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Post by Shinn the Failedge on Jun 12, 2010 12:15:20 GMT -8
__Defensive Phase_
Attack 2: Taken. 116 HP.
Attack 4: Avoided with Accel Burst
Accel Burst Speed, Dodge Type Description: As an attack approaches Void, he suddenly puts on a burst of Speed, moving with his natural Speed to avoid an incoming strike aimed at him. Effect: Dodges two attacks. Uses: 4 (2 Base + 1('Recon' + 1('Shadow[/color]')
[2 uses for Omni Dodge - Recon effect]
Break Shot: Taken. 46 HP
Geyser Uppercut: Blocked for Iria. 2 Guardian Blades sac'd; Sentinel Blade chosen.
__Offensive Phase__
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 165 Effects – Undodgeable, Cuts Auras Cool Down – None
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 155 Effects – Undodgeable, Breaks Shields - If used after a ‘Blade’ Element attack, Void gains one Action Slot next turn if this attack connects. Cool Down – 1 Turn
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 155 205 Effects – Undodgeable, Cuts Auras - If used after ’Dancing Flash’, gains +50 damage for the turn Cool Down – 1 Turn
[All aimed at Glass]
~~~~~~~~~~~~~~
Void HP - 46/1,000 Status - Fine Blade - 3 Armor - 15
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Post by That Guy on Jun 12, 2010 23:29:31 GMT -8
[DEFENSIVE PHASE]
(( I just realized this whole battle I forgot to calculate my own Armour. x_x; ))
Lightning Fang: 32 DAMAGE; BURN
Burn Damage: 50 DAMAGE
Arcolo (×4): 288 DAMAGE
Anthem.EXE [283 / 770 HP | BLIND 1, BURN 3]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [422 / 770 HP | BLIND 1, BURN 3]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [422 / 770 HP | BLIND 1, BURN 3]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 20 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Void.EXE
Attack 5 – Attack Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME Target: Iria.EXE
Attack 1 – Damage and S-Attack Determined Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 15 × 6 DAMAGE; UNDODGABLE, CUTS AURAS/BARRIERS, AVOID SEPARATELY, 1 RECHARGE TIME Target: Void.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Void.EXE
Anthem.EXE [422 / 770 HP | BLIND 1, BURN 3]: "......"
POTENTIAL DAMAGE: 180 VOID DAMAGE, 140 IRIA DAMAGE
[RECHARGE QUEUE]
Attack 1: 1 TURN
Attack 4: READY
Attack 5: 3 TURNS
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Post by Shast on Jun 13, 2010 0:20:39 GMT -8
Mwuahahahaa! Round 2 for the Hyper attack baby!
Defensive
Iria naturally dodges Anthems attack, and then dodges the after effect. As well as the auto attack at Void.
-Quick Reflexes- Activated Speed skill --- *Iria quickly ducks away from an attack!* Dodges 1 attack. x3 uses. x0 use.
She takes the multi hit attack for him as well. Net loss:
Offensive
-Justice Unrestrained- @ Anthem C-attack Light element *Iria cracks her knuckles, pops a short smirk, adjusts her hat and then instantly vanishes. She appears behind and crouched an unlucky fellow; her hands blazing with light as he leaps from her crouched position like a panther, uppercutting the poor criminal into the air. She follows this up vanishing again and appearing them with her hands blazing with an even fiercer light as she slams them both fists back to the ground and follows them down slamming them once more upon landing, cracking the ground behind them.* --- 105x3 damage, unomnidodgeable, breaks shields, must be blocked/dodged separately, for each hit made with this attack the opponents armor and damage is reduced by 10 (Damage can't be reduced below 10) this effect lasts 1 turn. [5 turn cooldown] [x2 uses] x0 use remaining
-Suppression aura- @ Anthem S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Arcolo- all @ Anthem S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* --- 72 damage, undodgeable, Breaks shields, half attack slot. <Used two times!>
summary HP: 165/1,000 Potential damage: Anthem: 519 Status: Normal Stage: Normal
JU: 5 turns.
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Post by Wackoguy on Jun 13, 2010 4:55:49 GMT -8
Glassman is hit by all of Void's attacks and falls.
"Shoot! Just a little more and...!"
HP: 0/1100
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Post by Shinn the Failedge on Jun 13, 2010 14:01:15 GMT -8
__Defensive Phase__
All attacks: Taken. 3 HP
__Offensive Phase__
[4 AS]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 165 Effects – Undodgeable, Cuts Auras Cool Down – None
[Used x4. At Anthem]
~~~~~~~~~~~~~~~~~~~
Void HP - 3/1,000 Status - Fine Blade - 3 Armor - 15
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Post by That Guy on Jun 13, 2010 16:08:37 GMT -8
(( LOL 3 HP win. xD ))
Anthem.EXE [DELETED]: "...WTFBOOM"
(( Awesome battle, peeps. Did we ever figure out turn count or win/loss EXP? ))1061
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Post by That Guy on Jun 13, 2010 16:17:39 GMT -8
(( Do we wanna' do a mass Special Emulation trade? ))
[GET DATA]
Iria.EXE V1 – +35 EXP +400 Z
Glassman.EXE V1 – +15 EXP +300 Z
Void.EXE V2 – +35 EXP +400 Z
Anthem.EXE V2 – +15 EXP +300 Z
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Post by Shinn the Failedge on Jun 13, 2010 16:20:56 GMT -8
[To all you peeps, whooosh]
SE - Reverse Impulse C-Attack Shadow Element Void appears on the field, and rushes forward, skewering an opponent with ‘Endless’, the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. Damage – 168 Effects – Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns. Cool Down starts after the end of the effect. Cool Down – 1 Turn
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Post by That Guy on Jun 13, 2010 16:37:36 GMT -8
(( Description and name to come later. >.> ))
Attack 4 – Planned to Hit for Full Force Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS
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Post by Shast on Jun 13, 2010 20:25:03 GMT -8
Here ya guys go, a memento. I'm keeping to one type of SE per V, and this is V1.
-Iria V/1 'Magma Fist'- C-attack Fire element *Iria appears with her fist coated in molten magma. She makes a light hop and slams down on an opponent with a hammer arm.* --- 134 damage, breaks shields, ignores armor. [1 turn cooldown]
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Post by Vilicious on Jun 14, 2010 20:42:10 GMT -8
Future note: Discussed this with Raven, but DS does -not- automatically stop statuses and had not in a very long time. You have to take it as your customization ability if you want it.
Another: Team EXP will be getting a change. It doesn't make sense that you get less EXP from battling more people, even if you have a team. At worst it should be the same. When it changes, you four will get the EXP and zenny to compensate.
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Post by That Guy on Jun 14, 2010 23:36:37 GMT -8
Oh, really? Raven told me otherwise, I think... I guess we'll need to talk to him again then.
Glad to hear that though. Was gonna' say... "WHY did we put up with this?"
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Post by Vilicious on Jun 15, 2010 6:38:48 GMT -8
He did say otherwise. Until I pointed out that nearly everyone utilized it as their custom effect.
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Post by That Guy on Jun 15, 2010 16:10:36 GMT -8
We have two choices then.
But either way... Let's actually all three talk on this.
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Post by Wackoguy on Jun 21, 2010 16:41:27 GMT -8
(Rawr,I didn't post an SE earlier because...well...it's kinda old attack data,but since I'm accepting you guys' ones...yeah,makes sense. ^^; )
For y'all:
SE - Blindspot strike C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable 180 dmg 3-turn Cooldown
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