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Post by Warrior on Dec 23, 2018 22:01:08 GMT -8
STATISTICAL INFORMATION
Name: Rockman Class: Boss Type: Normal Element: Adaptive
Strengths: Adaptive Weaknesses: Adaptive
Abilities ° Basic Initiative ° Boss-Tier Undershirt ° Boss-Tier Guarding ° Boss-Tier Immunity to Skill Augments ° Boss-Tier Immunity to Attack Augments ° Boss-Tier Immunity to S/W Modifications ° Boss-Tier Immunity to Percentile HP Damage ° Boss-Tier Resistance to Execution Abilities
SKILL
[Transformation Specialist] [Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Transformation Specialist Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Transformation Specialist[/b]] [[i]Rockman has access to a countless selection of forms that enable him to adapt to any situation.[/i]] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to[/font]
ATTACKS
[Rock Buster] [The signature weapon that has brought about the demise of countless foe.] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ Rock Buster Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Rock Buster[/b]] [[i]The signature weapon that has brought about the demise of countless foe.[/i]] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° [font color="ffff99"]Against a v7+ Target[/font]: Cannot be Status Healed ° [font color="ffff99"]Against a v10+ Target[/font]: Requires 2 Instances of any avoidance to avoid ° [font color="ffff99"]Against a v13+ Target[/font]: Requires 3 Instances of any avoidance to avoid[/font]
[Battle Chip Specialist] [Rockman has mastered the utilization of supplementary weaponry.] ° Adaptive Element || Dual Range ° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
{ Battle Chip Specialist Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Battle Chip Specialist[/b]] [[i]Rockman has mastered the utilization of supplementary weaponry.[/i]] ° Adaptive Element || Dual Range ° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle[/font]
{
COMBAT PATTERN (Click to Reveal/Hide)
} ° 1 - Rock Buster (aimed at Highest HP target)° 2 - Rock Buster (aimed at Highest HP target)If a Battle Chip has been used at all during the battle° 3 - Battle Chip Specialist (Prioritizes Highest HP targets)If a Battle Chip has not been used at all during the battle° 3 - Rock Buster (aimed at Highest HP target)° 4 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V3° 5 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V5 and a Battle Chip was used this turn° 6 - Battle Chip Specialist (Prioritizes Lowest HP targets)If Opponents Total Version is at least V5 and a Battle Chip was not used this turn° 6 - Rock Buster (aimed at Highest HP target)° 7 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V17 and a Battle Chip was used this turn° 8 - Battle Chip Specialist (Prioritizes Lowest HP targets)° 9 - Battle Chip Specialist (Prioritizes Highest HP targets)If Opponents Total Version is at least V17 and a Battle Chip was not used this turn° 8 - Rock Buster (aimed at Highest HP target)° 9 - Rock Buster (aimed at Lowest HP target)° 10 - Rock Buster (aimed at Highest HP target)° 11 - Rock Buster (aimed at Lowest HP target)
Base Stats
HP: 86,100 Damage: 1200 @ Feint || 1305 @ Warrior
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Post by Warrior on Dec 23, 2018 23:16:59 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Preemptive
{ Warrior has Lv6 Initiative } Shadow Lv5 ° +1 Initiative Lv Initiative ⇪ Omega ° +5 Initiative Lvs
9 AS | 9 Auto Charges | +1 AS on First Turn | 1 Preemptive
5 AS | 5 Auto Charges
{ Warrior preemptively charges Release (1) } Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ Warrior has +1 Attack Slot from Creamland's Honors } Creamland's Honors || Knight of Creamland Fought valiantly for Creamland during its invasion by the Dark Dimension° DMG+20 ° HP+200 ° +1 Element Level ° +1 attack on the user’s starting turn
{ Warrior's extra attack has +1 Hit with 15% Damage from Celerity } Celerity -- A-Tier Swiftness of movement; alacrity. ° Warrior's innate Natural Avoidance applies to 2 additional attacks per use ° Whenever Warrior gains an Attack Slot, that attack has +1 Hit at 15% Damage ° Warrior can not have or obtain Avoids Separately. Attacks that have it lose it. Passive
[HP=3310/3310]
Status: Normal
[HP=11200/11200]
Status: Normal
Supportive
{ Warrior uses Guardian Oath on Feint 1 Use Left } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't trigger any Survival Effects, they share all of Warrior's Damage buffs as he gains them until either they or Warrior are saved by a Survival Effect ° Cannot be used on allies under the influence of other Union Abilities ° Warrior can only bind himself to one ally at a time 2 Uses (0 Base + 1 at V6/11/16 -1 for Secondary Effect)
{ Feint enters Dauntless Agitator 4 Turns Left } Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns (2 Base + 2 from Karma Bonuses)
{ Feint sets Holy Panels 3 Turns Left || 4 Chip Uses Left || 2 Mega Chip Uses Left }  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
[HP=3310/3310]
Status: Normal
[HP=11200/11200]
Status: Dauntless Agitator (1/4)
Offensive Warrior: 10 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
{ 1 ° Release aimed at Rockman for 8976 Damage and 1346 Damage C-Wind/Light || Breaks Shields, Cuts Auras || Cuts US || Cuts DS 8 AS Exchanged } Release - Wind Element || C-Range To move, act, or flow freely; set free.
0 8,976 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of 816 (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn ° Cuts Undershirt ° Cuts Darksoul 1 Turn Charge (-8 AS exchanged for +6,528 Damage [816 * 8]) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Cuts Darksoul from Break Charge SP) (Cuts Undershirt from Break Charge SP) (+1 Hit at 15% Damage [1346] from Celerity) Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv3 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 10 ° Charge: Hub Batch } ::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ A ° Auto Charges: God Crusher | Razor Barrage | Lethal Entourage Silent Sonicboom | Fatal Barrage | Embolden Flourish of Steel | Blade Brandish | Release } God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 815 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse. 510 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 510 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability. 510 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ 1 ° Despondency aimed at Rockman for 0 Damage S-Break || Undodgeable, Cuts Auras || 225 DoT for 2 Turns } Despondency Holding her gun with both hands reduces the strain on Feint's body as she fires. 0 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° If Hits, Deals 36 + (9 * V) Damage per turn (225) for 2 Turns
{ 2 ° Despondency aimed at Rockman for 0 Damage S-Break || Undodgeable, Cuts Auras || 225 DoT for 2 Turns } Despondency Holding her gun with both hands reduces the strain on Feint's body as she fires. 0 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° If Hits, Deals 36 + (9 * V) Damage per turn (225) for 2 Turns
{ 3 ° Despondency aimed at Rockman for 0 Damage S-Break || Undodgeable, Cuts Auras || 225 DoT for 2 Turns } Despondency Holding her gun with both hands reduces the strain on Feint's body as she fires. 0 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° If Hits, Deals 36 + (9 * V) Damage per turn (225) for 2 Turns
{ 4 ° Despondency aimed at Rockman for 0 Damage S-Break || Undodgeable, Cuts Auras || 225 DoT for 2 Turnsd } Despondency Holding her gun with both hands reduces the strain on Feint's body as she fires. 0 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° If Hits, Deals 36 + (9 * V) Damage per turn (225) for 2 Turns
{ 5 ° Despondency aimed at Rockman for 0 Damage S-Break || Undodgeable, Cuts Auras || 225 DoT for 2 Turns } Despondency Holding her gun with both hands reduces the strain on Feint's body as she fires. 0 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° If Hits, Deals 36 + (9 * V) Damage per turn (225) for 2 Turns
{ A ° Auto Charges: Phantom Waltz | Desolate | Devastate Desolation | Siphoning Barrage } Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge Desolation A quick barrage of shots from Feint's weapon, each blast lined up perfectly to penetrate multiple targets. 35 S-Break Damage * 3 Hits (30%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for up to 3 more turns to hit +1 Target per turn charged or gain damage 2 Turn Charge Siphoning Barrage Feint fires special bullets that siphon the target's strength as they travel through them. She warps onto the opposite side of her target to catch the bullets and make use of the stolen energy. 50 S-Break Damage * 3 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° If Hits, Feint inherits the target's Damage Amplifying effects for 1 Turn 2 Turn Charge || 3 Uses per Battle
End Turn
{ Stage: Holy (1/3)}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
[HP=3310/3310]
-Status: Normal
-Cooldowns: N/A
-Charges: Hub Batch (1) God Crusher (1) Razor Barrage (1) Lethal Entourage (1) Silent Sonicboom (1) Fatal Barrage (1) Embolden (1) Flourish of Steel (1) Blade Brandish (1) Release (1)
-Use Limits: Total Chips (5 Left) Mega Chips (3 Left) Giga Chips (1 Left) Guardian Oath (1 Left)
[HP=11200/11200]
-Status: Dauntless Agitator (1/4) -Cooldowns: N/A
-Charges: Phantom Waltz (1) Desolate (1) Devastate (1) Desolation (1) Siphoning Barrage (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left)
-Outgoing Damage: 13,322 Damage @ Rockman -Outgoing Damage: 0 Damage @ Rockman
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Post by Warrior on Dec 24, 2018 0:00:55 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ 1 ° Release taken for 13,322 3997 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
1 ° Despondency taken for 0 Damage
225 68 DoT Inflicted
2 ° Despondency taken for 0 Damage
225 68 DoT Inflicted
3 ° Despondency taken for 0 Damage
225 68 DoT Inflicted
4 ° Despondency taken for 0 Damage
225 68 DoT Inflicted
5 ° Despondency taken for 0 Damage
225 68 DoT Inflicted
[HP=82103/86100]
Status: 340 DoT (1/2)
Supportive
Rockman degenerates 340 HP
[HP=81763/86100]
Status: 340 DoT (1/2)
Offensive
{ 1 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 2 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 6 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 8 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 10 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
End Turn
[HP=81763/86100]
Status: 340 DoT (1/2)
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Post by Warrior on Dec 24, 2018 1:58:26 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ Dauntless Agitator causes all attacks to be redirected to Feint 4 Turns Left } Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns
{ 1 ° Rock Buster absorbed by 2 Uses from Static Shield First Use: 840 HP Barrier || Broken: Next Barrier or Aura has +420 HP 2nd Use: 1260 HP || Broken on last instance: Next Aura/Barr has +630 HP 5 Uses Left } Static Shield -- A-Tier || Support Energy produced by Feint's suit envelops her like a force field to protect against attacks. ° Creates a Barrier with 840 HP around Feint ° If destroyed by a single attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 7 Uses
{ 2 ° Rock Buster absorbed by 5 Uses from Eminence First Use: 255 HP Aura || +630 HP from Static Shield 2nd~5th Uses: +127 HP to existing Aura per extra use || Total HP: 1393 2 Uses Left } Eminence -- A-Tier || Support Energy coats Feint's body like a second skin, protecting her from head to toe by nullifying and absorbing incoming attacks. ° Creates an Aura with 255 HP around Feint ° Counters for 50 Damage when destroyed ° When a new Aura would be summoned while one is already active, the active one gains 50% of the new one's HP instead 7 Uses
3 ° Rock Buster absorbed by Eminence Aura HP: 1393
4 ° Rock Buster absorbed by Eminence Aura HP: 1393
5 ° Rock Buster absorbed by Eminence Aura HP: 1393
6 ° Rock Buster absorbed by Eminence Aura HP: 1393
7 ° Rock Buster absorbed by Eminence Aura HP: 1393
8 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 ° Rock Buster absorbed by Eminence Aura HP: 1393
10 ° Rock Buster absorbed by Eminence Aura HP: 1393
11 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 AS | 9 Auto Charges
5 AS | 5 Auto Charges
[HP=3310/3310]
Status: Normal
[HP=11200/11200]
Status: Dauntless Agitator (1/4) Eminence: 1393 HP Aura
Supportive
{ Guardian Oath with Feint is complete Feint inherits Warrior's Damage Additions } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't trigger any Survival Effects, they share all of Warrior's Damage buffs as he gains them until either they or Warrior are saved by a Survival Effect ° Cannot be used on allies under the influence of other Union Abilities ° Warrior can only bind himself to one ally at a time 2 Uses
{ Warrior activates Hub Batch +1 Use to Conformity Feint inherits +20% Damage to Basic Attacks } ::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ Warrior activates Residuum 4 times +1260 Damage to All Attacks for 2 Turns || 0 Uses Left Feint inherits +1260 Damage to All Attacks } Residuum -- S-Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 315 Damage to All Attacks for 1 Turn 4 Uses Blade Oath ° Buffs to Warrior's Damage lasts for 1 Additional Turn
{ Warrior enters Finest Hour 2 Turns Left Feint inherits x1.5 Damage to All Attacks } Finest Hour - Hypermode Operating at full strength, Warrior's sword shatters to pieces with each swing that makes contact. With temporal manipulation he reforms the sword between each strike, ensuring the maximum impact of every last blow. ° Warrior deals x1.5 Damage during this Hyper Mode ° Warrior is immediately ejected from this Hyper Mode when taking any form of damage 2 Turn
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Finest Hour (1/2), Residuum (1/2)
[HP=11200/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (2/4) Eminence: 1393 HP Aura
Offensive Warrior: 9 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
{ 1 ° God Crusher aimed at Rockman for 4280 Damage S-Wind/Light || Breaks Unbreakable Shields, Cuts Auras } God Crusher - Wind/Light Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 4280 Damage (80%) ° Breaks Unbreakable Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) (Gains Breaks Unbreakable Shields from innate effect)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 2 ° Embolden aimed at Rockman for 0 Damage +1020 to Warrior's Next Two Attacks Feint Inherits +1020 Damage to Two Attacks } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge (Affects +1 Attack via Blade Oath)Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 3 ° Silent Sonicboom aimed at Rockman for 8632 Damage S-Wind/Light || Breaks Shields, Cuts Auras } Silent Sonicboom - Wind/Light Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
510 8632 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1020 Damage from 2 ° Embolden) (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 4 ° Razor Barrage aimed at Rockman for 9987 Damage C/S-Wind/Light || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Light Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 9987 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+1020 Damage from 2 ° Embolden) (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+20% from Hub Batch) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Hub Batch ° Basic Attacks deal +20% Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Razor Barrage strikes again at Rockman for 9987 Damage via Temporal Flux C/S-Wind/Light || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Light Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 9987 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (Strikes again via Temporal Flux) Temporal Flux ° Use an attack an additional time, retaining all effects of the previous use
{ 5 ° Lethal Entourage aimed at Rockman for 4978 Damage C-Blade || Undodgeable, Breaks Shields } Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse.
510 4978 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 6 ° Fatal Barrage aimed at Rockman for 4978 Damage S-Light || Undodgeable, Cuts Auras } Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability.
510 4978 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 7 ° Flourish of Steel aimed at Rockman for 3506 Damage C-Blade || Breaks Shields, Cuts Auras } Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance.
610 3506 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 8 ° Blade Brandish aimed at Rockman for 3506 Damage C-Blade || Breaks Shields, Cuts Auras } Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish.
610 3506 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+1260 Damage from Residuum) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
- ° Dropped: Release
{ 9 ° Charged: Razor Barrage } Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ A ° Auto Charges: God Crusher | Razor Barrage | Lethal Entourage Silent Sonicboom | Fatal Barrage | Embolden Flourish of Steel | Blade Brandish | Oath Breaker } God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 815 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse. 510 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 510 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability. 510 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 0 Damage (0%) ° Lock 1 Attack upon use and add 50% of its base damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown
{ 1 ° Desolation aimed at Rockman for 5918 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1120 HP (10,080 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 5918 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1120 HP Spent to gain 1008 Damage) (+1020 Damage from Warrior's Embolden) (+1260 Damage from Warrior's Residuum) (x1.5 Damage from Warrior's Finest Hour) (+20% Damage from Warrior's Hub Batch)
{ 2 ° Desolation aimed at Rockman for 5737 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1008 HP (9072 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 5737 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1008 HP Spent to gain 907 Damage) (+1020 Damage from Warrior's Embolden) (+1260 Damage from Warrior's Residuum) (x1.5 Damage from Warrior's Finest Hour) (+20% Damage from Warrior's Hub Batch)
{ 3 ° Desolation aimed at Rockman for 3737 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 907 HP (8164 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 3737 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-907 HP Spent to gain 816 Damage) (+1260 Damage from Warrior's Residuum) (x1.5 Damage from Warrior's Finest Hour) (+20% Damage from Warrior's Hub Batch)
{ 4 ° Desolate aimed at Rockman for 1058 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
75 1058 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge (+1260 Damage from Warrior's Residuum) (x1.5 Damage from Warrior's Finest Hour)
{ 5 ° Devastate aimed at Rockman for 1058 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation.
75 1058 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge (+1260 Damage from Warrior's Residuum) (x1.5 Damage from Warrior's Finest Hour)
{ A ° Auto Charges: Phantom Waltz | Desolate | Devastate Desolation | Siphoning Barrage } Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge Desolation A quick barrage of shots from Feint's weapon, each blast lined up perfectly to penetrate multiple targets. 35 S-Break Damage * 3 Hits (30%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for up to 3 more turns to hit +1 Target per turn charged or gain damage 2 Turn Charge Siphoning Barrage Feint fires special bullets that siphon the target's strength as they travel through them. She warps onto the opposite side of her target to catch the bullets and make use of the stolen energy. 50 S-Break Damage * 3 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° If Hits, Feint inherits the target's Damage Amplifying effects for 1 Turn 2 Turn Charge || 3 Uses per Battle
End Turn
{ Stage: Holy (2/3)}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
[HP=3310/3310] Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Finest Hour (1/2), Residuum (1/2)
-Cooldowns: N/A
-Charges: God Crusher (1) Razor Barrage (1) Lethal Entourage (1) Silent Sonicboom (1) Fatal Barrage (1) Embolden (1) Flourish of Steel (1) Blade Brandish (1) Oath Breaker (1)
-Use Limits: Total Chips (7 Left) Mega Chips (3 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Conformity (9 Left)
[HP=8164/11200] Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (2/4) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: Phantom Waltz (2) Desolate (1) Devastate (1) Devastation (2) Siphoning Barrage (2)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left) Eminence (2 Left)
-Outgoing Damage: 49,854 Damage @ Rockman -Outgoing Damage: 19,624 Damage @ Rockman
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Post by Warrior on Dec 24, 2018 7:47:16 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° God Crusher taken for 4280 1284 Damage x0.3 Damage Taken
2 ° Embolden taken for 0 Damage x0.3 Damage Taken
3 ° Silent Sonicboom taken for 8632 2570 Damage x0.3 Damage Taken
4 ° Razor Barrage taken for 9987 2996 Damage x0.3 Damage Taken
A ° Razor Barrage taken for 9987 2996 Damage x0.3 Damage Taken
5 ° Lethal Entourage taken for 4978 1493 Damage x0.3 Damage Taken
6 ° Fatal Barrage taken for 4978 1493 Damage x0.3 Damage Taken
7 ° Flourish of Steel taken for 3506 1052 Damage x0.3 Damage Taken
8 ° Blade Brandish taken for 3506 1052 Damage x0.3 Damage Taken
1 ° Desolation taken for 5918 1775 Damage x0.3 Damage Taken
2 ° Desolation taken for 5737 1721 Damage x0.3 Damage Taken
3 ° Desolation taken for 3737 1121 Damage x0.3 Damage Taken
4 ° Desolate taken for 2116 635 Damage x0.3 Damage Taken
5 ° Devastate taken for 2116 635 Damage x0.3 Damage Taken
[HP=60940/86100]
Status: 340 DoT (2/2)
Supportive
Rockman degenerates 340 HP
[HP=60600/86100]
Status: 340 DoT (2/2)
Offensive
{ 1 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 2 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 6 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 8 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 10 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
End Turn
[HP=60600/86100]
Status: 340 DoT (2/2)
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Post by Warrior on Dec 24, 2018 9:36:51 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ Dauntless Agitator causes all attacks to be redirected to Feint 3 Turns Left } Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns
1 ° Rock Buster absorbed by Eminence Aura HP: 1393
2 ° Rock Buster absorbed by Eminence Aura HP: 1393
3 ° Rock Buster absorbed by Eminence Aura HP: 1393
4 ° Rock Buster absorbed by Eminence Aura HP: 1393
5 ° Rock Buster absorbed by Eminence Aura HP: 1393
6 ° Rock Buster absorbed by Eminence Aura HP: 1393
7 ° Rock Buster absorbed by Eminence Aura HP: 1393
8 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 ° Rock Buster absorbed by Eminence Aura HP: 1393
10 ° Rock Buster absorbed by Eminence Aura HP: 1393
11 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 AS | 9 Auto Charges
5 AS | 5 Auto Charges
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Finest Hour (1/2), Residuum (1/2)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (2/4) Eminence: 1393 HP Aura
Supportive
Flourish of Steel was successful, granting +50 Damage to All Attacks
5 6 Turns Remaining Feint inherits +50 Damage to All Attacks
Blade Brandish was successful, granting +1 Attack Slots
5 6 Turns Remaining
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Finest Hour (2/2), Residuum (2/2), Flourish of Steel (1/6), Blade Brandish (1/6)
Feint regenerates 3500 HP
[HP=11200/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (3/4) Eminence: 1393 HP Aura
Offensive Warrior: 10 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
{ 1 ° God Crusher aimed at Rockman for 4383 Damage S-Wind/Light || Breaks Unbreakable Shields, Cuts Auras } God Crusher - Wind/Light Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 4383 Damage (80%) ° Breaks Unbreakable Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) (Gains Breaks Unbreakable Shields from innate effect)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 2 ° Oath Breaker aimed at Rockman for 0 Damage +510 to Two of Warrior's Attacks Feint Inherits +510 Damage to Two Attacks } Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 0 Damage (0%) ° Lock 1 Attack upon use and add 50% of its base damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown Attack Locked: Resolve ° 1020 Damage Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 3 ° Embolden aimed at Rockman for 0 Damage +1020 to Warrior's Next Two Attacks Feint Inherits +1020 Damage to Two Attacks } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge (Affects +1 Attack via Blade Oath)Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 4 ° Razor Barrage aimed at Rockman for 12,066 Damage C/S-Wind/Light || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Light Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 12,066 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+510 from 2 ° Oath Breaker) (+1020 Damage from 3 ° Embolden) (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+20% from Hub Batch) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Hub Batch ° Basic Attacks deal +20% Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 5 ° Razor Barrage aimed at Rockman for 12,066 Damage C/S-Wind/Light || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Light Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 12,066 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+510 from 2 ° Oath Breaker) (+1020 Damage from 2 ° Embolden) (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+20% from Hub Batch) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Hub Batch ° Basic Attacks deal +20% Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Razor Barrage strikes again at Rockman for 12,066 Damage via Temporal Flux C/S-Wind/Light || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Light Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 12,066 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (Strikes again via Temporal Flux) Temporal Flux ° Use an attack an additional time, retaining all effects of the previous use
{ 6 ° Silent Sonicboom aimed at Rockman for 5631 Damage S-Wind/Light || Breaks Shields, Cuts Auras } Silent Sonicboom - Wind/Light Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
510 5631 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+25% Damage from Plasma Element) (Gain Element from Wind Element and Holy Panels) (+10% Damage from Wind Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Holy Panels ° Light Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 7 ° Lethal Entourage aimed at Rockman for 5119 Damage C-Blade || Undodgeable, Breaks Shields } Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse.
510 5119 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 8 ° Fatal Barrage aimed at Rockman for 5119 Damage S-Light || Undodgeable, Cuts Auras } Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability.
510 5119 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (x1.5 from 1 Turn Optional Charge) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 9 ° Flourish of Steel aimed at Rockman for 3600 Damage C-Blade || Breaks Shields, Cuts Auras } Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance.
610 3600 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 10 ° Blade Brandish aimed at Rockman for 3600 Damage C-Blade || Breaks Shields, Cuts Auras } Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish.
610 3600 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+1260 Damage from Residuum) (+50 Damage from Turn1's Flourish of Steel) (x1.5 Damage from Finest Hour) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP)Residuum ° Warrior gains 315 1260 Damage to All Attacks for 1 2 Turns Finest Hour ° Warrior deals x1.5 Damage during this Hyper Mode Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Auto Charges: God Crusher | Razor Barrage | Lethal Entourage Silent Sonicboom | Fatal Barrage | Embolden Flourish of Steel | Blade Brandish | False Pledge } God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 815 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse. 510 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 510 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability. 510 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown False Pledge - Wind Element || S-Range When Warrior's attacks miss or are otherwise neutralized, they leave behind a lingering "slash" in the air. At his command, these remnant slashes can move at once to a target location and attempt to impale his enemy a second time. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Gains +8% of Warrior's Base Damage per 100% of his Base Damage that his enemies have avoided or mitigated up to this point in battle. Resets upon use (80% converted; 1% per 10% scaling) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge Total Damage Mitigated up to this point: 44,243 (4300% of Warrior's Base)
{ 1 ° Desolation aimed at Rockman for 6926 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1120 HP (10,080 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 6926 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1120 HP Spent to gain 1008 Damage) (+510 Damage from Warrior's Oath Breaker) (+1020 Damage from Warrior's Embolden) (+1260 Damage from Warrior's Residuum) (+50 Damage from Warrior's Flourish of Steel) (x1.5 Damage from Warrior's Finest Hour) (+20% Damage from Warrior's Hub Batch)
{ 2 ° Desolation aimed at Rockman for 6745 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1008 HP (9072 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 6745 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1008 HP Spent to gain 907 Damage) (+510 Damage from Warrior's Oath Breaker) (+1020 Damage from Warrior's Embolden) (+1260 Damage from Warrior's Residuum) (+50 Damage from Warrior's Flourish of Steel) (x1.5 Damage from Warrior's Finest Hour) (+20% Damage from Warrior's Hub Batch)
{ 3 ° Desolation aimed at Rockman for 3827 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 907 HP (8164 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 3827 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-907 HP Spent to gain 816 Damage) (+1260 Damage from Warrior's Residuum) (+50 Damage from Warrior's Flourish of Steel) (x1.5 Damage from Warrior's Finest Hour) (+20% Damage from Warrior's Hub Batch)
{ 4 ° Desolate aimed at Rockman for 1095 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
75 1095 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge (+1260 Damage from Warrior's Residuum) (+50 Damage from Warrior's Flourish of Steel) (x1.5 Damage from Warrior's Finest Hour)
{ 5 ° Devastate aimed at Rockman for 1095 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation.
75 1095 (+50 Damage from Warrior's Flourish of Steel) S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge (+1260 Damage from Warrior's Residuum) (x1.5 Damage from Warrior's Finest Hour)
- ° Dropped: Siphoning Barrage | Devastation
{ A ° Auto Charges: Phantom Waltz | Desolate | Devastate Rest unused } Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge
End Turn
{ Stage: Holy (3/3)}  Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this ° Lasts 3 turns
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Finest Hour (2/2), Residuum (2/2), Flourish of Steel (1/6), Blade Brandish (1/6)
-Cooldowns: Oath Breaker (0/1) Resolve (Locked)
-Charges: God Crusher (1) Razor Barrage (1) Lethal Entourage (1) Silent Sonicboom (1) Fatal Barrage (1) Embolden (1) Flourish of Steel (1) Blade Brandish (1) False Pledge (1)
-Use Limits: Total Chips (7 Left) Mega Chips (3 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Conformity (9 Left)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (3/4) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: Phantom Waltz (3) Desolate (1) Devastate (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left) Eminence (2 Left)
-Outgoing Damage: 63,650 Damage @ Rockman -Outgoing Damage: 21,878 Damage @ Rockman
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Post by Warrior on Dec 24, 2018 10:46:53 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° God Crusher taken for 4383 1315 Damage x0.3 Damage Taken
2 ° Oath Breaker taken for 0 Damage x0.3 Damage Taken
3 ° Embolden taken for 0 Damage x0.3 Damage Taken
4 ° Razor Barrage taken for 12,066 3620 Damage x0.3 Damage Taken
5 ° Razor Barrage taken for 12,066 3620 Damage x0.3 Damage Taken
A ° Razor Barrage taken for 12,066 3620 Damage x0.3 Damage Taken
6 ° Silent Sonicboom taken for 5631 1689 Damage x0.3 Damage Taken
7 ° Lethal Entourage taken for 5119 1536 Damage x0.3 Damage Taken
8 ° Fatal Barrage taken for 5119 1536 Damage x0.3 Damage Taken
9 ° Flourish of Steel taken for 3600 1080 Damage x0.3 Damage Taken
10 ° Blade Brandish taken for 3600 1080 Damage x0.3 Damage Taken
1 ° Desolation taken for 6926 2077 Damage x0.3 Damage Taken
2 ° Desolation taken for 6745 2023 Damage x0.3 Damage Taken
3 ° Desolation taken for 3827 1148 Damage x0.3 Damage Taken
4 ° Desolate taken for 2190 657 Damage x0.3 Damage Taken
5 ° Devastate taken for 2190 657 Damage x0.3 Damage Taken
[HP=34942/86100]
Status: Normal
Supportive
N/A
[HP=34942/86100]
Status: Normal
Offensive
{ 1 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 2 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 6 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 8 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 10 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
End Turn
[HP=34942/86100]
Status: Normal
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Post by Warrior on Dec 24, 2018 11:49:26 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ Dauntless Agitator causes all attacks to be redirected to Feint 2 Turns Left } Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns
1 ° Rock Buster absorbed by Eminence Aura HP: 1393
2 ° Rock Buster absorbed by Eminence Aura HP: 1393
3 ° Rock Buster absorbed by Eminence Aura HP: 1393
4 ° Rock Buster absorbed by Eminence Aura HP: 1393
5 ° Rock Buster absorbed by Eminence Aura HP: 1393
6 ° Rock Buster absorbed by Eminence Aura HP: 1393
7 ° Rock Buster absorbed by Eminence Aura HP: 1393
8 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 ° Rock Buster absorbed by Eminence Aura HP: 1393
10 ° Rock Buster absorbed by Eminence Aura HP: 1393
11 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 AS | 9 Auto Charges
5 AS | 5 Auto Charges
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Finest Hour (2/2), Residuum (2/2), Flourish of Steel (1/6), Blade Brandish (1/6)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (3/4) Eminence: 1393 HP Aura
Supportive
Flourish of Steel was successful, granting +50 Damage to All Attacks
5 6 Turns Remaining Feint inherits +50 Damage to All Attacks
Blade Brandish was successful, granting +1 Attack Slots
5 6 Turns Remaining
Warrior exits Finest Hour
{ Warrior sets Ice Panels 3 Turns Left || 6 Chip Uses Left || 2 Mega Chip Uses Left }  Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 2 turns
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (2/6) (1/6), Blade Brandish (2/6) (1/6)
Feint regenerates 3500 HP
[HP=11200/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (4/4) Eminence: 1393 HP Aura
Offensive Warrior: 11 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
{ 1 ° God Crusher aimed at Rockman for 1592 Damage S-Wind/Light || Breaks Unbreakable Shields, Cuts Auras } God Crusher - Wind/Light Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 1592 Damage (80%) ° Breaks Unbreakable Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (+20% from Hub Batch) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) (Gains Breaks Unbreakable Shields from innate effect) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 2 ° Embolden aimed at Rockman for 0 Damage +1020 to Warrior's Next Two Attacks Feint Inherits +1020 Damage to Two Attacks } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge (Affects +1 Attack via Blade Oath)Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 3 ° Silent Sonicboom aimed at Rockman for 3465 Damage S-Wind/Light || Breaks Shields, Cuts Auras } Silent Sonicboom - Wind/Light Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
510 3465 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1020 Damage from 2 ° Embolden) (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 4 ° Razor Barrage aimed at Rockman for 3910 Damage C/S-Wind/Light || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Light Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 3910 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+1020 Damage from 2 ° Embolden) (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (+20% from Hub Batch) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Razor Barrage strikes again at Rockman for 3910 Damage via Temporal Flux C/S-Wind/Light || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Light Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 3910 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (Strikes again via Temporal Flux) Temporal Flux ° Use an attack an additional time, retaining all effects of the previous use
{ 5 ° Lethal Entourage aimed at Rockman for 1144 Damage C-Blade || Undodgeable, Breaks Shields } Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse.
510 1144 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+25% Damage from Plasma Element) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 6 ° Fatal Barrage aimed at Rockman for 1144 Damage S-Light || Undodgeable, Cuts Auras } Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability.
510 1144 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+25% Damage from Plasma Element) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 7 ° Flourish of Steel aimed at Rockman for 888 Damage C-Blade || Breaks Shields, Cuts Auras } Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance.
610 888 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 8 ° Blade Brandish aimed at Rockman for 888 Damage C-Blade || Breaks Shields, Cuts Auras } Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish.
610 888 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 9 ° Charged: Razor Barrage } Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ 10 ° Charged: Razor Barrage } Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ 11 ° Charged: Razor Barrage } Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once
{ A ° Auto Charges: God Crusher | Razor Barrage | Lethal Entourage Silent Sonicboom | Fatal Barrage | Embolden Flourish of Steel | Blade Brandish | False Pledge } God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 815 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse. 510 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 510 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability. 510 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown False Pledge - Wind Element || S-Range When Warrior's attacks miss or are otherwise neutralized, they leave behind a lingering "slash" in the air. At his command, these remnant slashes can move at once to a target location and attempt to impale his enemy a second time. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Gains +8% of Warrior's Base Damage per 100% of his Base Damage that his enemies have avoided or mitigated up to this point in battle. Resets upon use (80% converted; 1% per 10% scaling) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge Total Damage Mitigated up to this point: 82,439 (8000% of Warrior's Base)
{ 1 ° Desolation aimed at Rockman for 2554 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1120 HP (10,080 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 2554 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1120 HP Spent to gain 1008 Damage) (+1020 Damage from Warrior's Embolden) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 2 ° Desolation aimed at Rockman for 2432 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1008 HP (9072 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 2432 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1008 HP Spent to gain 907 Damage) (+1020 Damage from Warrior's Embolden) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 3 ° Desolation aimed at Rockman for 1099 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 907 HP (8164 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1099 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-907 HP Spent to gain 816 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 4 ° Desolate aimed at Rockman for 125 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
75 125 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel)
{ 5 ° Devastate aimed at Rockman for 125 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation.
75 125 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel)
{ A ° Auto Charges: Phantom Waltz | Desolate | Devastate Rest unused } Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge
End Turn
{ Stage: Ice (1/2)}  Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 2 turns
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (2/6) (1/6), Blade Brandish (2/6) (1/6)
-Cooldowns: Oath Breaker (1/1) Resolve (Locked)
-Charges: God Crusher (1) Razor Barrage (1) Lethal Entourage (1) Silent Sonicboom (1) Fatal Barrage (1) Embolden (1) Flourish of Steel (1) Blade Brandish (1) False Pledge (2) Razor Barrage (1) Razor Barrage (1) Razor Barrage (1)
-Use Limits: Total Chips (6 Left) Mega Chips (2 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Conformity (9 Left)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (4/4) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: Phantom Waltz (4) Desolate (1) Devastate (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left) Eminence (2 Left)
-Outgoing Damage: 16,941 Damage @ Rockman -Outgoing Damage: 6585 Damage @ Rockman
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Post by Warrior on Dec 24, 2018 12:05:50 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° God Crusher taken for 1592 478 Damage x0.3 Damage Taken
2 ° Embolden taken for 0 Damage
3 ° Silent Sonicboom taken for 3465 1040 Damage x0.3 Damage Taken
4 ° Razor Barrage taken for 3910 1173 Damage x0.3 Damage Taken
A ° Razor Barrage taken for 3910 1173 Damage x0.3 Damage Taken
5 ° Lethal Entourage taken for 1144 343 Damage x0.3 Damage Taken
6 ° Fatal Barrage taken for 1144 343 Damage x0.3 Damage Taken
7 ° Flourish of Steel taken for 888 266 Damage x0.3 Damage Taken
8 ° Blade Brandish taken for 888 266 Damage x0.3 Damage Taken
1 ° Desolation taken for 2554 766 Damage x0.3 Damage Taken
2 ° Desolation taken for 2432 730 Damage x0.3 Damage Taken
3 ° Desolation taken for 1099 330 Damage x0.3 Damage Taken
4 ° Desolate taken for 250 75 Damage x0.3 Damage Taken
5 ° Devastate taken for 250 75 Damage x0.3 Damage Taken
[HP=27884/86100]
Status: Normal
Supportive
N/A
[HP=27884/86100]
Status: Normal
Offensive
{ 1 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 2 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 6 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 8 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 10 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
End Turn
[HP=27884/86100]
Status: Normal
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Post by Warrior on Dec 24, 2018 14:26:15 GMT -8
T U R N 5
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ Dauntless Agitator causes all attacks to be redirected to Feint 1 Turn Left } Dauntless Agitator - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insultive. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All attacks aimed at Feint's allies are redirected to her instead ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking or Manually Charging 4 Turns
1 ° Rock Buster absorbed by Eminence Aura HP: 1393
2 ° Rock Buster absorbed by Eminence Aura HP: 1393
3 ° Rock Buster absorbed by Eminence Aura HP: 1393
4 ° Rock Buster absorbed by Eminence Aura HP: 1393
5 ° Rock Buster absorbed by Eminence Aura HP: 1393
6 ° Rock Buster absorbed by Eminence Aura HP: 1393
7 ° Rock Buster absorbed by Eminence Aura HP: 1393
8 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 ° Rock Buster absorbed by Eminence Aura HP: 1393
10 ° Rock Buster absorbed by Eminence Aura HP: 1393
11 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 AS | 9 Auto Charges
5 AS | 5 Auto Charges
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (2/6) (1/6), Blade Brandish (2/6) (1/6)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞), Dauntless Agitator (4/4) Eminence: 1393 HP Aura
Supportive
Flourish of Steel was successful, granting +50 Damage to All Attacks
5 6 Turns Remaining Feint inherits +50 Damage to All Attacks
Blade Brandish was successful, granting +1 Attack Slots
5 6 Turns Remaining
Feint exits Dauntless Agitator
Feint regenerates 3500 HP
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (3/6) (2/6) (1/6), Blade Brandish (3/6) (2/6) (1/6)
[HP=11200/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
Offensive Warrior: 12 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
{ 1 ° God Crusher aimed at Rockman for 1675 Damage S-Wind/Ice || Breaks Unbreakable Shields, Cuts Auras } God Crusher - Wind/Ice Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight.
815 1675 Damage (80%) ° Breaks Unbreakable Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (+20% from Hub Batch) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) (Gains Breaks Unbreakable Shields from innate effect) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 2 ° Embolden aimed at Rockman for 0 Damage +1020 to Warrior's Next Two Attacks Feint Inherits +1020 Damage to Two Attacks } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge (Affects +1 Attack via Blade Oath)Blade Oath ° Warrior's single-instance damage buffs last for +1 Attack
{ 3 ° Silent Sonicboom aimed at Rockman for 3568 Damage S-Wind/Ice || Breaks Shields, Cuts Auras } Silent Sonicboom - Wind/Ice Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air.
510 3568 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+1020 Damage from 2 ° Embolden) (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 4 ° Razor Barrage aimed at Rockman for 4034 Damage C/S-Wind/Ice || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Ice Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 4034 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+1020 Damage from 2 ° Embolden) (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (+20% from Hub Batch) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Razor Barrage strikes again at Rockman for 4034 Damage via Temporal Flux C/S-Wind/Ice || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Ice Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 4034 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (Strikes again via Temporal Flux) Temporal Flux ° Use an attack an additional time, retaining all effects of the previous use
{ 5 ° Lethal Entourage aimed at Rockman for 1237 Damage C-Blade || Undodgeable, Breaks Shields } Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse.
510 1237 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (+25% Damage from Plasma Element) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 6 ° Fatal Barrage aimed at Rockman for 1237 Damage S-Light || Undodgeable, Cuts Auras } Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability.
510 1237 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (+25% Damage from Plasma Element) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 7 ° Flourish of Steel aimed at Rockman for 950 Damage C-Blade || Breaks Shields, Cuts Auras } Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance.
610 950 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 8 ° Blade Brandish aimed at Rockman for 950 Damage C-Blade || Breaks Shields, Cuts Auras } Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish.
610 950 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Plasma Lv2 ° Charged attacks deal +25% Total Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 9 ° Razor Barrage aimed at Rockman for 1510 Damage C/S-Wind/Ice || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Ice Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 1510 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (+20% from Hub Batch) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 10 ° Razor Barrage aimed at Rockman for 1510 Damage C/S-Wind/Ice || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Ice Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 1510 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (+20% from Hub Batch) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 11 ° Razor Barrage aimed at Rockman for 1510 Damage C/S-Wind/Ice || Breaks Shields, Cuts Auras } Razor Barrage - Wind/Ice Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once.
410 1510 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once ° Cuts Undershirt ° Cuts Darksoul (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (+20% from Hub Batch) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ 12 ° False Pledge aimed at Rockman for 15,560 Damage S-Wind/Ice || Breaks Shields, Cuts Auras Total Damage Mitigated up to this point: 92,603 (9000% of Warrior's Base) } False Pledge - Wind/Ice Element || S-Range When Warrior's attacks miss or are otherwise neutralized, they leave behind a lingering "slash" in the air. At his command, these remnant slashes can move at once to a target location and attempt to impale his enemy a second time.
0 15,560 Damage (0%) ° Breaks Shields, Cuts Auras ° Gains +8% of Warrior's Base Damage per 100% of his Base Damage that his enemies have avoided or mitigated up to this point in battle. Resets upon use (80% converted; 1% per 10% scaling) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge (+7344 Damage from Innate Effect [720% of Warrior's Base])(+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (Gain Element from Wind Element and Ice Panels) (+50 Damage from Ice Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (x1.5 from 1 Turn Optional Charge) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Ice Panels ° Ice Element
Ice Panels ° Elec Element and Ice Element attacks deal +50 Damage
Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage
Plasma Lv2 ° Charged attacks deal +25% Total Damage
Hub Batch ° Basic Attacks deal +20% Damage
Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul
Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Auto Charges: God Crusher | Razor Barrage | Lethal Entourage Silent Sonicboom | Fatal Barrage | Embolden Flourish of Steel | Blade Brandish | Release } God Crusher - Wind Element || S-Range The attack that contributed to the fall of Revelation Forte at the end of the Eternal Endgame, now just a basic attack of Warrior's. He hurls his weapon at his target with such velocity that it appears to vanish from sight while in flight. 815 Damage (80%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 Turn to replace one Aimer with an Omni Aimer Razor Barrage - Wind Element || Dual-Range A strong stroke of the blade sends a cyclone of wind through the air. The cyclone is flat -- both visible and tangible -- and cuts through everything in its path as it roams the surrounding area. By charging this technique, Warrior can send out multiple cyclones at once. 410 Damage (40%) ° Breaks Shields, Cuts Auras ° Can be optionally charged for 1 turn ° Panel Element may optionally replace Attack Element ° Multiple instances of this attack can be manually charged at once Lethal Entourage - Blade Element || C-Range A fatal chain of sword strikes strung together with deadly finesse. 510 Damage (50%) ° Undodgeable, Breaks Shields ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Silent Sonicboom - Wind Element || S-Range A visible shockwave rips out from Warrior's blade as he cuts asunder the air. 510 Damage (50%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Fatal Barrage - Light Element || S-Range A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact. Warrior can unleash a multitude of blasts by charging this ability. 510 Damage (50%) ° Undodgeable, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° Can be optionally charged for 1 turn ° Multiple instances of this attack can be manually charged at once Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1020 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Blade Brandish - Blade Element || C-Range To wave as a threat or in anger; flourish. 610 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains +1 Attack Slot for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ 1 ° Desolation aimed at Rockman for 2614 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1120 HP (10,080 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 2614 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1120 HP Spent to gain 1008 Damage) (+1020 Damage from Warrior's Embolden) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 2 ° Desolation aimed at Rockman for 2492 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1008 HP (9072 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 2492 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1008 HP Spent to gain 907 Damage) (+1020 Damage from Warrior's Embolden) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 3 ° Desolation aimed at Rockman for 1159 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 907 HP (8164 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1159 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-907 HP Spent to gain 816 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 4 ° Desolate aimed at Rockman for 150 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
75 150 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel)
{ 5 ° Devastate aimed at Rockman for 150 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation.
75 150 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel)
{ A ° Auto Charges: Phantom Waltz | Desolate | Devastate Rest unused } Phantom Waltz Imbued with energy, Feint warps to attack an opponent from another angle, ending up as close to or far from them as she desires. 150 X-Break Damage (60%) ° Breaks Shields, Cuts Auras, Cannot be Intercepted ° Can be optionally charged for up to 2 additional turns ° If hits, Feint gains +1 Use to One Skill ° Auto Strikes an additional time per attack that hit Feint while charging this attack ° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited; the reflected attack's properties may be applied during this attack's charge period) 3 Turn Charge || 2 Turn Cooldown Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge
End Turn
{ Stage: Ice (2/2)}  Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 2 turns
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (3/6) (2/6) (1/6), Blade Brandish (3/6) (2/6) (1/6)
-Cooldowns: N/A
-Charges: God Crusher (1) Razor Barrage (1) Lethal Entourage (1) Silent Sonicboom (1) Fatal Barrage (1) Embolden (1) Flourish of Steel (1) Blade Brandish (1) Release (1)
-Use Limits: Total Chips (6 Left) Mega Chips (2 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Conformity (9 Left)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: Phantom Waltz (5) Desolate (1) Devastate (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left) Eminence (2 Left)
-Outgoing Damage: 37,775 Damage @ Rockman -Outgoing Damage: 6865 Damage @ Rockman
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Post by Warrior on Dec 24, 2018 14:38:42 GMT -8
T U R N 5
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° God Crusher taken for 1675 503 Damage x0.3 Damage Taken
2 ° Embolden taken for 0 Damage
3 ° Silent Sonicboom taken for 3568 1070 Damage x0.3 Damage Taken
4 ° Razor Barrage taken for 4034 1210 Damage x0.3 Damage Taken
A ° Razor Barrage taken for 4034 1210 Damage x0.3 Damage Taken
5 ° Lethal Entourage taken for 1237 371 Damage x0.3 Damage Taken
6 ° Fatal Barrage taken for 1237 371 Damage x0.3 Damage Taken
7 ° Flourish of Steel taken for 950 285 Damage x0.3 Damage Taken
8 ° Blade Brandish taken for 950 285 Damage x0.3 Damage Taken
9 ° Razor Barrage taken for 1510 453 Damage x0.3 Damage Taken
10 ° Razor Barrage taken for 1510 453 Damage x0.3 Damage Taken
11 ° Razor Barrage taken for 1510 453 Damage x0.3 Damage Taken
12 ° False Pledge taken for 15,560 4668 Damage x0.3 Damage Taken
1 ° Desolation taken for 2614 784 Damage x0.3 Damage Taken
2 ° Desolation taken for 2492 748 Damage x0.3 Damage Taken
3 ° Desolation taken for 1159 348 Damage x0.3 Damage Taken
4 ° Desolate taken for 300 90 Damage x0.3 Damage Taken
5 ° Devastate taken for 300 90 Damage x0.3 Damage Taken
[HP=14945/86100]
Status: Normal
Supportive
N/A
[HP=14945/86100]
Status: Normal
Offensive
{ 1 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 2 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 6 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 8 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 10 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
End Turn
[HP=14945/86100]
Status: Normal
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Post by Warrior on Dec 24, 2018 15:42:55 GMT -8
T U R N 6
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° Rock Buster absorbed by Eminence Aura HP: 1393
2 ° Rock Buster absorbed by Eminence Aura HP: 1393
3 ° Rock Buster absorbed by Eminence Aura HP: 1393
4 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
5 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
6 ° Rock Buster absorbed by Eminence Aura HP: 1393
7 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
8 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
10 ° Rock Buster absorbed by Eminence Aura HP: 1393
11 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
9 AS | 9 Auto Charges
5 AS | 5 Auto Charges
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (3/6) (2/6) (1/6), Blade Brandish (3/6) (2/6) (1/6)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
Supportive
Flourish of Steel was successful, granting +50 Damage to All Attacks
5 6 Turns Remaining Feint inherits +50 Damage to All Attacks
Blade Brandish was successful, granting +1 Attack Slots
5 6 Turns Remaining
{ Warrior sets Metal Panels 3 Turns Remaining || 5 Chip Uses Left || 1 Mega Chip Uses Left }  Metal Panels Metal Element ° Metal Element navis get +30 Armor and +30 Damage ° Metal Element navis may have one shield each turn become Unbreakable ° The stage cannot be changed to Broken Panels ° Lasts 3 turns
{ Warrior used Conformity to imbued Cannon into Release 8 Uses Left || 4 Chip Uses Left } Conformity -- B-Tier Correspondence in form, manner, or character; agreement. ° Spend 1 Use to add a C or B Tier Effect from a Standard Chip to one attack ° Spend 2 Uses to add an A or S Tier Effect from a Standard Chip to one attack ° Cannot copy ★ Tier Effects ° Only one S-Tier Effect can be imbued onto an attack ° The Chip is still consumed and all applicable costs must be paid 8 Uses (+1 Use from Hub Batch) ::CannonCode:: # Normal S-Damage ::C:: If no other attack was used this turn, this attack deals x2 Damage ::C:: Undodgeable
Feint regenerates 3500 HP
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (4/6) (3/6) (2/6) (1/6), Blade Brandish (4/6) (3/6) (2/6) (1/6)
[HP=11200/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
Offensive Warrior: 13 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
{ 1 ° Release aimed at Rockman for 27,478 Damage S-Wind/Metal || Breaks Shields, Cuts Auras 12 Attack Slots Sacrificed } Release - Wind/Metal Element || C-Range To move, act, or flow freely; set free.
0 27,478 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge (+9792 Damage from Innate Effect [816 * 12]) (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (+50 Damage from Turn5's Flourish of Steel) (Gain Element from Wind Element and Metal Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Metal Panels ° Metal Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage  Cannon ::C:: If no other attack was used this turn, this attack deals x2 Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Auto Charges: Release } Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ 1 ° Desolation aimed at Rockman for 1450 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1120 HP (10,080 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1450 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1120 HP Spent to gain 1008 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 2 ° Desolation aimed at Rockman for 1328 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1008 HP (9072 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1328 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1008 HP Spent to gain 907 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 3 ° Desolation aimed at Rockman for 1219 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 907 HP (8164 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1219 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-907 HP Spent to gain 816 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 4 ° Desolate aimed at Rockman for 175 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
75 175 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel)
{ 5 ° Devastate aimed at Rockman for 175 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation.
75 175 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel)
Dropped: Phantom Waltz
{ A ° Auto Charges: Desolate | Devastate Rest unused } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge
End Turn
{ Stage: Ice (1/3)}  Metal Panels Metal Element ° Metal Element navis get +30 Armor and +30 Damage ° Metal Element navis may have one shield each turn become Unbreakable ° The stage cannot be changed to Broken Panels ° Lasts 3 turns
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (4/6) (3/6) (2/6) (1/6), Blade Brandish (4/6) (3/6) (2/6) (1/6)
-Cooldowns: N/A
-Charges: Release (1)
-Use Limits: Total Chips (4 Left) Mega Chips (1 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Conformity (8 Left)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: Phantom Waltz (5) Desolate (1) Devastate (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left) Eminence (2 Left)
-Outgoing Damage: 27,478 Damage @ Rockman -Outgoing Damage: 4697 Damage @ Rockman
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Post by Warrior on Dec 24, 2018 15:47:41 GMT -8
T U R N 6
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° Release taken for 27,478 8243 Damage x0.3 Damage Taken
1 ° Desolation taken for 1450 435 Damage x0.3 Damage Taken
2 ° Desolation taken for 1328 398 Damage x0.3 Damage Taken
3 ° Desolation taken for 1219 366 Damage x0.3 Damage Taken
4 ° Desolate taken for 350 105 Damage x0.3 Damage Taken
5 ° Devastate taken for 350 105 Damage x0.3 Damage Taken
[HP=5293/86100]
Status: Normal
Supportive
N/A
[HP=5293/86100]
Status: Normal
Offensive
{ 1 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 2 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 6 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 8 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 10 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
End Turn
[HP=5293/86100]
Status: Normal
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Post by Warrior on Dec 24, 2018 15:51:46 GMT -8
T U R N 7
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° Rock Buster absorbed by Eminence Aura HP: 1393
2 ° Rock Buster absorbed by Eminence Aura HP: 1393
3 ° Rock Buster absorbed by Eminence Aura HP: 1393
4 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
5 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
6 ° Rock Buster absorbed by Eminence Aura HP: 1393
7 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
8 ° Rock Buster absorbed by Eminence Aura HP: 1393
9 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
10 ° Rock Buster absorbed by Eminence Aura HP: 1393
11 ° Rock Buster intercepted and absorbed by Eminence Aura HP: 1393
9 AS | 9 Auto Charges
5 AS | 5 Auto Charges
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (4/6) (3/6) (2/6) (1/6), Blade Brandish (4/6) (3/6) (2/6) (1/6)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
Supportive
Feint regenerates 3500 HP
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (5/6) (4/6) (3/6) (2/6), Blade Brandish (5/6) (4/6) (3/6) (2/6)
[HP=11200/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
Offensive Warrior: 13 AS || 9 Auto Charges Feint: 5 AS || 5 Auto Charges
{ 1 ° Release aimed at Rockman for 27,478 Damage S-Wind/Metal || Breaks Shields, Cuts Auras 12 Attack Slots Sacrificed } Release - Wind/Metal Element || C-Range To move, act, or flow freely; set free.
0 27,478 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge (+9792 Damage from Innate Effect [816 * 12]) (+50 Damage from Turn2's Flourish of Steel) (+50 Damage from Turn3's Flourish of Steel) (+50 Damage from Turn4's Flourish of Steel) (+50 Damage from Turn5's Flourish of Steel) (Gain Element from Wind Element and Metal Panels) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) (Gains Cuts Darksoul from Break Charge SP) (Gains Cuts Undershirt from Break Charge SP) Wind Lv1 ° Wind Element Attacks acquire the Panel Element in addition to their own Metal Panels ° Metal Element Wind Lv1 ° Attacks with multiple elements deal +10% Total Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage  Cannon ::C:: If no other attack was used this turn, this attack deals x2 Damage Break Charge ⇪ SP ° Charged attacks gain Cuts Darksoul Break Charge ⇪ SP ° Charged attacks gain Cuts Undershirt
{ A ° Auto Charges: Release } Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
{ 1 ° Desolation aimed at Rockman for 1450 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1120 HP (10,080 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1450 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1120 HP Spent to gain 1008 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 2 ° Desolation aimed at Rockman for 1328 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 1008 HP (9072 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1328 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-1008 HP Spent to gain 907 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 3 ° Desolation aimed at Rockman for 1219 Damage S-Break || Undodgeable, Cuts Auras || Feint Loses 907 HP (8164 Left) } Desolation Feint only brings one weapon to a fight: a side arm with enough recoil to shatter the bones of the wielder if not reinforced by her suit.
0 1219 S-Break Damage (90%) ° Undodgeable, Cuts Auras ° Feint loses 10% of her Current HP upon use of this attack and it gains 90% of that amount as damage (-907 HP Spent to gain 816 Damage) (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel) (+20% Damage from Warrior's Hub Batch)
{ 4 ° Desolate aimed at Rockman for 175 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain.
75 175 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel)
{ 5 ° Devastate aimed at Rockman for 175 Damage * 2 Hits S-Break || Undodgeable, Cuts Auras || Avoid Separately } Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation.
75 175 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge (+50 Damage from Warrior's Turn2 Flourish of Steel) (+50 Damage from Warrior's Turn3 Flourish of Steel) (+50 Damage from Warrior's Turn4 Flourish of Steel) (+50 Damage from Warrior's Turn5 Flourish of Steel)
Dropped: Phantom Waltz
{ A ° Auto Charges: Desolate | Devastate Rest unused } Desolate A quick barrage of shots from Feint's weapon, having enough force to shatter even a mountain. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Ignores Armor" or gain damage 1 Turn Charge Devastate A quick barrage of shots from Feint's weapon, aimed too precisely for retaliation. 75 S-Break Damage * 2 Hits (60%) ° Undodgeable, Cuts Auras ° Avoid Separately ° Can optionally charge for 1 more turn to gain "Cannot be Countered" or gain damage 1 Turn Charge
End Turn
{ Stage: Ice (2/3)}  Metal Panels Metal Element ° Metal Element navis get +30 Armor and +30 Damage ° Metal Element navis may have one shield each turn become Unbreakable ° The stage cannot be changed to Broken Panels ° Lasts 3 turns
[HP=3310/3310]
Status: Guardian Oath [Feint] (∞), Hub Batch (∞), Flourish of Steel (5/6) (4/6) (3/6) (2/6), Blade Brandish (5/6) (4/6) (3/6) (2/6)
-Cooldowns: N/A
-Charges: Release (1)
-Use Limits: Total Chips (4 Left) Mega Chips (1 Left) Giga Chips (0 Left) Guardian Oath (1 Left) Residuum (0 Left) Conformity (8 Left)
[HP=8164/11200]
Status: Guardian Oath [Warrior] (∞) Eminence: 1393 HP Aura
-Cooldowns: N/A
-Charges: Desolate (1) Devastate (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Giga Chips (1 Left) Static Shield (5 Left) Eminence (2 Left)
-Outgoing Damage: 27,478 Damage @ Rockman -Outgoing Damage: 4697 Damage @ Rockman
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Post by Warrior on Dec 24, 2018 15:53:48 GMT -8
T U R N 8
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° Release taken for 27,478 8243 Damage x0.3 Damage Taken
1 ° Desolation taken for 1450 435 Damage x0.3 Damage Taken
2 ° Desolation taken for 1328 398 Damage x0.3 Damage Taken
3 ° Desolation taken for 1219 366 Damage x0.3 Damage Taken
4 ° Desolate taken for 350 105 Damage x0.3 Damage Taken
5 ° Devastate taken for 350 105 Damage x0.3 Damage Taken
Undershirt Activated
[HP=1/86100]
Status: Normal
Supportive
N/A
[HP=1/86100]
Status: Normal
Offensive
{ 1 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 2 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 6 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 8 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 10 ° Rock Buster aimed at Feint for 1200 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.0) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 2.25) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
End Turn
[HP=1/86100]
Status: Normal
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