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Post by That Guy on May 25, 2010 16:47:52 GMT -8
(( Sorry for the wait. x_x; Midterms and finals and essays went whippity whip. ))
[DEFENSIVE PHASE]
(( All attacks have been taken. ))
ALL ATTACKS: 0 DARK SOUL DAMAGE
Fallen Anthem.EXE [240 / 770 HP | DARK SOUL 2]: "......"
Regeneration: 239 REGENERATION
Fallen Anthem.EXE [479 / 770 HP | DARK SOUL 2]: "......"
[OFFENSIVE PHASE]
Fallen Anthem.EXE [479 / 770 HP | DARK SOUL 2]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 50 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 4 – Planned to Hit for Full Force Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS, 1 RECHARGE TIME Target: Void.EXE
Attack 5 – Attack Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 180 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME Target: Void.EXE
Fallen Anthem.EXE [479 / 770 HP | DARK SOUL 2]: "......"
POTENTIAL DAMAGE: 600 VOID DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 1 TURN
Attack 4: 1 TURN
Attack 5: 3 TURNS
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Post by Shast on May 25, 2010 19:30:04 GMT -8
No biggy. though the blockin' when it's not your turn makes me raaage.
Defensive
-Divinity Barrier- Activated Support skill *Iria creatures a near transparent barrier around her that glistens while it restores her health and shrugs off attacks.* --- Creates a 60hp barrier that restores 60 health to Iria when broken, and if it would increase her hit points past max, increases her damage by the leftover health for 2 turns. x2 uses. x1 use
Absorbs Detector spark. Iria jumps in front of Shinn and blocks the second(attack 10) attack made him with the barrier as well. Bubble pops and Iria heals 60hp.
Iria takes attack 11, and dodges attack 5.
-Quick Reflexes- Activated Speed skill --- *Iria quickly ducks away from an attack!* Dodges 1 attack. x3 uses. x2 uses
She has -1 attack slot for 2 turns.
Spite triggers(not that it matters, *flips desk*)
-Spite- Passive Defense skill *Whenever someone opposing Iria inflicts harm upon her they start to feel a sense of dread, or remorse, for their actions.* --- Whenever an opponent inflicts a status effect or status damage upon Iria, she counters for 20 damage, and they have -20 damage for as long as that effect lasts on Iria (Damage can't be reduced below 10).
Net loss:
Offensive -1 slot
-Suppression aura- @ Glassman S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Ground Cracker- @ Glassman C-attack Fire element *Iria vanishes and appears on top of an enemy and stomps them into the ground with a gushing phantasm of fire.* --- 100 damage, unavoidable. [1 turn cooldown]
Summary HP: 806/1,000 Potential damage: 162 Status: Normal Stage: Normal
Pursuit of Justice cooldown: 1 turn remaining. Ground cracker: 1 turn remaining. Justice unrestrained cooldown: 2 turn remaining.
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Post by Wackoguy on May 25, 2010 22:17:48 GMT -8
Suppression aura = Antiforce Shield
AntiForce shield Shield-type Block a single attack. 3 uses
Ground Cracker = taken
HP: 734/1100 [burned]
50 Burn damage taken
HP: 684/1100 [Burned] ---------------- [2 atk slots]
Breakshot @ Void S-atk Break element Glassman fires a gray beam across the field with intense force. 100 dmg unavoidable 1-turn (un-negateable) Cooldown
Geyser Uppercut @ Iria C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough. 100 dmg cuts auras,undodgeable
HP: 684/1100 [Burned - 1 turn left]
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Post by Shinn the Failedge on May 27, 2010 19:00:22 GMT -8
__Defensive Phase__
Total Damage: 191 total. 133 HP remaining.
__Offensive Phase__
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 165 Effect – Breaks Shield, Cuts Auras Cool Down – None
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 155 Effects – Undodgeable, Breaks Shields - If used after a ‘Blade’ Element attack, Void gains one Action Slot next turn if this attack connects. Cool Down – 1 Turn
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 155 Effects – Undodgeable, Cuts Auras - If used after ’Dancing Flash’, gains +50 damage for the turn Cool Down – 1 Turn
[All aimed at Glass]
~~~~~~~~~~~~~
Void HP - 133/1,000 Blades - 5 Armor - 25
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Post by That Guy on May 31, 2010 15:54:13 GMT -8
(( D: ))
[COVER PHASE]
(( All attacks have been taken for Glassman. Assume all non-Omni aimer attacks until Anthem's next post will be taken for Glassman. ))
ALL ATTACKS: 0 DARK SOUL DAMAGE
[DEFENSIVE PHASE]
(( All attacks have been taken. ))
ALL ATTACKS: 0 DARK SOUL DAMAGE
Fallen Anthem.EXE [479 / 770 HP | DARK SOUL 1]: "......"
Regeneration: 239 REGENERATION
Fallen Anthem.EXE [718 / 770 HP | DARK SOUL 1]: "......"
[OFFENSIVE PHASE]
Fallen Anthem.EXE [718 / 770 HP | DARK SOUL 1]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 50 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Fallen Anthem.EXE [718 / 770 HP | DARK SOUL 1]: "......"
POTENTIAL DAMAGE: 530 VOID DAMAGE
[RECHARGE QUEUE]
Natural Dodge: READY
Attack 4: READY
Attack 5: 2 TURNS
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Post by Shast on Jun 2, 2010 11:14:27 GMT -8
[So Iria is working off of what she's posted in this battle now, as her stats have been pasted over because I'm cool like that. No, I don't have a backup of her v1 stats, I accidentally over wrote that too. >__>]
You can't touch my unavoidable damage skeels DARKSOUL! Oh so the DS is over when it comes to your post, woo you are killable now. >=)
Defensive
I take everything for Void, and that annoying aqua shot.
501
Offensive
-Pyrolash- @ Anthem S-attack Fire element *A ring of flames encircles an enemy and closes in.* --- 104 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Suppression aura- @ Anthem Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, Breaks shields, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Arcolo- Both at Anthem S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* --- 72 damage, undodgeable, half attack slot. <USED TWICE!>
Summary HP: 305/1,000 Potential damage: 310 Status: Normal Stage: Normal
Pursuit of Justice cooldown: Ready! Ground cracker: Ready! Pyrolash cd: 1 turn remaining. Justice unrestrained cooldown: 1 turn remaining.
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Post by That Guy on Jun 2, 2010 22:31:39 GMT -8
(( Why the hattteee? D: ))
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Post by Wackoguy on Jun 2, 2010 22:50:30 GMT -8
Glassman left the first two of Iria's attacks for Anthem to deal with and leapt in front of the last two,taking less damage than some would expect.
He flinched as his burn affected him one last time,then summoned roots from the ground,sending them to strike Void. Glassman then reappeared behind him,throwing a kick at Void from behind.
Arcolo = 72 x 0.7 = 50 dmg taken
Arcolo = 72 x 0.7 = 50 dmg taken
50 Burn damage
HP: 534/1100
Rage of the Forest S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target. 100 dmg -1 atk slot towards victim -ignores armor 1-turn Cooldown
Blindspot strike C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable 180 dmg 3-turn Cooldown
HP: 534/1100
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Post by Shast on Jun 2, 2010 23:49:41 GMT -8
I'MA PULLING A SILARE! I DIVINITY BARRIER TO EAT THE BLINDSPOT STRIKE! I'VE GOT YO BACK VOID! I ALSO HEAL 60HP BECAUSE THE ATTACK POPS MAH BUBBLE!
It's got 0 uses left.. >.>
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Post by That Guy on Jun 2, 2010 23:50:43 GMT -8
(( You realize that in an anime it'd look like you're holding/hugging Void and then ninja-ing away right? xD Which skill did you just use? ))
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Post by Shast on Jun 2, 2010 23:56:01 GMT -8
Void and I are buddies right now, she she'll hug him. XD I used Divinity barrier, Mah barrier skeel. Which now has 0 uses.
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Post by Shinn the Failedge on Jun 5, 2010 21:25:29 GMT -8
[AT LEAST SOMEONE LOVE VOID. Thank ye =3]
__Defensive Phase__
Rage of the Forest: Natural dodge'd.
__Offensive Phase__
[4 AS]
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 115 [57] Effect – Blind, Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. Cool Down – None
[At Glass]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 165 Effects – Undodgeable, Cuts Auras Cool Down – None
[Used x3. All at Glass.]
Graveyard of Blades S-Attack Blade Element Sheathing his blades, Void holds his hands out open to his sides, and closes his eyes. Pretty soon, an army of floating swords appears, glinting as light reflects off of them. Making a downward motion with his hands, the blades descend upon all foes, skewering them with vicious force. Damage – 145 Effects – Breaks Shields, Undodgeable, Hits All, Cool Down – 1 Turn
~~~~~~~~~~~~~~~~
Void HP - 133/1,000 Blades - 5 Armor - 25
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Post by That Guy on Jun 9, 2010 23:51:39 GMT -8
(( I'm done with finals! No moar delay! :D ))
[DEFENSIVE PHASE]
Pyrolash: NATURAL DODGE
Suppression Aura: 62 DAMAGE; -20 ATTACK
Graveyard of Blades: 102 RESISTANT DAMAGE
[COVER PHASE]
(( Soul Destroyer from Void covered for Glassman. ))
Soul Destroyer: 40 RESISTANT DAMAGE; BLIND
Anthem.EXE [514 / 770 HP | BLIND 2, –20 ATTACK]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [653 / 770 HP | BLIND 2, –20 ATTACK]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [653 / 770 HP | BLIND 2, –20 ATTACK]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 50 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 4 – Planned to Hit for Full Force Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 110 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS, 1 RECHARGE TIME Target: Void.EXE
Anthem.EXE [653 / 770 HP | BLIND 2, –20 ATTACK]: "......"
POTENTIAL DAMAGE: 360 VOID DAMAGE
[RECHARGE QUEUE]
Attack 5: READY
Attack 4: 1 TURN
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Post by Shast on Jun 11, 2010 23:10:41 GMT -8
Defensive
Iria will intercept the two 'attack 11's' Net loss: 140(Strong to Dark)
Offensive
-Suppression aura- @ Glass S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, Breaks shields, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Pyrolash- <Auto attack> @ Anthem S-attack Fire element *A ring of flames encircles an enemy and closes in.* ---
104 52 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Arcolo- all @ Anthem S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* ---
72 92 damage, undodgeable, Breaks shields, half attack slot. <Used four times!>
Summary HP: 225/1,000 Potential damage: 482. Status: Normal Stage: Normal
Pyrolash cd: ready! Justice unrestrained cooldown: ready!
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Post by Wackoguy on Jun 12, 2010 11:42:45 GMT -8
Sentinel Blade (1st and 2nd) = blocked by Antiforce Shield
AntiForce shield Shield-type Block a single attack. 3 uses
Sentinel Blade (3rd) = taken; 165 dmg taken
Graveyard of Blades = 145 dmg taken
Suppression aura = taken; 62 x 0.7 = 43 dmg
HP: 181/1100
-------- [2 Attack slots]
Breakshot @ Void S-atk Break element Glassman fires a gray beam across the field with intense force.
100 80 dmg unavoidable 1-turn (un-negateable) Cooldown
Geyser Uppercut @ Iria C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough.
100 80 dmg cuts auras,undodgeable
HP: 181/1100
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