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Post by ~Divine|<3|Heart~ on Nov 9, 2015 13:18:03 GMT -8
Wackoguy1-100No initiative here...so rolling!
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Post by Wackoguy on Nov 9, 2015 16:15:15 GMT -8
(OOC: Sorry there, Rev has Initiative due to type.)
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Post by ~Divine|<3|Heart~ on Nov 9, 2015 16:16:25 GMT -8
Feel free to start.
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Post by Wackoguy on Nov 9, 2015 16:23:01 GMT -8
(OOC: Slightly using up all my 'RP Synergy' in-story it seems, soo...none here. ^^; )
=================== Defensive phase:
-nothing here just yet!-
====================
Setup phase:
HP: 1300 / 1300
R.E: 0
====================
Offensive phase:
2 available attack slots
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 120 damage Undodgeable
Piston Punch C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 damage -breaks shields
+10 R.E gained
R.E: 10
===================
HP: 1300 / 1300
R.E: 10
Stage: Normal
Status: TOP-NOTCH
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Post by ~Divine|<3|Heart~ on Nov 9, 2015 16:58:26 GMT -8
+++HeatMan.EXE+++
“Baby one, two, three! Get that referee!” _______________________________________________________
Basic Phase!
Heatman's HP:: 800/800 Field:: Null Status:: Okay! Natural Avoid CD:: 5/5 (Aura) Cool Downs: -----:: -/-
Reaction Phase!
[Heatman activates Natural Barrier nullifying the first attack! (0/5 Turns CD)]
[Heatman took damage from Piston Punch! (HP: 800 > 680/800)]
[Heatman used Maximum Heat! (0 Uses Remain)]
[Panels became Lava Panels! (1/3 Turns!)]
Standby Phase!
[Heatman recovered HP from the Lava Panels! (HP: 680>780/800)]
Attack Phase! (2 Action(s)!)
[Heatman’s Second Degree is in effect!]
Heat Press S-Range Fire-Element [Desc] Heatman drops from above not only attempting to crush the foe, but changes his vantage point before attacking! [100 110] Fire Damage [Cuts Auras; Burn, Auto-Attacks 3 Turns after use at Half-Damage; +150 Fire-Elemental Damage to one attack this turn] [5-Turn CD]
Heat Tower S-Range Fire-Element [Desc] HeatMan sends out a powerful blaze before him that erupts from the ground. A basic attack that heats things up! [110 120 270 297] Fire Damage [Cuts Auras/Barriers; Burns, +10 Per Fire-attack used this turn. (Max:5)] (x1/Turn)
Summary Phase!
407 Fire-Damage @ Revved 100 Unavoidable Fire-Damage @ Revved
Heatman's HP:: 780/800 Field:: Lava 1/3 Status:: - Natural Avoid CD:: - Cool Downs: Heat Press:: -/-
______________________________________________________ “Because he can get that knockout!”
Now Playing: ---- Chatty Ditz: ---
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Post by Wackoguy on Nov 9, 2015 17:17:24 GMT -8
Defensive phase:
Heat Press = dodged via skill:
Revved dash Speed skill Revved speeds toward an attack,narrowly dodging it. 4 uses [3 + 1 [Type]
(used once)
Heat Tower = dodged via Revved Dash (second use)
===============
HP: 1300 / 1300
-Takes 100 Unavoidable damage due to Lava Stage-
HP: 1200 / 1300
R.E: 10
==================
Offensive phase:
2 attack slots
Energy stream S-atk Normal Revved focuses and channels his own energy through him,building up greater power over time. gains +5 damage in line with each +5 R.E gained above 25 R.E[Max: +75 damage from this] -breaks shields -130 damage 2-turn CD
Rev strike - Karate blow C-atk Normal element Revved dashes toward an opponent and delivers a swift punch. 120 damage Undodgeable
+10 R.E gained
=================
HP: 1200 / 1300
Status: Slightly hot
Stage: Lava! YOW!
R.E: 20
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Post by ~Divine|<3|Heart~ on Nov 9, 2015 17:57:11 GMT -8
+++HeatMan.EXE+++
“Baby one, two, three! Get that referee!” _______________________________________________________
Basic Phase!
Heatman's HP:: 780/800 Field:: Lava 1/3 Status:: - Natural Avoid CD:: - Cool Downs: Heat Press:: -/-
Reaction Phase!
[Heatman took damage from Energy Storm! (HP: 780 > 650/800)]
[Heatman closed his box shut! (2/3 Uses Remain)]
[Heatman blocked the damage!]
Standby Phase!
[Heatman recovered HP from the Lava Panels! (HP: 650>750/800)]
Attack Phase! (2 Action(s)!)
[Heatman’s Second Degree is in effect!]
Heat Press [AUTO] S-Range Fire-Element [Desc] Heatman drops from above not only attempting to crush the foe, but changes his vantage point before attacking! [100 50 52] Fire Damage [Cuts Auras; Burn, Auto-Attacks 3 Turns after use at Half-Damage; +150 Fire-Elemental Damage to one attack this turn] [5-Turn CD]
Heat Wave S-Range Fire-Element [Desc] A wave of heat is sent forth making escape near impossible. [100] Fire Damage [Unavoidable] (1-Turn Cool Down)
Heat Tower S-Range Fire-Element [Desc] HeatMan sends out a powerful blaze before him that erupts from the ground. A basic attack that heats things up! [110 130 280 308] Fire Damage [Cuts Auras/Barriers; Burns, +10 Per Fire-attack used this turn. (Max:5)] (x1/Turn)
Summary Phase!
360 Fire-Damage @ Revved 200 Unavoidable Fire-Damage @ Revved
Heatman's HP:: 750/800 Field:: Lava 2/3 Status:: - Natural Avoid CD:: 1/5 Cool Downs: Heat Press:: First Strike
______________________________________________________ “Because he can get that knockout!”
Now Playing: ---- Chatty Ditz: ---
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Post by Wackoguy on Nov 9, 2015 19:42:22 GMT -8
Defensive phase:
Heat Press = taken; 52 damage taken; Burned
Heat Wave = 100 Unavoidable damage taken
Heat Tower = Dodged via skill:
Revved dash Speed skill Revved speeds toward an attack,narrowly dodging it. 4 uses [3 + 1 [Type]
(3rd usage)
HP: 1048 / 1300 (Burned)
==================
Setup phase:
100 Unavoidable damage from Lava Stage
50 Burn damage taken
HP: 898 / 1300
R.E: 20
-Stage activated!-
Marathon Stage Speed skill The field becomes an asphalt road,littered with floating traffic signals. -all participants gain +1 use to a speed skill of their choice -failure to use a Speed skill penalizes a victim -1 speed penalty = -50 damage for the duration of this stage -2 speed penalties = lose one use from a speed skill -if anyone has no speed skills or has no usages of them left,they instead lose one attack slot while this stage is in-play -lasts 2 turns 1 use
+1 usage towards Speed Embodiment ===================
Offensive phase:
-50 damage this turn [burn effect]
Speed Embodiment Speed skill Revved empowers himself with a burst of energy,boosting his speed to greater heights! +1 attack slot for 2 turns
2 3 uses
(used twice)
2 attack slots + 2 (One turn left) = 4 attack slots
Piston Punch C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 70 damage -breaks shields
+ 5 R.E gained
R.E: 25
-All 25 R.E spent to cure Burn!-
Piston Punch C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 170 damage -breaks shields
Piston Punch C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 damage -breaks shields
Piston Punch C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 damage -breaks shields
+15 R.E gained
R.E: 15
==============
HP: 898 / 1300
Status: OK!
Stage: Lava
R.E: 15
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Post by ~Divine|<3|Heart~ on Nov 9, 2015 20:22:08 GMT -8
+++HeatMan.EXE+++
“Baby one, two, three! Get that referee!” _______________________________________________________
Basic Phase!
Heatman's HP:: 750/800 Field:: Marathon 1/2 Status:: - Natural Avoid CD:: 1/5 Cool Downs: Heat Press:: First Strike
Reaction Phase!
[Heatman took damage from Piston Punch! (HP: 750 > 680/800)]
[Heatman closed his box shut! (1/3 Uses Remain)]
[Heatman blocked the damage!]
[Heatman took damage from remaining attacks! (HP: 680 > 440/800)]
Standby Phase!
[Heatman gained +1 Use to Maximum Heat Skill using Marathon Stage! (0>1/1 Uses!)]
[Heatman turned up the heat turning the stage to Lava! (0/1 Uses Remain)]
[Heatman recovered HP from the Lava Panels! (HP: 440>540/800)]
Attack Phase! (2 Action(s)!)
[Heatman’s Second Degree is in effect!]
Heat Press [AUTO] S-Range Fire-Element [Desc] Heatman drops from above not only attempting to crush the foe, but changes his vantage point before attacking! [100 50 52] Fire Damage [Cuts Auras; Burn, Auto-Attacks 3 Turns after use at Half-Damage; +150 Fire-Elemental Damage to one attack this turn] [5-Turn CD]
Heat Burn [AUTO] S-Range Fire-Element [Desc] A box shaped flamethrower appears behind the opponent attempting to burn them upon HeatMan’s cue. [50 55] Fire Damage [Cuts Auras/Barriers, Burns; Optional Auto-Attack; +30 Damage to a Fire-Attack] (1-Turn CoolDown)
[Heatman burst into flames! (0/3 Uses Remain)]
Atomic Fire S-Range Fire-Element [Desc] [30 40 90 130 143] (x3 Hits) Fire Damage [Cuts Auras/Barriers, Burn; Avoid Separately, Hits All.] [2-Turn CD]
Heat Tower S-Range Fire-Element [Desc] HeatMan sends out a powerful blaze before him that erupts from the ground. A basic attack that heats things up! [110 140 154] Fire Damage [Cuts Auras/Barriers; Burns, +10 Per Fire-attack used this turn. (Max:5)] (x1/Turn)
Summary Phase!
704 Fire-Damage @ Revved 100 Unavoidable Fire-Damage @ Revved
Heatman's HP:: 540/800 Field:: Lava 1/3 Status:: - Natural Avoid CD:: 2/5 Cool Downs: Heat Press:: Second Strike Heat Burn:: 0/1 Heat Wave:: 1/1
______________________________________________________ “Because he can get that knockout!”
Now Playing: ---- Chatty Ditz: ---
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Post by Wackoguy on Nov 10, 2015 0:42:09 GMT -8
Defensive phase:
-Natural Avoid Enhancement utilized to use Revved's Natural dodge to avoid all attacks-
HP: 898 / 1300
=============
Setup phase:
-100 Unavoidable damage sustained from Lava Stage-
HP: 798 / 1300
R.E: 15
==============
Offensive phase:
Speed Embodiment Speed skill Revved empowers himself with a burst of energy,boosting his speed to greater heights! +1 attack slot for 2 turns
2 3 uses
(Final use)
2 attack slots + 2 (Final turn) + 1 (One turn left) = 5 attack slots
Piston Punch (used 5 times) C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 damage -breaks shields
(OOC: Hate attack-spam but...yeah. ^^; )
+25 R.E
R.E: 40
==============
HP: 798 / 1300
Stage: Lava
R.E: 40
Status: Hanging on
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Post by ~Divine|<3|Heart~ on Nov 10, 2015 4:58:09 GMT -8
+++HeatMan.EXE+++
“Baby one, two, three! Get that referee!” _______________________________________________________
Basic Phase!
Heatman's HP:: 540/800 Field:: Lava 1/3 Status:: - Natural Avoid CD:: 2/5 Cool Downs: Heat Press:: Second Strike Heat Burn:: 0/1 Heat Wave:: 1/1
Reaction Phase!
[Heatman closed his box shut! (0/3 Uses Remain)]
[Heatman blocked the damage!]
[Heatman took damage from remaining attacks! (HP: 540 > 60/800)]
Standby Phase!
[Heatman gained +1 Use to Maximum Heat Skill using Marathon Stage! (0>1/1 Uses!)]
[Heatman recovered HP from the Lava Panels! (HP: 60>160/800)]
Attack Phase! (2 Action(s)!)
[Heatman’s Second Degree is in effect!]
Heat Press [AUTO] S-Range Fire-Element [Desc] Heatman drops from above not only attempting to crush the foe, but changes his vantage point before attacking! [100 50 52] Fire Damage [Cuts Auras; Burn, Auto-Attacks 3 Turns after use at Half-Damage; +150 Fire-Elemental Damage to one attack this turn] [5-Turn CD]
Heat Wave S-Range Fire-Element [Desc] A wave of heat is sent forth making escape near impossible. [100] Fire Damage [Unavoidable] (1-Turn Cool Down)
Heat Tower S-Range Fire-Element [Desc] HeatMan sends out a powerful blaze before him that erupts from the ground. A basic attack that heats things up! [110 130 280 308] Fire Damage [UnOmnidodgabled, Cuts Auras/Barriers; Burns, +10 Per Fire-attack used this turn. (Max:5)] (x1/Turn)
[Second-Hit - 154 Fire-Damage; UnOmnidodgabled, Cuts Auras/Barriers; Burns]
Summary Phase!
514 Fire-Damage @ Revved 200 Unavoidable Fire-Damage @ Revved
Heatman's HP:: 160/800 Field:: Lava 2/3 Status:: - Natural Avoid CD:: 3/5 Cool Downs: Heat Press:: Third Strike Heat Burn:: 1/1 Heat Wave:: 0/1
______________________________________________________ “Because he can get that knockout!”
Now Playing: ---- Chatty Ditz: ---
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Post by Wackoguy on Nov 10, 2015 9:11:48 GMT -8
Defensive phase:
Heat Press [AUTO] = dodged via skill:
Revved dash Speed skill Revved speeds toward an attack,narrowly dodging it. 4 uses [3 + 1 [Type]
(4th and final usage)
Heat Wave = 100 Unavoidable damage taken
Heat Tower = 308 damage taken; Currently immune to BUrn
Second-Hit of Heat Tower = 154 damage taken
HP: 236 / 1300
==============
Setup phase:
100 Unavoidable damage taken from Lava Stage!
HP: 136 / 1300
R.E: 40
===============
Offensive phase:
2 attack slots + 1 (final turn) = 3 attack slots
Energy stream S-atk Normal Revved focuses and channels his own energy through him,building up greater power over time. gains +5 damage in line with each +5 R.E gained above 25 R.E[Max: +75 damage from this] -breaks shields -130 145 damage 2-turn CD
Piston Punch C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 damage -breaks shields
+10 R.E gained
R.E: 50
25 R.E spent twice to gain +1 attack slot per 25 R.E
Piston Punch (used 3 more times!) C-atk Normal Revved punches an enemy with a strong right jab. -If this attack loses damage,the damage lost is also gained by the next attack Revved uses -120 damage -breaks shields
R.E: 15
==============
HP: 136 / 1300
Stage: Lava
Status: OK!
R.E: 15
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Post by ~Divine|<3|Heart~ on Nov 10, 2015 9:26:06 GMT -8
HeatMan has no way to guard...so takes remaining damage and is K.O.'d!!!
Revved: 55XP/500z HeatMan: 20XP/200z
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Post by Wackoguy on Nov 10, 2015 10:06:48 GMT -8
(OOC: They're both Version 1, by the way. o.o )
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Post by ~Divine|<3|Heart~ on Nov 10, 2015 10:19:24 GMT -8
Edited. I messed up the numbers and forgot the bonus.
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