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Post by Gaia on Feb 23, 2023 16:45:59 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 5
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:CanGuardV4:1250::] [::Virus:Stats:SpikeyV4:1250::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 16:50:00 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1375/2500]
[Purging Pyre] [A-Tier, Aura] A coruscating veil of energy that protects Vanguard from all harm. - 250-Power Aura. Multiple uses can be expended to increase the health of the aura by 50% per merge. If three or more are merged together, the aura becomes uncuttable. -- [Active, 6/9]
[Vanguard HP=1375/2500]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [5/5 Charges] Zealot's Ultimatum [5/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [2/5 Charges] Darklight Sword [5/5 Charges] Doomsight [5/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [2/2 Charges] Dynamic Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [5/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [5/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2 Punishing Zeal - [1/1 FT Charges] Overfueled Reticle - [1/1 FT Charges]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] - Dark Wide
[::BattleChip:Dark WideLv7:v21:@ Spikey:"Undodgeable"::]
[::Shortcut:Element:Seeking::] [::Shortcut:Element:Laser::] ::o:: Precision - Add "Fully Undodgeable" to 1 attack ::o:: Piercing - Add "Cuts Uncuttable Auras" to 1 attack
1. [Variable Assault] Vanguard loads a round and uses his data to unleash a destructive burst designed just for his adversary. [200] Laser S-Damage [50%] ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Multi-Target: 1 ::B:: Non-Hidden Element chosen upon use. ::o:: Breaks Unbreakable Shields, Cuts Uncuttable Auras ::°:: 2-CD
Summary Phase
[Vanguard HP=1,375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 0/2] -- [Burning Conviction | 1/5] -- [Precision | 1/1] -- [Piercing | 1/5]
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Post by Gaia on Feb 23, 2023 16:50:24 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 5
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:CanGuardV4:0::] [::Virus:Stats:SpikeyV4:0::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 16:50:38 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:Horde6::]
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Post by Gaia on Feb 23, 2023 16:51:10 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 6
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:Kill PlantV5:1500::] [::Virus:Stats:SwordyV5:1500::]
[::Virus:Attack:All::]
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Post by Gaia on Feb 23, 2023 17:06:10 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1375/2500]
[500 Power Aura]
[Vanguard HP=1375/2500]
Support Phase
{ Mobius - Vanguard charges all chargeable attacks. ::(+):: Infinite Power, Finite Output. ° Preemptive Charges may be applied as desired ° All chargeable attacks are automatically charged once per turn ° One full-turn charged attack of choice is auto-charged once every Even Turn ° Charges are allowed to be held indefinitely when fully charged ° Triggered Auto Strikes have no interaction with this Giga Program } Zealot's Fuel [5/5 Charges] Zealot's Ultimatum [5/5 Charges] Tactical Destruction [2/2 Charges] Charged Barrel [2/5 Charges] Darklight Sword [5/5 Charges] Doomsight [5/5 Charges] Aiming Gaze [1/1 Charges] Variable Assault [2/2 Charges] Dynamic Aiming - [2/2 Charges] Disruptive Pulse - [2/2 Charges] Power Revolver - [2/2 Charges] Unyielding Judgment - [5/5 Charges] Zealot's Judgment - [1/1 Charges] Zealot's Prominence - [1/1 Charges] Zealot's Conviction - [5/5 Charges] Power Gambit - [1/1 Charges] Zealot's Overflow - [1/1 Charges] Zealot's Blade - [2/2 Charges] Dark Meteors - [2/2 Charges] Dark Bomb - [1/1 Charges] Boomerang - [1/1 Charges] x2 Rainy Day - [1/1 Charges] Tornado - [1/1 Charges] Volcano - [1/1 Charges] x2 Element Poison - [1/1 Charges] Seal Cannon - [1/1 Charges] Super Vulcan - [4/4 Charges] Meteors - [1/1 Charges] x2 Punishing Zeal - [1/1 FT Charges] Overfueled Reticle - [1/1 FT Charges]
[Tactical Mastery] [S-Tier, Chip Imbue] Vanguard's ability to expand his arsenal beyond normal margins has grown to mastery. The difference between his chips and his typical arsenal has faded entirely. -- The user's charged attacks may consume a Standard or Dark Attack Chip to gain its Damage, Elements, and 1 Non-★ Effect for that use per turn that it was charged. Has no effect on Mega or Giga Chips. -- Multiple Standard Chips may be imbued by this process, but the Attack will cost an additional Attack Slot for every chip imbued beyond the first ° The same chip cannot be imbued multiple times onto the same attack -- [Passive]
[Pinpoint Offensive] [Advanced] Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of his offensive phase. This stacks up to 4 times. -- [Passive]
Offense Phase 2 -> 7 AS || 2 DCE
[Crown] - Dark Meteors [::BattleChip:Dark MeteorsLv7:v21:"Cuts Auras":x2.5 Seeking::]
1. [Darklight Sword] A mighty sword created from darklight energy that cleaves through multiple enemies. [240 -> 2,160] Fire/Sand C-Damage [50%] ::C:: 2 Aiming effects chosen upon use | Undodgeable, Breaks Shields ::o:: Ignores Armor, Non-Hidden Element of Choice chosen upon use ::C:: Can be optionally charged for up to 5 turns. ::o:: Can add 1 effect from the list to this attack per turn of charge applied: Cannot be intercepted, non-hidden element of choice, cannot be naturally avoided, cannot be countered, ignores armor. Replaces the optional charge multiplier.
Summary Phase
[Vanguard HP=1,375/2,500]
[Status] - -- Normal [Stage] - -- [::Shortcut:Stage:Normal::] [Cooldown] - -- [Variable Assault | 2/2] -- [Burning Conviction | 3/5] -- [Piercing | 2/5]
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Post by Gaia on Feb 23, 2023 17:24:53 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E 6
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:Kill PlantV5:0::] [::Virus:Stats:SwordyV5:0::]
[::Virus:Attack:All::]
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