Post by AFoxInTheWires on Apr 10, 2017 17:12:21 GMT -8
|Navi & RP Information|
-Navi Name:
Hemlock
--Appearance:
Hemlock appears as a tall, thin humanoid Navi. He wears silver spectacles low on his narrow face, and his green eyes twinkle with malicious curiosity. His long, deep purple hair is constantly pulled back into a ponytail. He wears a long, white lab coat covering his lithe form, accented with lightweight purple and green armor. The pockets of his lab coat are filled to the brim with vials containing seeds of many rare and exotic plants.
--Personality:
At first glance, Hemlock seems completely uninterested in anything. He avoids socialization and generally regards others with mild contempt whenever he is forced to interact with others, impatient to return to the privacy of his work. However, when the topic of deadly plants happens to come up, his eyes brighten and he becomes very excitable, to the point where it's hard to get him to shut up. As much as he dislikes others, he will forge a quick bond with anyone that shares his macabre interests.
--Background:
Hemlock was created as an assistant to a botanist who was shunned by others in his field for his obsession with deadly plants. Over time, Hemlock was influenced by the disdain his creator had for those who ridiculed him. When his creator passed away from a botched experiment, all of his assets were seized by the authorities. With a desperate drive to continue his creator's research, Hemlock avoided capture by escaping onto the Net where he continues his dark pursuits.
-Version / Experience:
--Version: 1
--Experience: 60
-Funds:
--Zenny: 150
--Bugfrags: 0
|Statistical Information|
-Type:
{Resource (+)}*+25% Zenny Gain from Normal Battles
*+2 Chips usable per battle
*+1 Program Slot
*+1 Accessory Slot
*+1 Element Level
*+1 More Element Level at Version 3
*+2 Chips usable per battle
*+1 Program Slot
*+1 Accessory Slot
*+1 Element Level
*+1 More Element Level at Version 3
-Karma:
{Dark (+)}Darksoul: Night Garden
*Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
*Navi is invincible except against Aimed Attacks
*Navi has +1 Attack Slot for the duration
*Lasts for 2 Turns
*Automatically activates upon reaching 0 HP. Revives Navi with 1 HP
*Navi is invincible except against Aimed Attacks
*Navi has +1 Attack Slot for the duration
*Lasts for 2 Turns
-Elements:
{Wood Lv2(+)}*+80 Regen
{Toxic Lv2(+)}*Enemies take 70 Unavoidable Toxic Damage per turn
{*Special Property: Poison (+)}For 2 turns, the afflicted Navi takes 10 Damage/turn and has -10 Damage (final total). If they're hit by Poison again, they take 10 more Damage/turn, have -10 more Damage, and if it's the first time they've taken Poison in the turn the Damage/Damage reduction last +1 turn, to a max of 50 Damage/turn, -50 Damage, and 6 turns. If the Damage/Damage reduction are capped, the duration cannot be increased. If the Damage/Damage reduction is at 30 or more, they can't use Undershirt effects. Once ended, a Navi cannot be Poisoned for 2 turns.
--Net Strengths: Stone, Wood, Aqua, Wind, Toxic, Shadow, Sonic, Elec
--Net Weaknesses: Laser, Plasma, Metal, Ice, Blade, Fire, Bug
-HP: 1900 (-50 Dmg > +500 HP, +200 Navi Mark, +200 Accessory)
-Armor: 10 (10*V)
-Regeneration: 250 (+80 Wood Lv2, +170(10% Max Health))
-Natural Avoid: Shield // 5 Turn CD
-Base Damage: 70 (50 base, +20 Accessory)
-Attack Slots: 2
|Skills|
--------------------------------------------------------------*Mystery Bloom*
A-Tier | Active
Hemlock plants a seed that quickly blooms into a gigantic flower with petals of constantly shifting colors, said to be capable of replicating the pollen of any other plant.
Effect: Creates a 300 HP (270+(30*Version)) Object that can't intercept. This Object has 1 Attack Slot that can only be used for Pollen attacks at 50% Damage. This Object counts as a Plant.
Uses: 1 per battle (Next at V5)
--------------------------------------------------------------
*Biting Bramble*
A-Tier | Active
Hemlock surrounds himself with twisting vines covered in barbed thorns which both protect him as well as lash out at anyone who would dare attack.
Effect: Creates a 150 HP((210+(40*Version))-40%) Barrier that deals 50 Unavoidable Counter Damage when struck. This Barrier counts as a Plant.
Uses: 1 per battle (Next at V5)
--------------------------------------------------------------
*Wonder Grow*
S-Tier | Passive
Hemlock infused himself with a special nutrient-rich serum of his own design that boosts his regenerative capabilities.
Effect: Gain Regeneration equal to 5% of Max Health.
--------------------------------------------------------------
*Green Thumb*
B-Tier | Passive
Hemlock's mastery over his plants allows him to grow them much quicker than normal.
Effect: -1 CD to Viper Vine.
(Applies to another attack at V4)
--------------------------------------------------------------
|Attacks|
--------------------------------------------------------------*Viper Vine*
S-Range | Toxic Element
Hemlock releases a slithering vine that hunts down it's target, injecting them with deadly poison.
Damage: 90% > 45 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns.
Effects: Undodgeable, Poison, DoT
Cooldown: 0 turns (-1 from Green Thumb Skill)
--------------------------------------------------------------
*Mandragora*
S-Range | Sonic Element
Hemlock tosses a strangely-humanoid root at his foe, which then bursts into a piercing scream that resonates to their very core.
Damage: 80% > 8% Maximum Health
Effects: Undodgeable, Breaks Shields, % Max Health Damage
Cooldown: 1 turn
--------------------------------------------------------------
*Executioner Thorn*
S-Range | Wood Element
Hemlock lobs a viciously-barbed thorn lance at his opponent that grows stronger from the pain of its target.
Damage: 100% > 20% Missing Health
Effects: Cuts Auras, % Missing Health Damage
Cooldown: 1 turn
--------------------------------------------------------------
*Brainbite Pollen*
S-Range | Toxic Element
The Mystery Bloom releases a vicious pollen that invades opponents brain, slowly damaging them and scrambling their senses.
Damage: 80% > 40 ((4+(1*V)) per 10%) Unavoidable Damage each turn for 2 turns
Effect: Undodgeable, Hits All, Blind, Berserk, DoT
Drawback: Can only be used by Mystery Bloom.
Charge: 1 Turn
Cooldown: 1 Turn
--------------------------------------------------------------
*Revitalizing Pollen*
S-Range | Wood Element
The Mystery Bloom releases a soothing pollen that heals and removes status afflictions from allies.
Damage: 80% > Restores 40 ((4+(1*V)) per 10%) HP per turn for 2 turns
Effect: Hits All (including Plants), Cuts Auras, HoT, Removes 1 instance of 1 negative status
Drawback: Can only be used by Mystery Bloom.
Charge: 1 turn
Cooldown: 1 turn
--------------------------------------------------------------
|Marks|
Hemlock's MarkNavi Mark
+200 HP
|Navi Customizer|
Program Slots: 1/6
Defensive Programs Installed:
[N/A]
Offensive Programs Installed:
[N/A]
Supportive Programs Installed:
[N/A]
Regenerative Programs Installed:
*Skill Addition*
Activated Program
+1 use to One Activated Skill when activated
Uses per battle: 1/1
*Regenerator Omega*
Passive Program
User regenerates 5% of their Max HP per turn
|Equipment|
Accessory Slots: 2
Crest Slots: 3
Accessories: 0
*Omni-Cross of the Holy Seal*
A mythic cross that is said to have the power of all other crosses combined.
-User is allowed to choose the effects of any other Gem Cross and assign those to this cross.
-Increases the holder's damage by 20 and HP by 200.
NPC Value: 100,000z
Crests: 0
[N/A]