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Post by Shast on May 1, 2010 18:01:23 GMT -8
OH JESM BATTLE ROYAL!
[dice=100] [rand=4909228953058028650732462647121769178765879121832888882130867342]
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Post by Shinn the Failedge on May 1, 2010 18:03:26 GMT -8
[Let's do it. LEEEEEEEEEEEEEEROOOOOOOOY JEEEEEENKIIIIIINS]
[dice=100] [rand=4766341748551017319006702801791275171708387349026273861423930085709]
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Post by Wackoguy on May 1, 2010 18:05:19 GMT -8
[Rawr! Off we gooo~!]
[dice=100][rand=03762788783039306535281773981277465669335125708529584730300345579]
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Post by That Guy on May 1, 2010 18:12:58 GMT -8
Anthem.EXE [770 / 770 HP]: "......"
[dice=100]
[rand=3534373446364204914198960451490586467709773498247969959136155357]
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Post by Shast on May 1, 2010 18:30:56 GMT -8
Offensive
-Suppression aura- @ Anthem S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Pyrolash- @ Anthem S-attack Fire element *A ring of flames encircles an enemy and closes in.* --- 104 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Arcolo- Both @ Glass S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* --- 72 damage, undodgeable, half attack slot. <USED TWICE!>
Summary HP: 1150/1150 Potential damage: 144@ Glass/ 168@Anthem. Status: Normal Stage: Normal
Pyrolash cooldown: 1 turn remaining.10
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Post by Wackoguy on May 1, 2010 18:36:46 GMT -8
Arcolo = taken; 50 dmg due to Strength!
Arcolo = taken; 50 dmg due to Strength!
HP: 1000/1100
------- [2 atk slots]
Breakshot @ Void S-atk Break element Glassman fires a gray beam across the field with intense force. 100 dmg unavoidable 1-turn (un-negateable) Cooldown
Energy Vulcan @ Iria and Void S-atk Laser Glassman's hands are both replaced by vulcans and he fires a barrage of shots at his enemies. -can target up to 2 enemies at once breaks shields, must be dodged separately 11 dmg, 6 hits
HP: 1000/1100 Status: Ok!
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Post by Shinn the Failedge on May 1, 2010 18:48:49 GMT -8
__Defensive Phase__
[All attacks taken; 100 total. Armor reduces Energy Vulcan = 0.]
__Offensive Phase__
[2 AS]
Searing Break S-Attack Shadow Element Void empties his hands, and conjures forth kunai, several held in each hand. The kunai are normal, obsidian black in color, a ring at the back, and white wrapping around the hilt. Taking aim, he draws his arms back and flings the projectiles at the enemy, letting them fly out of his hands. Damage – 95 135 Effects – Cuts Auras, Breaks Shields - The next attack to follow this gains +50 damage. - Attack cannot be used more than once per turn. Cool Down – None[/color]
[At Glass]
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 115 101 Effect – Blind, Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. Cool Down – None
[At Anthem]
~~~~~~~~~~~~~~
Void HP - 900/1,000 Status - Fine Guardian Blades - 5 Armor - 25 Natural Dodge - Up
Total Possible Damage [Glass] - 135 Total Possible Damage [Anthem] - 101
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Post by That Guy on May 1, 2010 19:36:22 GMT -8
(( EDIT [2010.05.02 | 03:03 AM PDT]: I take that back. I had this moveset right. I forgot Autoattack doesn't count as an ATTACK SLOT attack. Sorry for the confusion. ))
[DEFENSIVE PHASE]
Suppression Aura: 42 DAMAGE; –20 ATTACK
Pyrolash: NATURAL DODGE
Soul Destroyer: 130 AURA
Aura of Sorrow – The Sentiment That Lingered Aura (Support Move) Anthem's scars become power to him as his cold, sorrowed self reminds him of the intense pain earlier. Since then, this thing that others had so easily called 'pain' became numb. All that he could say now was, "What pain?" 130 AURA ACTIVE (1 SKILL USE: 00 / 01 USES REMAINING)
Anthem.EXE [708 / 770 HP | 130 AURA, –20 ATTACK]: "......"
Regeneration: 135 REGENERATION
Anthem.EXE [843 / 770 HP | 130 AURA, –20 ATTACK]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [843 / 770 HP | 130 AURA, –20 ATTACK]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 50 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
[RECHARGE QUEUE]
Natural Dodge: 5 TURNS
(Damages have been adjusted to reflect –20 ATTACK. Strengths/Weaknesses to be determined by defending Navis.)
10611061
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Post by Shast on May 1, 2010 22:36:57 GMT -8
[Why in gods name I put 1150 as my hp is beyond me. *fixes*]
defensive
Takes Energy Vulcan for 66 damage.
[HP: 934/1,000]
Supportive
-Outraged Arbiter- Hypermode *Iria becomes enraged and her coat falls off as her eyes begin to glow a faded red. She pulsates with a thick wave of heat every few seconds like looking visibly more angered than one could possibly imagine.* --- + +100 damage for the duration of this hypermode. + Irias' attacks may adopt breaks shields in addition to/replacing a current aimer for the duration of this hypermode. [May not make attacks unavoidable] --- [Lasts 2 turns]
Offensive
-Pursuit of Justice- @ Anthem C-attack Light element *Iria dashes at an opponent and elbows them from behind, if she fails she flips over them while grabbing their arm and attempts to twist it, causing it to break.* ---
154 254 damage, cuts auras, Breaks shields, if avoided auto attacks next turn at full damage plus 20. [2 turn cooldown]
-Suppression aura- @ Glassman S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 162 damage, undodgeable, Breaks shields, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Pyrolash- <Auto attack> @ Glassman S-attack Fire element *A ring of flames encircles an enemy and closes in.* ---
104 152 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Arcolo- Both @ Anthem S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* ---
72 192 damage, undodgeable, Breaks shields, half attack slot. <USED TWICE!>
Summary HP: 934/1,000 Potential damage: Glassman: 314/Anthem: 638 Status: Angry, but normal. Stage: Normal Outraged Arbiter: 1 turn remaining.
Pyrolash: Ready! Pursuit of Justice: 2 turns remaining.
[All armor, S/W, etc. has not been applied to my damage. It's taken not dealt. ;p]
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Post by Wackoguy on May 2, 2010 1:19:10 GMT -8
Searing Break = Natural dodged
-Suppression aura = taken; 113 dmg taken
-Pyrolash = Laser Fluctuation (used once)
Laser Fluctuation Dodge-type Break up into bits of energy to dodge an attack. 3 uses
HP: 887/1100 Status: -20 dmg this turn
-------- Geyser Uppercut @ Iria C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough.
100 80 dmg cuts auras,undodgeable
Speed-Knuckle @ Iria C-atk Normal Glassman rushes forward like a blur and punches an enemy. Breaks shields
110 90 dmg
HP: 887/1100
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Post by Shinn the Failedge on May 2, 2010 1:27:04 GMT -8
__Defensive Phase__
[All attacks: Taken. 761 HP]
__Offensive Phase__
Searing Break S-Attack Shadow Element Void empties his hands, and conjures forth kunai, several held in each hand. The kunai are normal, obsidian black in color, a ring at the back, and white wrapping around the hilt. Taking aim, he draws his arms back and flings the projectiles at the enemy, letting them fly out of his hands. Damage – 95 Effects – Cuts Auras, Breaks Shields - The next attack to follow this gains +50 damage. - Attack cannot be used more than once per turn. Cool Down – None[/color]
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 115 165 Effect – Blind, Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. Cool Down – None
Shadow’s Dance C-Attack Shadow Element Void calms himself and focuses, as shadows cover over his arms. They then take the form of slim, black, solid wrist blades. Crackling with energy, Void rushes forward and slashes the enemy at close range. He strikes multiple times, slashing the enemy at all sides, before ending up behind the opponent with the blades disappearing. Damage – 165 Effects – Cuts Auras, Breaks Shields - If this attack connects, the enemy loses an Action Slot for the turn. - Can be charged for 1 turn to deal x1.5 damage. Cool Down – 2 Turns
[All at Anthem]
~~~~~~~~~~~~~~~~~~
Void HP - 761/1,000 Status - Fine Guardian Blades - 5 Armor - 25 Natural Dodge - Up
Total Possible Damage [Anthem] - 425
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Post by That Guy on May 2, 2010 2:13:32 GMT -8
(( I keep reading Arcolo as TROLOLOLOLO. T_T ))
[DEFENSIVE PHASE]
The Allegro Hastens - A Symphony of the Night Clone (Speed Move) Rondo's memories project of himself. Each one takes up their own weapon, and each Rondo proceeds to fight the opposition - as the blue-feathered Silare, as the indigo-coloured Rondo, as the heartless Nebula Rondo, and finally as the malevolent Juuka Rondo. 60 HP × 3 CLONES; each clone has 1 ATTACK SLOT ACTIVE (1 SKILL USE: 00 / 01 USES REMAINING)
Pursuit of Justice: 60 CLONE DAMAGE; 2 / 3 CLONES REMAINING
Arcolo [01]: 60 CLONE DAMAGE; 1 / 3 CLONES REMAINING
Arcolo [02]: 60 CLONE DAMAGE; 0 / 3 CLONES REMAINING
Searing Break: 53 RESISTANT DAMAGE
Soul Destroyer: 130 AURA; AURA DESTROYED
Shadow's Dance: 102 RESISTANT DAMAGE; –1 ATTACK SLOT
Anthem.EXE [688 / 770 HP | –1 ATTACK SLOT]: "......"
Regeneration: 135 REGENERATION
Anthem.EXE [823 / 770 HP | –1 ATTACK SLOT]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [823 / 770 HP | –1 ATTACK SLOT]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 50 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 1 – Damage and S-Attack Determined Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 21 × 6 DAMAGE; UNDODGABLE, CUTS AURAS/BARRIERS, AVOID SEPARATELY, 1 RECHARGE TIME Target: Void.EXE
[RECHARGE QUEUE]
Natural Dodge: 4 TURNS
Attack 1: 1 TURN
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Post by Shast on May 2, 2010 22:02:19 GMT -8
Defensive
Takes Geyser uppercut for 104 damage(She's weak to water, wink wink)
Naturally dodges speed knuckle.
[Offensive[/u]
-Pursuit of Justice- <auto attack> @ Glassman C-attack Light element *Iria dashes at an opponent and elbows them from behind, if she fails she flips over them while grabbing their arm and attempts to twist it, causing it to break.* ---
154 274 damage, cuts auras, breaks shields, if avoided auto attacks next turn at full damage plus 20. [2 turn cooldown]
-Searing Light- @ Glassman C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* ---
134 274 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- @ Glassman S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 172 damage, undodgeable, breaks shields, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Justice Unrestrained- @ Anthem C-attack Light element *Iria cracks her knuckles, pops a short smirk, adjusts her hat and then instantly vanishes. She appears behind and crouched an unlucky fellow; her hands blazing with light as he leaps from her crouched position like a panther, uppercutting the poor criminal into the air. She follows this up vanishing again and appearing them with her hands blazing with an even fiercer light as she slams them both fists back to the ground and follows them down slamming them once more upon landing, cracking the ground behind them.* ---
105 138x3 damage, unomnidodgeable, breaks shields, must be blocked/dodged separately, for each hit made with this attack the opponents armor and damage is reduced by 10 (Damage can't be reduced below 10) this effect lasts 2 turns(or 1 if your name is Twon =p). [5 turn cooldown] [x2 uses] x1 use remaining
Summary HP: 830/1,000 Potential damage: Glassman: 720/Anthem: 414 Status: Rage fading.. sad panda effect setting in.. :< Stage: Normal Outraged Arbiter: final turn.
Pursuit of Justice cooldown: 1 turn remaining. Justice unrestrained cooldown: 5 turns remaining.
Pursuit of Justice: 1 turn remaining.[/color]
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Post by Wackoguy on May 3, 2010 2:51:01 GMT -8
Pursuit of Justice = taken; 274 x 0.7 = 191 dmg
Searing Light = Laser Fluctuation
Laser Fluctuation Dodge-type Break up into bits of energy to dodge an attack. 3 uses (used once)
Suppression aura = taken; 172 x 0.7 = 120 dmg taken
HP: 576/1100
----------
Power-Eater Recovery type Sacrifice an action/attack slot to recover 260 HP. 1 uses
HP: 836/1100
[1 atk slot this turn]
Rage of the Forest @ Void S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target.
100 80 dmg -1 atk slot towards victim -ignores armor 1-turn Cooldown
HP: 836/1100
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Post by Shinn the Failedge on May 3, 2010 16:32:02 GMT -8
[HATERS GONNA HAAATE D=]
__Defensive Phase__
[All attacks from Anthem: Taken. 83 total. 680 HP]
Rage of the Forest: Natural Dodge.
__Offensive Phase__
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 115 57 Effect – Blind, Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. Cool Down – None
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 165 Effects – Undodgeable, Cuts Auras Cool Down – None
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 155 Effects – Undodgeable, Breaks Shields - If used after a ‘Blade’ Element attack, Void gains one Action Slot next turn if this attack connects. Cool Down – 1 Turn
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 155 205 Effects – Undodgeable, Cuts Auras - If used after ’Dancing Flash’, gains +50 damage for the turn Cool Down – 1 Turn
[All attacks aimed at Anthem]
~~~~~~~~~~~~~~~~~~
Void HP - 680/1,000 Status - Fine Guardian Blades - 5 Armor - 25 Natural Dodge - Up
Total Possible Damage [Anthem] - 582
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