|
Post by Zane on Oct 28, 2023 20:52:27 GMT -8
Warrior - WarriorThe advantage and disadvantages of the need to split was the different rate of travel at which they could progress. Moving down the wayward road meant that he would be able to reach the goal without an issue here. On the way he could make out three different marks, a claw, a wing, and a serpent. And at the end of it would be three figures waiting for him in the form of the not-so-familiar but familiar Swan, what looked to be a crab, and what looked to be something closer to a humanoid in the shape of the queen chess piece.
|
|
|
Post by Warrior on Oct 29, 2023 20:22:16 GMT -8
#s://i~imgur~com/dk4CQm0~png #s://i~imgur~com/dk4CQm0~png
T U R N 1
((Gonna go with minimal RP and just catch up once we get back to the story thread. Also don't expect heavy formatting through out besides this one, just because it has my trackers))
{ Informative ::(+)::
} Strengths: [::Shortcut:Element:Aqua:Icon:Str::] [::Shortcut:Element:Wind:Icon:Str::] [::Shortcut:Element:Toxic:Icon:Str::] [::Shortcut:Element:Ice:Icon:Str::] [::Shortcut:Element:Sand:Icon:Str::] [::Shortcut:Element:Dark:Icon:Str::] [::Shortcut:Element:Plasma:Icon:Str::] [::Shortcut:Element:Blade:Icon:Str::] [::Shortcut:Element:Shadow:Icon:Str::] Weakness: [::Shortcut:Element:Wood:Icon:Wk::] [::Shortcut:Element:Stone:Icon:Wk::] [::Shortcut:Element:Laser:Icon:Wk::] [::Shortcut:Element:Sonic:Icon:Wk::] [::Shortcut:Element:Seeking:Icon:Wk::] [::Shortcut:Element:Bug:Icon:Wk::] [::Shortcut:Element:Spatial:Icon:Wk::] Core Skills{ Indomitable: Advanced Mitigation ::(+)::} [::Shortcut:Effect:Mitigation:Icon::]Using a Natural Shield against an attack that it would fail against will: - Mitigate the damage by 25% - Grant (100% Base Damage) Armor against the remaining damage of that attack [::Shortcut:Effect:Mitigation:Icon::]May use a Charged Attack during the Defensive Phase to empower the Deflect: - The Mitigation is raised to 50% - The Armor is raised to match the spent Attack's Total Damage - The Attack's costs must still be paid [::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot be affected by any Survival Effects (Revivals included) [::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot Dodge/Absorb attacks in any way/shape/form
{ Conformity: Mitigation Manipulation ::(+)::} [::Shortcut:Effect:Negation:Icon::]Indomitable's Mitigation can be applied against any source of damage and only 50% of it can be bypassed [::Shortcut:Effect:Attack Glitch:Icon::]Warrior cannot benefit from any other source of Mitigation
{ Celerity: Natural Avoidance Manipulation ::(+)::} [::Shortcut:Effect:Natural Avoidance:Icon::]Warrior's Natural Shields block 3 additional attacks per use [::Shortcut:Effect:Mitigation:Icon::]Multiple failed blocks may be spent against the same attack to stack their effects
Natural Shields (4): ×2/Turn | ×2/Turn | ×2/Turn | ×2/Turn Immunities (4): Freeze | Soak | Bubble | Negative Panel Effects
{ [(#b09300)HP: 4190/4190] [::Shortcut:Effect:SelfBuffing:Icon::] ::(+)::} [::Shortcut:Effect:SelfBuffing:Icon::] Preemptive Charge (3) - Goliath's Grave | Titan's Tomb | Razor Barrage
Defensive
N/A
Supportive
Blade Oath ° Special Property: Warrior activates one other Spec Property or Nat Avoid for free ×5 Uses per Turn (6th Use has a 4 Turn CD)
Residuum ° Special Property: Warrior gains 105 Damage to All Attacks for 1 Turn ×3 Uses per Turn
Aspiration ° Special Property: Warrior gains +1 Attack Slot for 1 Turn ×3 Uses per Turn
Warrior uses Blade Oath ×5 for +5 Uses to Residuum Warrior uses Aspiration ×3 for +3 AS for 1 Turn Warrior uses Residuum ×8 for +840 Damage to All Attacks for 1 Turn Warrior has 9 Auto Charges: ↳ Natural Shield | Natural Shield | Natural Shield ↳ Natural Shield | Goliath's Grave | Titan's Tomb ↳ Oath Breaker | Fatal Barrage | Black Bolt
Offensive 11 AS
1 ° Razor Barrage: Delayed Strike
[::Shortcut:Effect:Upon Use:Icon::]This Attack is delayed by 1 Turn, costing no Attack Slot to occur next turn but receiving all positive and negative effects influencing it from both turns
[::Shortcut:Effect:Attack Cooldown:Icon::]1 Turn CD [::Shortcut:Effect:Attack Charge:Icon::]1/1 Turn Optional Charge { Damage Modifiers ::(+)::} Base Damage: 0 (0% of Warrior's Base)Residuum ×8: +840 Damage Cupid's Bow: +310 Damage Plasma Element: ×1.5 Damage 1 Turn Optional Charge: ×1.5 Damage Emerald Cross ×2: ×4.0 Damage [::shortcut:Element:Temporal:Icon::]Temporal Flux - Previous attack Restrikes
War's Grip - Previous attack Restrikes
2-11 ° Silent Sonicboom ×10: Manual Charge
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
[::Shortcut:Effect:Attack Charge:Icon::]1/2 Turn Optional Charge
End Turn
[::shortcut:Element:Temporal:Icon::]Relativity Warrior's first two turns occur simultaneously
Supportive
Warrior uses Blade Oath ×5 for +5 Uses to Residuum Warrior uses Aspiration ×3 for +3 AS for 1 Turn Warrior uses Residuum ×8 for +840 Damage to All Attacks for 1 Turn Warrior has 9 Auto Charges: ↳ Natural Shield | Natural Shield | Natural Shield ↳ Natural Shield | Goliath's Grave | Titan's Tomb ↳ Oath Breaker | Fatal Barrage | Black Bolt
Offensive 11 AS
- ° Razor Barrage: 84,132 C-Wind Damage @ Cancer Bubble
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 70% Damage [::Shortcut:Effect:Breaks Shields::] [::Shortcut:Effect:Cuts Auras::] [::Shortcut:Effect:Cuts Undershirt::] [::Shortcut:Effect:Cuts Darksoul::] [::Shortcut:Effect:Upon Use:Icon::]Delayed Strike from Warrior's previous turn { Damage Modifiers ::(+)::} Base Damage: 347 (70% of Warrior's Base)Last Turn's Modifiers: +1,150 Dmg | ×9 Dmg Residuum ×8: +840 Damage Emerald Cross ×2: ×4.0 Damage Break Charge ⇪ SP: Cuts Undershirt Break Charge ⇪ SP: Cuts Darksoul [::shortcut:Element:Temporal:Icon::]Temporal Flux - Previous attack Restrikes @ Cancer Bubble
War's Grip - Previous attack Restrikes @ Cancer Bubble
- ° Razor Barrage ×2: 21,033 C-Wind Damage @ Cancer Bubble ×2
[::Shortcut:Range:C:Icon::][::Shortcut:Element:Wind:Icon::] 70% Damage [::Shortcut:Effect:Breaks Shields::] [::Shortcut:Effect:Cuts Auras::] [::Shortcut:Effect:Cuts Undershirt::] [::Shortcut:Effect:Cuts Darksoul::] [::Shortcut:Effect:Upon Use:Icon::]Delayed Strike from Warrior's previous turn { Damage Modifiers ::(+)::} Base Damage: 347 (70% of Warrior's Base)Last Turn's Modifiers: +1,150 Dmg | ×9 Dmg Residuum ×8: +840 Damage Break Charge ⇪ SP: Cuts Undershirt Break Charge ⇪ SP: Cuts Darksoul
1-11 ° Silent Sonicboom ×11: Manual Charge
[::Shortcut:Effect:Attack Charge:Icon::]Multiple Instances of this attack may be manually charged at once
[::Shortcut:Effect:Attack Charge:Icon::]2/2 Turn Optional Charge
End Turn
[::Shortcut:Stage:Normal::]
{ [(#b09300)HP: 4190/4190] [::Shortcut:Status:Normal:Icon::] ::(+)::} [::Shortcut:Status:Normal::] - Warrior is experiencing no abnormal statuses Charges: ° Natural Shield (1/1) ×4 ° Oath Breaker (1/1 +1)° Goliath's Grave (2/2 +1)° Titan's Tomb (2/2 +1)° Fatal Barrage (1/1 +1)° Black Bolt (1/1 +1)° Silent Sonicboom (2) ×10 ° Silent Sonicboom (1)Cooldowns: ° Razor Barrage (0/1) Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Guardian Oath (2/4 Left)° Rampant (2/4 Left)° Deflect (11 Left)° Vigor (11 Left)° Black Bolt (1 Left)° Release (1 Left) (Tracker: ×34)° Fatal Barrage (1 Left)° Goliath's Grave (1 Left)° Titan's Tomb (1 Left)° Residual Radiance (2 Left)° Vestigial Radiance (1 Left)° Disruption (1 Left)° False Pledge (1 Left)° Embolden (3 Left)° Fatal Blade ⇪ Beta (2 Left)° Air Shoes ⇪ Nu (2 Left)° Firewall ⇪ Nu (2 Left)° Set Ice ⇪ Zeta (1 Left)° Skill Addition ⇪ Zeta (2 Left) - - -
|
|
|
Post by Zane on Oct 31, 2023 23:29:44 GMT -8
Defense:
Water Bubble Effects: Activates Natural Avoid for free. Remaining avoids are stored for later use. ×10 Uses per Turn
x10 used.
Set:
Aqua Beta + Gamma active.
Offense:
Charging - Bubble Pop x 5: 1/1 Charging - Boomerang Cutter: 1/1 Charging - Tidal Wave: 1/2 Charging - Aqua Pillar
[Crab HP=4,500/4,500]
|
|
|
Post by Warrior on Nov 1, 2023 10:58:10 GMT -8
#s://i~imgur~com/dk4CQm0~png
Supportive:
Blade Oath ×5 → +3 Uses to Residuum, +2 Uses to Aspiration Aspiration ×5 → +5 AS for 1 Turn Residuum ×6 → +630 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Resolve, Dark Bomb, Black Bolt, Release, Fatal Barrage
Offensive
Oath Breaker ×3
0 → 8,505 S-Temporal Damage - Breaks Shields, Cuts Auras, Hits 7 Targets - If Hits, Warrior gains +1 Program Use per intended target struck - If Hits, Warrior is inflicted with Berserk - Cuts US/DS 1 Turn Cooldown, 1/1 Turn Charge, 1/3 Turn Optional Charge (Emerald ×2) (Temporal Flux) (War's Grip)
Silent Sonicboom ×5
248 → 4,474 S-Elec Damage - Undodgeable, Cuts Auras - If Hits, Victim loses 1 Chip Use - Cuts US/DS - Multiple Instances of this attack may be manually charged at once 2/2 Turn Optional Charge
Static Scourge
99 → 414 C-Elec Damage × 2 Hits - Avoid Separately, Cannot be Naturally Avoided - Grit Separately, Interrupt - Soak ×2/Turn, 0/1 Turn Optional Charge
Silent Sonicboom ×5
248 → 4,474 C-Elec Damage - Breaks Shields, Cuts Auras - If Hits, Victim loses 1 Chip Use - Cuts US/DS - Multiple Instances of this attack may be manually charged at once 2/2 Turn Optional Charge Static Scourge
99 → 414 S-Elec Damage × 2 Hits - Avoid Separately, Cannot be Naturally Avoided - Grit Separately, Interrupt - Soak ×2/Turn, 0/1 Turn Optional Charge
[(#B09300) Warrior HP=4190/4190]
|
|
|
Post by Zane on Nov 2, 2023 3:48:39 GMT -8
Defense:
Aqua Pillar Effects: Must be charged for one turn before use. When used, spawns five 500 HP Aqua Pillars on the opponent's side of the field. These objects can be inflicted with statuses and take 0 Damage from Aqua Element attacks. While on the field, natural avoids ignore any attack it would fail against. ×4 Uses
x1 used. 5 Aqua Pillars spawned on Warrior's side of the field.
Water Bubble Effects: Activates Natural Avoid for free. Remaining avoids are stored for later use. ×10 Uses per Turn
x10 used. 5 remaining from last turn. 2,152 Damage taken + Soak Immunity + 2 Nats remaining.
Set:
Aqua Beta + Gamma active.
Offense:
Charging - Bubble Pop x 5: 1/1 Charging - Boomerang Cutter: 1/1 Charging - Tidal Wave: 1/2 Charging - Aqua Pillar
[Crab HP=2,348/4,500]
|
|
|
Post by Warrior on Nov 2, 2023 9:33:07 GMT -8
#s://i~imgur~com/dk4CQm0~png
Supportive:
Blade Oath ×5 → +5 Uses to Residuum Aspiration ×3 → +3 AS for 1 Turn Residuum ×8 → +840 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Resolve, Dark Bomb, Black Bolt, Release, Fatal Barrage
Offensive
Silent Sonicboom ×9
248 → 1,088 S-Elec Damage - Undodgeable, Cuts Auras - Multiple Instances of this attack may be manually charged at once 0/2 Turn Optional Charge
Static Scourge
99 → 519 C-Elec Damage × 2 Hits - Avoid Separately, Cannot be Naturally Avoided - Grit Separately, Interrupt, Soak ×2/Turn, 0/1 Turn Optional Charge
Static Scourge ×2
99 → 2,076 C-Elec Damage × 2 Hits - Avoid Separately, Cannot be Naturally Avoided - Grit Separately, Interrupt, Soak ×2/Turn, 0/1 Turn Optional Charge (Emerald ×2) (Temporal Flux)
[(#B09300) Warrior HP=4190/4190]
|
|
|
Post by Zane on Nov 2, 2023 9:57:49 GMT -8
Defense:
Aqua Pillar Effects: Must be charged for one turn before use. When used, spawns five 500 HP Aqua Pillars on the opponent's side of the field. These objects can be inflicted with statuses and take 0 Damage from Aqua Element attacks. While on the field, natural avoids ignore any attack it would fail against. ×4 Uses
x1 used. 5 Aqua Pillars spawned on Warrior's side of the field.
Water Bubble Effects: Activates Natural Avoid for free. Remaining avoids are stored for later use. ×10 Uses per Turn
x10 used. Avoids Silent Sonicboom x 9, Static Scourge x 3, Defeated by Final Hit.
[Swan HP=7,500/7,500]
|
|
|
Post by Warrior on Nov 2, 2023 11:51:28 GMT -8
#s://i~imgur~com/dk4CQm0~png
Supportive:
Blade Oath ×5 → +5 Uses to Aspiration Aspiration ×8 → +8 AS for 1 Turn Residuum ×3 → +315 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Oath Breaker, Release, Fatal Barrage, Goliath's Grave, False Pledge
Offensive
Resolve @ Swan 198 Fire C-Damage - Undodgeable, Cannot be Naturally Avoided, Cannot be Countered - Cuts US/DS - If Hits, -1 Chip Use - If Absorbed by a Barrier or Aura, it loses 50% of its Max HP (to a minimum of 1) - Auto Attacks an additional time this turn at 50% damage per attack the target avoided while charging this attack (0) 3 Turn Cooldown, 2/2 Turn Charge, ×1 Use per battle ( No Auto Strikes since Crab is dead and Swan hasn't avoided yet -- but forced to release it because it's a Triggered AA)
Charging - Silent Sonicboom ×15
[(#B09300) Warrior HP=4190/4190]
|
|
|
Post by Zane on Nov 2, 2023 13:43:42 GMT -8
Defense:
Cygnets Effects: Summons 2 White and 2 Black Cygnets each turn. - White Cygnets are removed from battle after being hit once. - Black Cygnets cannot be destroyed but cease action after taking 3 full attacks. Passive
2 White and Black Cygnets summoned. Black Cygnet takes Resolve.
Black A: 2/3 Others: 3/3
Set:
Migratory Birds Effects: Can apply the aimers of attacks that have struck the Cygnets each turn beyond inheritance limitations. Passive
Undodgable/Cuts Auras inherited.
Ice Panels set.
Offense:
Cygnus Feather S-Range Wind/Ice Element Base Damage: 2,000 Current Damage: 4,400 x 5 Effects: Undodgable, Breaks Shields, Cuts Auras. Gains +1 Hit for each Cygnet on the field. Gains 2x Damage when aimed at anyone with Panel Immunity.
Dancing Swan C-Range Wind/Ice Element Base Damage: 2,200 Current Damage: 4,800 Effects: Undodgable, Breaks Shields, Cuts Auras. Gains 2x Damage when used on Non-Normal Panels. If a defensive measure is used against this attack consecutively, Swan can apply it to himself next turn.
Cygnus Feather S-Range Wind/Ice Element Base Damage: 2,000 Current Damage: 4,400 x 5 Effects: Undodgable, Breaks Shields, Cuts Auras. Gains +1 Hit for each Cygnet on the field. Gains 2x Damage when aimed at anyone with Panel Immunity.
Hyper Attack - Cygnet Call X-Range Wind/Ice Element Base Damage: 0 Effects: Doubles the number of Cygnets that would be summoned next turn. 2 Turn CD
Ice Panels activated.
Hyper Attack - Cygnet Call X-Range Wind/Ice Element Base Damage: 0 Effects: Doubles the number of Cygnets that would be summoned next turn. 2 Turn CD
Charging - Cygnus Storm: 1/3
[Swan HP=7,500/7,500]
|
|
|
Post by Warrior on Nov 2, 2023 15:57:26 GMT -8
#s://i~imgur~com/dk4CQm0~png
Defensive:
Charged Nat Shield infallibly blocks all 5 attacks
Supportive:
Blade Oath ×5 → +5 Uses to Aspiration Aspiration ×8 → +8 AS for 1 Turn Residuum ×3 → +315 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Black Bolt, Release, Fatal Barrage, Goliath's Grave, False Pledge
Offensive
Oath Breaker ×3 @ All
0 → 15,000 Damage - Breaks Shields, Cuts Auras, Hits 7 Targets, Hits All - If Hits, Warrior gains +1 Program Use per intended target struck - If Hits, Warrior is inflicted with Berserk - Cuts US/DS 1 Turn Cooldown, 1/1 Turn Charge, 0/3 Turn Optional Charge (Emerald ×2) (Temporal Flux) (War's Grip) (Fatal Blade) (Ice Panels)
Silent Sonicboom ×15 @ Swan
248 → 2,161 S-Wind/IceDamage - Undodgeable, Cuts Auras - If Hits, Victim loses 1 Chip Use - Cuts US/DS - Multiple Instances of this attack may be manually charged at once 1/2 Turn Optional Charge
[(#B09300) Warrior HP=4190/4190]
|
|
|
Post by Zane on Nov 2, 2023 18:35:40 GMT -8
Defense:
Cygnets Effects: Summons 2 White and 2 Black Cygnets each turn. - White Cygnets are removed from battle after being hit once. - Black Cygnets cannot be destroyed but cease action after taking 3 full attacks. Passive
8 White and Black Cygnets summoned.
Floating Dancer Effects: Avoid one attack. Can freely avoid attacks that hit the Cygnets. Uses: 20/20
Freely avoids Oath Breakers. Used 10 times. 5 taken for 7,215 Damage.
Set:
Migratory Birds active.
Wave Generators Effects: When activated, creates a White Cygnet for each time that Cygnus Feather was used, or Cygnus Feather is used freely per time it successfully struck last turn. Uses: 20/20
x 10 used. 80 White Cygnets created.
Deadly Feathers Effects: Adds one Omni-Aimer, Cuts Undershirt, and Cannot be Mitigated to Cygnus Feather. Can be used to require an additional avoidance or grit instead. Uses: 20/20
x 1 used.
Offense:
Cygnus Feather S-Range Wind/Ice Element Base Damage: 2,000 Current Damage: 4,400 x 81 Effects: Undodgable, Breaks Breaks Unbreakable Shields, Cuts Auras, Cannot be Mitigated. Gains +1 Hit for each Cygnet on the field. Gains 2x Damage when aimed at anyone with Panel Immunity.
Dancing Swan x 3 C-Range Wind/Ice Element Base Damage: 2,200 Current Damage: 4,800 Effects: Undodgable, Breaks Shields, Cuts Auras. Gains 2x Damage when used on Non-Normal Panels. If a defensive measure is used against this attack consecutively, Swan can apply it to himself next turn.
Cygnus Charge x 80 C-Range Ice Element Base Damage: 3,000 Effects: Breaks Shields, Destroys Barriers/Auras. Can only be used by Cygnets.
Charging - Cygnus Storm: 2/3 Charging - Betrayal's Roost
[Swan HP=285/7,500]
|
|
|
Post by Warrior on Nov 2, 2023 20:25:10 GMT -8
#s://i~imgur~com/dk4CQm0~png
Defensive:
Charged Nat Shield infallibly blocks all 4 attacks from Swan Wind Alpha ignores attacks from Cygnets
Supportive:
1st Oath Breaker: Hit 20 Targets (+20 Uses to Skill Addition) 2nd Oath Breaker: Hit 10 Targets (+10 Uses to Fatal Blade) 3rd Oath Breaker: Hit 9 Targets (+9 Uses to Set Ice) Warrior is Berserk
Blade Oath ×5 → +5 Uses to Aspiration Aspiration ×8 → +8 AS for 1 Turn Residuum ×3 → +315 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Black Bolt, Release, Fatal Barrage, Goliath's Grave, False Pledge
Offensive
Lethal Entourage ×3 @ All
297 → 12,925 C-Wind/IceDamage - Undodgeable, Cuts Auras - Multiple Instances of this attack may be manually charged at once 0/2 Turn Optional Charge (Emerald ×2) (Temporal Flux) (War's Grip) (Fatal Blade) (Ice Panels)
God Crusher ×16 @ Swan
297 → 734 S-Wind/IceDamage - Undodgeable, Cuts Auras - Multiple Instances of this attack may be manually charged at once 0/2 Turn Optional Charge
[(#B09300) Warrior HP=4190/4190]
|
|
|
Post by Zane on Nov 4, 2023 13:37:54 GMT -8
Defense:
Cygnets Effects: Summons 2 White and 2 Black Cygnets each turn. - White Cygnets are removed from battle after being hit once. - Black Cygnets cannot be destroyed but cease action after taking 3 full attacks. Passive
4 White and Black Cygnets summoned.
Floating Dancer Effects: Avoid one attack. Can freely avoid attacks that hit the Cygnets. Uses: 10/20
Freely avoids Oath Breakers.
Wave Generators Effects: When activated, creates a White Cygnet for each time that Cygnus Feather was used, or Cygnus Feather is used freely per time it successfully struck last turn. Uses: 10/20
Used once. Creates 3 White Cygnets. One takes God Crusher. Floating Dancer used to avoid the rest.
Set:
Migratory Birds active.
Deadly Feathers Effects: Adds one Omni-Aimer, Cuts Undershirt, and Cannot be Mitigated to Cygnus Feather. Can be used to require an additional avoidance or grit instead. Uses: 19/20
x 1 used.
Offense:
Cygnus Feather S-Range Wind/Ice Element Base Damage: 2,000 Current Damage: 4,400 x 3 Effects: Undodgable, Breaks Breaks Unbreakable Shields, Cuts Auras, Cannot be Mitigated. Gains +1 Hit for each Cygnet on the field. Gains 2x Damage when aimed at anyone with Panel Immunity.
Dancing Swan x 3 C-Range Wind/Ice Element Base Damage: 2,200 Current Damage: 4,800 Effects: Undodgable, Breaks Shields, Cuts Auras. Gains 2x Damage when used on Non-Normal Panels. If a defensive measure is used against this attack consecutively, Swan can apply it to himself next turn.
Cygnus Charge x 2 C-Range Ice Element Base Damage: 3,000 Effects: Breaks Shields, Destroys Barriers/Auras. Can only be used by Cygnets.
Charging - Cygnus Storm: 3/3 Charging - Betrayal's Roost
[Swan HP=285/7,500]
|
|
|
Post by Warrior on Nov 4, 2023 14:01:08 GMT -8
#s://i~imgur~com/dk4CQm0~png
Defensive:
Charged Nat Shield infallibly blocks all 4 attacks from Swan Wind Alpha ignores attacks from Cygnets
Supportive:
Blade Oath ×5 → +5 Uses to Aspiration Aspiration ×8 → +8 AS for 1 Turn Residuum ×3 → +315 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Black Bolt, Release, Fatal Barrage, Goliath's Grave, False Pledge
Offensive
Static Scourge ×3 @ All
99 → 3420×2 C-Elec Hits - Avoid Separately, Grit Separately, Cannot be Naturally Avoided - Interrupt, Soak ×2/Turn | 0/1 Turn Optional Charge (Emerald ×2) (Temporal Flux) (War's Grip) (Fatal Blade) (Ice Panels)
Silent Sonicboom ×16 @ Swan
248 → 743 S-Wind/Ice Damage - Undodgeable, Cuts Auras - Multiple Instances of this attack may be manually charged at once 0/2 Turn Optional Charge
[(#B09300) Warrior HP=4190/4190]
|
|
|
Post by Zane on Nov 6, 2023 0:47:06 GMT -8
Defense:
Defeated by Static Scourge.
[Virgo HP=10,000/10,000]
|
|