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Post by Gaia on Feb 23, 2023 16:10:47 GMT -8
Participating Navis: Vanguard Allowances Spent: vs Var
Waves Completed Wave 1: Mettaur Wave 2: Mettaur, Fishy Wave 3: Spikey, Kill Plant Wave 4: Megalian, Mettaur Wave 5: Canguard, Spikey Wave 6: Swordy, Kill Plant
Cumulative Rewards Bug Frag: 0 Z-License: +30 Exp | +1,000 Zenny ×6 Mystery Data: 6 Green MD | 0 Yellow MD | 1 Blue MD | 1 Red MD
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Post by Gaia on Feb 23, 2023 16:11:40 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde1::]
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Post by Gaia on Feb 23, 2023 16:15:48 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[N/A]
[Vanguard HP=2500/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [1/5 Charges] Zealot's Ultimatum [1/5 Charges] Tactical Destruction [1/2 Charges] Charged Barrel [1/5 Charges] Darklight Sword [1/5 Charges] Doomsight [1/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [1/2 Charges] Dynamo Aiming - [1/2 Charges] Disruptive Pulse - [1/2 Charges] Power Revolver - [1/2 Charges] Unyielding Judgment - [1/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [1/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [1/2 Charges] Dark Meteors - [1/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [1/4 Charges] Meteors - [1/1 Charges] x2
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] - Dark Shockwave
[::BattleChip:Dark ShockwaveLv7:v21:x6 CC:x2.5 Seeking::]
Summary Phase
[Vanguard HP=2,125/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - --
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Post by Gaia on Feb 23, 2023 16:16:06 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 1
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:MettaurV1:0::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 16:16:24 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde2::]
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Post by Gaia on Feb 23, 2023 16:26:40 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2125/2500]
[N/A]
[Vanguard HP=2125/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [2/5 Charges] Zealot's Ultimatum [2/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [2/5 Charges] Darklight Sword [2/5 Charges] Doomsight [2/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [2/2 Charges] Dynamic Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [2/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [2/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [2/4 Charges] Meteors - [1/1 Charges] x2 Overfueled Reticle - [1/1 FT Charges]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] - Dark Shockwave
[::BattleChip:Dark ShockwaveLv7:v21:@mettaur::]
1. [Variable Assault] @ Fishy Vanguard loads a round and uses his data to unleash a destructive burst designed just for his adversary. [200 -> 3,000] X S-Damage [50%] ::C:: Cuts Auras, Undodgeable ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Multi-Target: 1 ::B:: Non-Hidden Element chosen upon use. ::°:: 2-CD
Summary Phase
[Vanguard HP=1,750/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 0/2]
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Post by Gaia on Feb 23, 2023 16:27:39 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 2
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:MettaurV1:0::] [::Virus:Stats:FishyV1:0::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 16:27:52 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde3::]
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Post by Gaia on Feb 23, 2023 16:31:13 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1750/2500]
[N/A]
[Vanguard HP=1750/2500]
Support Phase
[Crown of the Fallen Monarch] - Taken for 375 Damage.
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [3/5 Charges] Zealot's Ultimatum [3/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [3/5 Charges] Darklight Sword [3/5 Charges] Doomsight [3/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [2/2 Charges] Dynamic Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [3/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [3/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [3/4 Charges] Meteors - [1/1 Charges] x2 Overfueled Reticle - [1/1 FT Charges]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] - Dark Wide
[::BattleChip:Dark WideLv7:v21:@ Spikey:"Undodgeable"::]
1. [Charged Barrel] A burst of heat exuded from his barrel blazes forward, his core emptying energy built up overtime. [240 -> 3,600 x2] Fire S-Damage [50%] ::C:: 2 Aiming effects chosen upon use | Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to five turns. ::o:: Gains +1 Hit at full damage per turn of charge applied. Replaces the optional charge multiplier.
Summary Phase
[Vanguard HP=1,375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 1/2]
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Post by Gaia on Feb 23, 2023 16:31:58 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 3
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:SpikeyV2:0::] [::Virus:Stats:Kill PlantV2:0::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 16:32:40 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde4::]
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Post by Gaia on Feb 23, 2023 16:33:12 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 4
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:MegalianV3:1000::] [::Virus:Stats:MettaurV3:1000::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 16:44:11 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1375/2500]
[Purging Pyre] [A-Tier, Aura] A coruscating veil of energy that protects Vanguard from all harm. - 250-Power Aura. Multiple uses can be expended to increase the health of the aura by 50% per merge. If three or more are merged together, the aura becomes uncuttable. -- [Active, 8/9]
[Vanguard HP=1375/2500]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [4/5 Charges] Zealot's Ultimatum [4/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [1/5 Charges] Darklight Sword [4/5 Charges] Doomsight [4/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [1/2 Charges] Dynamic Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [4/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [4/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2 Punishing Zeal - [1/1 FT Charges] Overfueled Reticle - [1/1 FT Charges]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] - Dark Shockwave
[::BattleChip:Dark ShockwaveLv7:v21:@ Mettaur:"Breaks Shields"::]
[::Shortcut:Element:Seeking::] [::Shortcut:Element:Laser::] ::o:: Precision - Add "Fully Undodgeable" to 1 attack ::o:: Piercing - Add "Cuts Uncuttable Auras" to 1 attack
[DCE] - Dark Tornado Imbue 1. [Burning Conviction] @ Megalian His eyes blazing powerfully, Vanguard releases a myriad of reticles into the air around him. [35 => 3,185 * 6] Fire/Wind C-Damage [50%] ::C:: Can be optionally charged for 1 turn to gain "Ignores Armor" ::o:: Cuts Uncuttable Auras, Fully Undodgeable ::A:: Avoid Separately ::o:: Ignores Armor ::o:: Inflicts x2.0 Damage to enemies per element of this chip that they are weak to ::°:: 5-CD
Summary Phase
[Vanguard HP=1,375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 2/2] -- [Burning Conviction | 0/5] -- [Precision | 0/1] -- [Piercing | 0/5]
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Post by Gaia on Feb 23, 2023 16:45:06 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 4
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:MegalianV3:0::] [::Virus:Stats:MettaurV3:0::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 16:45:21 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde5::]
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