|
Post by Warrior on May 23, 2021 19:27:07 GMT -8
#s://i.imgur.com/U4Xclbh.png
Participating Navis: Feint, Vanguard Allowances Spent: Gaia's 1st free weekly from Battle Chip Challenge Event - My 2 coming from Pride's Downfall and Stairway to Heaven; 6 Left Total Initiative: 0
Waves Completed Wave 1: Fishy Wave 2: Mettaur, Swordy, Canguard Wave 3: Swordy, Shrimpy, Fishy Wave 4: Ratty, Bunny, Ratty Wave 5: Rare Mettaur, Canguard, KillPlant (+5 Mettaur Credit) Wave 6: Bladia
Feint's Rewards Bug Frag: 1 Z-License: +15 Exp | +500 Zenny ×6 Mystery Data: 1 Green MD | 0 Yellow MD | 0 Blue MD | 6 Red MD Sub Chips: -- Unlocker (+1 CMD)
Vanguard's Rewards Bug Frag: 1 Z-License: +15 Exp | +500 Zenny ×6 Mystery Data: 1 Green MD | 0 Yellow MD | 0 Blue MD | 6 Red MD Sub Chips: -- Unlocker (+1 CMD)
|
|
|
Post by Warrior on May 23, 2021 19:29:28 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ1::]
|
|
|
Post by Warrior on May 23, 2021 19:29:49 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
No Defense (Initiative)
[::Virus:Stats:FishyV6:2000HP::]
[::Virus:Attack:All::]
|
|
|
Post by Warrior on May 23, 2021 19:55:21 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 1 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Burner: Intercepted; -281 HP + Burn Dash Attack: -216 HP Condor Dash: -216 HP
[HP: 9100/9100] Normal (∞), ::Effect:Burn::
Supportive
Burn: Feint loses 182 HP
Regeneration: Feint restores 4622 HP Jericho: +0 Attack Uses
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attack) ::(+):: - ° Total Damage dealt by Attacks Taken: 900 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞), ::Effect:Burn::
Offensive Feint: 5 AS
1 ° *Click*: *Click*
2 ° *Click*: *Click*
3 ° *Click*: *Click*
4 ° *Click*: *Click*
5 ° *Click*: *Click*
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞), ::Effect:Burn:: } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 0 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
|
|
|
Post by Gaia on May 23, 2021 21:13:22 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor]
[Vanguard HP=2500/2500]
Support Phase
{Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
 [Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
Offense Phase 2 NAS | 2 DCE | 12/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Testing Blow] Releasing a bout of fire from his cannon, Vanguard tests the mettle of his foes, the recoil of his blast empowering his future assault. [840 * 2] Stone C-Damage [70%] ::C:: Undodgeable, Breaks Shields ::B:: Non-Hidden Element Chosen upon use. Hits 1 Additional target at full damage. ::°:: 2-Turn Cooldown
Summary Phase
1,680 @ Fisher
[Vanguard HP=2500/2500] [Status] - [Cooldown] - [Testing Blow] - [0/1] [Stage] - [Durations] - [Chip Uses] -
|
|
|
Post by Warrior on May 23, 2021 21:20:35 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z1
Fishy Testing Blow: -2184 HP (Guts Bypassed; Dodge Bypassed)
[::Virus:Stats:FishyV6:0HP::]
[::Virus:Attack:All::]
|
|
|
Post by Warrior on May 23, 2021 21:20:48 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ2::]
|
|
|
Post by Warrior on May 23, 2021 21:21:14 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
No Defense (Initiative)
[::Virus:Stats:MettaurV6:2000HP::] [::Virus:Stats:SwordyV6:2000HP::] [::Virus:Stats:CanGuardV6:2000HP::]
[::Virus:Attack:All::]
|
|
|
Post by Warrior on May 23, 2021 21:34:35 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 2 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Shockwave: -216 HP Dynamo Wave: -216 HP Shockwave: -216 HP Long Sword: -216 HP High Cannon: Intercepted; -1350 HP
[HP: 6,886/9100] Normal (∞), Attack Augment Lock (1/1), ::Effect:Burn::
Supportive
Burn: Feint loses 182 HP
Regeneration: Feint restores 4622 HP Jericho: +1 Attack Uses
{ - ° Feint was struck by 1 Attack that dealt >810 Damage (+1 Attack) ::(+):: - ° Total Damage dealt by Attacks Taken: 900 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞), Attack Augment Lock (1/1), ::Effect:Burn::
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞), Attack Augment Lock (1/1), ::Effect:Burn:: } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 1 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
|
|
|
Post by Gaia on May 23, 2021 21:53:13 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2,500/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Dynamo Wave] - Taken for 300 Damage, expends his Natural Barrier to avoid "Regardless of Success" effect. [Wide Sword] - Taken for 390 Damage. [Long Sword] - Avoided with 1 use from [Parry]. [Cyber Sword] - Taken for 390 Damage.
{Parry B+-Tier, Shield ::(+):: } Vanguard raises his hardened darklight fists, batting away attacks blow for blow. - Blocks 1 Attack. -- Vanguard Blocks 1 additional attack per consecutive use, to a max of three additional avoidances. Excess avoids from this skill are transferred to the next avoidance type, but are treated as Natural. -- [Active, 7/8]
[Vanguard HP=1,420/2,500]
Support Phase
{Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge] [- Interruption removes all stacks of Constant Charge for 1 Turn] -- [Passive]
{Adrenaline A-Tier, Passive Attack Slots ::(+):: } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
Offense Phase 5 AS | 2 DCE | 12/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Testing Blow] @ Mettaur Releasing a bout of fire from his cannon, Vanguard tests the mettle of his foes, the recoil of his blast empowering his future assault. [756 * 2] Break C-Damage [70%] ::C:: Undodgeable, Breaks Shields ::B:: Non-Hidden Element Chosen upon use. Hits 1 Additional target at full damage. ::°:: 2-Turn Cooldown
2. [Hub Batch] - [1/1 GIGA Charges]
3. [Charged Barrel] @ Swordy x3 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [22 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=1,220/2500] [Status] - [::Effect:Burn::] [Cooldown] - [Testing Blow] - [0/2] [Stage] - [Durations] - [Use Tracker] - 7/8 Parry
|
|
|
Post by Warrior on May 23, 2021 22:01:13 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
Mettaur Testing Blow: -4,914 HP (Guts Bypassed; Shield Bypassed) Deleted
Swordy Charged Barrel: -550 HP Charged Barrel: -220 HP Charged Barrel: -220 HP
[::Virus:Stats:MettaurV6:0HP::] [::Virus:Stats:SwordyV6:1010HP::] [::Virus:Stats:CanGuardV6:2000HP::]
[::Virus:Attack:All::]
|
|
|
Post by Warrior on May 23, 2021 23:52:13 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 2 | | T U R N 2
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Long Sword: -216 HP
[HP: 8884/9100] Normal (∞)
Supportive
Regeneration: Feint restores 4622 HP Jericho: +0 Attack Uses
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 900 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞)}
Charges: ° N/A
Cooldowns: ° N/A
Attack Uses Left: 1
Use Limits: ° Total Chips (5 Left) ° Mega Chips (3 Left) ° Giga Chips (1 Left) ° Failsafe (10 Left) ° Static Shift (10 Left) ° Countermeasure (10 Left) ° Static Shield (7 Left) ° Eminence (7 Left) ° Aspiration (4 Left) ° Revivify (4 Left) ° Firewall ⇪ Nu (2/2) ° Air Shoes ⇪ Nu (2/2) ° Skill Addition ⇪ Delta (1/1)
|
|
|
Post by Gaia on May 24, 2021 21:54:52 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=1,220/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Wide Sword] - Taken for 390 Damage. [Long Sword] - Taken for 390 Damage. [Marking Cannon] - Taken for 300 Damage.
[Vanguard HP=140/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +4 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] +2 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
[1/3 Giga Chip Uses] [::BattleChip:Hub BatchLv1:v21:"+1 Use to Rekindle"::]
{ Rekindle S-Tier, Recovery ::(+):: x1 } Using the power of the flames kindling within his core, Vanguard reinvigorates the potency of his fires, all the while keeping up with the tempo of his gained adrenaline. - Vanguard restores 1,050 HP. This turn, Vanguard does not lose any benefits he possesses from effects dependent on a percent of his Max HP missing when healing, and can trigger such effects again. - These effects are nullified whenever Vanguard triggers a survival effect. -- [Active, 4/5 MAX Uses/Battle]
[14/12 Chip Uses] [::BattleChip:RecoveryLv6:v21::]
[Vanguard HP=2,065/2,500]
Offense Phase 8 AS | 2 DCE | 11/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Charged Barrel] @ Swordy x4 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [37 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
2. [Charged Barrel] @ Canguard x4 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [37 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=1,065/2500] [Status] - [::Effect:Burn::] [Cooldown] - [Testing Blow] - [2/2] [Stage] - [Durations] - [Use Tracker] - 7/8 Parry - 2/3 Recovery
|
|
|
Post by Warrior on May 24, 2021 22:20:18 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
Swordy Charged Barrel ×2: Mitigated (Armor); Seeking effect applied Charged Barrel ×2: -740 HP
Canguard Charged Barrel: -925 HP Charged Barrel ×3: -75 HP (Guts)
[::Virus:Stats:MettaurV6:0HP::] [::Virus:Stats:SwordyV6:270HP::] [::Virus:Stats:CanGuardV6:1000HP::]
[::Virus:Attack:All::]
|
|
|
Post by Warrior on May 24, 2021 22:24:43 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 2 | | T U R N 3
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Long Sword: -216 HP Cyber Sword: -216 HP High Cannon: -1350 HP
[HP: 7318/9100] Normal (∞)
Supportive
Regeneration: Feint restores 4622 HP Jericho: +1 Attack Use
{ - ° Feint was struck by 1 Attack that dealt >810 Damage (+1 Attack) ::(+):: - ° Total Damage dealt by Attacks Taken: 1950 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 2 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
|
|