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Post by Mega on Jan 25, 2020 16:30:17 GMT -8
1-100 Steve has 1 lvl of Init just incase.
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 26, 2020 2:36:35 GMT -8
Metal Grade shall test Steve's mettle. V1, no Initiative. 1-100
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Post by Mega on Jan 26, 2020 10:14:03 GMT -8
HAHA- Metal. Setup PhaseSteve turns on a BoomboxUnawareType: ?-Tier Advanced Defense Skill Desc: Steve doesn't want to do maths! Effect: Steve ignores mid-battle statistical changes to himself and his enemies. Uses: -Passive- Attack Phase[2 A/S] Dizzy Dance R/E: C-Normal Desc: The user frantically dances off balance before someone! Damage: [70]Dmg Effects Breaks Shields, Cuts-Auras, Confuse Cooldown: 1
Steve Shot R/E: S-Shadow Desc: A small pellet of shadows shot from the mouth! Damage: [100]Dmg Effects: None Cooldown: 0
End Phase HP: Full of Steve Incoming damage: 170 Incoming Effects: Confuse
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 26, 2020 18:03:25 GMT -8
Turn 1Defence Phase Metal Grade is ×0.7 resistant to Shot and ×1.3 weak to Combat. [Battery Discharge] - C-Tier Skill [Don't get close. This creature's power source is unstable.] ■ Metal Grade counters for 70 Unavoidable Damage whenever it is struck by a C-Range Attack ■ This can occur up to 4 times per turn [Passive] [Parry] - ?-Tier Skill [Of course, the clone knows how to defend itself too.] ■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack [Passive] ■ 2 Base Attack Slots, 50 Base Damage Metal Grade takes: ■ Dizzy Dance: Battery Discharge, Unaware, Parry, - 91 HP, Confuse■ Steve Shot: - 70 HP Metal Grade 1,439/1,600 [HP=1,504/1,600] Set-up Phase  [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 100 Regeneration Metal Grade 1,539/1,600 [HP=1,539/1,600] Attack Phase Attack Slots: 2 1■ Parry (-1) [ Toxic Lv3] - Proximity  100 Damage ■ Unavoidable. Hits All [ 0 CD] Metal Lv5 ■ Element Adapter: Blade■ +50 counter damage, up to 4 counters per turn may ignore "Cannot be Countered" and become unaimed attacks. -3 CD to Reflection. Reflected attacks become aimed, and gain Blade's counter damage bonus in addition to other benefits. ■ Special Property: Reflection• When Activated: 1 counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. • Cooldown: This Effect has a 0 Turn Cooldown between activations. ■ Battery Discharge, Blade Lv5, Reflection [ Dizzy Dance] - Reflected Aimed Attack [ The user frantically dances off balance before someone!] 70 120 C-Damage ■ Cannot be Blocked or Absorbed ■ If Hits, ConfuseAttack Slot 1:  [ Acidic Rain] - Hyper Attack [ The clone sprays everyone with battery acid.]  0 S-Damage 🅰 Regardless of Success, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All [ 5 Hyper CD] Status   220 Damage @ Steve■ 50 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,539/1,539[HP=1,600/1,600] ■ Confuse: 1/2 ■ Hyper CD: 0/5
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Post by Mega on Jan 26, 2020 18:27:06 GMT -8
Defense Phase Steve Nat Dodges the reflected Dizzy Dance!
Head On! Type: C-tier Shield Skill Desc: Apply directly to the forehead! Effect: Blocks 1 attack Uses: x3
Used once to avoid ACID RAAAAAAIN.
Uses Natural BLOCK to block regardless of effect.
Takes 100dmg with a pained honk!
Attack Phase Airhorn R/E: C-Normal Desc: The user runs up to someone and releases a prolonged airhorn blast! Damage: [80]Dmg Effects: Breaks Shields, Berserk Cooldown: 1
Steve Shot R/E: S-Shadow Desc: A small pellet of shadows shot from the mouth! Damage: [100]Dmg Effects: None Cooldown: 0
End Phase HP: 900/1,000 Dizzy Dance CD: 0 Nat DODGE: 5 Nat Shield: 5
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 26, 2020 19:56:31 GMT -8
Turn 2Defence Phase Metal Grade is ×0.7 resistant to Shot and ×1.3 weak to Combat. [Battery Discharge] - C-Tier Skill [Don't get close. This creature's power source is unstable.] ■ Metal Grade counters for 70 Unavoidable Damage whenever it is struck by a C-Range Attack ■ This can occur up to 4 times per turn [Passive] Metal Grade takes: ■ Airhorn: Battery Discharge, - 104 HP, Berserk■ Steve Shot: - 70 HP Metal Grade 1,426/1,600 [HP=1,426/1,600] Set-up Phase  [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 200 Regeneration Metal Grade 1,600/1,600 [HP=1,600/1,600] Attack Phase Attack Slots: 2 [ Toxic Lv3] - Proximity  100 Damage ■ Unavoidable. Hits All [ 0 CD] Metal Lv5 ■ Element Adapter: Blade■ +50 counter damage, up to 4 counters per turn may ignore "Cannot be Countered" and become unaimed attacks. -3 CD to Reflection. Reflected attacks become aimed, and gain Blade's counter damage bonus in addition to other benefits. ■ Special Property: Reflection• When Activated: 1 counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. • Cooldown: This Effect has a 0 Turn Cooldown between activations. ■ Battery Discharge, Blade Lv5, Reflection [ Airhorn] - Reflected Aimed Attack [ The user runs up to someone and releases a prolonged airhorn blast!] 80 130 C-Damage ■ Cannot be Blocked ■ If Hits, BerserkAttack Slot 1,2: Used ×2 [ Fake Handgun: Battery Acid] - Basic Attack [ The clone does a finger-gun and releases an acidic spurt.]  0 S-Damage 🅲 If Hit, Target takes 50 Unavoidable Damage per turn for 2 Turns 🅲 Cuts Auras Target: SteveTarget: Metal GradeStatus   230 Damage @ Steve■ Berserk, 50 Unavoidable Damage per Turn (2 Turns)  0 Damage @ Metal Grade■ 50 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,600/1,600 [HP=1,600/1,600] ■ Berserk: 1/2 ■ Confuse: 2/2 Ended ■ Confuse Post-Infliction Immunity: 0/4 ■ Hyper CD: 1/5
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Post by Mega on Jan 26, 2020 20:14:42 GMT -8
Defense Phase Steve Honks the reflected Airhorn with Nat Barrier!
Shadow 2: Change the effects of any avoidance to a Dodge for one use (0 Turn CD) ^Used on Sound Barrier
Sound Barrier Type: C-tier Barrier Skill Desc: Steve screeches like an air raid siren x100! Effects: Barriers Dodges 1 attack Uses: x3 -Used once to avoid battery acid-
Takes 100 more damage!
End Phase HP: 800/1,000 Steve Honks uncle and tries to find the exit!
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Feb 3, 2020 18:09:33 GMT -8
Forfeited at Turn 3... 4, 5...
Steve: absolutely nothing. Loss xp is big succ. Blame devs Metal Grade: 25/250
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