Post by AFoxInTheWires on Jan 13, 2015 14:10:25 GMT -8
V1 Approved (Phen || 01-24-15)
|Navi & RP Information|
-Navi Name:
Torihime
--Appearance:
5'4" tall and very slender in build, she is clad in a long, loose, open kimono of muted white with grey cloud print trim, which is secured at the waist by a thick black sash tied in front with long ends trailing off the tie. Under the kimono, her thin torso is wrapped tightly in bandages. Part of her dull silver hair hangs in her face, covering up one ice-blue eye, while the rest of her hair is drawn back into a tight, long ponytail, secured in place by a hairpin in the shape of a bird wing. On her feet, she wears simple and traditional wooden geta with black straps. Tucked securely into the sash at her waist is an intricately ornamented katana with a scabbard and handle of pure white inlaid with clouds of etched silver, the crossguard also made of silver and resembling a peacock curled up in a circle. Her face remains stoic, but her gaze betrays an intensity deep within.
--Personality:
Despite her cool and icy appearance, Torihime can actually be rather hot-headed. She may seem calm most of the time, but she is quick to anger. She is very snarky and full of herself, and tends to talk a lot of crap. Her eyes, normally narrow and half-lidded with a look of disinterest, open wide when her anger manifests, and her normally pursed lips part in a clenched, animalistic grin. When in battle, she tends to stay cool while she has the upper hand, but a tough battle will slowly bring out her anger. She does not care much for most material things, but she appreciates fashion. Her most prized possession is her katana, Kujaku. Any attempt to touch, steal, damage, or defame or sword, whether real or simply percieved, will immediately incur her unbridled wrath. She has an obssession with strength, and seeks to grow stronger at any cost. Having a bit of a dramatic flair, Torihime likes to call out her attacks as she makes them.
--Background:
Torihime was designed as a close-combat offensive/assassination navi, developed and utilized a now-defunct mercenary organization. After the collapse of the organization, she felt that she has lost her purpose and thus seeks out strong opponents in order to test and hone her skills. Having felt somewhat abandoned and jilted after the organization went under, she nevertheless feels some loyalty towards her creators and is actively attempting to solve the mysterious events surrounding their dissolvement.
-Version / Experience:
--Version: 1
--Experience: 540
-Funds:
--Zenny: 400
--Bugfrags: 0
|Statistical Information|
-Type: Attack
*+10 Base Damage
*+5 Damage at every Version-Up
*+10 Damage per Version to Damage+ Skills (+5 to passive Damage+ Skills)
*+1 Use to Attack Slot Skills
*An Unavoidable Attack
*Aiming Enhancment
-Karma: +/- 0
+1 Skill
-Elements: Blade Lv.3
*Counters can ignore "Cannot be Countered" (Once per turn)
*Counters can be triggered +2 times per turn.
--Net Strengths: Laser, Wood, Shadow, Toxic, Blade
--Net Weaknesses: Elec, Break, Sonic, Sand, Bug
-HP: 1000
-Armor: 0
-Regeneration: 0
-Natural Avoid: Shield // 5 Turn CD
-Base Damage: 130 (100 base +20 from Navi Mark +10 from Type)
-Focus Bonus Damage: 90
-Attack Slots: 2
|Skills|
----------------------------------------------------------*Perch*
Active | Custom
Settling into a defensive stance, Torihime closes her eyes in concentration and grips the handle of her sheathed Kujaku with both hands, surrounding herself in a protective aura as she charges up for a powerful attack.
Skill Effect:
At the beginning of her turn, Torihime may surround herself with a barrier with 150+(V*15)HP that absorbs 50% damage dealt to her. While Perch is active, Torihime cannot attack, dodge, counter, or use any skills. Reducing the barrier to 0 HP inflicts Torhime with Berserk (Ignores Immunity). If the Barrier is still active at the beginning of her next turn, Torihime gains attack slots in her Focus Pool equal to her base attack slots, with a maximum equal to V/2 and a minimum of 1. Torhime can spend attack slots to "Release" different levels of each of her attacks, spending 1 attack slot per level of Release she wishes to use. Inital Release costs 1 attack slot, Second Release costs 2, Third Release costs 3, and Final Release costs 4. Each level of Focus increases damage by 70% of base, rounded down to the nearest 5 If Torihime becomes Berserk, she immediately loses all attack slots in her Focus Pool and cannot gain extra attack slots in her Focus Pool while she is Berserk.
The maximum number of attack slots that she can store in her Focus Pool is equal to V/2 (rounded down), with a minimum of 1.
Uses: Once per turn, at the start of her turn.
----------------------------------------------------------
*Lark*
Active | Dodge
With a quick step and a rustle of robes, Torihime deftly sidesteps an attack.
Skill Effect:
Dodges a single attack
Uses: 3 per battle
----------------------------------------------------------
*Turtledove*
Active | Shield
With light-speed movement, Torihime blocks an incoming attack with her blade, Kujaku.
Skill effect:
Shields a single attack
Uses: 3 per battle
----------------------------------------------------------
*Kingfisher*
Active | Counter
After avoiding her opponent's attack, Torihime capitalizes on the opening to strike back or build her power.
Skill Effect:
After Torihime blocks an S-Range attack with Turtledove, she gains +1 attack slot in her Focus Pool. If she dodges a C-Range attack with Lark she may counter with Hawk: Initial Release, or she may spend 1 attack slot from her Focus Pool to counter with Sure Release: Sparrow.
Uses: Once per turn, on the last attack dodged/blocked that turn
----------------------------------------------------------
*Angry Bird*
Passive | Custom
When in dire straights, Torihime loses her cool and flies into an uncontrollable and fearsome rage.
Skill Effect:
When Torihime is at or below 25% of her max HP, she immediately becomes Berserk and stays Berserk as long as she is under that threshold. While Torihime is under the effects of Berserk, she gains +2 attack slots instead of +1, and must use all attack slots to Focus her attacks to the maximum level possible, and must use the attack with the highest CD available.
|Attacks|
-Max Cooldown: 10/10
----------------------------------------------------------
*Sure Release: Sparrow*
C-Range | Blade
With blinding-fast footwork, Torihime seems to appear directly beside her opponent, slashing them with the utmost precision and skill.
Damage = 100
Attack Effects:
-Unavoidable
-Cannot be used when Berserk
Uses: Once per turn, must spend an attack slot from her Focus Pool to use
----------------------------------------------------------
*Hawk*
C-Range | Blade
Torihime cleaves her opponent with a powerful downward slash.
Release:
*Initial: 130
*Second: (130+90) = 220
*Third: (130+180) = 310
*Final: (130+270) = 400
----------------------------------------------------------
*Egret*
S-Range | Blade
By drawing and re-sheathing her sword with blinding speed, Torihime releases a wave of pressurized force that relentlessly pursues her target.
Release:
*Inital: 130, Undodgeable
*Second: 200, Undodgeable, Cannot be Intercepted
*Third: 270, Undodgeable, Cannot be Intercepted, Cannot be Countered
*Final: 310, Undodgeable, Cannot be Intercepted, Cannot be Countered, Half Damage if Avoided, at the time the attack is avoided
Cooldown: 1
----------------------------------------------------------
*Hummingbird*
C-Range | Blade
In a flash of steel, Torihime unleashes a torrent of slashes against her foe.
Release:
*Initial: 45*4 (180)
*Second: 67*4 (268)
*Third: 90*4 (360)
*Final: 100*4 (400), Avoid Separately
Cooldown: 2
----------------------------------------------------------
*Shrike*
C-Range | Blade
Focusing all her power into the tip of her blade, Torihime delivers a devastating thrust that pierces through her opponent's defenses.
Release:
*Initial: 180, Cuts Auras
*Second: 250, Cuts Auras, Breaks Shields
*Third: 320, Cuts Auras, Breaks Shields, Ignores Armor
*Final: 330, Cuts Auras, Breaks Shields, Ignores Armor, -20 Armor for 2 turns
Cooldown: 3
|Marks|
Torihime's Mark
Navi Mark
+20 Damage[/b]
|Navi Customizer|
Program Slots: 3/5
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
*Erupted Rage*
Normal Program | Passive
The first time the user falls under 25% of their Max HP each battle, all their attacks deal +100 damage that turn.
Supportive Programs Installed:
*Raptor Cross*
Mega Program | Active
Cross Fusion: Torihime X Lupe
Max Xync: 100
Regenerative Programs Installed:
[N/A]
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 1
*DarkSword*
C-Range | Blade/Dark
Slice foes with a large sword!
Damage = Opponents highest remaining HP (max 400), Cuts Auras, Can't be Countered
Karma Loss: -4
Glitch: Locks all S-Range Attacks
Mega Chips: 0
[N/A]
Giga Chips: 0
[N/A]
|Cross Information|
-Cross Name: Raptor Cross
-Parent Navi: Lupe
--Appearance: When Torihime activates Raptor Cross, her white robe with grey cloud-print trim dramatically changes to black with gold trim. Her silver hair, normally tied back in a tight ponytail, bursts loos from its binding and falls wildly about her shoulders, turning mostly brown, save one chunk that remains silver and still hangs down covering one eye. Her katana, Kujaku, also undergoes a change as it's blade becomes slightly longer and more slender with a more subtle curve, with it's sheath, handle, and crossguard taking on the same black-with-gold-clouds design as her clothing.
Torihime's most dramatic change, however, is not her appearance, but her attitude. Normally surly and abrasive, she takes on Lupe's irrational exuberance. This does nothing to dampen her bloodlust, though, and causes her to become bubbly and excitable even as she brutally slashes her opponents to shreds, creating a Navi that is arguably more terrifying than either of the two personalities on their own.
--Background: Torihime and Lupe met in the Undernet, both new to the area. After being recruited by an Undernet official, they set off together on a reconnaissance mission to investigate suspicious activity at the Armed Fortress.
(100 Max Xync granted by @theremnantsoul)
-Xync Used / Total : 0/100
-Type: Attack
+1 Use to *Lark* (Double Attack Type)
-Element: Seeking
--Net Strengths: Wood, Shadow, Toxic, Blade, Light, Metal, Seeking
--Net Weaknesses: Elec, Sonic, Wind, Aqua, Dark, Bug (2)
|Cross Skills|
*Eagle Eye*
Offense/Aiming | Active
Channeling Lupe's expert sniping skills, Torihime zeroes in on the gaps in her opponents defenses, attacking with extreme precision.
Skill Effect:
A single attack this turn can only be avoided by Omnidodges, Unbreakable Shields, or Uncuttable Auras/Barriers. The target may expend 2 uses of dodge, shield, aura, or barrier to make it omni/unbreakable/uncuttable against this attack.
Xync Cost: 50
|Cross Attacks|
*Falcon Feint*
C-Range | Blade/Seeking
Torihime launches a diversionary attack from one angle, and if they attempt to avoid it, she unleashes a more powerful surprise attack from another angle.
Release:
*Initial: 130 || 3 Turn Cooldown
*Second: 130 || 2 Turn Cooldown
*Third: 130 || 1 Turn Cooldown
*Final: 130 || Once per Turn
- If Avoided, strikes again at 65 Damage
Xync Cost: 50