countered -If hits, lowers victim's Regen by 5 for 1 turn- -Gains 5 Damage for each subsequent use until a different attack is used- -If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
|Summary Phase|
2,830 Shadow Damage
? (34% +180 Current HP) Laser Damage
3,150 Shadow Damage
Labrys's HP: 1340/2000 Field: Normal Status(es): Cooldowns: Whirlwind Axe (0/4)
Burn Em (2/2) Smite Em (2/2) Slash Em (0/1) Crush Em (0/1) Shock Em (1/1) Crash Em (1/1) Blitz Em (1/1) Bash Em (1/1)
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Post by Gaia on Apr 12, 2018 16:23:52 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=4725/5000] [Impervious HP=1495/1600]
[JunkMan has 120 Armor and takes 51.68% Damage; 81.6% against Weaknesses]
[Onyx Cross - JunkMan reduces 1 incoming attack by 50% (0-CD)] [Stone - JunkMan reduces 1 incoming attack by 30% (0-CD)] [Guillotine] - Taken for [2,830 2,710 1,400 700] 490 Damage! [Slash 'Em] - Taken for [1,620 1,500] 775 Damage! [Crush 'Em] - Taken for [310] 160 Damage! [Whirl Wind Ax] - Taken for [330 210] 110 Damage! [Whirl Wind Ax] - Taken for [340 220] 115 Damage! [Whirl Wind Ax] - Taken for [350 230] 120 Damage! [Whirl Wind Ax] - Taken for [360 240] 125 Damage! [Whirl Wind Ax] - Taken for [370 250] 130 Damage! [Whirl Wind Ax] - Taken for [380 260] 135 Damage! [Whirl Wind Ax] - Taken for [390 270] 140 Damage!
[JunkMan HP=2425/5000]
Summary Phase
[JunkMan HP=2425/5000]
[Regen] - JunkMan restores 205 Health!
[Mirror Armor ⇪ Beta] Passive Program User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent. Counters for twice as much damage against attacks marked "Ignores Armor".
[JunkMan HP=2630/5000]
Offense Phase 5 AS | 1 Auto-Charge
[Mirror Armor] - Counters for 100 Damage!
[Reverberation] - [1/1 Charges]
1. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
2. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields 3. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
4. [Claw Arm] Stone | Variable Using his claw arm, JunkMan grabs a hold of his enemy in a violent death grip and simply squeezes. - 100 Damage [60%] - Undodgeable, Breaks Shields
Summary Phase
400 Damage @ Labrys 100 Counter Damage @ Labrys
[JunkMan HP=2425/5000] [Impervious HP=1495/1600]
[Status] - - [Stage] - - [Cooldown] - -
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Post by xoDeathy on Apr 13, 2018 7:21:11 GMT -8
|Defense Phase|
[Current State: Shadow Labrys]
1st Claw Arm blocked
-<Empowered Blocking Axe!>- Defensive Armament, B-Tier "Just try and stop me!" -Labrys blocks one attack by causing her axe to resound rapidly- -Successfully blocking grants Labrys +1 Attack Slot for 1 turn- -3 Overclocks-0 remaining
Claw Arms taken for 330 Damage
Labrys takes 100 Counter Damage
|Recuperation Phase|
[Steam: No Reductions and Already Maxed]
[Bonuses: 3/3; +1 AS Even Turns, +30 Damage, +20 Armor, +200 Regen, +1 Use to Regalian Axe]
{Spoiler}{Spoiler}< WWW> The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choice ☉ +1 Use to One Activated Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.Technicalities (+)} Unavoidable Damage This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[-1 CD to Guillotine! -1 CD to Slash Em! -2 CD to Bash Em! All are ready, and Bash Em may be used twice!]
-<Endless Massacre>- Offensive Armament, B-Tier The more Labrys and Shadow Labrys fight, the more their sanity slips. -Each time either Labrys lands two attacks, one attack gains -1 CD for one use, applied during the Standby Phase. This effect can occur up to 4 times per turn and resets at the end of each turn- -Passive- <<<Acolyte's Regalian Axe Activated (Use gained from World 3)>>>
[Labrys and Junkman gain +1 AS for 1 turn!]
<Regal Axe 1: 3/3, +1 Attack Slot this turn> <Regal Axe 2: 3/3, +1 Attack Slot this turn>
[Labrys regens 200 HP]
Labrys's HP: 1110/2000 Armor: -30, +20 Field: Normal Nat. 1 CD:// 0/5 Status(es):
|Unleash Phase| 9 Attack Slots 200% Labrys and Shadow Labrys Damage
+5 this turn, +1 Even Turns
+60 Damage, +30 WWW Dropping Charges1:| -<Guillotine!>- Hyper Attack C-Range, Shadow Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine. 1,540 (56% +180 Current HP) Damage Breaks Shields 1 CD 2:| <Slash 'Em!> S-Range, Laser A simple, forward, arcing slash. ? (34% +180 Current HP) Damage Breaks Shields Cannot be Countered -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD 3:| <Burn 'Em!> C-Range, Shadow Asterius appears and unleashes a torrential laser. 270 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- -If hits, Berserks- -If hits, Blinds- 2 CD
4:| <Smite 'Em!> S-Range, Laser Ariadne appears and summons five woven spears to pierce an enemy from above into the ground. 270 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- -If hits, Berserks- -If hits, Blinds- 2 CD
5;| <Shock 'Em!> S-Range, Laser Ariadne appears and weaves an electric web, holding an enemy still in the air. 310 Damage Breaks Shields Cannot be Countered, Ignores Armor -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
6;| <Crash 'Em!> C-Range, Shadow Labrys moves in and slashes an opponent into the ground so hard that they bounce into the air. 330 Damage Breaks Shields Cannot be Countered -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
7;| <Blitz 'Em!> S-Range, Laser Labrys shoots out a chain knuckle to attach and get closer to a foe. 330 Damage Breaks Shields Cannot be Countered -If hits, Labrys gains +1 Attack Slot for 1 turn- -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
8;| <Bash 'Em!> C-Range, Shadow A hard hit with the side of Labrys's axe. ? (34% +180 Missing HP) Damage Breaks Shields Cannot be Countered -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
9;| <Bash 'Em!> C-Range, Shadow A hard hit with the side of Labrys's axe. ? (34% +180 Missing HP) Damage Breaks Shields Cannot be Countered -If hits, lowers victim's Regen by 20 for 1 turn- 1 CD
|Summary Phase|
1540 Shadow Damage
? (34% +180 Current HP) Laser Damage
910 Laser Damage
600 Shadow Damage
? (34% +180 Missing HP) Shadow Damage
? (34% +180 Missing HP) Shadow Damage
Labrys's HP: 1110/2000 Field: Normal Status(es): Cooldowns: Whirlwind Axe (1/4)
Burn Em (0/2) Smite Em (0/2) Slash Em (0/1) Crush Em (1/1) Shock Em (0/1) Crash Em (0/1) Blitz Em (0/1) Bash Em (0/1)
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Post by Gaia on Apr 13, 2018 13:28:33 GMT -8
JunkMan.SIT
JunkMan can't handle the burst!
[JunkMan] - +10 Exp, +100z [Labrys] - +60 Exp, +600z
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