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Post by Longinus on Jul 8, 2014 20:56:10 GMT -8
|Navi & RP Information| RP Approved (Warrior || 7/13/14)- Navi Name: Dr. Image -- Appearance: Dr. Image is a strange, strange navi. He looks like a business man, complete with a flat-brimmed hat and pinstripe suit. He carries a suit case with him, the contents of which are... mysterious. He speaks in a smooth, calm and quiet voice and seems very incapable of raising his voice to anyone. -- Personality: Dry as a bone, Dr. Image can be at one moment the most endearing, capable, supportive partner, and the the next become a cold specter. In particular, he is a genius of management, order, and team-building. He seeks no spotlight, and merely is a creative player in very large game, overseeing the world around him. He is invaluable to anyone who has lost their way, as he knows how to trim the fat, make the system efficient, and return even the most dilapidated organizations to their former glory - and beyond. -- Background: This navi may have had a hand in many world events, or none at all. He is a genie, a builder, a friend to those who need him, and possibly some form of eerie magic. Truth be told, he's just designed to understand systems, organizations, human resources, and teamwork. A truly amazing master at logistics, he is a certified (to the extent by which a navi can be certified) Lawyer, Stock Broker, Finance Manager, Youth Counselor, Team-Builder, Investigator, Real Estate Agent, Grant Writer, Insurance Agent, and all sorts of other certified navi professions. - Version / Experience: -- Version: 1 -- Experience: 500 - Funds: -- Zenny: 1000 -- Bugfrags: 0 |Statistical Information| - Type: Resource type - Karma: 0 - Elements: Shadow Lv3 -- Net Strengths: Break, Aqua, Elec, Laser, Metal -- Net Weaknesses: Stone, Wood, Wind, Sonic, Bug - HP: 1000 - Armor: 0 - Regeneration: 0 - Natural Avoid: Dodge // 5 Turn CD - Base Damage: 100 - Attack Slots: 2 |Skills|
No skills identified, yet. |Attacks| No attacks identified, yet.
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Post by Deleted on Jul 8, 2014 23:10:41 GMT -8
I don't think this navi is a real doctor. overview might come tonight. i dunno. Might be working on my own stuff
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Post by Deleted on Jul 9, 2014 11:52:50 GMT -8
We're going to ask that you obtain Stats Approvals on your other Navis (Longinus and Noble) before up and creating new ones, so as not to slow down not only those approvals, but others peoples' as well. I'll check over this one for now, but try to avoid creating too many navis in a short period of time because we have other people to cater to.
Formatting You're not required to keep the terms "Attack Name"/ "Attack Range" / "Attack Description" etc in your post. You can just replace those terms with the necessary information.
IE: Instead of the following:
Skill #5 Skill Name : Many of Me Skill Type : Clone Skill Description : He appears everywhere, at all locations, doing anything. It could drive a navi insane. Skill Effect : Summons 5 clones, all at 1HP, with no attack slots. Skill Uses : 1
You could just have:
Many of Me Clone Type He appears everywhere, at all locations, doing anything. It could drive a navi insane. - Summons 5 clones, all at 1HP, with no attack slots. 1 Use
Logistics Logging out of the network means you lose the fight - whether you return later on or not. Furthermore, this sounds like it would prevent 2 turns of damage (while also preventing yourself from attacking for two turns), so I'm afraid this skill is a no go.
Alternatively (and what would be interesting), you could remove an object (or possibly barrier/aura) from the field for a specified amount of time, but it would take advanced knowledge of the system to understand the full benefits of that kind of an effect, so it'd feel more like a waste of a skill to you for the time being.
Time Alteration We once had an effect quite similar to this one. Except that everything jumped forward by 1 turn instead of backward. It ended up being overly powerful and scrapped, but I like the idea of this one though, so I'm willing to give it a shot in a slightly different form:
Time Alteration Stage Type (Insert Description Here) - Stage Effect lasts for 1 Turn - All Navis on the field have their charges and cooldowns set back 1 turn upon summoning of this stage - While the stage lasts, Cooldowns and Charges do not tick until the stage expires 1 Use
So basically it 1: Affects you and all allies and all enemies. 2: Anyone with panel immunity can ignore the effect. 3: Only affects CDs and Charges, which is almost too powerful in its own right, but I'll let it pass for sake of concept.
Magic Smoke This would be another Terrain Skill:
Magic Smoke Stage Type Out of nowhere, a thick mist covers the entire area surrounding him. - Stage Effect lasts for 1 Turn - All Navis on the field are inflicted with Blind 1 Use
Same details as before. Just note that, once again, it affects you and allies too. Also note that you cannot have 2 Terrain Effects or Stages active at the same time -- if you activate one on top of the other, the first one will just be overwritten.
Many of Me 5 Clones with no Attack Slots and Can't Intercept would do nothing for you. You could make it 3 Clones, each with 1 Attack Slot that deals 50% Damage. But 5 that do nothing would be a waste of a skill, which I cannot allow myself to allow since it puts you at too high a disadvantage.
Magic Suitcase Destroy Auras || Destroy Barriers || Destroy Clones || Destroys Objects You only have access to 1 of these 'Destroys' Effects at Version 1. So I'm afraid the other 3 will have to go. Also it would be helpful to fix the spacing of your formatting to make it a little more easy to read things in individual blocks rather than 3-part blocks.
I don't believe any of your Attacks have a specified Element, either?
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Post by Longinus on Jul 9, 2014 13:43:11 GMT -8
I'd only need one navi if we had multiple topics available per character, but as long as there's a 1-topic-per-navi limitation, multiple navis are necessary to move as quickly as I need to.
I'll redo the formatting eventually to something far better than the template/basics, but for now it's not important.
This navi, in particular, is not supposed to fight anyone, he's a purely RP navi, but seems that skills and attacks are necessary in order to be approved. Is it possible to have a navi for just RP, with no stat combat capability? If that's the case, there's no need to even delve into adjusting the skills and attacks.
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Post by Deleted on Jul 10, 2014 14:07:46 GMT -8
You're free to RP a Navi without stats, you just won't be able to participate in any Stats-Related features of the site (which is intended to be strongly implemented into Story and everything).
So yes, you can indeed have an RP-Only Navi (and it can still participate in RP-Only Battles), but it's strength will still be limited by its current Version. Since Stat Battles are the primary method of attaining the Exp necessary to Version Up, it's generally encouraged to pursue Stats Creation, but it is not forced.
Raven's current contest will provide you with a means to still have stats available to you without having to go through the toil of making them from scratch - simply select a premade Navi and adjust all of the RP Information as necessary to fit your character and you'll be set.
For the sake of acquiring Exp and Zenny needed to grow stronger (not necessarily in Stats, but in RP as well, because RP Power is determined by Stats Version), it's worth looking into the premade stats for the time being if you're interested.
But once again, in terms of RP-Only, Dr Image is ready to go as is.
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Post by Longinus on Jul 10, 2014 14:28:25 GMT -8
Since EXP and Zenny is exclusive per-navi, not per user, and you can create new characters 1 version lower than your highest version, that means that the versions of multiple navis are always tied to the versions of your highest navi, which is tied only to HIS stat battles.
So, theoretically, if I had one character that did stat battles up to V5, then I can have V4 RP characters with no stats whatsoever, it would just cost Zenny. The only time this doesn't happen is after V10. So there's no real incentive for me to triple the amount of battling I'd have to do by having 3 battling characters at the same level, vs 1 character that battles at a higher level and 2 that don't battle nearly as much but can be created at higher levels.
So, to optimize, it actually makes no sense for anyone but my best combative character to level, and for the rest to follow. UNLESS, I've got it wrong and EXP is shared among ALL characters.
But anyway, in the case of Dr. Image, as a non-combative navi, there's no real reason for him to level up since he will always be a lower level than Longinus or Noble Blade.
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Post by Deleted on Jul 10, 2014 15:01:11 GMT -8
You can create new Navis 1 version lower than your highest -- but this doesn't mean that, when Noble hits v5, you can "uncreate" Dr Image and then "Recreate" him at Version4. Furthermore, the leniency on Navi Creation is there for it to be easily attainable for new members, not abusable. We'll always have the power to adjust it as we see fit if it is mistreated.
And the issue isn't that "we don't want you to become stronger to catch up" - the restrictions are actually more in place for veteran members to be forced to make lower versioned navis (so that newer members will have opponents to fight when starting out).
And yes, Exp and Zenny are exclusive per Navi, lol. At any rate, I'll avoid spamming your Stats Sheet with information on this, but will answer any further questions (or listen to any further points / perspective on the matter) in the Questions Board or Site Social.
As an aside - optimization is currently what I see as the biggest issue in the Stats System, as it deducts rom customization (in the sense that, if one option is better than the other in terms of effectiveness but not in terms of "in-character-ness", it's more wise to take the former over the later). I currently have not come to a solution to fixing the (read: that satisfies everybody), but plan to do some at some point in the (most likely distant) future.
For the time being though, optimization is indeed a thing and indeed beneficial to pursue. Though unfortunately your method of keeping Dr Image one Version below Longinus/Noble is not an allowed method of him Versioning Up. That said -- it's still very possible to Version Up in Story Mode and RP Battles alone, it simply takes more time because RP Battles tend to drag on longer than Stats Battles in most cases.
While I don't intend for Stats Battles to be a grind, they sort of are in a way (at the moment). Our goal is for you all to have fun though, so until such time as that stops happening, things are intended to remain the same indefinitely.
If you wish to extend this conversation, please do so in one of the aforementioned Boards.
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Post by Longinus on Jul 13, 2014 0:38:14 GMT -8
Edited it so it should be fine for RP approval only right now. I don't see him engaging in any combat any time soon, so when I feel more inspired or see the need for it, I'll add skills and attacks and go for stat approval.
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Post by Deleted on Jul 13, 2014 11:35:26 GMT -8
RP Approval granted. And that's fine.
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