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Post by Gaia on Oct 16, 2021 21:02:10 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
Bladia takes 860 Damage, total, from Disruptive Pulse, and Triune Avoids all other attacks.
[::Virus:Stats:BladiaV10:9140::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 16, 2021 21:05:23 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 2
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Purifier: -936 HP Demon's Domain: Feint is immune Blade Beam: -1000 HP Purifier: -936 HP Purifier: -936 HP
[HP: 5392/9200] Dauntless Provoker (1/3)
Supportive
Regeneration: Feint restores 4493 HP
Jericho: +4 Attack Uses
{ - ° Feint was struck by 4 Attacks that dealt >810 Damage (+4 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 4000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Dauntless Provoker (2/3)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Dauntless Provoker (2/3) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 9 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 16, 2021 21:13:11 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 11/13]
[All Attacks] - Handled by Feint. [Ratton Seeker] - Negated.
[Vanguard HP=1,375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
Vanguard expends 2 uses of Firewall to cleanse Demon's Domain.
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[::Chip:Dark VulcanLv1:v21::]
1. [Charged Barrel] x6 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [20 * 10] Fire S-Damage [50%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for up to five turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown]
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Post by Gaia on Oct 16, 2021 21:15:57 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
Bladia takes 200 Damage from Charged barrel.
[::Virus:Stats:BladiaV10:8940::]
[::Virus:Attack:All::]
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Post by Gaia on Oct 16, 2021 21:19:23 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 11/13]
[All Attacks] - Handled by Feint.
x3 (2 Remaining) [::BattleChip:BugFixLv1:v21::]
[Vanguard HP=1,375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
Vanguard expends 2 uses of Firewall to cleanse Demon's Domain.
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[::Chip:Dark VulcanLv1:v21::]
1. [Charged Barrel] x6 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [20 * 10] Fire S-Damage [50%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for up to five turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown]
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Post by Warrior on Oct 16, 2021 22:09:15 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 3
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Static Shift: Feint Omni-Absorbs the next 5 attacks aimed at her
{ - ° Purifier: Absorbed - ° Blade Beam (4 Required Avoidances): Absorbed ::(+)::} Static Shift -- B Tier || Support Feint engulfs herself in a static-esque aura to warp a short distance and evade incoming attacks. ° Feint Barrier-Avoids Two Attacks 12 Uses (10 Left)
Rampart -- A Tier Feint's suit is made of a material as strong as steel and as light as fabric; a staple fantasy garb, no doubt. ° Feint's instance-based Barriers apply to 3 additional attacks ° Feint takes 50% Damage from attacks that bypass her Barriers/Auras (multiple can be spent against the same attack to stack the effect) Passive
Support Type ° Feint may expend an additional skill use when using a Barrier/Aura skill to make that use Uncuttable, if Barrier/Aura possesses health it lasts only 2 turns Malefic Oath: -252 HP (Stone Element: 50% Damage Taken) Malefic Oath: -504 HP Demon's Domain: Feint is immune
[HP: 8444/9200] Dauntless Provoker (2/3)
Supportive
Regeneration: Feint restores 4493 HP
Jericho: +2 Attack Uses
{ - ° Feint was struck by 2 Attacks that dealt >810 Damage (+2 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 2000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Dauntless Provoker (3/3)
Offensive Feint: 5 AS
1-4 ° Pass
5 ° Phantom Waltz ×11: 989 C-Break Damage @ Bladia ×11
Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing EffectsCosts 1 Attack Use (0 Left) { Damage Modifiers ::(+)::} Base Damage: 230 (80% of Feint's Base)Damage Inflicted: +759 Damage
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Dauntless Provoker (3/3) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 0 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (10 Left)° Countermeasure (12 Left)° Static Shield (8 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (6 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (1/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 17, 2021 9:45:04 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
Bladia takes 50% Damage from all attacks.
Bladia fully avoids 5 Phantom Waltz.
Bladia takes 2,500 Damage and his Guts triggers.
[::Virus:Stats:BladiaV10:6440::]
[::Virus:Attack:All::]
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Post by Gaia on Oct 17, 2021 9:48:32 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 10/13]
[All Attacks] - Handled by Feint. [Titanic Cleaver] - Avoided via Countermeasure. [Demon's Domain] - Vanguard is hacked.
[Vanguard HP=1,375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown]
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Post by Warrior on Oct 17, 2021 12:03:58 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 4
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Purifier: -936 HP Malefic Oath: -504 HP Demon's Domain: Feint is immune Demon's Domain: Feint is immune Titanic Cleaver: -720 HP
[HP: 7040/9200] Dauntless Provoker (3/3)
Supportive
Regeneration: Feint restores 4493 HP Dauntless Provoker: Hypermode Cooldown
Jericho: +3 Attack Uses
{ - ° Feint was struck by 3 Attacks that dealt >810 Damage (+3 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 3000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 3 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (10 Left)° Countermeasure (12 Left)° Static Shield (8 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (6 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (1/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 17, 2021 12:06:43 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:BladiaV10:6440::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 17, 2021 12:14:16 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 5
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Malefic Oath: -504 HP Malefic Oath: -504 HP Demon's Domain: Feint is immune Titanic Cleaver: -720 HP Purifier: -936 HP
[HP: 6536/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP
Jericho: +4 Attack Uses
{ - ° Feint was struck by 4 Attacks that dealt >810 Damage (+4 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 3000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 7 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (10 Left)° Countermeasure (12 Left)° Static Shield (8 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (6 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (1/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 17, 2021 18:12:24 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 10/13]
[All Attacks] - Handled by Feint. [Malefic Oath] - Avoided via Countermeasure. [Titanic Cleaver] - Avoided via Countermeasure. [Purifier] - Avoided via Natural Barrier. [Demon's Domain] - Vanguard is hacked.
[Vanguard HP=1,375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown] ::o:: Natural Barrier [0/5]
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Post by Gaia on Oct 17, 2021 18:12:43 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:BladiaV10:6440::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 17, 2021 18:27:40 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 6
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Malefic Oath: -252 HP (-50% Taken from Stone Element) Demon's Domain: Feint is immune Demon's Domain: Feint is immune Titanic Cleaver: Naturally Absorbed Malefic Oath: -504 HP
[HP: 8444/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP
Jericho: +2 Attack Uses
{ - ° Feint was struck by 2 Attacks that dealt >810 Damage (+2 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 2000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-4 ° Pass
5 ° Phantom Waltz ×9: 986 C-Break Damage @ Bladia ×9
Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing EffectsCosts 1 Attack Use (0 Left) { Damage Modifiers ::(+)::} Base Damage: 230 (80% of Feint's Base)Damage Inflicted: +756 Damage
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Dauntless Provoker (3/3) } Charges: ° N/A Cooldowns: ° Natural Avoidance (0/5)Attack Uses Left: 0 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (12 Left)° Static Shift (10 Left)° Countermeasure (12 Left)° Static Shield (8 Left)° Eminence (9 Left)° Aspiration (6 Left)° Revivify (6 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 17, 2021 18:31:44 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 10/13]
[All Attacks] - Handled by Feint. [Malefic Oath] - Taken for 1,000 Damage. [Demon's Domain] - Vanguard is hacked.
[Vanguard HP=375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Vanguard HP=375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
Summary Phase
[Vanguard HP=375/2,500] [Cooldown] ::o:: Natural Barrier [1/5]
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