|
Post by Gaia on Oct 17, 2021 18:39:56 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
Bladia takes 2,500 HP and his Guts triggers.
[::Virus:Stats:BladiaV10:3940::]
[::Virus:Attack:All::]
|
|
|
Post by Warrior on Oct 17, 2021 18:53:02 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 7
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Demon's Domain: Feint is immune Purifier: -936 HP Demon's Domain: Feint is immune Malefic Oath: -504 HP Demon's Domain: Feint is immune
[HP: 7760/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP
Jericho: +2 Attack Uses
{ - ° Feint was struck by 2 Attacks that dealt >810 Damage (+2 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 2000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Dauntless Provoker (3/3) } Charges: ° N/A Cooldowns: ° Natural Avoidance (1/5)Attack Uses Left: 2 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (10 Left)° Countermeasure (12 Left)° Static Shield (8 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (6 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
|
|
|
Post by Gaia on Oct 17, 2021 19:00:38 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=375/2500]
[Vanguard has 0 Armor]
[All Attacks] - Handled by Feint. [Demon's Domain] - Van is hacked.
[Vanguard HP=375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Vanguard HP=375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
Summary Phase
[Vanguard HP=375/2,500] [Cooldown] ::o:: Natural Barrier [2/5]
|
|
|
Post by Gaia on Oct 17, 2021 19:02:50 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:BladiaV10:3940::]
[::Virus:Attack:All::]
|
|
|
Post by Warrior on Oct 17, 2021 19:37:08 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 8
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Titanic Cleaver: Handled by Vanguard Malefic Oath: -252 HP (-50% Taken from Stone Element) Static Shift: Feint Absorbs the next 5 attacks aimed at her
{ - ° Titanic Cleaver: -225 HP (4 Failed Absorbs || 93.75% Mitigation)- ° Titanic Cleaver: Absorbed ::(+)::} Static Shift -- B Tier || Support Feint engulfs herself in a static-esque aura to warp a short distance and evade incoming attacks. ° Feint Barrier-Avoids Two Attacks 12 Uses (9 Left)
Rampart -- A Tier Feint's suit is made of a material as strong as steel and as light as fabric; a staple fantasy garb, no doubt. ° Feint's instance-based Barriers apply to 3 additional attacks ° Feint takes 50% Damage from attacks that bypass her Barriers/Auras (multiple can be spent against the same attack to stack the effect) Passive Malefic Oath: -504 HP
[HP: 8219/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP
Jericho: +3 Attack Uses
{ - ° Feint was struck by 3 Attacks that dealt >920 Damage (+3 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 7000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-4 ° Pass
5 ° Phantom Waltz ×5: 1211 C-Break Damage @ Bladia ×5
Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing EffectsCosts 1 Attack Use (0 Left) { Damage Modifiers ::(+)::} Base Damage: 230 (80% of Feint's Base)Damage Inflicted: +981 Damage
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° Natural Avoidance (2/5)Attack Uses Left: 0 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (9 Left)° Countermeasure (12 Left)° Static Shield (8 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (6 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
|
|
|
Post by Gaia on Oct 17, 2021 19:42:16 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=375/2500]
[Vanguard has 0 Armor]
[::BattleChip:Dark RecoveryLv1:v21::]
[All Attacks] - Handled by Feint. [Titanic Cleaver] - Avoided via Discharge. [Titanic Cleaver] - Avoided via Countermeasure. [Titanic Cleaver] - Avoided via Discorporation. [Malefic Oath] - Tanked.
[Vanguard HP=375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Vanguard HP=375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[Great Sword ⇪ Omega] Activated Program Upon activation of this program, one attack gains 20 + (10 * Version) Damage for one use. ⦗Uses per battle: 1/8⦘
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 3/12 Uses]
1. [Charged Barrel] A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [198 * 10] Fire/Metal S-Damage [50%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for up to five turns, granting 30% Damage to one attack following this one per total turn of charge.
6. [Disruptive Pulse] A blast more like shotgun fire than a cannon burst, Vanguard unleashes energy that disrupts his adversaries. [990 * 2] Fire/Metal X-Damage [50%] ::C:: Breaks Unbreakable Shields, Cuts Uncuttable Auras ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Interrupts ::S:: Cuts Undershirt ::°:: 1-CD
x2 [::BattleChip:NeoVariable SwordLv1:v21::]
Summary Phase
[Vanguard HP=375/2,500] [Cooldown] ::o:: Natural Barrier [3/5]
|
|
|
Post by Gaia on Oct 17, 2021 19:45:47 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
Bladia triune avoids 5 Charged Barrels. Bladia takes 5 Phantom Waltz for 2,500 Damage. Bladia takes 3 Disruptive Pulse for 2,970 Damage.
[::Virus:Stats:BladiaV10:0::]
[::Virus:Attack:All::]
|
|
|
Post by Gaia on Oct 17, 2021 19:48:13 GMT -8
Out of Character
Vanguard uses a subchip and claims the Locked Mystery Data. +1 HMD.
|
|
|
Post by Warrior on Oct 17, 2021 19:48:37 GMT -8
#s://i.imgur.com/8w4a7DV.png Feint uses the Unlocker from the Bladia to claim a HMD
|
|