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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 2, 2020 20:48:28 GMT -8
Initiative Level is a grand total of 0. May the toughest metal win. 1-100
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Post by Gaia on Jan 3, 2020 12:58:34 GMT -8
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Post by Gaia on Jan 3, 2020 13:01:08 GMT -8
Gaia.EXE
[Resonant Regalia] [Custom] Gaia wields a creation program, allowing him to manipulate the data around him to form arms and armor at a moment's notice. This power allows him to change the style of his defense and offense on the fly, but is threatened by his opponent's ability to target him. - At the start of battle, Gaia spawns his Resonant Regalia: Power Armor and Power Weapon. Each of these items share the health pool of an object appropriate for his version, distributed as Gaia desires, totaling [[(270 + (30 * V)) - 20%)]] 240-HP. - While his Power Weapon is active, Gaia gains +50 Base Damage. - While his Power Armor is active, Gaia gains +50 Armor. -- The benefits of these objects do not apply to allies. These objects may not intercept. -- His Resonant Regalia are immune to Destroys: Objects, as well as any effect that hits him and either of his active Regalia at the same time. -- Whenever his Resonant Regalia are destroyed, he may spend attack slots during his next offensive phase to resummon them; 1 per Resonant Regalia he respawns. --- [Passive]
Defense Phase
[Gaia HP=400/400] [PowerArmor HP=120/120] [PowerWeapon HP=120/120]
[N/A]
[Gaia HP=400/400]
Support Phase
[N/A]
Offense Phase 2 AS | 1 Auto-Charge | 330 Base Damage
[Resonance Build-Up] - [1/1 Charges]
1. [Devastating Smash] Metal | Combat Gaia's incredible strength, wound up into a powerful swing of his mighty weapon. - 0 Damage [150%] - Grants 100% of Gaia's Base Damage to 1 attack, this turn. -- 1-CD
2. [My Body as My Weapon] Malicious energy curls from his body as he charges, smashing through any opposition. [625] Metal S-Damage [90%] ::C:: Breaks Shields, Undodgeable
Summary Phase
625 Damage @ Metal Grade
[Gaia HP=400/400]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Devastating Smash] - [0/1]
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 3, 2020 18:10:04 GMT -8
Turn 1 Defence Phase Metal Grade is ×0.7 resistant to Shot, and ×1.3 weak to Combat. [Parry] - ?-Tier Skill [Of course, the clone knows how to defend itself too.] ■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack. [Passive] ■ 2 Base Attack Slots, 50 Base Damage [Battery Discharge] - C-Tier Skill [Don't get close. This creature's power source is unstable.] ■ Metal Grade counters for 70 Unavoidable Damage whenever it is struck by a C-Range Attack. ■ This can occur up to 4 times per turn. [Passive] ■ Devastating Smash: Battery Discharge, -0 HP ■ My Body as My Weapon: Parry×1, -403 HP Metal Grade 1,197/1,600 [HP=1,197/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 100 Regeneration Metal Grade 1,297/1,600 [HP=1,297/1,600] Attack Phase Attack Slots: 2 1■ Parry (-1) [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All Metal Lv5 ■ Element Adapter: Blade■ +50 counter damage, up to 4 counters per turn may ignore "Cannot be Countered" and become unaimed attacks. -3 CD to Reflection. Reflected attacks become aimed, and gain Blade's counter damage bonus in addition to other benefits. ■ Special Property: Reflection• When Activated: 1 counter this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. • Cooldown: This Effect has a 0 Turn Cooldown between activations. ■ Battery Discharge, Reflection, Blade Lv5 [ Devastating Smash] - Reflected Hyper Attack [ Gaia's incredible strength, wound up into a powerful swing of his mighty weapon.] 0 C-Damage 🅰 Grants 100% of Gaia's Base Damage to 1 attack, this turn. ■ AimedTargets: GaiaAttack Slot 1: ■ Devastating Smash [ Acidic Rain] - Hyper Attack [ The clone sprays everyone with battery acid.] 0 275 S-Damage 🅰 Regardless of Success, Target takes 50 Unavoidable Damage per turn for 2 Turns, and Metal Grade restores +250 HP 🅰 Unomnidodgeable, Cuts Uncuttable Auras. Hits All [ 5 Hyper CD] Status 375 Damage @ Gaia■ 50 Unavoidable Damage per Turn (2 Turns) 375 Damage @ Power Weapon, Power Armor■ 50 Unavoidable Damage per Turn (2 Turns) Metal Grade 1,297/1,600 [HP=1,297/1,600] ■ Reflection CD: 0/0 ENDED ■ Hyper CD: 0/5 Consulted Warrior about me reflecting a Power Up Attack... I can't add the Blade Lv5 +50 Damage to the attack, but I can add Gaia's Base Damage on my attack because of the wording
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Post by Gaia on Jan 8, 2020 5:11:27 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=400/400] [PowerArmor HP=120/120] [PowerWeapon HP=120/120]
[Gaia has 110 Armor]
[Toxic Damage] - Taken by all parties! [Devastating Smash] - Taken for 0 Damage! [Acidic Rain] - Avoided with [Smash Aside]! RoS effect negated, as well. [Resonant Regalia] - Immune to any attack that targets Gaia as well as either of his objects at the same time.
[Smash Aside] [C-Tier, Block] Gaia swings his mighty hammer before him, batting aside any assault. - Gaia Blocks 1 Attack. -- [Active, 1/3 Uses]
[Gaia HP=300/400]
Support Phase
[N/A]
Offense Phase 2 AS | 1 Auto-Charge | 330 Base Damage
[Rebound] - [1/1 Charges]
1. [Resonance Build-Up] Gaia shifts his grip on his hammer, a massive build up of the same energy he uses to build his regalia forming around it. [0] Metal C-Damage [90%] ::A:: Upon use, Adds 100% of Gaia's Base Damage to his next attack. ::°:: 1-Turn Required Charge
2. [Bash] Gaia raises his massive spiked shield as a weapon, and smashes against his foes. [625] Metal C-Damage [90%] ::C:: Cuts Auras, Undodgeable
Summary Phase
625 Damage @ Metal Grade
[Gaia HP=300/400] [PowerArmor HP=20/120] [PowerWeapon HP=20/120]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Devastating Smash] - [1/1]
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 8, 2020 5:35:25 GMT -8
Turn 2 Defence Phase Metal Grade is ×1.3 weak to Combat. [Parry] - ?-Tier Skill [Of course, the clone knows how to defend itself too.] ■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack. [Passive] ■ 2 Base Attack Slots, 50 Base Damage [Battery Discharge] - C-Tier Skill [Don't get close. This creature's power source is unstable.] ■ Metal Grade counters for 70 Unavoidable Damage whenever it is struck by a C-Range Attack. ■ This can occur up to 4 times per turn. [Passive] Metal Grade takes: ■ Resonance Build-Up: Battery Discharge, -0 HP ■ Bash: Battery Discharge, Parry×2, -683 HP Metal Grade 614/1,600 [HP=614/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 200 Regeneration Metal Grade 814/1,600 [HP=814/1,600] Attack Phase Attack Slots: 2 0■ Parry (-2) [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Used ×2 [ Battery Discharge] - Counter 70 Damage ■ Unavoidable [ 4 Use( s) per Turn] Targets: GaiaStatus 240 Damage @ Gaia 100 Damage @ Power Weapon, Power ArmorMetal Grade 814/1,600 [HP=814/1,600] ■ Hyper CD: 1/5
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Post by Gaia on Jan 8, 2020 6:01:50 GMT -8
Gaia.EXE
Defense Phase
[Gaia HP=300/400]
[Gaia has 110 Armor]
[Toxic Damage] - Taken by all parties! [Counter Damage] - Taken for 140 Damage!
[Gaia HP=60/400]
Support Phase
[N/A]
Offense Phase 2 AS | 1 Auto-Charge
[Rebound] - [1/1 Charges]
1. [Devastating Smash] Metal | Combat Gaia's incredible strength, wound up into a powerful swing of his mighty weapon. - 0 Damage [150%] - Grants 100% of Gaia's Base Damage to 1 attack, this turn. -- 1-CD
2. [Swing] Gaia simply swings his massive hammer to strike his foes. [275 + (10%) - (20%)] [525] Metal C-Damage [90%] ::C:: Breaks Shields, Cuts Auras [-20%]
Summary Phase
525 Damage @ Metal Grade
[Gaia HP=60/400]
[Status] - Fine! [Stage] - Null! [Cooldown] - - [Devastating Smash] - [0/1]
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 8, 2020 6:08:42 GMT -8
Turn 3 Defence Phase Metal Grade is ×1.3 weak to Combat. [Parry] - ?-Tier Skill [Of course, the clone knows how to defend itself too.] ■ Metal Grade may sacrifice Base Attack Slots this turn to gain Armor equal to his Base Damage against one incoming attack, each. May be used multiple times against the same incoming attack. [Passive] ■ 2 Base Attack Slots, 50 Base Damage [Battery Discharge] - C-Tier Skill [Don't get close. This creature's power source is unstable.] ■ Metal Grade counters for 70 Unavoidable Damage whenever it is struck by a C-Range Attack. ■ This can occur up to 4 times per turn. [Passive] Metal Grade takes: ■ Devastating Smash: Battery Discharge, -0 HP ■ Swing: Battery Discharge, Parry×2, -553 HP Metal Grade 261/1,600 [HP=261/1,600] Set-up Phase [ Alexandrite Shard] - Accessory [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead.■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead. ■ User regenerates 100 HP per turn.■ This regeneration is increased by 100 per turn (to a max of 600)■ 0 300 Regeneration Metal Grade 561/1,600 [HP=561/1,600] Attack Phase Attack Slots: 2 0■ Parry (-2) [ Toxic Lv3] - Proximity 100 Damage ■ Unavoidable. Hits All [ 0 CD] Used ×2 [ Battery Discharge] - Counter 70 Damage ■ Unavoidable [ 4 Use( s) per Turn] Targets: GaiaStatus 240 Damage @ Gaia 100 Damage @ Power Weapon, Power ArmorMetal Grade 561/1,600 [HP=561/1,600] ■ Hyper CD: 2/5
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Post by Gaia on Jan 8, 2020 8:53:02 GMT -8
Out of Character
Gaia gains +20 Exp, +200z Metal Grade gains +45 Exp, +450z
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