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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 22, 2020 21:40:58 GMT -8
Christmas Tree Cleaning Event SpecialDefence Phase Event Augments■ Percentile Mitigation applies before Flat Mitigation for this event ■ Any stacking passives are maxed ■ You may convert your Regeneration to Armor ■ You may use Supportive Phase actions prior to defending against the damage (IE: Stages, Hyper Modes) [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■  is treated as  for the purpose of Wind Lv5 ■ May not gain Special Properties and  Weakness through this Skill ■ If Grade were to gain a limited-instance effect or in-stat customization effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Wood Lv5 ■ + 200 Armor-- Net Strengths:       -- Net Weaknesses:     [Power Block] - Hidden Program ■ One incoming attack deals 50% Damage, and loses all temporary effects. [1 CD]  [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots ⇪ Regenerator SP 300 Armor Alexandrite Star of Regeneration 600 ArmorGrade takes: ■ Evergreen Deadlift 10,000: 65% Total Damage Reduction, 2,150 Total Armor, - 1,350 HP Grade 1,200/2,550[HP=1,200/2,550]
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Post by Gaia on Feb 22, 2020 21:46:11 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=3300/3300]
[Junk Shield] [Advanced] JunkMan's defensive measures are near oppressive, his collection providing the ultimate wall between himself and his enemies. - JunkMan can utilize any object under his control as a Shield-Based Avoidance, regardless of its ability to intercept. -- Objects utilized in this way can block attacks during a turn up to their current Health without taking damage; thereafter, the object is no longer considered a shield, and must be able to intercept in order to properly be used to avoid attacks. Objects still block all subsequent hits of attacks that break them, unless they are Avoided Separately. -- Two objects can be raised against a single attack to be used as an Unbreakable Shield. Objects used in this way cannot be damaged, except by an attack that Breaks Shields. --- JunkMan can utilize this method of avoidance against attacks that Hit All, blocking the attack for himself by using each object (minimum of two) under his control as a shield. --- JunkMan cannot avoid attacks in any other way, and cannot be intercepted for except for by his objects. ---- [Passive]
[JunkMan has 3,300 Health, 55 Armor, and takes 51.68% Damage; 41.34% Damage on the 1st turn]
[Efficiency] [A-Tier, Object Support] JunkMan is adept at putting together his lovely creations, and can easily build more from available resources. - JunkMan can spawn up to 2 Additional Objects of each type. -- [Passive]
[JunkCube] [A-Tier, Object] The most basic of cubes, designed for durability and utilized for his personal defense. - JunkCubes are Intercepting Objects with [180 + (20 * V) + (10 * V)] 510-HP. -- [Active, 4/4 Uses]
2. [AssaultCube] [A-Tier, Object] A cube designed with a more blunt face, magnetized to JunkMan's field, specifically to orbit around and strike down on his foes from afar. - AssaultCubes are Non-Intercepting Objects with [((270 + (30 * V)) - 20%) + (10 * V)] 590-HP. -- AssaultCubes have 1 Attack Slot at 50% Damage, and attack once each turn, if able. --- Additional Skill Uses can be expended to merge AssaultCubes, adding +20% Max-Health and an additional +10% Damage. Per three AssaultCubes merged, they gain an additional attack slot. -- Only 1 AssaultCube can be active at a time. ---- [Active, 4/4 Uses]
3. [CompactCube] [A-Tier, Object] A cube designed as little more than an empty frame with springs around which to hold others. The cube latches onto other objects and compresses them within its incredibly tight core. - CompactCubes are Non-Intercepting Objects with [((270 + (30 * V)) - 40%) + (10 * V)] 470-HP. -- CompactCubes can merge with existing objects, adding 50% of the second object's Health and combining all effects. --- Only 1 CompactCube can be active at a time. ---- [Active, 4/4 Uses]
JunkMan spawns 3 of each object.
JunkMan activates Paladin's Spirit for a total of 25.11% Damage taken. JunkMan activates Stone and Onyx Cross for a total of 10% Damage taken. Using Endeavor Alpha, each shield (total of 9) can decrease the damage by 25%. 99% Damage Redux reached.
JunkMan facetanks 10,000 Damage for 45.
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 22, 2020 21:54:28 GMT -8
30 Exp, 300 Zenny, and 3 RMD to both. That's a very tight one.
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