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Post by Gaia on Oct 16, 2021 19:00:30 GMT -8
Participating Navis: Feint, Vanguard Allowances Spent: - Vanguard's from Conundrum and Tiana - Feint's from Deav and Sirius Total Initiative: 0
Waves Completed Wave 1: Shrimpy Wave 2: Spikey, Bunny, Ratty Wave 3: Spikey, Shripmy, Shrimpy Wave 4: Spikey, Shrimpy, Ratty Wave 5: Ratton, Gaia, Gaia Wave 6: Bladia
Feint's Rewards Bug Frag: 0 Z-License: +15 Exp | +500 Zenny ×6 Mystery Data: 0 Green MD | 0 Yellow MD | 0 Blue MD Sub Chips: 1
Vanguard's Rewards Bug Frag: 0 Z-License: +15 Exp | +500 Zenny ×6 Mystery Data: 0 Green MD | 0 Yellow MD | 0 Blue MD Sub Chips: 1
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Post by Gaia on Oct 16, 2021 19:02:20 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ1::]
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Post by Gaia on Oct 16, 2021 19:02:45 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:ShrimpyV6:2000::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 16, 2021 19:08:17 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 1 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Bubbler: Intercepted; -216 HP Bubbler: Intercepted; -216 HP Bubble Side: -1296 HP
[HP: 7,472/9100] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP Jericho: +1 Attack Use
{ - ° Feint was struck by 1 Attack that dealt >810 Damage (+1 Attack) ::(+):: - ° Total Damage dealt by Attacks Taken: 2400 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 1 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 16, 2021 19:19:59 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[Purging Pyre] [A-Tier, Aura] A coruscading veil of flames that surrounds his being, protecting Vanguard from harm. - 250-Power Aura. Multiple uses can be expended to increase the health of the aura by 50% per merge. If three or more are merged together, the aura becomes uncuttable. -- [Active, 4/6]
[Bubble Slide] - Absorbed by 375-HP Aura.
[Vanguard HP=2500/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
 Crown of the Fallen Monarch A powerful crown that darkens the mind.... ° User is allowed one free dark-chip attack per turn ° Does not cost an Attack Slot or expend the Dark Chip's use ° Cannot be used if no uses remain of the desired dark chips ° Can only be applied to Standard Darkchips ° Glitch: User loses 15% of their Max HP per turn ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=2,125/2,500]
Offense Phase 2 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Crown of the Fallen Monarch] [::BattleChip:Dark ThunderLv7:v21:x6 CC::]
Summary Phase
[Vanguard HP=2,125/2,500]
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Post by Gaia on Oct 16, 2021 19:20:59 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:ShrimpyV6:0::]
[::Virus:Attack:All::]
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Post by Gaia on Oct 16, 2021 19:23:06 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ2::]
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Post by Gaia on Oct 16, 2021 19:24:04 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:BunnyV6:2000::] [::Virus:Stats:SpikeyV6:2000::] [::Virus:Stats:RattyV6:2000::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 16, 2021 19:33:10 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 2 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Zap Ring: -151 HP Zap Ring: -151 HP Heat Shot: -281 HP Heat Shot: -281 HP Ratton Piercer: -216 HP Ratton Piercer: -216 HP Ratton Seeker: -216 HP
[HP: 7,688/9100] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP Jericho: +1 Attack Use
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 2100 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 1 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 16, 2021 19:40:08 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=2,125/2500]
[Vanguard has 0 Armor]
[All Attacks] - Handled by Feint. [CB Intercepted] - Absorbed by Aura.
[Vanguard HP=2,125/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
 Crown of the Fallen Monarch A powerful crown that darkens the mind.... ° User is allowed one free dark-chip attack per turn ° Does not cost an Attack Slot or expend the Dark Chip's use ° Cannot be used if no uses remain of the desired dark chips ° Can only be applied to Standard Darkchips ° Glitch: User loses 15% of their Max HP per turn ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=1,750/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Crown of the Fallen Monarch] [::BattleChip:Dark WideLv7:v21:x6 CC:"Undodgeable"::]
1. [::BattleChip:Dark CircleLv7:v21:@ Ratton:"Fully Undodgeable"::]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
2. [Zealot's Fuel] [1/5 Charges] Stoking his inner flames for increased heat and pressure, Vanguard funnels his life essence through his core an additional time to strike with more force. [0] Fire S-Damage [100%] ::A:: Adds 100% of Vanguard's Base Damage to the next attack used. ::o:: Can be optionally charged for up to four turns. Each turn of charge increases the Base Damage multiplier by 50% upon use. Attack gains 1-CD per turn of charge. ::°:: 1-Turn Required Charge, 1-CD
3. [Charged Barrel] [1/5 Charges] A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [20 * 10] Fire S-Damage [50%] ::C:: 2 Aiming effects chosen upon use. ::C:: Can be optionally charged for up to five turns, granting 30% Damage to one attack following this one per total turn of charge.
4. [::BattleChip:BoomerangLv8:v21:+400 Zealots Fuel:x1.3 Charged Barrel:"Undodgeable"::]
Summary Phase
[Vanguard HP=1,750/2,500] [Cooldown] ::o:: Zealot's Fuel - [0/1]
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Post by Gaia on Oct 16, 2021 19:41:49 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:BunnyV6:0::] [::Virus:Stats:SpikeyV6:0::] [::Virus:Stats:RattyV6:0::]
[::Virus:Attack:All::]
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Post by Gaia on Oct 16, 2021 19:44:38 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ3::]
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Post by Gaia on Oct 16, 2021 19:45:19 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z3
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:SpikeyV7:3000::] [::Virus:Stats:ShrimpyV7:3000::] [::Virus:Stats:ShrimpyV7:3000::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 16, 2021 19:51:16 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 3 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Heat Side: -369 HP Heat Shot: -369 HP Heat-V: -369 HP Bubble-V: -284 HP Bubble Side: -284 HP Bubble-V: -284 HP Bubble Side: -284 HP Bubble-V: -284 HP Bubble Side: -284 HP
[HP: 6389/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP Jericho: +0 Attack Uses
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 3600 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 1 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 16, 2021 19:54:42 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,750/2500]
[Vanguard has 0 Armor]
[Purging Pyre] [A-Tier, Aura] A coruscading veil of flames that surrounds his being, protecting Vanguard from harm. - 250-Power Aura. Multiple uses can be expended to increase the health of the aura by 50% per merge. If three or more are merged together, the aura becomes uncuttable. -- [Active, 3/6]
[All Attacks] - Handled by Feint. [Hits All Attacks] - Absorbed by Aura.
[Vanguard HP=1,750/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
 Crown of the Fallen Monarch A powerful crown that darkens the mind.... ° User is allowed one free dark-chip attack per turn ° Does not cost an Attack Slot or expend the Dark Chip's use ° Cannot be used if no uses remain of the desired dark chips ° Can only be applied to Standard Darkchips ° Glitch: User loses 15% of their Max HP per turn ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 11/12 Uses]
Vanguard imbues Elemental Fury's "Gains Non-Hidden Element of choice upon use" to two attacks, this turn.
[Crown of the Fallen Monarch] [::BattleChip:Dark CircleLv7:v21:@ Shrimpy2 Shrimpy3 Spikey2:"Cuts Uncuttable Auras":&Elec:x6 CC::]
1. [::BattleChip:Dark SwordLv7:v21:@ Spikey:"Undodgeable":&Aqua::]
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown] ::o:: Zealot's Fuel - [1/1]
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