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Post by Gaia on May 24, 2021 22:38:11 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=1,065/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Wide Sword] - Taken for 390 Damage. [Long Sword] - Taken for 390 Damage. [Marking Cannon] - Taken for 300 Damage.
[Vanguard HP=285/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +8 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] +4 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +69% Damage while below 15% of their Max HP.
{ Rekindle S-Tier, Recovery ::(+):: x1 } Using the power of the flames kindling within his core, Vanguard reinvigorates the potency of his fires, all the while keeping up with the tempo of his gained adrenaline. - Vanguard restores 1,050 HP. This turn, Vanguard does not lose any benefits he possesses from effects dependent on a percent of his Max HP missing when healing, and can trigger such effects again. - These effects are nullified whenever Vanguard triggers a survival effect. -- [Active, 3/5 MAX Uses/Battle]
[13/12 Chip Uses] [::BattleChip:RecoveryLv6:v21::]
[Vanguard HP=2,210/2,500]
Offense Phase 14 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Charged Barrel] @ Swordy x13 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [55 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
2. [Testing Blow] @ Canguard Releasing a bout of fire from his cannon, Vanguard tests the mettle of his foes, the recoil of his blast empowering his future assault. [235 * 2] Laser C-Damage [70%] ::C:: Undodgeable, Breaks Shields [-20%] ::B:: Non-Hidden Element Chosen upon use. Hits 1 Additional target at full damage. [-20%] ::°:: 2-Turn Cooldown
Summary Phase
[Vanguard HP=2,210/2500] [Status] - [Cooldown] - [Testing Blow] - [0/1] [Stage] - [Durations] - [Use Tracker] - 7/8 Parry - 2/3 Recovery
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Post by Warrior on May 24, 2021 22:41:59 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z2
Swordy Charged Barrel ×13: Message received Deleted
Canguard Testing Blow: -1175 HP (Shield bypassed) Deleted
[::Virus:Stats:MettaurV6:0HP::] [::Virus:Stats:SwordyV6:0HP::] [::Virus:Stats:CanGuardV6:0HP::]
[::Virus:Attack:All::]
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Post by Warrior on May 24, 2021 22:42:09 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ3::]
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Post by Warrior on May 24, 2021 22:44:58 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z3
No Defense (Initiative)
[::Virus:Stats:SwordyV7:3000HP::] [::Virus:Stats:ShrimpyV7:3000HP::] [::Virus:Stats:FishyV7:3000HP::]
[::Virus:Attack:All::]
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Post by Warrior on May 24, 2021 23:07:09 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 3 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Cyber Sword: -288 HP Bubble-V: -288 HP ::Effect:Soak:: ::Effect:Bubble:: Bubble Side: -1728 HP; Bubble popped Bubble-V: -288 HP ::Effect:Soak:: ::Effect:Bubble:: Burner: -288 HP; Bubble popped ::Effect:Burn:: Condor Dash: -400 HP
[HP: 5820/9100] Normal (∞), ::Effect:Burn::, ::Effect:Soak::, ::Effect:Soak::
Supportive
Burn: Feint loses 182 HP
Regeneration: Feint restores 4622 HP Jericho: +0 Attack Uses
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 2400 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞), ::Effect:Burn::, ::Effect:Soak::, ::Effect:Soak::
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞), ::Effect:Burn::, ::Effect:Soak::, ::Effect:Soak:: } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 2 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on May 25, 2021 13:54:04 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2,210/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Wide Sword] - Taken for 520 Damage. [Long Sword] - Taken for 520 Damage. [Bubble Side] - Taken for 400 Damage. [Burner] - Taken for 400 Damage and ::Effect:Burn::
[Vanguard HP=370/2,500]
{ Rekindle S-Tier, Recovery ::(+):: x1 } Using the power of the flames kindling within his core, Vanguard reinvigorates the potency of his fires, all the while keeping up with the tempo of his gained adrenaline. - Vanguard restores 1,050 HP. This turn, Vanguard does not lose any benefits he possesses from effects dependent on a percent of his Max HP missing when healing, and can trigger such effects again. - These effects are nullified whenever Vanguard triggers a survival effect. -- [Active, 3/5 MAX Uses/Battle]
[13/12 Chip Uses] [::BattleChip:RecoveryLv6:v21::]
[Vanguard HP=2,295/2,500]
[Condor Dash] - Taken for 400 Damage.
[Vanguard HP=1,895/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +12 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] +6 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +119.7% Damage while below 15% of their Max HP.
[Vanguard HP=1,895/2,500]
Offense Phase 20 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Testing Blow] @ Fishy Releasing a bout of fire from his cannon, Vanguard tests the mettle of his foes, the recoil of his blast empowering his future assault. [1,842 * 2] Stone C-Damage [70%] ::C:: Undodgeable, Breaks Shields [-20%] ::B:: Non-Hidden Element Chosen upon use. Hits 1 Additional target at full damage. [-20%] ::°:: 2-Turn Cooldown
2. [Charged Barrel] @ Shrimpy x7 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [71 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
3. [Charged Barrel] @ Swordy x7 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [71 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=20/2500] [Status] - ::Effect:Burn:: [1/2] [Cooldown] - [Testing Blow] - [0/2] [Stage] - [Durations] - [Use Tracker] - 7/8 Parry - 1/3 Recovery
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Post by Gaia on May 25, 2021 18:03:26 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z3
Fishy: -- Deleted by Testing Blow (bypasses guts and shield)
Shrimpy: -- Guts triggered.
Swordy: -- Guts triggered.
[::Virus:Stats:SwordyV7:1500::] [::Virus:Stats:ShrimpyV7:1500::] [::Virus:Stats:FishyV7:0::]
[::Virus:Attack:All::]
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Post by Warrior on May 25, 2021 18:11:07 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 3 | | T U R N 2
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Wide Sword: -288 HP; Intercepted Bubble Side: -864 HP Bubbler: -288 HP; Intercepted ::Effect:Bubble:: Bubble Side: -1728 HP; Bubble popped
[HP: 5932/9100] Normal (∞), ::Effect:Burn::, ::Effect:Soak::, ::Effect:Soak::
Supportive
Burn: Feint loses 182 HP
Regeneration: Feint restores 4622 HP Jericho: +0 Attack Uses
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 3168 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞), ::Effect:Burn::, ::Effect:Soak::, ::Effect:Soak::
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞), ::Effect:Burn::, ::Effect:Soak::, ::Effect:Soak:: } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 2 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on May 25, 2021 18:42:19 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=20/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Firewall ⇪ Nu] - Cleanses Burn. Activated Program Upon activation of this program, user can remove one negative status of choice. Does not take up a program slot. ⦗Uses per battle: [1/2]⦘
{ Rekindle S-Tier, Recovery ::(+):: x1 } Using the power of the flames kindling within his core, Vanguard reinvigorates the potency of his fires, all the while keeping up with the tempo of his gained adrenaline. - Vanguard restores 1,050 HP. This turn, Vanguard does not lose any benefits he possesses from effects dependent on a percent of his Max HP missing when healing, and can trigger such effects again. - These effects are nullified whenever Vanguard triggers a survival effect. -- [Active, 2/5 MAX Uses/Battle]
[Vanguard HP=1,070/2,500]
[Cyber Sword] - Taken for 520 Damage.
[Vanguard HP=550/2,500]
[1/2 DCE] [::BattleChip:Dark RecoveryLv1:v21::]
[Vanguard HP=2,500/2,500]
[Wide Sword] - Taken for 520 Damage. [Bubble Side] - Taken for 400 Damage. [Bubble Side] - Taken for 400 Damage.
[Vanguard HP=1,180/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +16 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] +8 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +185.61% Damage while below 15% of their Max HP.
[Vanguard HP=1,180/2,500]
Offense Phase 26 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Charged Barrel] @ Shrimpy x13 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [71 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
2. [Charged Barrel] @ Swordy x13 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [71 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=1,180/2500] [Status] [Cooldown] - [Testing Blow] - [2/2] [Stage] - [Durations] - [Use Tracker] - 7/8 Parry - 1/3 Recovery
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Post by Warrior on May 25, 2021 19:01:48 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z3
Elaboration unnecessary: Viruses are certainly dead
[::Virus:Stats:SwordyV7:0HP::] [::Virus:Stats:ShrimpyV7:0HP::] [::Virus:Stats:FishyV7:0HP::]
[::Virus:Attack:All::]
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Post by Warrior on May 25, 2021 19:02:25 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ4::]
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Post by Warrior on May 25, 2021 19:03:37 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z4
No Defense (Initiative)
[::Virus:Stats:RattyV8:4000HP::] [::Virus:Stats:BunnyV8:4000HP::] [::Virus:Stats:RattyV8:4000HP::]
[::Virus:Attack:All::]
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Post by Warrior on May 25, 2021 19:24:09 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 4 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Ratton Piercer: -360 HP Ratton Piercer: -360 HP Mega Ring: -252 HP Zap Ring: -252 HP ::Effect:Shock:: ::Effect:Paralyze:: Mega Ring: -1512 HP
[HP: 6364/9100] Normal (∞), ::Effect:Shock::
Supportive
Regeneration: Feint restores 4622 HP Jericho: +1 Attack Use
{ - ° Feint was struck by 1 Attacks that dealt >810 Damage (+1 Attack) ::(+):: - ° Total Damage dealt by Attacks Taken: 5000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞), ::Effect:Shock::
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞), ::Effect:Shock:: } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 3 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on May 28, 2021 22:00:39 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=1,180/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Ratton Piercer] - Taken for 500 Damage. [Ratton Piercer] - Taken for 500 Damage.
{ Rekindle S-Tier, Recovery ::(+):: x1 } Using the power of the flames kindling within his core, Vanguard reinvigorates the potency of his fires, all the while keeping up with the tempo of his gained adrenaline. - Vanguard restores 1,050 HP. This turn, Vanguard does not lose any benefits he possesses from effects dependent on a percent of his Max HP missing when healing, and can trigger such effects again. - These effects are nullified whenever Vanguard triggers a survival effect. -- [Active, 2/5 MAX Uses/Battle]
[1/2 DCE] [::BattleChip:Dark RecoveryLv1:v21::]
[Vanguard HP=2,180/2,500]
[Ratton Piercer] - Taken for 500 Damage. [Mega Ring] - Avoided with Natural Barrier! [Mega Ring] - Avoided with 1 use of Parry! [Ratton Piercer] - Taken for 500 Damage. [Ratton Piercer] - Taken for 500 Damage.
[Vanguard HP=680/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +24 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
 [Garnet Star of Power] +12 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
 [Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +382.68% Damage while below 15% of their Max HP.
[Vanguard HP=680/2,500]
Offense Phase 38 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Testing Blow] @ both Rattons Releasing a bout of fire from his cannon, Vanguard tests the mettle of his foes, the recoil of his blast empowering his future assault. [535 * 2] Seeking C-Damage [70%] ::C:: Undodgeable, Breaks Shields ::B:: Non-Hidden Element Chosen upon use. Hits 1 Additional target at full damage. ::°:: 2-Turn Cooldown
2. [::BattleChip:Dark LanceLv1:v21:x3.8268 Last Stand:x6 Constant Charge::]
Summary Phase
[Vanguard HP=680/2500] [Status] [Cooldown] - [Testing Blow] - [1/2] [Stage] - [Durations] - [Use Tracker] - 6/8 Parry - 0/3 Recovery
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Post by Warrior on May 29, 2021 8:17:07 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z4
Weaknesses struck, properties ignored (Dark Lance's 1 selected aimer = Cuts Auras)
[::Virus:Stats:RattyV8:0HP::] [::Virus:Stats:BunnyV8:0HP::] [::Virus:Stats:RattyV8:0HP::]
[::Virus:Attack:All::]
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