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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 11, 2020 14:17:23 GMT -8
No Initiative. 1-100
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Post by xoDeathy on Feb 11, 2020 20:23:25 GMT -8
Navi Joe is V1, has no Init
1-100
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 11, 2020 20:55:29 GMT -8
Turn 1Defence Phase -- Net Strengths: Grade 2,550/2,550[HP=2,550/2,550] Set-up Phase 300 Regeneration ( ⇪ Regenerator SP) 100 Regeneration ( Alexandrite Star of Regeneration)  [ Adaptive Power] - Advanced Skill [ Piano's ultimate blessing. The power of twenty souls.] ■ Grade's unspent Element Levels are instead spent at the start of battle on a unique non-Hidden Element. May be changed once every Set-up Phase afterwards ■ If all chosen Elements have reached Lv5, an additional Element is chosen ■  is treated as  for the purpose of Wind■ May not gain Special Properties and  Weakness through this Skill ■ If Grade were to gain a limited-instance effect or in-stat customization effect from an Element Level through this Skill, he gains +20 Regen instead, +20 more Regen if it's the only effect granted in an Element Level [ Passive] Metal Lv5 ■ +50 Armor ■ 15% Base Damage is added as Bonus Armor (300, + 45) -- Net Strengths:       -- Net Weaknesses:    Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 Attack Slots 1,2,3: Passed Attack Slot 4: ■ Attack Slots passed up until this point in battle: 3 ■ 300×3×2 Damage  [ Classical Handgun: Heartbreaker Deluxe] - Hyper Attack [ Grade fires a finger-gun to pierce through your very core.] 0 1,800 S-Damage 🅰 Gains +100% of Grade's Base Damage for every Attack Slot passed up until this point in battle. Resets upon use 🅲 Undodgeable, Cuts Auras 🅱 If no other Attack was used this turn, this Attack deals ×2 Damage 🅱 May adopt a non-Hidden Element on use 🅰 Hits All [ 3 CD] {Attack Slot 5: Charging ??? (1/?) (+)}  [ Classical Handgun: Heartbreaker (1/1) Status  1,800 Damage @ Navi JoeGrade 2,550/2,550[HP=2,550/2,550] ■ Hyper CD: 0/3
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Post by xoDeathy on Feb 13, 2020 19:30:08 GMT -8
"Sup."
|Defense Phase|
Heartbreaker Deluxe deals 1800 Damage
|Recuperation Phase|
[Navi Joe regens 225 HP]
Navi Joe's HP: 2925/4500 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots
1:|< NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1.385 Damage Breaks Shields, Undodgeable 90% Damage 2:| <Sign Up for the Navi Joe Newsletter!> ~Hyper~
S-Range, Normal "We have a 50% off bonus for your first newsletter when you sign up!" 515 Damage Breaks Shields, Undodgeable -If hits, Navi Joe deals +50 Damage for 1 turn- 1 CD 120% Damage
3:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 385 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 385 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 385 Damage Breaks Shields, Undodgeable 90% Damage
6:|Charging NormCannon (1)
|Summary Phase|
2055 Normal Damage @ Grade
Navi Joe's HP: 2925/4500 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 13, 2020 20:55:43 GMT -8
Turn 2Defence Phase -- Net Strengths:       -- Net Weaknesses:    Blue HP loss indicates Strength 95 Armor ( Metal Lv5, 300 Base Damage)  [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots  [ Coldsteel Drive] - A-Tier Skill [ A spherical module of ice and iron. Impenetrable as a vault door.] ■ Grade's limited-attack Mitigation effects apply to 1 extra consecutive Attack(s) [ Passive] Grade takes: ■ NormBuster1: ⇪ Parry SP A (305 Total Armor), - 56 HP ■ Sign Up for the Navi Joe Newsletter!: ⇪ Parry SP AB (515 Total Armor), - 0 HP ■ NormBuster1: ⇪ Parry SP B (305 Total Armor), - 56 HP ■ NormBuster1: ⇪ Parry SP C (305 Total Armor), - 56 HP ■ NormBuster1: ⇪ Parry SP C (305 Total Armor), - 56 HP Grade 2,326/2,550[HP=2,326/2,550] Set-up Phase 300 Regeneration ( ⇪ Regenerator SP) 200 Regeneration ( Alexandrite Star of Regeneration) Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 2■ ⇪ Parry SP (-3) Attack Slots 1,2: Used 2× [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.]  0 + S-Damage 🅱 +Deals damage equal to 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher 🅲 May target an additional Enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Status  0 + Damage @ Navi Joe■ Deals damage equal to 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher ■ Deals damage equal to 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher Grade 2,550/2,550[HP=2,550/2,550] ■ Hyper CD: 1/3
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Post by xoDeathy on Feb 19, 2020 19:34:52 GMT -8
"Sup."
|Defense Phase|
Navi Joe Nat dodges 1 and takes 585 Damage
|Recuperation Phase|
[Navi Joe regens 225 HP]
Navi Joe's HP: 2565/4500 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots
+50 Damage 1/1
1:|<NormCannon> Charged for 1
S-Range, Normal Navi Joe fires a modified Cannon chip. 465 Damage Breaks Shields, Undodgeable Berserks, Blinds 1-Turn Optional Charge 0 CD 60% Damage
2:|>Slot In<
<SE - Norm-Soaker 2000> S-Range, Aqua Navi Joe's buster takes on aquatic properties and he fires a blast of pressurized water at a target. Taught by Revved. 215 Damage Breaks Shields Ignores Armor, Cannot be Naturally Avoided
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 435 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 435 Damage Breaks Shields, Undodgeable 90% Damage
6:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
2205 Normal Damage @ Grade
215 Aqua Damage @ Grade
Navi Joe's HP: 2565/4500 Field: Normal B-Chip Folder: 4/5 [2/3 Mega, 0 Giga] Cooldowns: Sign Up!! (1/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 19, 2020 22:55:50 GMT -8
Turn 3Defence Phase -- Net Strengths:       -- Net Weaknesses:     Metal Lv5 95 Armor  [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots  [ Coldsteel Drive] - A-Tier Skill [ A spherical module of ice and iron. Impenetrable as a vault door.] ■ Grade's limited-attack Mitigation effects apply to 1 extra consecutive Attack(s) [ Passive]  [ Onyx Star of Strength] - Accessory [ A shining star forged of onyx, sparkles with an otherworldly power.] ■ Negate damage from one incoming attack (1 Turn CD) Grade takes: ■ NormCannon: ⇪ Parry SP A (305 Total Armor), - 112 HP, Berserk, Blind[Firewall ⇪ Nu] - Program ■ Upon activation of this program, user can remove one negative status of choice ■ Does not cost a Program Slot. [2 1 Use(s) per Battle] ■ Berserk Healed  [ Neat] - S-Tier Skill [ This body made of marble, metal and silk is inviolable.] ■ After Removing a Negative Status, Grade may choose to become Immune to that Negative Status for the remainder of battle ■ Can acquire up to 4 Immunities this way and may switch out existing Immunities with new ones when maxed out ■ Grade cannot Avoid any incoming attack[ Passive] ■ Immune to Berserk■ Norm-Soaker 2000: ⇪ Parry SP A (305 Total Armor), Ignores Armor, Onyx Star of Strength, - 0 HP ■ NormSaber1: ⇪ Parry SP B (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP B (305 Total Armor), - 91 HP ■ NormSaber1: ⇪ Parry SP C (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP C (305 Total Armor), - 91 HP Grade 2,074/2,550[HP=2,074/2,550] Set-up Phase ⇪ Regenerator SP 300 Regeneration Alexandrite Star of Regeneration 300 Regeneration Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 2■ ⇪ Parry SP (-3) Attack Slots 1,2: Used 2× [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.]  0 + S-Damage 🅱 +Deals damage equal to 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher 🅲 May target an additional Enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Status  0 + Damage @ Navi Joe■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher ■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher Grade 2,550/2,550[HP=2,550/2,550] ■ Blind: 1/2 ■ Onyx Star of Strength CD: 0/1
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Post by xoDeathy on Feb 26, 2020 10:13:52 GMT -8
"Sup."
|Defense Phase|
Navi Joe takes 515 Damage and 450 Damage
|Recuperation Phase|
[Navi Joe regens 225 HP]
Navi Joe's HP: 1830/4500 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots
1:|<Sign Up for the Navi Joe Newsletter!> S-Range, Normal "We have a 50% off bonus for your first newsletter when you sign up!" 515 Damage Breaks Shields, Undodgeable -If hits, Navi Joe deals +50 Damage for 1 turn- 1 CD 120% Damage
2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 385 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 385 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 385 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 385 Damage Breaks Shields, Undodgeable 90% Damage
6:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 385 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
2440 Normal Damage @ Grade
Navi Joe's HP: 1830/4500 Field: Normal B-Chip Folder: 4/5 [2/3 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 26, 2020 17:18:20 GMT -8
Turn 4Defence Phase -- Net Strengths:       -- Net Weaknesses:     Metal Lv5 95 Armor Neat Immune to Berserk [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots  [ Coldsteel Drive] - A-Tier Skill [ A spherical module of ice and iron. Impenetrable as a vault door.] ■ Grade's limited-attack Mitigation effects apply to 1 extra consecutive Attack(s) [ Passive] Grade takes: ■ Sign Up for the Navi Joe Newsletter!: ⇪ Parry SP A (305 Total Armor), - 147 HP ■ NormBuster1: ⇪ Parry SP A (305 Total Armor), - 56 HP ■ NormSaber1: ⇪ Parry SP B (305 Total Armor), - 56 HP ■ NormBuster1: ⇪ Parry SP B (305 Total Armor), - 56 HP ■ NormSaber1: ⇪ Parry SP C (305 Total Armor), - 56 HP ■ NormBuster1: ⇪ Parry SP C (305 Total Armor), - 56 HP Grade 2,123/2,550[HP=2,123/2,550] Set-up Phase ⇪ Regenerator SP 300 Regeneration Alexandrite Star of Regeneration 400 Regeneration Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 2■ ⇪ Parry SP (-3) Attack Slots 1,2: Used 2× [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.]  0 + S-Damage 🅱 +Deals damage equal to 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher 🅲 May target an additional Enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Status  0 + Damage @ Navi Joe■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher ■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher Grade 2,550/2,550[HP=2,550/2,550] ■ Blind: 2/2 Ended ■ Blind Post-Infliction Immunity: 0/2 ■ Onyx Star of Strength CD: 1/1 Ended
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Post by xoDeathy on Mar 3, 2020 4:24:46 GMT -8
"Sup."
|Defense Phase|
Navi Joe takes 450 Damage and 450 Damage
|Recuperation Phase|
[Navi Joe regens 225 HP]
Navi Joe's HP: 1155/4500 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots +50 Damage this turn
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 435 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 435 Damage Breaks Shields, Undodgeable 90% Damage
6:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
2610 Normal Damage @ Grade
Navi Joe's HP: 1155/4500 Field: Normal B-Chip Folder: 4/5 [2/3 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Mar 3, 2020 4:35:16 GMT -8
Turn 5Defence Phase -- Net Strengths:       -- Net Weaknesses:     Metal Lv5 95 Armor Neat Immune to Berserk [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots  [ Coldsteel Drive] - A-Tier Skill [ A spherical module of ice and iron. Impenetrable as a vault door.] ■ Grade's limited-attack Mitigation effects apply to 1 extra consecutive Attack(s) [ Passive] Grade takes ■ NormBuster1: ⇪ Parry SP A (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP A (305 Total Armor), - 91 HP ■ NormSaber1: ⇪ Parry SP B (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP B (305 Total Armor), - 91 HP ■ NormSaber1: ⇪ Parry SP C (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP C (305 Total Armor), - 91 HP Grade 2,004/2,550[HP=2,004/2,550] Set-up Phase ⇪ Regenerator SP 300 Regeneration Alexandrite Star of Regeneration 500 Regeneration Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 2■ ⇪ Parry SP (-3) Attack Slots 1,2: Used 2× [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.]  0 + S-Damage 🅱 +Deals damage equal to 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher 🅲 May target an additional Enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Status  0 + Damage @ Navi Joe■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher ■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher Grade 2,550/2,550[HP=2,550/2,550] ■ Blind Post-Infliction Immunity: 1/2
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Post by xoDeathy on Apr 16, 2020 0:28:20 GMT -8
"Sup."
|Defense Phase|
Navi Joe takes 450 Damage and 450 Damage
|Recuperation Phase|
[Navi Joe regens 225 HP]
Navi Joe's HP: 480/4500 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 6 Attack Slots +50 Damage this turn
1:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
2:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 435 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 435 Damage Breaks Shields, Undodgeable 90% Damage
6:|<NormBuster1> S-Range, Normal Navi Joe fires his NormBuster1. 435 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
2610 Normal Damage @ Grade
Navi Joe's HP: 480/4500 Field: Normal B-Chip Folder: 4/5 [2/3 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Apr 16, 2020 0:33:56 GMT -8
Turn 6Defence Phase -- Net Strengths:       -- Net Weaknesses:     Metal Lv5 95 Armor Neat Immune to Berserk [ ⇪ Parry SP] - C-Tier Skill [ Deflect the attack with another attack. A sound principle.] ■ Grade may sacrifice Base Attack Slots this turn to gain 210 Armor against one incoming Attack, each. May be used multiple times against the same incoming Attack [ Passive] ■ 5 Base Attack Slots  [ Coldsteel Drive] - A-Tier Skill [ A spherical module of ice and iron. Impenetrable as a vault door.] ■ Grade's limited-attack Mitigation effects apply to 1 extra consecutive Attack(s) [ Passive] Grade takes ■ NormBuster1: ⇪ Parry SP A (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP A (305 Total Armor), - 91 HP ■ NormSaber1: ⇪ Parry SP B (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP B (305 Total Armor), - 91 HP ■ NormSaber1: ⇪ Parry SP C (305 Total Armor), - 91 HP ■ NormBuster1: ⇪ Parry SP C (305 Total Armor), - 91 HP Grade 2,004/2,550[HP=2,004/2,550] Set-up Phase ⇪ Regenerator SP 300 Regeneration Alexandrite Star of Regeneration 600 Regeneration Grade 2,550/2,550[HP=2,550/2,550] Attack Phase Attack Slots: 5 2■ ⇪ Parry SP (-3) Attack Slots 1,2: Used 2× [ Dread Lightning Ray] - Attack [ Grade flicks his hand, shooting out a jolt of white lightning.]  0 + S-Damage 🅱 +Deals damage equal to 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher 🅲 May target an additional Enemy per 10% of Grade's Max HP missing [ 2 Use( s) per Turn] Status  0 + Damage @ Navi Joe■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher ■ 10% of the Target's Max HP, or 20% of the Target's current HP, whichever is higher Grade 2,550/2,550[HP=2,550/2,550] ■ Blind Post-Infliction Immunity: 2/2
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Apr 16, 2020 0:36:10 GMT -8

Grade: 45/450 Navi Joe: 30/300
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