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Post by xoDeathy on Apr 24, 2017 17:11:04 GMT -8
Cant start just yet, but might as well get rolls out of the way.
No initiative
1-100
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 24, 2017 21:52:38 GMT -8
1-100
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 24, 2017 21:56:58 GMT -8
<Defense Phase> N/A
<Support Phase> Dream sacrifices his Offense Phase in order to spawn DreamAura!
<Offense Phase> N/A
<Status> HP: 1000/1000 DreamAura: [Active]
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Post by xoDeathy on Apr 25, 2017 7:58:14 GMT -8
|Defense Phase|
|Recuperation Phase| Skill Information to Note: >Labyrinthos Core Core Armament (Custom Skill), S-Tier Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect: -(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills). -(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses). -Labrys's attacks will only deal 10% Damage Final Total (after all modifiers) -Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-+1 Element Level -Passive-
>Entering the Labyrinth Custom Armament, S-Tier Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment. -Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other. -At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active. -Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys.
- Labrys gains Armor equal to 2% of her Max HP.
- Shadow Labrys gains Damage equal to 2% of her Max HP.
-Bonuses are lost while switching to and being in the other state. -Passive-
>Acolyte's Regalia Support Armament, A-Tier An acolyte must be donned in gear protected by celestials. -Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Acolyte's Regalia gains the following effects: -While Labrys is in Labrys state, this skill passively summons Ariadne, a metal angel.
- Ariadne is treated as an object with 240 HP.
- Whenever Labrys takes an attack, Ariadne will counter for Unavoidable Damage equal to Labrys's Armor, but cannot counter for more than 24 Damage per proc. This effect can proc up to 4 times per turn.
- If Ariadne counters 4 times in one turn, Ariadne will restore 120 HP to Labrys.
- Upon destruction, inflicts Paralyze to the entity that destroyed her. This Paralyze will ignore post infliction immunity.
-While Labrys is in Shadow Labrys state, this skill passively summons Asterius, a flaming minotaur.
- Asterius is treated as a clone with 280 HP.
- Each turn, Asterius will attempt to use Come 'Er! against a target of choice. Asterius must attack each turn he is able to.
- Optionally, Asterius can instead use 1 Standard Chip that Shadow Labrys owns, consuming that Chip without counting against Shadow Labrys's max Chips per battle. DarkChips that will not affect Asterius and must affect Shadow Labrys: All DarkChip effects will affect Shadow Labrys
Dark Drill - Dark Kunai - Dark Shockwave - Dark Cannon - Dark Vulcan
- Upon destruction, Shadow Labrys gains +1 Attack Slot for the rest of battle.
-Objects/Clones created by this skill retain the same stats and statuses as they had when they were dismissed. -Objects/Clones directly targeted by enemy attacks must be resolved before they are dismissed. -Objects/Clones created by this skill do not get re-summoned when destroyed. -Passive-
Acolyte's Regalian Axe Offensive Armament, ?-Tier This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil. -Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn. -Can only be overclocked once per turn. -2 Overclocks-
[Labrys disables her Block and Burst programs to activate Labyrinthos Core and Acolyte's Regalia!]
[Initiative lost: Labrys is defaultly in control! Ariadne is summoned!]
[Shadow Labrys takes the reigns! Asterius is summoned!]
Labrys's HP: 1300/1300 [Ariadne HP= 240/240] - [Asterius HP= 280/280] -Active Armor: 0 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 4 Attack Slots +1 Turn 1, +1 on Even Turns, +26 Damage1:| Bash 'Em!C-Range, WindA simple, slanted, backwards, overhead cut into the opponents shoulder.15 Damage Cuts Auras/Barriers, 1 Stack -If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty. -Once this attack isn't the first attack used in a turn, the bonus Damage is reset. 2:| Slash 'Em!C-Range, AquaA wide slash infused with water, aimed at the core.11 Damage Cuts Auras/Barriers, Undodgeable, Soaks -If used after Bash 'Em!, this attack gains Undodgeable for one use. If this attack would have 3 Aimers, one must be removed. 1 CD Asterius:| Dark Circle 105 x2 Cursor/Dark S-Damage Undodgeable ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
[Shadow Labrys takes 26 Damage from the Glitch!]
4:|Charging Guillotine! (1)
5:|Charging Brutal Impact! (1)
|Summary Phase| 10% Labrys and Shadow Labrys Damage
15 Wind Damage @ Dream 11 Aqua Damage @ Dream 210 Cursor/Dark Damage @ Dream
Labrys's HP: 1274/1300 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Slash Em (1)
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 25, 2017 9:25:05 GMT -8
<Defense Phase> Bash 'em! hits DreamAura! Cuts through! Inflicts 11 damage! Slash 'em! hits DreamAura! Cuts through! Soaks! Inflicts 8 damage! Dark Circle hits DreamAura twice! Armor Applies! It's not very effective... <Support Phase> HP 981/1000 DreamAura: [Active] Poison Gas! Inflict 320 unavoidable Toxin damage! <Offense Phase> Dream uses Blighted Arrow! Dream uses Blighted Arrow! Dream uses Blighted Arrow! [Blighted Arrows] [Toxic Element, S-Range Attack] Dream crafts an arrow of mixed toxic energy and corruption before launching it at ridiculously improbable speeds. C-Tier: Cannot Be Naturally Avoided Damage Type: Converts 60% to DoT ; Converts 40% to 'Blight' [Damage: 0 ; Deals 40 Toxic damage for 2 turns]
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Post by xoDeathy on Apr 25, 2017 19:03:16 GMT -8
|Defense Phase|
Shadow Labrys takes two of the attacks for 0 Damage!
Shadow Labrys blocks the last attack! >Empowered Blocking Axe! Defensive Armament, C-Tier Its so easy to block now a days. -Labrys blocks one attack by causing her axe to resound rapidly. -Successfully blocking grants Labrys +1 Attack Slot for 1 turn. -2 Overclocks-1 Overclock left
Shadow Labrys takes 320 Unavoidable Damage!
Shadow Labrys takes 80 Damage (1/3) from DoTs!
[Axe Steam: +20%, +20%, +10%, -10%] [Damage Output: 50%] [Regalian Axe: 2/3 Attacks Landed] [Regalian Axe 2: 0/3 Attacks Landed]
Labrys's HP: 900/1300 [Ariadne HP= 240/240] - [Asterius HP= 280/280] -Active Armor: 0 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 5 Attack Slots +1 Turn 1, +1 on Even Turns, +1 this turn, +26 Damage
1:|Bash 'Em! C-Range, Wind A simple, slanted, backwards, overhead cut into the opponents shoulder. 83 (167) Damage Cuts Auras/Barriers, 2 Stacks -If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty. -Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
Asterius:|Come 'Er! S-Range, Wind A chain knuckle launching into an enemy. 65 Damage Breaks Shields
[Labrys takes the reigns! Ariadne summoned! Following attacks do not gain +26 Damage!]
2:|Air Raid! S-Range, Elec Labrys spins through the air with her axe being electrified, causing the target to be swept by electricity. 62 (138) Damage Breaks Shields -This attack deals 90% of its Damage and is only usable by Labrys. This attack gains the following depending on the appropriate condition:
>This attack is used after Slash Em; +10% Base Damage for one use >Enemy avoided an attack last turn; +10% Base Damage for one use 1 CD
3:|Bash 'Em! C-Range, Wind A simple, slanted, backwards, overhead cut into the opponents shoulder. 57 (115) Damage Cuts Auras/Barriers
-If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty. -Once this attack isn't the first attack used in a turn, the bonus Damage is reset.
4:| Charging Guillotine (2)
5:| Charging Brutal Impact (2)
|Summary Phase| 50% Labrys and Shadow Labrys Damage
148 Wind Damage 62 Elec Damage 57 Wind Damage
Labrys's HP: 900/1300 Active Summon: Ariadne Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Slash Em (0) Air Raid (1)
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 26, 2017 5:22:23 GMT -8
<Defense Phase> Bash Em! hits DreamAura! Cuts! 59 damage! Come 'Er! hits DreamAura! Armor Applies! Not very effective... Air Raid! hits DreamAura! Armor Applies! Not very effective... Bash Em! hits DreamAura! Cuts! 40 damage! <Support Phase> Poison gas applies! 160 Unavoidable Poison Damage! <Offense Phase> Dream uses Blighted Arrow! x2! Dream uses Envenomed Arrow! [Envenomed Arrow] [Toxic Element, S-Range Attack] Dream launches an arrow of pure poison at his foe! C-Tier: Cannot Be Naturally Avoided B-Tier: Inflicts [Poison] Damage Type: Converts 90% to DoT [Damage: 0 ; Deals 55 Toxic damage for 2 turns] [Costs: 1 CD]
<Status> HP: 892/1000 DreamAura: Active DoTs Out: 80 damage/1 turn on Labrys.
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Post by xoDeathy on Apr 26, 2017 12:57:10 GMT -8
|Defense Phase|
Labrys takes both of the Blighted Arrows for 0 Damage!
Shadow Labrys blocks the Venom Arrow attack! >Empowered Blocking Axe! Defensive Armament, C-Tier Its so easy to block now a days. -Labrys blocks one attack by causing her axe to resound rapidly. -Successfully blocking grants Labrys +1 Attack Slot for 1 turn. -2 Overclocks- No overclocks left
Labrys takes 160 Unavoidable Damage!
Labrys takes 80 Damage (2/3) from DoTs!
Labrys takes 80 Damage (1/3) from DoTs!
[Axe Steam: +20%, +20%, -10%, +10%] [Damage Output: 90%] [Regalian Axe: 3/3 Attacks Landed, +1 Attack Slot this turn!] [Regalian Axe 2: 1/3 Attacks Landed]
[Labrys taunts Dream with a spinning axe! Both gain +1 Attack Slot for 1 turn!] Acolyte's Regalian Axe Offensive Armament, ?-Tier This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil. -Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn. -Can only be overclocked once per turn. -2 Overclocks-1 overclock left
[Shadow Labrys takes the reigns! Asterius summoned!]
Labrys's HP: 580/1300 [Ariadne HP= 240/240] - [Asterius HP= 280/280] -Active Armor: 0 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es):
|Unleash Phase| 6 Attack Slots +1 Turn 1, +1 on Even Turns, +3 this turn, +26 Damage1:| Bash 'Em!C-Range, WindA simple, slanted, backwards, overhead cut into the opponents shoulder.162 (180) Damage Cuts Auras/Barriers, 3 Stacks -If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty. -Once this attack isn't the first attack used in a turn, the bonus Damage is reset. Asterius:|
Dark Meteors 49 Fire/Dark S-Damage * 2 Hits Cuts Auras/Barriers ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes2:| Bash 'Em!C-Range, WindA simple, slanted, backwards, overhead cut into the opponents shoulder.127 (141) Damage Cuts Auras/Barriers -If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty. -Once this attack isn't the first attack used in a turn, the bonus Damage is reset.3:| Guillotine!C-Range, WindLabrys spins and slams the target into the ground.140 (155, 467) x3 Damage Avoid Separately, Undodgeable, 3 Attack Slots Sacrificed -Upon releasing this attack, either Labrys can sacrifice up to 3 Attack Slots. -For each Attack Slot sacrificed, this attack gains +39 Damage per hit. 2-Turn Required Charge 1 CD 3:| [Sacrificed] 4:| [Sacrificed] 5:| [Sacrificed] 6:| Charging Brutal Impact (3)
|Summary Phase| 90% Labrys and Shadow Labrys Damage
709 Wind Damage @ Dream 98 Fire/Dark Damage @ Dream
Labrys's HP: 580/1300 Active Summon: Asterius Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): Cooldowns: Air Raid (0) Guillotine (1)
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 26, 2017 14:41:45 GMT -8
<Defense> 162! Breaks Aura, Cuts, 114 HP damage. 49*2! Armor Applies! 0 damage! Bashem! 89 Guillotine! 98*3 <Support> Poison Gas! 320 unavoidable toxic damage! <offense> Toxic Arrows x4! [Toxic Arrows] [Toxic Element, S-Range Attack] Dream crafts an arrow of pure toxic energy before launching it at ridiculously improbable speeds. C-Tier: Cannot Be Naturally Avoided Damage Type: Converts 100% to DoT [Damage: 0 ; Deals 60 Toxic damage for 2 turns]
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Post by xoDeathy on Apr 26, 2017 16:48:54 GMT -8
|Defense Phase|
Shadow Labrys takes all Toxic Arrows for 0 Damage!
Shadow Labrys takes 320 Unavoidable Damage!
Shadow Labrys takes 80 Damage (3/3) from DoTs!
Shadow Labrys takes 80 Damage (2/3) from DoTs!
Shadow Labrys takes 240 Damage from DoTs!
[Shadow Labrys enters DarkSoul!]
[Axe Steam: +20%, +20%, +20%, -10%, -10%] [Damage Output: 130%] [Regalian Axe: 1/3 Attacks Landed] [Regalian Axe 2: 3/3 Attacks Landed! +1 Attack Slot this Turn!]
[Labrys taunts Dream with a spinning axe! Both gain +1 Attack Slot for 1 turn!] Acolyte's Regalian Axe Offensive Armament, ?-Tier This axe has been personally entrusted to me by Duelmex; I will use it to crush all evil. -Every time either Labrys lands 3 Non-Chip Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. -Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn. -Can only be overclocked once per turn. -2 Overclocks- No overclocks left
Labrys's HP: 1/1300 [Ariadne HP= 240/240] - [Asterius HP= 280/280] -Active Armor: 0 Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): DarkSoul (1/2)
|Unleash Phase| 7 Attack Slots +1 Turn 1, +1 on Even Turns, +3 this turn, -1 DarkMeteors, +1 DS, +26 Damage1:| Bash 'Em!C-Range, WindA simple, slanted, backwards, overhead cut into the opponents shoulder.217 (167) Damage Cuts Auras/Barriers, 4 Stacks -If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty. -Once this attack isn't the first attack used in a turn, the bonus Damage is reset. Asterius Auto:|
Dark Meteors 49 Fire/Dark S-Damage * 2 Hits Cuts Auras/Barriers ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto StrikesAsterius:| Come 'Er!S-Range, WindA chain knuckle launching into an enemy.78 Damage Breaks Shields 2:| Bash 'Em!C-Range, WindA simple, slanted, backwards, overhead cut into the opponents shoulder.183 (141) Damage Cuts Auras/Barriers -If this is the first attack used by either Labrys in a turn, it gains a stacking +10% Base Damage while it is in the first Attack Slot. Additionally, per stack this attack has, the next attack has a -10% Base Damage penalty. -Once this attack isn't the first attack used in a turn, the bonus Damage is reset.3:| Slash 'Em!C-Range, AquaA wide slash infused with water, aimed at the core.170 (131) Damage Cuts Auras/Barriers, Undodgeable, Soaks -If used after Bash 'Em!, this attack gains Undodgeable for one use. If this attack would have 3 Aimers, one must be removed. 1 CD 4:| Lifting Joy!S-Range, ElecShadow Labrys tosses the opponent and causes Asterius to shock them into being still.183 (141) Damage Breaks Shields, Shocks -This attack is only usable by Shadow Labrys. -If used after Slash 'Em! and Asterius (Clone) is still alive, Asterius (Clone) will also use this attack at 25% Damage, but no effects except aimers. 1 CD Asterius Auto:| Lifting Joy!S-Range, ElecShadow Labrys tosses the opponent and causes Asterius to shock them into being still.35 Damage Breaks Shields 5:| Dark Spreader 368 (257) Normal/Dark S-Damage Undodgeable ° Hits All ° Deals +20% Damage per enemy targeted (Does not count Objects or Clones) ° Glitch: User loses HP equal to 50% of this chip's total damage upon use6:| Dark Thunder 210 Elec/Dark S-Damage ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use
7:| Brutal Impact!C-Range, WindA massive charging of an axe, rebutting with the damage received while charging.176 (135) x4 Damage Avoid Separately -This attack deals 0 Damage -While charging, this attack gains Damage per hit equal to 10% of the Damage either Labrys takes each turn (before reductions and mitigation) to a Max of 200% of Labrys's Base Damage (260). -If hits at least once, +1 Skill Use. 3-Turn Required Charge 4-Turn Optional Charge [x5.0 Damage] 1 Use per battle |Summary Phase| 130% Labrys and Shadow Labrys Damage
1,182 Wind Damage @ Dream 98 Fire/Dark Damage @ Dream 170 Aqua Damage @ Dream 218 Elec Damage @ Dream 368 Normal/Dark Damage @ Dream 210 Elec/Dark Damage @ Dream
Labrys's HP: 1/1300 Active Summon: Asterius Field: Normal Nat. 1 CD:// 5/5 Nat. 2 CD:// 5/5 Nat. 3 CD:// 5/5 B-Chip Folder: 5/5 [3/3 Mega, 0 Giga] Status(es): DarkSoul Cooldowns: Guillotine (1) Slash Em (1) Lifting Joy (1)
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Keter
MMM Member
Yggdrasil's Queen
Posts: 168
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Post by Keter on Apr 26, 2017 19:03:45 GMT -8
Dream just got Rekt because I forgot Darksoul might be a thing. Gg
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Post by xoDeathy on Apr 27, 2017 7:09:22 GMT -8
[Labrys receives +60 EXP, +600 Zenny!] [Labrys's Resource type grants an additional 150 Zenny!]
[Dream receives +40 EXP, +400 Zenny (before modifiers)!]
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