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Post by ~Divine|<3|Heart~ on Oct 31, 2014 21:47:26 GMT -8
V3 Approved (Remnant || 01/17/17)
|Navi & RP Information|
-Navi Name: HeatMan
--Appearance:
Face Claim – HeatMan.EXE from the VG/Anime Series: Megaman Battle Network/NT Warrior} How else would you not know Heatman’s compact, but yet sleek and powerful form?
As a result of customization for Fireman.EXE, Heatman reveals himself to be a boxed and more contained fire NetNavi. His shape is that of resembling to an open and closed form of a cigarette lighter. Constantly, this form is open as he reveals himself to be a node of a metal head with a half circle acting as eyes and a jagged mouth-like design for his complete face. His eyes continuously emit a flow of flames while his own mouth seems to contain them as well as if he can breathe flames.
Other than that, his form seems to compliment his boxed form. His arms extend from the openings upon the sides as two large hands act almost as if they were shaped gauntlets. Around the wrist of these very hands emit another source of flames that pours back upon the wrists and reveals his metal fingers and hands. The very front of Heatman is pressed with his emblem that is a yellow flame with a red background as his NetNavi icon.
--Personality:
With a fiery spirit, HeatMan is short of a tenacious NetNavi. With his original customizations and design formed from Fireman, and with extensive customization, he becomes Heatman who has a very nasty attitude that is more raging than Fireman and also more untamed and powerful attack set. It’s not only his sheer power and strength, but also Heatman’s approach to situations that give off the idea that he is more untamed and wild when it comes to not only his fire-based attacks, but attitude as he tends to let analogies related to fire and all things related to it be etched into his phrases.
When it comes to HeatMan, he shows mostly a fascination with everything that has to do with fire and all related to it. He tends to use phrases and words related to fire in almost every situation, and does so with an arrogant approach as to his life. With his abilities of using fire, HeatMan seems to be reliant on raw power to the point that it can be said that his technique mostly involves relying too much on his attack strength and not too much of being a strategic NetNavi; all which gives him a very cocky attitude that gives him the belief anything can be solved with a little raw force and determination to boot.
Along with other NetNavis, HeatMan seems to be very self-oriented depending on a situation. It has shown in his history that he is very reliant when it comes to helping others, but does so with some detests or even one or two complaints if the task seems trivial to him (Such as sending a Fire-Navi to get water for instance). If anything involves anyone but himself, HeatMan would prefer that all matters have to do with Net Battling or dealing with certain tasks that require his fire specialty, so he may not seem too keen on helping other NetNavis with some small tasks, especially with his operator being just as arrogant. However, when worse comes to the worst situation, HeatMan uses his overwhelming fiery spirit in order to shine above all others in both strength and also his aid to his friends.
HeatMan by no means is a soloist, and knows his strength is just as fueled when it comes to his Net Operator. With Tetsuya Tsuyoshi acting as his Net Operator, HeatMan shares in part with his enthusiasm, but also with his arrogance as well. With both of them sharing the aspect known as “A Heart of Fire,” they are regarded as probably they second best Net Battling duo that cane be in sync that their attitudes encourage not only growth but cooperation as they share perspectives even if Tetsuya is arrogant and HeatMan is slightly egotistical because of his scorching fire power. Regardless, the two seem to compliment each other when it comes to the passion of a Net Battle and anything relating to using fire-based NetNavi operating for their talents.
--Background:
One of two World Three Net Operators, Mr. Match had reformed himself to the daily lifestyle of being a student teacher and allowing himself to teach everyone the power of using “Fire” using the Cross System that was developed. With one student in particular being one of his greatest examples of success as well as a path to reconcile with his past, Mr. Match and HeatMan dedicated themselves to the craft of teaching students how to battle using the raw power of “fire-based” NetNavi Crosses. However, time had done its damage, and HeatMan and even Mr. Match could feel himself growing over exhausted from his passion of Net Battling, leaving him to decide the next best step in having someone carry the “Heart of Fire” that he and HeatMan share.
Mr. Match would no longer need a student, but an apprentice.
With Mr. Match choosing apprentices over the course of time, HeatMan was passed from one generation to the next to have students become teachers, and those teachers keep spreading the power of HeatMan while also being the incarnate of Mr. Match’s passion for what he called “The Heart of Fire” which was used to specify the qualities needed to control, customize, and use HeatMan as their very own Net Operator. Thus enter thirteen year-old Tetsuya Tsuyoshi, a student unparalleled in not only having an attitude problem, but being persistent with it! HeatMan, filled with doubt, referred to Tetsuya as a “spark” as an insult, but the most recent successor reminded HeatMan that Tetsuya was just like every other inheritor: arrogant and also needing guidance as HeatMan had seen a pattern that all selected recipients seemed to have an affinity for causing trouble.
Tetsuya Tsuyoshi is not only a notorious free-spirit and a burning flame, but also seems to be a notorious flirt! His “Heart of Fire” is characterized by his unwillingness to surrender and keep trying in the face of rejection whether it be his academics or when flirting with women. Tetsuya, called by the former holder of HeatMan was not only forced to take the exam for HeatMan’s qualities in order to use his cross, but soon was traded in order to become Tetsuya’s NetNavi to which he insulted HeatMan by asking if he was “Any good?”
HeatMan was steamed!
Through this, Tetsuya had learned of HeatMan’s past as well as his intention to be Tetsuya’s NetNavi in order to promote a more peaceful net with solidarity by spreading the “Heart of Fire” and its teaching to Net Operators who have the potential. In not only doing so as being a rising apprentice, Tetsuya has also become a very admirable man as he learns about HeatMan’s abilities and skills, his own grips with his arrogant and cocky attitude, and also the world around him as HeatMan forces Tetsuya to actually be engaging towards someone and their personality which Tetsuya cared little to nothing about previously.
Even now, as a student in Central City, Tetsuya attends Central Academy with little interest in school and simply focuses all his enthusiasm in proving his “Hearts of Fire” by battling strong and tenacious Net Navis and viruses using HeatMan as his NetNavi. To the ending of their means? Not even Tetsuya, at the moment, has accepted the responsibility that he is the next apprentice to learn and promote the powers of the Heat Cross, but slowly and unconsciously, the idea grows on him that he can teach people in a way that implies that he knows simply the basics of what it means to be “Passionate” about net battles.
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Post by ~Divine|<3|Heart~ on Jun 22, 2015 20:44:29 GMT -8
Updated IAW 7.55 so that old Chip Code plugin can be removed (Rem || 02/21)
-Version / Experience: --Version: 3 --Experience: 930
-Funds: --Zenny: 8,200 --Bugfrags: 0
|Statistical Information|
-Type: Attack --Effects: +10 Base Damage +5 Damage at every Version-up +Auto-Charge (Version 3) +1 Use to Attack Slot Skills An Unavoidable Attack (+) Aiming Enhancement (+)
-Karma: Neutral
-Elements: FireLv.0 || PlasmaLv.5 *Burn +2 Preemptive Charges - Charged Attacks deal +50% Total Damage - Immune to Charge Interruption --Modifiers: Elemental Expansion [+2 Element Levels] Elemental Adapter Beta [Fire > Plasma]
--Net Strengths: Laser, Wind, Dark, Wood, Fire --Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug
-HP: 700 --Modifiers: +200 HP (Version 3) -500 HP (HP/DMG Swap)
-Armor: 0 --Modifiers: N/A
-Regeneration: 0 --Modifiers:
-Natural Avoid: Shield - 5-Turn CD --Modifiers: N/A
-Base Damage: 295 Static || 407 w/Multipliers --Modifiers: *Base 340 +15% DMG (Ruby Star of Flame (+51 DMG)) +20% DMG (Power Up SP (+68 SMG)) +45 DMG (Ver 3 + Attack Type) +10 DMG (Gold Cross Signet) +10 DMG (Attack-Type) +20 DMG (Navi Icon +50 DMG (HP/DMG Swap) +60 DMG (Ruby Cross of Flame)
-Attack Slots: 3 --Modifiers: +1 AS (Ver.2)
|Battlechips(4)
[::Chip:AirShoesLv1:v3:#2::] [::Chip:HardBodyLv1:v3::] [::Chip:RecoveryLv1:v3::]
|Navigator Items|
Holy Mystery Data A mystery-data dropped by a powerful enemy or virus. When opened, gives one random rare pendant to the user. NPC Value: 10,000z To use, simply type <Access HMD> in the Mystery Data Access Thread, along with a link to its source. Blue Mystery Data A mystery data occasionally found on the net. Contains Mega Chips. NPC Value: 5,000z To use, simply type <Access BMD> in the Mystery Data Access Thread, along with a link to its source. Gold Cross SignetA golden cross designed to enhance offensive capability.Bonus: +10 DMG
-Accessory Slots: 2 -Crest Slots: 3 --Modifiers:
|Chip Folder|
N/A
|Skills(5)|
--Modifiers: N/A
Box-Form Defensive-Type [Desc] HeatMan seals his form to represent a box-shaped cigarette lighter. He is still mobile, even in this form! Effect:: +HeatMan blocks one attack. [Active: 4/4 Uses]
Maximum Heat Speed-Type [Desc] HeatMan’s fiery attacks are guaranteed to light the field on fire. Effect:: +HeatMan changes the Panels to Lava. [Active – 1/1 Uses]
Three Degrees! Offensive-Type [Desc] As one of the oldest fire-based NetNavis on the net, HeatMan has mastered the secret of fire and its applications to the point it can burn an opponent to their wicked core. Effect:: +When Heatman inflicts Burn on an enemy that is already under the effects of Burn, it lasts +1 Turn and deals +25 more Damage per turn instead of 50 (Max: +2 Turns || 100 DMG Total). [Passive]
Heat Propulsion! Offensive-Type [Desc] With a burst of fire from his body, HeatMan can give himself a boost of speed or move more sporadically than normal around the field. Effect:: +1 Attack Slot for 2-Turns upon use [Active: 3/2 (+1 Use from Attack-Type)]
Inevitable Scorcher Offensive-Type [Desc] HeatMan decides to burn the opposition, and thus does so! Effect:: +Upon use, one of HeatMan’s attacks can Ignore Armor or Hits All. +If the field is Lava Panels, this attack gains both Ignores Armor and Hits All. +One aimer can also be upgraded to Omni-Aimer upon use as well. [Active (2/2)]
|Hyper Attacks(1)|
Base Damage:: 295 Static || 407 w/Multipliers (x1.5)
Atomic Fire S-Range Fire-Element [Desc] HeatMan explodes with a fiery inferno from his body, sending spheres of flame crashing down that turn into pillars. [102] (x3 Hits) Damage [Breaks Shields, Cuts Auras] [Hits All, Burns, Avoid Separately] [75% Damage] (3-Turn Cool Down)
|Attacks(7/7)|
--Modifiers: +2 Attacks (Ver. 3) +Unavoidable Attack (Attack-Type)
Heat Wave S-Range Fire-Element [Desc] A wave of heat is sent forth making escape near impossible. [108] Damage [Unavoidable, Hits All] (1-Turn Cool Down)
Heat Up! C-Range Fire-Element [Desc] Heatman increases his body-temperature and conjures flames. [0] Damage [100% DMG] [HeatMan next attack gains 407 Damage. (Damage increases to this attack boosts the damage addition instead.)] [1 Required Charge]
En-Heat C-Range Fire-Element [Desc] HeatMan unleashes the flames he stored in order to attack with them in the following attacks. [0] Damage [100% DMG] [HeatMan next attack gains 407 Damage. (Damage increases to this attack boosts the damage addition instead.)] [This attack must be used after “Heat Up!” OR HeatMan suffers 25% Damage to his HP.] [1 Required Charge | 1 Optional Charge(s)]
Heat Burn S-Range Fire-Element [Desc] A box shaped flamethrower appears behind the opponent attempting to burn them upon HeatMan’s cue. [143] Damage [35% DMG & - 2 Attack Slots] Fire Damage [Cuts Auras/Barriers, Burns] [Auto-Attacks next-turn after use] [x2/Battle]
Heat Graze S-Range Fire-Element [Desc] A burst of heat that emits outward as HeatMan readies to scorch the lands! [285] Damage [70% DMG & - 2 Attack Slots] Fire Damage [Cuts Auras/Barriers, Burns] [If hits, one of HeatMan's Skills gain +1 Use] [x2/Battle]
Heat Tower S-Range Fire-Element [Desc] HeatMan sends out a powerful blaze before him that erupts from the ground. A basic attack that heats things up! [326] Damage [Undodgable] [80% Damage] [Hits up to 3 Targets]
|Navi Customizer|
Program Slots: 5/5
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
[Power Up SP] [Initiative Kappa]
Supportive Programs Installed:
[Elemental Expansion] [Elemental Expansion] [Elemental Adapter (Fire Plasma)]-[No-Slot]
Regenerative Programs Installed:
[NA]
[N/A]
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Post by ~Divine|<3|Heart~ on Jan 13, 2017 13:51:40 GMT -8
HeatMan has finally been updated and ready for review.
Attacks/Skills in red are saved in profile and inactive, and just there for footnote for later addition.
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Deleted
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Post by Deleted on Jan 14, 2017 21:24:01 GMT -8
Attack Type No longer gives a bonus to Damage Skills, but instead gives you an Auto Charge at Version 3.
Skills Should only have 5 of these at V3 since Neutral Karma's Hyper Attack cannot be converted into a Skill anymore.
Third Degree You can remove the "This is applied once per instance of Burn" clause since the effect already has defined Max Values.
Heat Max See Attack Type changes.
Atomic Flare Staff has agreed to raise Omni Aimers to A-Tier as of next update, making this 5 Turn CD
Preemptive Charges You assign these at the start of battle, not In-Stats.
Charge Multipliers Plasma Element's +50% Damage Multipier applies Mid-Battle because it takes place after Static Damage Additions, so don't apply that In-Stats.
Heat Graze Just "One of Heatman's Skills" since Skill Types effectively don't exist anymore.
Heat Tower 100% Base Damage +10% (STAB) -10% (Cuts Auras) -10% (Undodgeable) -20% (Hits +2 Targets) 70% Base Damage
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Post by ~Divine|<3|Heart~ on Jan 16, 2017 13:35:17 GMT -8
Modifications made with a few more.
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Deleted
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Post by Deleted on Jan 16, 2017 14:00:40 GMT -8
Base Damage Doesn't appear to add up (even before taking out the Heat Max modifier). 100 (Base) +45 (Version/Type) +10 (Gold Signet) +10 (Type) +20 (Navi Mark) +50 (HP Conv) +60 (Cross)
Amounts to 295. Then x1.15 (Ruby Star) and then x1.2 (PowerUp) brings it to 407. Attack Damages need to be adjusted accordingly.
Heat Graze Change the cost's wording to "-2 Total Attacks" instead of "-2 Attack Slots", since that can get easily confused.
Should be set after that
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Post by ~Divine|<3|Heart~ on Jan 17, 2017 6:33:11 GMT -8
Modifications made, especially to stats.
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Deleted
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Post by Deleted on Jan 17, 2017 20:37:03 GMT -8
Approved.
Damage Values can be rounded up to the nearest multiple of 5, but you can do that after I put in the Approval Tag.
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