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Post by Warrior on Nov 8, 2023 20:45:30 GMT -8
#s://i~imgur~com/dk4CQm0~png
Defensive:
N/A
Supportive:
Blade Oath ×5 → +5 Uses to Aspiration Aspiration ×8 → +8 AS for 1 Turn Residuum ×3 → +315 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Black Bolt, Release, Fatal Barrage, Goliath's Grave, False Pledge
Offensive:
Charging Air Burst
[(#B09300) Warrior HP=4190/4190]
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Post by Zane on Nov 9, 2023 0:52:09 GMT -8
Defense:
Unnecessary:
Offense:
Charging - World Wave: 1/1 Charging - Heavenly Rebuke: 1/1 Charging - Divine Reckoning: 1/1 Charging - Goddess Maelstrom: 1/2 Charging - Holy Light: 1/1
[Virgo HP=10,000/10,000]
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Post by Warrior on Nov 9, 2023 11:35:40 GMT -8
#s://i~imgur~com/dk4CQm0~png
Defensive:
N/A
Supportive:
Set Ice Zeta ×1 → Set and Lock Ice Panels for 1 Turn Skill Addition (RQ) ×20 → +40 Uses to Vigor Vigor ×40 → +80 Uses to Blade Oath Blade Oath ×85 → +40 Uses to Aspiration and +45 Uses to Residuum Aspiration ×43 → +43 AS for 1 Turn Residuum ×48 → +5040 Damage to All Attacks for 1 Turn
Auto Charging: 4 Nats, Black Bolt, Release, Fatal Barrage, Goliath's Grave, False Pledge
Offensive:
[::BattleChip:Air BurstLv1:v21:+5040 Resdiuum:+315 Cupid's Bow:x1.5 Plasma Element:x4 Emerald:x4 Ice Panels Emerald:"Strikes 51 Times (1326 Total Required Avoidances)"::]
[(#B09300) Warrior HP=4190/4190]
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Post by Zane on Nov 10, 2023 13:23:34 GMT -8
Rewards: +300 Exp +3,000z +Aqua Pillar +Cygnus Charge +Water Mirror
Aqua Pillar ° When used, spawns five 500 HP Aqua Pillars on the opponent's side of the field. These objects can be inflicted with statuses and take 0 Damage from Aqua Element attacks. While on the field, natural avoids ignore any attack it would fail against. ° This Chip Requires a 1 Turn Non-Preemptive Charge
Cygnus Charge # Ice C-Damage ° Spawns 4 White Cygnets that can endure one hit. Treated as a Object. Can be optionally charged for 4 turns, spawning 2 additional White Cygnets per turn of charge applied. ° Each turn, White Cygnets used Cygnus Charge if desired. ° Cygnus Charge: Deals Damage equal to Mega Chip Damage x 2. Breaks Shields, Destroys Barriers/Auras. ° This Chip Requires a 1 Turn Non-Preemptive Charge
Water Mirror Aqua C-Damage ° Choose two omni-aimers on use ° Gains Damage equal to the damage the user mitigated this turn. Damage cannot be augmented further.
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