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Post by That Guy on May 8, 2010 17:30:39 GMT -8
(( Whoops. I realized I have 139 REGENERATION, not 135 REGENERATION. Since it was my fault though, I won't retroactively change it, but from here on out it's 139 REGENERATION. ))
[DEFENSIVE PHASE]
Justice Unrestrained: 118 + 128 + 138 DAMAGE; –30 ATTACK, –20 ARMOUR
(( The reason the numbers differed is, each hit is –10 ATTACK and –10 ARMOUR. So each hit doing greater damage is an indication of the –10 ARMOUR per hit. Being that I only have 20 ARMOUR however, it at worst becomes 0 ARMOUR. ))
Soul Destroyer: 40 RESISTANT DAMAGE; BLIND
Sentinel Blade: 116 RESISTANT DAMAGE
Dancing Flash: 109 RESISTANT DAMAGE
Ravaging Fang: 144 RESISTANT DAMAGE
Anthem.EXE [30 / 770 HP | BLIND 2, –30 ATTACK, –20 ARMOUR]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [169 / 770 HP | BLIND 2, –30 ATTACK, –20 ARMOUR]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [169 / 770 HP | BLIND 2, –30 ATTACK, –20 ARMOUR]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 40 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 90 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 90 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 90 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Anthem.EXE [169 / 770 HP | BLIND 2, –30 ATTACK, –20 ARMOUR]: "......"
POTENTIAL DAMAGE: 290 VOID DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 3 TURNS
Attack 1: READY
9421061
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Post by Shast on May 8, 2010 21:03:58 GMT -8
What are you two afraid she has cooties or something? Jeese.
Offensive -Suppression aura- @ Anthem S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Arcolo- Both at Anthem S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* --- 72 damage, undodgeable, half attack slot. (154-10=144/2=72) <USED TWICE!>
-Pyrolash- @ Glassman S-attack Fire element *A ring of flames encircles an enemy and closes in.* --- 104 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
Summary HP: 830/1,000 Potential damage: Glassman: 104/Anthem: 206 Status: Normal Stage: Normal
Pursuit of Justice cooldown: Ready! Pyrolash cooldown: 1 turn remaining. Justice unrestrained cooldown: 4 turns remaining.
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Post by Wackoguy on May 9, 2010 0:47:33 GMT -8
Pyrolash = Laser Fluctuation
Laser Fluctuation Dodge-type Break up into bits of energy to dodge an attack. 3 uses
HP: 836/1100
------------------ [2 atk slots]
Breakshot @ Void S-atk Break element Glassman fires a gray beam across the field with intense force. 100 dmg unavoidable 1-turn (un-negateable) Cooldown
Blindspot strike @ Void C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable 180 dmg 3-turn Cooldown
HP: 836/1100
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Post by Shinn the Failedge on May 9, 2010 16:01:54 GMT -8
[Doood. Y ya'll g0ta b s0 mean tho >:]
__Defensive Phase__
Autoattack to Breakshot: Taken. 245 total. 435 HP
Shade’s Embrace Support, Aura Type Description: Shadows surge upwards, and cover Void. After spiraling for a few moments, the data fades away, leaving in its place an aura outlined by black. Effect: Creates a 100 HP Aura. When broken, Void recovers 100 HP. Uses: 1
[100 HP Aura created]
Blindspot: Blocked by Aura; destroyed. 100 HP recovered, 535 HP
__Offensive Phase__
[4 AS]
Graveyard of Blades S-Attack Blade Element Sheathing his blades, Void holds his hands out open to his sides, and closes his eyes. Pretty soon, an army of floating swords appears, glinting as light reflects off of them. Making a downward motion with his hands, the blades descend upon all foes, skewering them with vicious force. Damage – 145 Effects – Breaks Shields, Undodgeable, Hits All, Cool Down – 1 Turn
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 115 Effect – Blind, Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. Cool Down – None
Searing Break S-Attack Shadow Element Void empties his hands, and conjures forth kunai, several held in each hand. The kunai are normal, obsidian black in color, a ring at the back, and white wrapping around the hilt. Taking aim, he draws his arms back and flings the projectiles at the enemy, letting them fly out of his hands. Damage – 95 Effects – Cuts Auras, Breaks Shields - The next attack to follow this gains +50 damage. - Attack cannot be used more than once per turn. Cool Down – None[/color]
Moon’s Divide C-Attack Shadow Element Shadows collect around the blades of Void’s katanas. He moves the blades, forming a circle, before rushing forward, shattering the moon-like image, nearing his opponent. Void slashes with both of his swords, making an ‘X’ shape, causing a force to erupt outwards from the point of impact. Damage – 105 155 Effects – Undodgeable, Breaks Shields, Ignores Armor, Cannot Be Countered Cool Down – 1 Turn[/color]
[Last 3 aimed at Glassman]
~~~~~~~~~~~~~~~
Void HP - 535/1,000 Status - Fine Guardian Blades - 5 Armor - 25 Natural Dodge - Up
Total Possible Damage [Anthem] - 145 Total Possible to Glass - 510; Blind
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Post by That Guy on May 16, 2010 3:40:37 GMT -8
(( For you people who have played Persona 3, cue "Unavoidable Battle" as the text turns purple. ^_~ )) [DEFENSIVE PHASE](( All attacks have been taken. )) ALL ATTACKS: 308 DAMAGE; –20 ATTACKAnthem.EXE [0 / 770 HP | –20 ATTACK]: "......"= A N T H E M . E X E | D A R K S O U L = Dark Soul – The Other Promise:
Anthem's name will have 'Fallen' appended before it.
¤ Anthem's darkness serves a protection as retribution of having damaged his soul, causing only moves that have UNOMNIDODGABLE, BREAKS UNBREAKABLE SHIELDS, or CUTS UNCUTTABLE AURAS/BARRIERS to be able to even scratch him. ¤ Anthem's body does lose its control, going berserk and gaining him +1 ACTION SLOT. ¤ Having attuned to total darkness, Anthem's essence is not demolished, but enhanced by his body's consumption by his Dark Soul, resulting in 100 REGENERATION per turn.
(Dark Soul - The Other Promise lasts for three turns.)Fallen Anthem.EXE [1 / 770 HP | DARK SOUL 3 | –20 ATTACK]: "......"Regeneration: 239 REGENERATIONFallen Anthem.EXE [240 / 770 HP | DARK SOUL 3 | –20 ATTACK]: "......"[OFFENSIVE PHASE]Fallen Anthem.EXE [240 / 770 HP | DARK SOUL 3 | –20 ATTACK]: "......"Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 50 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXEAttack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXEAttack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXEAttack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXEAttack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXEFallen Anthem.EXE [240 / 770 HP | DARK SOUL 3 | –20 ATTACK]: "......"POTENTIAL DAMAGE: 450 VOID DAMAGE[RECHARGE QUEUE]Natural Dodge: 2 TURNS
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Post by Shast on May 16, 2010 14:10:31 GMT -8
Too many people I know use that strategy.. hit the one with the lower life. :|
Edit: Apparently DS grants immunity to everything without the aimer, including effects/status damages, so I'm making the proper edit.
Offensive
-Pyrolash- <auto attack> @ Glassman S-attack Fire element *A ring of flames encircles an enemy and closes in.* ---
104 52 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Pursuit of Justice- @ Glassman C-attack Light element *Iria dashes at an opponent and elbows them from behind, if she fails she flips over them while grabbing their arm and attempts to twist it, causing it to break.* --- 154 damage, cuts auras, if avoided auto attacks next turn at full damage plus 20. [2 turn cooldown]
-Searing Light- @ Glassman C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* ---
134 174 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- @ Glassman S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 72 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
Summary HP: 830/1,000 Potential damage: Glassman: 462 Status: Normal Stage: Normal
Pursuit of Justice cooldown: 2 turns remaining. Pyrolash cooldown: Ready! Justice unrestrained cooldown: 3 turns remaining.
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Post by That Guy on May 16, 2010 16:18:47 GMT -8
[COVER PHASE]
(( EDIT: I forgot to add Pyrolash since at the time of this post it said it was aimed at Anthem. ))
Pyrolash: 0 DARK SOUL DAMAGE
Pursuit of Justice: 0 DARK SOUL DAMAGE
Searing Light: 0 DARK SOUL DAMAGE
Suppression Aura: 0 DARK SOUL DAMAGE
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Post by Wackoguy on May 16, 2010 16:26:07 GMT -8
[Edit: Darn it...guess I'd have to take Pyrolash...bah.]
Pyrolash = taken; 52 dmg
HP: 784/1100 [burned]
50 burn dmg
HP: 734/1100 [burned]
Detector Spark @ Iria (and targets Void as well) S-atk Elec Glassman crackles with electricity and unleashes a wave of electricity.
80 30 dmg breaks shields,undodgeable -strikes any enemies who have used at least one C-atk on their last offensive turn,aside from the main target
Rage of the Forest @ Void S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target.
100 50 dmg -1 atk slot towards victim -ignores armor 1-turn Cooldown
HP: 734/1100
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Post by Shinn the Failedge on May 17, 2010 17:57:07 GMT -8
[Like, even before I went low though Shast. =/]
Natural Dodge - Recon effect, applied to entire round.
Autoattack+Rage avoided.
[All attacks taken. 211 total. 324 remaining.]
~~~~~~~~~~~~~~~~~~~~~
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 115 57 Effect – Blind, Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. Cool Down – None
Searing Break S-Attack Shadow Element Void empties his hands, and conjures forth kunai, several held in each hand. The kunai are normal, obsidian black in color, a ring at the back, and white wrapping around the hilt. Taking aim, he draws his arms back and flings the projectiles at the enemy, letting them fly out of his hands. Damage – 95 Effects – Cuts Auras, Breaks Shields - The next attack to follow this gains +50 damage. - Attack cannot be used more than once per turn. Cool Down – None[/color]
Shadow’s Dance C-Attack Shadow Element Void calms himself and focuses, as shadows cover over his arms. They then take the form of slim, black, solid wrist blades. Crackling with energy, Void rushes forward and slashes the enemy at close range. He strikes multiple times, slashing the enemy at all sides, before ending up behind the opponent with the blades disappearing. Damage – 165 215 Effects – Cuts Auras, Breaks Shields - If this attack connects, the enemy loses an Action Slot for the turn. - Can be charged for 1 turn to deal x1.5 damage. Cool Down – 2 Turns
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 165 Effect – Breaks Shield, Cuts Auras Cool Down – None
[All aimed at Glass]
~~~~~~~~~~~~~~~~~~
Void HP - 324/1,000 Status - Tank status Guardian Blades - 5 Armor - 25
Total Damage to Wacko - 532; Blind, -1 AS
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Post by Shast on May 17, 2010 19:34:52 GMT -8
Heeey.. Sil only blocked 3 attacks, he never did Pyrolash.. ;p
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Post by Wackoguy on May 18, 2010 17:53:11 GMT -8
[Bah,editted and took the Pyrolash. Now Shinn has to edit his HP and taken dmg.]
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Post by Shinn the Failedge on May 18, 2010 21:37:34 GMT -8
[<.< >.>. Fixed then]
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Post by That Guy on May 18, 2010 21:57:05 GMT -8
(( Wait, no. Sil edited it to block Pyrolash last night. >_> ))
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Post by Wackoguy on May 19, 2010 7:00:22 GMT -8
(Yeah...but it seems that was too little too late...it's fine though. ^^; )
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Post by That Guy on May 19, 2010 14:58:41 GMT -8
(( x_x; Oh well. I should have probably posted that I did edit, since it was before any of you guys did. xP Will post Friday or so. Busy with midterms. ))
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